Release Notes

Update 1.9.1 Release Notes

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Main Changes

Vehicle Customization

  • Added a new customization element: Progressive Decals. They change their appearance as the player progresses through certain objectives.
  • Added the functionality to edit some styles. Now players can:
    • Add Progressive Decals that can be received for, and improved by, completing certain conditions
    • Replace/hide elements the new styles include
  • There will be Projection Decals (square and rectangular ones) for all Tiers.
  • Now national Emblems can be removed from adjustable Styles. When creating your own Style, actions with Emblems remain unchanged.

New Adjustable Style

  • Added a universal adjustable Style for all nations. Players can select and replace Camouflage, Emblems, and fonts of tactical numbers.

Maps

  • Added the Berlin map. The Standard and Encounter Battles types are available. The map is available for playing in vehicles of Tiers IV-X.
  • Disabled the Encounter battle type for the Empire's Border map.

Battle Pass

  • Added Battle Pass: Season 2. Once Season 2 starts, all progress for Battle Pass Season 1 is reset, including the Point Limits for all vehicles.
  • The following changes were made for Season 2:
    • Added new rewards for Main Progression Stages: customization elements, 3D styles, custom crew members and crew skins, and new Bounty Equipment (Bounty Optics and Bounty Stabilizer).
    • Added Projection Decals as rewards for some Elite Progression Stages.
    • Improved the functionality of selecting final rewards when the Improved Pass is available.
    • Improved player notifications for the case when a player does not have vehicles that are suitable for earning points in Battle Pass.
    • Improved the functionality of selecting final rewards when the Improved Pass is available.
    • Implemented handling of situations when a player does not have vehicles in their Garage that can be used to earn Progression Points for Battle Pass.
    • Reworked the navigation on the Main Progression screen.
    • Made changes to a number of screens and windows.

Visual Effects

  • Added new interaction effects between vehicles and surface types such as "oil" and "fuel oil" (shell hits, effects under the tracks, etc.)

Fixed Issues

  • Fixed the issue of improperly displayed vehicles that drowned.
  • Fixed the issue when a vehicle with a high top speed would get stuck in an upright position when hitting an obstacle.
  • Fixed the issue of track repairs completing too quickly for the Т54Е1.
  • Fixed the issue of the volume of the vehicle destruction sound being too low.
  • Fixed the issue when the opponent who destroyed the player's vehicle was forcibly displayed irrespective of the selected settings in Frontline mode.
  • Fixed the issue that kept the aiming settings selected in the Garage from being applied in battle.
  • Fixed the issue of the missing Marks of Excellence on the guns of the A-20 and the Covenanter.
  • Fixed the issue of improperly displayed models of allied vehicles in Frontline mode.

Known issues

  • There is no protection from spam-clicking on the minimap.
  • In some cases, sequence of events in damage log is distorted.
  • The client cannot be maximized to full-screen mode while the player is having a Skype call.
  • If a vehicle falls on the ground without damage to any modules, the sound of suffering damage is played.
  • Oscillating aiming circle in the 16x and 25x magnifications in Siege Mode during Frontline battles.
  • The reticle indicator remains on the SPG after switching to Artillery mode if a vehicle partially intersects the red line.
  • Events at the end of the battle are not synchronized with the text of the battle result.
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, even if the amount of credits on the account is sufficient.
  • In some cases, fallen trees fall through the terrain.
  • Consumables are not replenished from the Depot if the player does not have enough credits for a complete automatic ammunition resupply.
  • Upon successful completion of the Alliance-14 mission during the Chimera operation, the failed mission icon is displayed after the battle.
  • The Marks of Excellence on some vehicles appear doubled when zooming the camera out.

Changes to Vehicle Technical Characteristics

France

  • Added the Lorraine 50 t

U.K.

