The crew is a key element that connects a player to a vehicle. Each crew member—Commander, Driver, Gunner, Loader, and Radio Operator—has their own Crew Efficiency, which always starts at 100%. When you improve a crew member's Crew Efficiency and train additional perks, they become more effective, which significantly improves the battle performance of the vehicle.
Crew Efficiency
Crew Efficiency is a parameter which determines the crew effectiveness in battle. It is set to 100% for all crew members. The value can be increased through specific perks, consumables, equipment, and the Commander’s bonus.
Crew Perks
After recruiting a crew member with a 100% Crew Efficiency, you can choose the first perk.
There are both group and individual perks. Group perks are available for all crew members, while individual perks are only for certain qualifications. If a tanker has several qualifications, they can train all perks available for each one.
Please note that all Commanders have a special feature that allows them to identify whether their vehicle has been spotted by the enemy.
The maximum number of perks a crew member can train for their major qualification is six (including zero perks). You can choose from six individual (qualification-specific) perks and three group ones.
Bonus perks are available for crew members with additional qualifications. These crew members can passively train an individual perk specific to their additional qualification(s) at 50% speed while training their major qualification perks. The maximum number of bonus perks a crew member can have is three. No extra Crew XP is required to train them.
Note that you can't select group perks to train as bonus perks.
Example:
The Commander of your T57 Heavy Tank has Radio Operator as their additional qualification. For every two fully trained perks from their major qualification (Commander), they will passively train one Radio Operator individual (non-group) perk chosen by you—up to three perks in total.
If two or more crew members share the same major qualification (for example, in some large vehicles with big guns that have multiple Loaders), the effect of perks is calculated based on their average training level. For a perk to have 100% efficiency, every crew member must have the same individual (qualification-specific) perk trained to 100%.
Example:
One of the Loaders in your Jagdpanzer E 100 has Intuition trained to 100%, and the other one has Perfect Charge trained to 100%. The efficiency of each perk will be limited to 50% in each case.
After training an additional perk to 100%, tankers can start training the next one. To train the next perk, the tanker will need twice as much experience as for the previous one.
- Orange. Perks have a situational effect and work only under certain battle conditions.
- Green. Perks have a permanent effect and work throughout the battle.
These parameters can be further increased by mounting equipment or consumables with a similar effect, or by using directives. Enter the tanker's Profile, hover over a perk, and press Alt to explore possible combinations.
Perk Training
Perk training starts at 0% and increases by gaining Combat XP.
A zero perk is a special type of perk that is available to a crew member by default. It is fully trained, does not require any experience, and cannot be changed by the player. Crew members with zero perks can be acquired as a reward or during events such as Holiday Ops. Zero perks significantly reduce the amount of experience needed for further crew training.
Perk training can be increased at any time. Here are several ways to do this:
- Train for Free XP. After each battle, 5% of Combat XP is converted into Free XP. You can also gain Free XP by converting Combat XP from Elite vehicles for gold.
- Use the Accelerate Crew Training option on Elite vehicles.
- Study Crew Books.
- Activate Personal Reserves.
- Earn more Combat and Crew XP when playing with WoT Premium Account or in Premium vehicles.
Here's how to accelerate perk training for Free XP:
- Select the vehicle in the Garage as well as the tanker whose qualification level you want to increase.
- Select Profile in the menu, and
- then click Increase.
- Choose Free Experience in the Quick Training window and finalize the training process.
You can also reset a crew member's existing perks at any time by clicking the Reset button. The first reset for any crew member is free. For subsequent resets, you can choose one of the following options:
- Rapid Courses: Free of charge, but the total perk experience is reduced by 20%.
- Regimental School: Costs20,000, but the total perk experience is reduced by 10%.
- Tank Academy: Costs200and does not change the total perk experience.
- Retraining: Requires a Retraining Order but leaves the major qualification level unchanged.
Post-Progression
Crew members that have six major qualification perks fully trained continue to accumulate Crew XP. For every 100,000 XP earned in the Post-Progression, you will receive a Universal Guide that can be used to train other crews.