  • Cavalier
    • Changed the dispersion of the 75 mm Gun Mk. V in the А24 Vauxhall turret from 0.42 to 0.41 m
    • Changed the dispersion of the 3.7-inch Howitzer in the А24 Vauxhall turret from 0.56 to 0.53 m
    • Changed the reload time of the 75 mm Gun Mk. V in the А24 Vauxhall turret from 3.7 to 3.3 s
    • Changed the reload time of the 3.7-inch Howitzer in the А24 Vauxhall turret from 8.2 to 7.5 s
    • Changed the aiming time of the 3.7-inch Howitzer in the А24 Vauxhall turret from 2.6 to 2.3 s
    • Changed the top speed from 40 to 46 km/h
    • Changed the reverse speed from 16 to 18 km/h
    • Changed the engine power of the Nuffield Liberty Mk. IVA engine from 410 to 450 h.p.
  • Covenanter
    • Decreased the dispersion during movement of the Covenanter Mk. I suspension by 12%
    • Decreased the dispersion during movement of the Covenanter Mk. III suspension by 12%
    • Decreased the dispersion on hull traverse of the Covenanter Mk. I suspension by 12%
    • Decreased the dispersion on hull traverse of the Covenanter Mk. III suspension by 12%
    • Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret from 0.53 to 0.49 m
    • Decreased the dispersion on turret traverse of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret by 17%
    • Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret after firing a shot by 25%
    • Changed the dispersion of the QF 40 mm Mk. VI Bofors gun in the Covenanter Mk. IV CS turret from 0.39 to 0.41 m
    • Changed the reload time of the QF 40 mm Mk. VI Bofors gun in the Covenanter Mk. IV CS turret from 5.5 to 6 s
    • Changed the reload time of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret from 4.3 to 4 s
    • Changed the penetration value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 63 to 86 mm
    • Changed the penetration value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 101 to 112 mm
    • Changed the damage value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
    • Changed the damage value for the HE Mk. 2T shell of the QF 40 mm Mk. VI Bofors gun from 60 to 75 HP
    • Changed the damage value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
    • Changed the top speed from 50 to 55 km/h
    • Changed the reverse speed from 20 to 22 km/h
    • Changed the engine power of the Meadows D.A.V. O.C. engine from 360 to 400 h.p.
    • Changed the vehicle durability with the Covenanter Mk. I turret from 475 to 510 HP
    • Changed the vehicle durability with the Covenanter Mk. IV CS turret from 500 to 540 HP
  • Cruiser Mk. IV
    • Changed the dispersion of the QF 40 mm Mk. VI Bofors gun in the Cruiser Mk. IVA turret from 0.41 to 0.43 m
    • Changed the reload time of the QF 40 mm Mk. VI Bofors gun in the Cruiser Mk. IVA turret from 6 to 7 s
    • Changed the penetration value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 63 to 86 mm
    • Changed the penetration value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 101 to 112 mm
    • Changed the damage value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
    • Changed the damage value for the HE Mk. 2T shell of the QF 40 mm Mk. VI Bofors gun from 60 to 75 HP
    • Changed the damage value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
  • Crusader
    • Decreased the dispersion during movement of the Crusader Mk. I suspension by 12%
    • Decreased the dispersion during movement of the Crusader Mk. III suspension by 17%
    • Decreased the dispersion on hull traverse of the Crusader Mk. I suspension by 12%
    • Decreased the dispersion on hull traverse of the Crusader Mk. III suspension by 17%
    • Changed the dispersion of the QF 6-pdr Gun Mk. V in the Crusader Mk. III turret from 0.41 to 0.37 m
    • Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret from 0.55 to 0.49 m
    • Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. III turret from 0.55 to 0.49 m
    • Decreased the dispersion on turret traverse of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret by 17%
    • Decreased the dispersion of the QF 6-pdr Gun Mk. V in the Crusader Mk. III turret after firing a shot by 43%
    • Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret after firing a shot by 25%
    • Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. III turret after firing a shot by 25%
    • Changed the aiming time of the QF 6-pdr Gun Mk. V for the Crusader Mk. III turret from 2.3 to 2 s
    • Changed the view range in the Crusader Mk. I turret from 340 to 360 m
    • Changed the view range in the Crusader Mk. III turret from 360 to 370 m
    • Changed the top speed from 50 to 58 km/h

U.S.S.R.

  • A-20
    • Changed dispersion of the 76 mm L-11 gun in the SP-3 turret from 0.46 to 0.43 m
    • Changed dispersion of the 45 mm VT-42 gun in the SP-3 turret from 0.39 to 0.37 m
    • Decreased the dispersion on turret traverse of the 45 mm VT-42 gun in the SP-3 turret by 20%
    • Decreased the dispersion of the 45 mm VT-42 gun in the SP-3 turret after firing a shot by 43%
    • Changed the reload time of the 76 mm L-11 gun in the SP-3 turret from 6 to 5 s
    • Changed the reload time of the 45 mm VT-42 gun in the SP-3 turret from 2 to 1.9 s
    • Changed the view range of the A-20 mod. 1938 turret from 340 to 350 m
    • Changed the vehicle durability with the A-20 mod. 1938 turret from 475 to 520 HP
    • Changed the view range in the SP-3 turret from 350 to 360 m
    • Changed the vehicle durability with the SP-3 turret from 500 to 560 HP
    • Changed the reverse speed from 20 to 23 km/h
  • BT-7
    • Decreased dispersion during movement of the BT-5 suspension by 9%
    • Decreased dispersion during movement of the BT-7 suspension by 20%
    • Decreased dispersion on hull traverse of the BT-5 suspension by 9%
    • Decreased dispersion on hull traverse of the BT-7 suspension by 20%
    • Changed the hull traverse speed of the BT-5 suspension from 50 to 48 deg/s
    • Changed the hull traverse speed of the BT-7 suspension from 54 to 52 deg/s
    • Changed the dispersion of the 45 mm 20K gun in the BT-7 mod. 1935 turret from 0.46 to 0.44 m
    • Changed the dispersion of the 45 mm 20K gun in the BT-7 mod. 1937 turret from 0.45 to 0.42 m
    • Decreased the dispersion of the 45 mm 20K gun in the BT-7 mod. 1935 turret after firing a shot by 33%
    • Decreased the dispersion of the 45 mm 20K gun in the BT-7 mod. 1937 turret after firing a shot by 33%
    • Changed the reload time of the 45 mm 20K gun in the BT-7 mod. 1935 turret from 2.3 to 2.1 s
    • Changed the reload time of the 45 mm 20K gun in the BT-7 mod. 1937 turret from 2.1 to 1.9 s
    • Changed the turret traverse speed of the BT-7 mod. 1935 turret from 36 to 38 deg/s
    • Changed the turret traverse speed of the BT-7 mod. 1937 turret from 38 to 40 deg/s
  • KV-1S
    • Changed dispersion of the 122 mm Howitzer S-41 in the KV-122 mod. 1944 turret from 0.52 to 0.48 m
    • Decreased the dispersion for the 122 mm Howitzer S-41 in the KV-122 mod. 1944 turret after firing a shot by 25%
    • Decreased the dispersion for the 85 mm S-31M gun in the KV-122 mod. 1944 turret after firing a shot by 25%
    • Changed the turret traverse speed of the KV-122 mod. 1944 turret from 28 to 31 deg/s
    • Changed the depression angle of the 85 mm S-31M gun in the KV-122 mod. 1944 turret from -3.5 to -5 deg
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Update 1.9 Release Notes

Expand

New Vehicles

Added the following vehicles:

  • Caviler (U.K): Transition from the Matilda
  • T6 Medium (U.S.): Transition from the M3 Stuart

HP Pool Rebalance

  • Increased the HP pool of all Tier I–VI vehicles.
  • The ammo rack capacity of some vehicles was also increased:
    • Ensures a more consistent durability progression from Tier to Tier.
    • Ensures improved overall performance, effectiveness, and survival time in low- to mid-tier battles, making them more enjoyable. New players can learn more from each of their battles and become better at the game more quickly.