Crew Books
Crew Books allow you to speed up training of one or all crew members by adding a certain amount of Crew XP.
Crew Books differ by type and value. The higher the value, the more XP a crew member will receive when the Crew Book is studied. There are seven types of Crew Books that differ in their acquisition method and conditions of use.
- Training Booklet
- Training Guide
- Training Manual
- Universal Booklet
- Universal Guide
- Universal Manual
- Personal Training Manual
Applied to the whole crew. When studied, it provides each crew member with 20,000 XP.
Acquisition method: As a reward during in-game events or as a special reward received for completed Daily Missions.
Conditions of use:
- Applied to the crew in vehicles of the corresponding nation.
- The major qualification level of all crew members must be at least 100% (excluding bonuses from equipment and consumables).
- The specialization of all сrew members must correspond to the vehicle.
- The vehicle must have a complete сrew.
Applied to the whole crew. When studied, it provides each crew member with 100,000 XP.
Acquisition method: As a reward during in-game events.
Conditions of use:
- Applied to the crew in vehicles of the corresponding nation.
- The major qualification level of all crew members must be at least 100% (excluding bonuses from equipment and consumables).
- The specialization of all сrew members must correspond to the vehicle.
- The vehicle must have a complete сrew.
Applied to the whole crew. When studied, it provides each crew member with 250,000 XP.
Acquisition method: Can be purchased for2,000,000.
Conditions of use:
- Applied to the crew in vehicles of the corresponding nation.
- The major qualification level of all crew members must be at least 100% (excluding bonuses from equipment and consumables).
- The specialization of all сrew members must correspond to the vehicle.
- The vehicle must have a complete сrew.
Applied to the whole crew. When studied, it provides each crew member with 20,000 XP.
Acquisition method: Can be obtained from rewards received for completed Daily Missions.
Conditions of use:
- The major qualification level of all crew members must be at least 100% (excluding bonuses from equipment and consumables).
- The specialization of all сrew members must correspond to the vehicle.
- The vehicle must have a complete сrew.
Applied to the whole crew. When studied, it provides each crew member with 100,000 XP.
Acquisition method: Can be obtained from rewards received for completed Daily Missions.
Conditions of use:
- The major qualification level of all crew members must be at least 100% (excluding bonuses from equipment and consumables).
- The specialization of all сrew members must correspond to the vehicle.
- The vehicle must have a complete сrew.
Applied to the whole crew. When studied, it provides each crew member with 250,000 XP.
Acquisition method: Can be obtained from rewards received for completed Daily Missions.
Conditions of use:
- The major qualification level of all crew members must be at least 100% (excluding bonuses from equipment and consumables).
- The specialization of all сrew members must correspond to the vehicle.
- The vehicle must have a complete сrew.
Applied to a selected crew member. When studied, it provides this crew member with 850,000 XP.
Acquisition method: As a reward during in-game events or as a special reward received for completed Daily Missions.
Conditions of use:
- Applied to the selected crew member in vehicles of any nation.
- The major qualification level does not matter.
Purchasing and Using Training Manuals
To purchase Training Manuals, do the following:
- In the Garage, select the vehicle of the nation for which you want to purchase Training Manuals.
- Right-click the image of a crew member you would like to train, and then
- click Quick Training.
- In the new window, select the Training Manual, and then click Purchase.
- In the confirmation window, set the number of Training Manuals and click Purchase. A Training Manual costs 2,000,000. When studied, it provides each crew member with 250,000 XP.
In the same menu, you can train specific crew members for Free XP. This is where all types of Crew Books are stored, ready for immediate use. Select the crew members you want to train and use the available consumables.
Please note that received and purchased Crew Books will be stored in a special section of your Depot.
Here's how to view your Crew Books:
- Go to the Depot tab under the Battle! button in your Garage.
- Click (Stock) on the left-hand side of the screen.
- Go to the Crew Books tab. Available Crew Books are displayed here. Use filters to search for the Crew Books you need.