Tech Tree Changes

  • Added a new Collectors' Vehicle category, which mostly includes low-Tier vehicles. 
  • The Tech Tree interface was made more user-friendly, simple, and clear, especially for new players.
  • All 92 vehicles relocated from the Tech Tree remain in the game. They will become Collectors’ Vehicles, which can be purchased for credits in the Store. To rebuild the Tech Tree properly, some vehicles switched Tiers or even types. Also, some new tanks are introduced to the game.
  • Also, starting from Tier V, some transitions between vehicle branches were removed from some Tech Trees.

Boot Camp Changes

  • Now, Boot Camp completion is rewarded with a special medal.
  • The interface was improved.
  • A new video is played once Boot Camp is completed.

Movement Physics

  • Improved the interaction between vehicles and some types of obstacles.
  • Wheeled vehicles can now turn at a sharper angle when driving in reverse upon releasing the "Forward" key and holding the "Right" or "Left" key.

Interface

  • Added new elements to the interface of the "On Track" missions to make the functionality more noticeable and ensures better understanding of discounts and mission conditions.

Other

  • The 64-bit World of Tanks client is now used by default if the player’s PC corresponds to the recommended system requirements for RAM.
  • Progress in Boot Camp (if it has not been completed) will be reset.
  • The technical characteristics of the vehicles used in Boot Camp will correspond to those of vehicles in the Tech Tree.
  • The dynamic indicator of increased Industrial Resource gain has been added to the CLAN screen; the sounds have also been reworked.

Fixes and Improvements

  • Fixed the issue when the text of the "Create Platoon" button in the Garage extended beyond the button itself at screen resolutions below 1366×768.
  • Fixed the issue when gun reloading sound was played before reloading occured.
  • Fixed the issue when a Platoon could go into a battle before all Platoon members confirmed their readiness.
  • Wheeled vehicles will not be catapulted if they are pushed into indestructible objects.
  • Optimized performance in Frontline mode.
  • Fixed the issue when the base capture progress bar remained despite being destroyed when inside the base circle while playing for the attacking team.
  • Removed the option of training crew members for a vehicle that is unavailable to the player.

Known Issues

  • There is no protection from spam-clicking on the minimap.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The client cannot be maximized to full-screen mode while the player is having a Skype call.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Oscillating aiming circle in 16× and 25× magnifications in Siege Mode during Frontline battles.
  • The reticle indicator remains on the SPG after switching to Artillery mode if a vehicle partially intersects the red line.
  • Events at the end of the battle are not synchronized with the text of the battle result.
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, even if the amount of credits on the account is sufficient.
  • In some cases, fallen trees fall through the terrain.
  • Consumables are not replenished from the Depot if the player does not have enough credits for a complete automatic ammunition resupply.
  • Low volume of the vehicle destruction sound.
  • Upon successful completion of the "Alliance-14. Knock-Knock" mission during the Chimera operation, the failed mission icon is displayed after the battle.

Changes to Vehicle Technical Characteristics (by Nation):

U.S.A.

M2 Light Tank

  • Changed the ammo rack capacity of the Browning MG caliber .50 HB, M2 gun in M2D27810 turret from 1,800 to 3,600 shells
  • Changed the ammo rack capacity of the 20 mm Hispano-Suiza Birkigt Gun in M2D27810 turret from 1,200 to 2,400 shells
  • Changed the ammo rack capacity of the 37 mm Gun M5 gun in M2D27812 turret from 103 to 205 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 28%
  • Changed the vehicle durability with the M2D27810 turret from 140 to 305 HP
  • Changed the vehicle durability with the M2D27812 turret from 160 to 320 HP

M2 Medium Tank

  • Changed the ammo rack capacity of the 37 mm Gun M5 gun from 120 to 240 shells
  • Changed the ammo rack capacity of the 37 mm Gun M6 gun from 120 to 210 shells
  • Changed the ammo rack capacity of the 75 mm Howitzer M3 gun from 46 to 80 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 24%
  • Changed the vehicle durability with the M2M7 turret from 210 to 375 HP
  • Changed the vehicle durability with the M2M19 turret from 180 to 355 HP

M3 Lee

  • Changed the ammo rack capacity of the 75 mm Gun M2 gun from 50 to 75 shells
  • Changed the ammo rack capacity of the 75 mm Gun M3 gun from 50 to 75 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 9%
  • Changed the vehicle durability with the M3 S turret from 310 to 475 HP

M3 Stuart

  • Changed the ammo rack capacity of the 20 mm Hispano-Suiza Birkigt Gun from 750 to 1,500 shells
  • Changed the ammo rack capacity of the 37 mm Gun M5 gun from 103 to 205 shells
  • Changed the ammo rack capacity of the 37 mm Gun M6 gun from 103 to 180 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 14%
  • Changed the vehicle durability with the D37812 turret from 220 to 405 HP
  • Changed the vehicle durability with the D39273 turret from 240 to 425 HP

M4 Improved

  • Changed the ammo rack capacity from 97 to 115 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 480 to 630 HP

M4A1 Sherman

  • Changed the ammo rack capacity of the 75 mm Gun M3 gun in D51066 turret from 90 to 135 shells
  • Changed the ammo rack capacity of the 105 mm M4 gun in D51066 turret from 46 to 70 shells
  • Changed the ammo rack capacity of the 76 mm Gun M1A1 gun in D51072 turret from 90 to 110 shells
  • Decreased the repair cost by 23%
  • Decreased profitability by 6%
  • Changed the vehicle durability with the D51066 turret from 400 to 570 HP
  • Changed the vehicle durability with the D51072 turret from 460 to 600 HP

M4A2E4 Sherman

  • Changed the ammo rack capacity from 90 to 110 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 480 to 630 HP

M4A3E2 Sherman Jumbo

  • Changed the ammo rack capacity of the 75 mm Gun M3 gun from 104 to 155 shells
  • Changed the ammo rack capacity of the 76 mm Gun M1A1 gun from 104 to 125 shells
  • Changed the ammo rack capacity of the 105 mm M4 gun from 70 to 105 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the M4A2E2T110 turret from 730 to 810 HP
  • Changed the vehicle durability with the M4A2E2D51080 turret from 760 to 850 HP

M4A3E8 Fury

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 750 to 840 HP

M4A3E8 Sherman

  • Changed the ammo rack capacity of the 75 mm Gun M3 gun from 71 to 105 shells
  • Changed the ammo rack capacity of the 76 mm Gun M1A1 gun from 71 to 85 shells
  • Changed the ammo rack capacity of the 105 mm M4 gun from 46 to 70 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the D51072 turret from 720 to 800 HP
  • Changed the vehicle durability with the D51080 turret from 750 to 840 HP

M4A3E8 Thunderbolt VII

  • Decreased the repair cost by 11%
  • Changed the vehicle durability with the M4A3E8 Thunderbolt VII turret from 750 to 840 HP

M5 Stuart

  • Changed the ammo rack capacity of the 37 mm Gun M6 gun in M5A1 turret from 147 to 255 shells
  • Changed the ammo rack capacity of the 37 mm Gun T16 gun in M5A1 turret from 145 to 220 shells
  • Changed the ammo rack capacity of the 37 mm Gun M6 gun in M5 turret from 123 to 215 shells
  • Changed the ammo rack capacity of the 37 mm Gun T16 gun in M5 turret from 120 to 180 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 7%
  • Changed the vehicle durability with the M5A1 turret from 340 to 520 HP
  • Changed the vehicle durability with the M5 turret from 320 to 495 HP

M6

  • Changed the ammo rack capacity of the 3-inch Gun M7 gun from 75 to 90 shells
  • Changed the ammo rack capacity of the 76 mm Gun M1A1 gun from 75 to 90 shells
  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the M6D1 turret from 840 to 920 HP
  • Changed the vehicle durability with the M6D2 turret from 870 to 970 HP

M7

  • Changed the ammo rack capacity of the 75 mm Gun M2L gun from 71 to 85 shells
  • Changed the ammo rack capacity of the 75 mm Gun M3L gun from 71 to 85 shells
  • Changed the ammo rack capacity of the QF 6-pdr Mk. III gun from 155 to 185 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 4%
  • Changed the vehicle durability with the M47 turret from 350 to 540 HP

M7 Priest

  • Changed the ammo rack capacity of the 105 mm Howitzer M2A1 gun from 69 to 120 shells
  • Changed the ammo rack capacity of the 105 mm Howitzer M3 gun from 69 to 120 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 14%
  • Changed the vehicle durability from 140 to 250 HP

M8A1

  • Changed the ammo rack capacity of the 57 mm Gun M1 gun from 66 to 115 shells
  • Changed the ammo rack capacity of the 75 mm AT Gun M3 gun from 46 to 70 shells
  • Changed the ammo rack capacity of the 75 mm AT Howitzer M3 gun from 46 to 70 shells
  • Changed the ammo rack capacity of the 3-inch AT Gun M7 gun from 46 to 80 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 12%
  • Changed the vehicle durability with the M8 HMC Scott turret from 250 to 385 HP
  • Changed the vehicle durability with the M8 GMC turret from 265 to 405 HP

M10 Wolverine

  • Changed the ammo rack capacity of the 3-inch AT Gun M7 gun from 54 to 95 shells
  • Changed the ammo rack capacity of the 76 mm AT Gun M1A1 gun from 54 to 80 shells
  • Changed the ammo rack capacity of the 76 mm AT Gun M1A2 gun from 54 to 65 shells
  • Changed the ammo rack capacity of the 105 mm AT M4 gun from 30 to 36 shells
  • Decreased the repair cost by 23%
  • Decreased profitability by 7%
  • Changed the vehicle durability with the M10T72 turret from 340 to 445 HP
  • Changed the vehicle durability with the M10T72M1 turret from 360 to 470 HP

M18 Hellcat

  • Changed the ammo rack capacity of the 3-inch AT Gun M7 gun from 45 to 80 shells
  • Changed the ammo rack capacity of the 76 mm AT Gun M1A1 gun from 45 to 70 shells
  • Changed the ammo rack capacity of the 76 mm AT Gun M1A2 gun from 45 to 55 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 3%
  • Changed the vehicle durability with the M18 M34A1 turret from 550 to 610 HP
  • Changed the vehicle durability with the M18 M1 turret from 570 to 640 HP

M22 Locust

  • Changed the ammo rack capacity from 50 to 90 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 250 to 445 HP

M24 Chaffee

  • Changed the ammo rack capacity of the 75 mm Gun M6 gun from 48 to 60 shells
  • Changed the ammo rack capacity of the 75 mm Gun M17 gun from 48 to 60 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 4%
  • Changed the vehicle durability with the T24 turret from 330 to 520 HP
  • Changed the vehicle durability with the M24 turret from 360 to 550 HP

M26 Pershing

  • Changed the ammo rack capacity of the 76 mm Gun M1A1 gun from 92 to 110 shells
  • Changed the ammo rack capacity of the 105 mm M4 gun from 54 to 80 shells

M36 Jackson

  • Changed the ammo rack capacity of the 76 mm AT Gun M1A2 gun from 54 to 65 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 3%
  • Changed the vehicle durability with the M36T74 turret from 560 to 630 HP
  • Changed the vehicle durability with the M36T78 turret from 590 to 660 HP

M37

  • Changed the ammo rack capacity of the 105 mm Howitzer M3 gun from 126 to 220 shells
  • Changed the ammo rack capacity of the 105 mm Howitzer M4 gun from 126 to 190 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 11%
  • Changed the vehicle durability from 180 to 275 HP

M41 HMC

  • Changed the ammo rack capacity of the 155 mm Howitzer M1 gun from 22 to 27 shells
  • Decreased the repair cost by 23%
  • Decreased profitability by 7%
  • Changed the vehicle durability from 230 to 300 HP

M44

  • Changed the ammo rack capacity of the 155 mm Howitzer M1 gun from 36 to 44 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 3%
  • Changed the vehicle durability from 280 to 315 HP

M46 Patton

  • Changed the ammo rack capacity of the 105 mm M4 gun from 54 to 80 shells

MTLS-1G14

  • Changed the ammo rack capacity from 700 to 1226 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 230 to 410 HP

Ram II

  • Changed the ammo rack capacity from 92 to 110 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 610 to 800 HP

T1 Cunningham

  • Changed the ammo rack capacity of the 37 mm Gun M1916 gun from 104 to 240 shells
  • Changed the ammo rack capacity of the 37 mm Semiautomatic Gun M1924 gun from 100 to 230 shells
  • Decreased profitability by 30%
  • Changed the vehicle durability with the Cunningham D2 turret from 115 to 245 HP

T1E6

  • Changed the ammo rack capacity from 80 to 160 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability from 160 to 320 HP

T1 Heavy Tank

  • Changed the ammo rack capacity of the 3-inch Gun M7 gun from 75 to 90 shells
  • Changed the ammo rack capacity of the 76 mm Gun M1A1 gun from 75 to 90 shells
  • Decreased the repair cost by 23%
  • Decreased profitability by 6%
  • Changed the vehicle durability with the T1D5 turret from 600 to 820 HP
  • Changed the vehicle durability with the T1D6 turret from 660 to 860 HP

T1 HMC

  • Changed the ammo rack capacity of the 75 mm Pack Howitzer M1 gun from 60 to 120 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 14%
  • Changed the vehicle durability from 80 to 160 HP

T2 Light Tank

  • Changed the ammo rack capacity from 1200 to 2400 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability from 150 to 300 HP

T2 Medium Tank

  • Changed the ammo rack capacity of the 20 mm Hispano-Suiza Birkigt Gun from 1,200 to 2,400 shells
  • Changed the ammo rack capacity of the 37 mm Browning Semiautomatic Gun from 110 to 220 shells
  • Changed the ammo rack capacity of the 37 mm Gun M5 gun from 103 to 205 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 27%
  • Changed the vehicle durability with the T2T1 turret from 155 to 325 HP
  • Changed the vehicle durability with the T2T2 turret from 170 to 340 HP

T3 HMC

  • Changed the ammo rack capacity of the 37 mm AT Gun M3 gun from 124 to 250 shells
  • Changed the ammo rack capacity of the 75 mm AT Howitzer M1A1 gun from 61 to 120 shells
  • Changed the ammo rack capacity of the QF 2-pdr Mk. IX gun from 114 to 230 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 17%
  • Changed the vehicle durability from 110 to 220 HP

T6 Medium

  • Added the vehicle (transition from the M3 Stuart)

T7 Combat Car

  • Changed the ammo rack capacity from 1,350 to 2,700 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability from 150 to 300 HP

T14

  • Changed the ammo rack capacity from 90 to 110 shells
  • Decreased the repair cost by 23%
  • Changed the vehicle durability from 690 to 900 HP

T18

  • Changed the ammo rack capacity of the Browning MG caliber .50 HB, M2 gun from 110 to 240 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability from 120 to 240 HP

T18 HMC

  • Changed the ammo rack capacity of the 75 mm Howitzer M1A1 gun from 42 to 75 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 12%
  • Changed the vehicle durability from 110 to 195 HP

T20

  • Changed the ammo rack capacity of the 76 mm Gun M1A1 gun in T20D1 turret from 70 to 85 shells
  • Changed the ammo rack capacity of the 105 mm M4 gun from 36 to 55 shells
  • Changed the ammo rack capacity of the 76 mm Gun M1A1 gun in T20D2 turret from 68 to 80 shells

T21

  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the T21 turret from 600 to 670 HP

T23

  • Changed the ammo rack capacity of the Browning MG caliber .50 HB, M2 gun from 1,800 to 3,600 shells

T37

  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the T37 turret from 580 to 650 HP
  • Changed the vehicle durability with the T41 pilot number 1 turret from 610 to 680 HP

T40

  • Changed the ammo rack capacity of the 57 mm Gun M1 gun from 126 to 220 shells
  • Changed the ammo rack capacity of the 75 mm AT Howitzer M1A1 gun from 98 to 195 shells
  • Changed the ammo rack capacity of the 76 mm AT Gun M1A1 gun from 68 to 100 shells
  • Changed the ammo rack capacity of the 3-inch AT Gun M1918 gun from 98 to 145 shells
  • Changed the ammo rack capacity of the 105 mm AT Howitzer M3 gun from 50 to 75 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 14%
  • Changed the vehicle durability from 275 to 420 HP

T54E1 (changed the vehicle type from Medium to Heavy tank)

  • Changed the traverse speed of the T54E1 suspension from 44 to 38 deg/s
  • Changed the traverse speed of the T54E1M2 suspension from 46 to 40 deg/s
  • Decreased dispersion on turret traverse of the 105 mm Gun T140E2 gun in the T157 turret by 29%
  • Changed the penetration value of the HVAPDS-T T279 shell for the 105 mm Gun T140E2 gun from 255 to 310 mm
  • Changed the penetration value of the AP-T T182E1 shell for the 105 mm Gun T140E2 gun from 210 to 248 mm
  • Changed the top speed from 43.5 to 35 km/h
  • Decreased the repair cost by 6%
  • Increased profitability by 7%
  • Changed the vehicle durability with the T157 turret from 1750 to 1850 HP

T56 GMC

  • Changed the ammo rack capacity of the 3-inch AT Gun M7 gun from 40 to 70 shells
  • Changed the ammo rack capacity of the 57 mm Gun M1 gun from 53 to 95 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 15%
  • Changed the vehicle durability from 160 to 285 HP

T57 Heavy Tank

  • Changed the ammo rack capacity of the Browning MG caliber .50 HB, M2 gun from 1,800 to 3,600 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability with the T51D1 turret from 80 to 160 HP

T67

  • Replaced the Wright Continental R-975C4 engine with the Wright Continental R-975C4 early engine (engine power: 380 h.p.)
  • Increased dispersion during movement of the T49E1 suspension by 17%
  • Increased dispersion during movement of the T49E2 suspension by 14%
  • Increased dispersion on hull traverse of the T49E1 suspension by 17%
  • Increased dispersion on hull traverse of the T49E2 suspension by 14%
  • Changed the aiming time of the 57 mm Gun M1 gun in the T49 turret from 1.7 to 1.9 s
  • Changed the aiming time of the 57 mm Gun M1 gun in the T67 turret from 1.7 to 1.9 s
  • Changed the aiming time of the 3-inch AT Gun M7 gun in the T67 turret from 1.7 to 1.9 s
  • Changed the aiming time of the 76 mm AT Gun M1A1 gun in the T67 turret from 1.7 to 1.9 s
  • Changed the ammo rack capacity of the 57 mm Gun M1 gun from 70 to 125 shells
  • Changed the ammo rack capacity of the 3-inch AT Gun M7 gun from 45 to 80 shells
  • Changed the ammo rack capacity of the 76 mm AT Gun M1A1 gun from 45 to 70 shells
  • Changed the reverse speed from 20 to 17 km/h
  • Decreased the repair cost by 23%
  • Decreased profitability by 8%
  • Changed the vehicle durability with the T49 turret from 340 to 445 HP
  • Changed the vehicle durability with the T67 turret from 360 to 470 HP

T78

  • Decreased the repair cost by 10%
  • Changed the vehicle durability from 600 to 670 HP

T82 HMC

  • Changed the ammo rack capacity of the 105 mm Howitzer M3 gun from 58 to 100 shells
  • Changed the ammo rack capacity of the 105 mm Howitzer M4 gun from 58 to 85 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 10%
  • Changed the vehicle durability from 130 to 200 HP

Germany

43 M. Toldi III

  • Changed the ammo rack capacity from 87 to 150 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 230 to 410 HP

Dicker Max

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 550 to 620 HP

Durchbruchswagen 2

  • Changed the ammo rack capacity of the 5 cm Kw.K. 39 L/60 gun from 120 to 180 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 37 L/24 gun from 90 to 160 shells
  • Decreased the repair cost by 34%
  • Decreased profitability by 10%
  • Changed the vehicle durability with the D.W.-Versuchsturm turret from 390 to 640 HP
  • Changed the vehicle durability with the VK 30.01 (H) 0-Serie turret from 440 to 670 HP

E 50

  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 42 L/70 gun in E 50 Ausf. B turret from 90 to 110 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 42 L/70 gun in E 50 Ausf. A turret from 80 to 95 shells

G.Pz. Mk. VI (e)

  • Changed the ammo rack capacity of the 10,5 cm le.F.H. 16 L/22 gun from 15 to 30 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 13%
  • Changed the vehicle durability from 90 to 180 HP

Grille

  • Changed the ammo rack capacity of the 15 cm s.F.H. 13 L/17 gun from 30 to 36 shells
  • Changed the ammo rack capacity of the 15 cm s.I.G. 33 L/11 gun from 30 to 55 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 8%
  • Changed the vehicle durability from 240 to 315 HP

Großtraktor-Krupp

  • Changed the ammo rack capacity from 102 to 180 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 320 to 570 HP

Hummel

  • Changed the ammo rack capacity of the 15 cm s.F.H. 13 L/17 gun from 22 to 27 shells
  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability from 300 to 335 HP

Jagdpanther

  • Changed the ammo rack capacity of the 7,5 cm Pak 42 L/70 gun from 68 to 80 shells

Jagdpanzer 38(t) Hetzer

  • Changed the ammo rack capacity of the 7,5 cm Pak 39 L/48 gun from 40 to 60 shells
  • Changed the ammo rack capacity of the 7,5 cm Stu.K. 40 L/43 gun from 40 to 60 shells
  • Changed the ammo rack capacity of the 10,5 cm Stu.H. 42 L/28 gun from 20 to 30 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 12%
  • Changed the vehicle durability from 270 to 415 HP

Jagdpanzer IV

  • Changed the ammo rack capacity of the 7,5 cm Pak 39 L/48 gun from 79 to 120 shells
  • Changed the ammo rack capacity of the 7,5 cm Pak 42 L/70 gun from 62 to 75 shells
  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability from 600 to 670 HP

Leichttraktor

  • Changed the ammo rack capacity of the 2 cm Breda (i) gun from 420 to 972 shells
  • Changed the ammo rack capacity of the 3,7 cm Kw.K. 36 L/46.5 gun from 150 to 345 shells
  • Decreased profitability by 34%
  • Changed the vehicle durability with the Leichttraktor turret from 130 to 280 HP

Marder 38T

  • Changed the reload time of the 7,5 cm Pak 40/2 L/46 gun from 3.4 to 4 s
  • Changed the reload time of the 7,5 cm Pak 40/3 L/46 gun from 3.2 to 3.8 s
  • Changed the reload time of the 7,62 cm Pak 36 (r) gun from 3.6 to 4.3 s
  • Changed aiming time of the 7,5 cm Pak 40/3 L/46 gun from 1.5 to 1.7 s
  • Changed the ammo rack capacity of the 7,5 cm Pak 40/2 L/46 gun from 38 to 65 shells
  • Changed the ammo rack capacity of the 7,5 cm Pak 40/3 L/46 gun from 38 to 55 shells
  • Changed the ammo rack capacity of the 7,62 cm Pak 36 (r) gun from 37 to 65 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 14%
  • Changed the vehicle durability from 270 to 415 HP

Marder II

  • Changed the ammo rack capacity of the 7,5 cm Pak 40/2 L/46 gun from 37 to 65 shells
  • Changed the ammo rack capacity of the 7,62 cm Pak 36 (r) gun from 36 to 65 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 16%
  • Changed the vehicle durability from 165 to 295 HP

MKA

  • Changed the ammo rack capacity from 99 to 200 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability from 200 to 400 HP

Nashorn

  • Changed the ammo rack capacity of the 7,5 cm Pak 42 L/70 gun from 60 to 70 shells
  • Decreased the repair cost by 10%
  • Decreased profitability by 3%
  • Changed the vehicle durability from 600 to 670 HP

Panther

  • Changed the ammo rack capacity of the 10,5 cm Kw.K. L/28 gun from 42 to 50 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 42 L/70 gun from 80 to 95 shells

Panther II

  • Changed the ammo rack capacity of the 10,5 cm Kw.K. L/28 gun from 42 to 50 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 42 L/70 gun from 80 to 95 shells

Panzerjäger I

  • Changed the ammo rack capacity of the 3,7 cm Pak (t) L/47 gun from 160 to 320 shells
  • Changed the ammo rack capacity of the 4,7 cm Pak (t) L/43 gun from 84 to 170 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 25%
  • Changed the vehicle durability from 120 to 240 HP

Pz.Kpfw. 35 (t)

  • Changed the ammo rack capacity of the 2 cm Flak 38 gun from 300 to 600 shells
  • Changed the ammo rack capacity of the 3,7 cm Kw.K. 34 (t) L/40 gun from 72 to 145 shells
  • Changed the ammo rack capacity of the 3,7 cm Kw.K. 38 (t) L/47 gun from 72 to 145 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 25%
  • Changed the vehicle durability with the Pz.Kpfw. 35 (t) turret from 150 to 340 HP
  • Changed the vehicle durability with the Pz.Kpfw. 35 (t) verstärkterturm turret from 180 to 360 HP

Pz.Kpfw. 38 (t)

  • Increased dispersion during movement of the Pz.Kpfw. 38 (t) Ausf. E suspension by 10%
  • Increased dispersion on hull traverse of the Pz.Kpfw. 38 (t) Ausf. E suspension by 10%
  • Changed the dispersion of the 4,7 cm Kw.K. (t) L/43 gun in the Pz.Kpfw. 38 (t) Ausf. E/F turret from 0.37 to 0.39 m
  • Changed the reload time of the 4,7 cm Kw.K. (t) L/43 gun in the Pz.Kpfw. 38 (t) Ausf. E/F turret from 2.3 to 2.5 s
  • Changed the aiming time of the 4,7 cm Kw.K. (t) L/43 gun in the Pz.Kpfw. 38 (t) Ausf. E/F turret from 1.7 to 1.9 s
  • Changed the ammo rack capacity of the 2 cm Flak 38 gun from 340 to 680 shells
  • Changed the ammo rack capacity of the 3,7 cm Kw.K. 38 (t) L/47 gun from 90 to 180 shells
  • Changed the ammo rack capacity of the 4,7 cm Kw.K. (t) L/43 gun from 56 to 100 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 24%
  • Changed the vehicle durability with the Pz.Kpfw. 38 (t) Ausf. A turret from 200 to 425 HP
  • Changed the vehicle durability with the Pz.Kpfw. 38 (t) Ausf. E/F turret from 250 to 445 HP

Pz.Kpfw. 38 (t) n.A.

  • Changed the ammo rack capacity of the 2 cm Flak 38 gun in Pz.Kpfw. 38 (t) Ausf. G turret from 340 to 680 shells
  • Changed the ammo rack capacity of the 3,7 cm Kw.K. 38 (t) L/47 gun in Pz.Kpfw. 38 (t) Ausf. G turret from 72 to 145 shells
  • Changed the ammo rack capacity of the 4,7 cm Kw.K. (t) L/43 gun in Pz.Kpfw. 38 (t) Ausf. G turret from 56 to 100 shells
  • Changed the ammo rack capacity of the 2 cm Flak 38 gun in Pz.Kpfw. 38 (t) n.A. turret from 400 to 800 shells
  • Changed the ammo rack capacity of the 3,7 cm Kw.K. 38 (t) L/47 gun in Pz.Kpfw. 38 (t) n.A. turret from 80 to 160 shells
  • Changed the ammo rack capacity of the 4,7 cm Kw.K. (t) L/43 gun in Pz.Kpfw. 38 (t) n.A. turret from 64 to 110 shells
  • Changed the ammo rack capacity of the 5 cm Kw.K. 39 L/60 gun in Pz.Kpfw. 38 (t) n.A. turret from 60 to 90 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 9%
  • Changed the vehicle durability with the Pz.Kpfw. 38 (t) Ausf. G turret from 300 to 495 HP
  • Changed the vehicle durability with the Pz.Kpfw. 38 (t) n.A. turret from 340 to 520 HP

Pz.Kpfw. 38H 735 (f)

  • Changed the ammo rack capacity from 100 to 200 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability from 160 to 320 HP

Pz.Kpfw. B2 740 (f)

  • Changed the ammo rack capacity from 112 to 195 shells
  • Decreased the repair cost by 34%
  • Changed the vehicle durability from 400 to 610 HP

Pz.Kpfw. I

  • Changed the ammo rack capacity of the 2 cm Breda (i) gun from 240 to 552 shells
  • Changed the ammo rack capacity of the 2 cm Kw.K. 30 gun from 240 to 480 shells
  • Changed the ammo rack capacity of the 2 cm Kw.K. 38 gun from 240 to 480 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 16%
  • Changed the vehicle durability with the L.K.A. 2 turret from 145 to 305 HP
  • Changed the vehicle durability with the Pz.Kpfw. I Breda turret from 160 to 320 HP

Pz.Kpfw. II

  • Added the Solothurn S-18/1000 gun (ammo rack capacity: 1040 shells) in the Pz.Kpfw. II Ausf. F turret
  • Added the Solothurn S-18/1000 gun (ammo rack capacity: 1040 shells) in the Pz.Kpfw. II Ausf. b turret
  • Changed the ammo rack capacity of the 2 cm Flak 38 gun in Pz.Kpfw. II Ausf. F turret from 320 to 640 shells
  • Changed the ammo rack capacity of the 2 cm Kw.K. 30 gun in Pz.Kpfw. II Ausf. F turret from 320 to 640 shells
  • Changed the ammo rack capacity of the 2 cm Kw.K. 38 gun in Pz.Kpfw. II Ausf. F turret from 320 to 640 shells
  • Changed the ammo rack capacity of the 2 cm Flak 38 gun in Pz.Kpfw. II Ausf. b turret from 260 to 520 shells
  • Changed the ammo rack capacity of the 2 cm Kw.K. 30 gun in Pz.Kpfw. II Ausf. b turret from 260 to 520 shells
  • Changed the ammo rack capacity of the 2 cm Kw.K. 38 gun in Pz.Kpfw. II Ausf. b turret from 260 to 520 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 25%
  • Changed the vehicle durability with the Pz.Kpfw. II Ausf. F turret from 170 to 340 HP
  • Changed the vehicle durability with the Pz.Kpfw. II Ausf. b turret from 145 to 325 HP

Pz.Kpfw. I Ausf. C

  • Decreased dispersion on turret traverse of the 2 cm Flak 38 gun in the Pz.Kpfw. I Breda turret by 33%
  • Increased dispersion of the 2 cm Flak 38 gun in the Pz.Kpfw. I Breda turret after firing a shot by 8%
  • Increased dispersion of the 2 cm Kw.K. 38 gun in the Pz.Kpfw. I Breda turret after firing a shot by 8%
  • Increased dispersion of the 7,92 mm Mauser E.W. 141 gun in the Pz.Kpfw. I Ausf. C turret after firing a shot by 18%
  • Increased dispersion of the 2 cm Flak 38 gun in the Pz.Kpfw. I Ausf. C turret after firing a shot by 8%
  • Increased dispersion of the 2 cm Kw.K. 38 gun in the Pz.Kpfw. I Ausf. C turret after firing a shot by 8%
  • Changed the aiming time of the 7,92 mm Mauser E.W. 141 gun in the Pz.Kpfw. I Ausf. C turret from 1.3 to 1.4 s
  • Decreased the reload time between shots within the magazine for the 2 cm Flak 38 gun by 20%
  • Decreased the reload time between shots within the magazine for the 2 cm Kw.K. 38 gun by 20%
  • Decreased the reload time between shots within the magazine for the 7,92 mm Mauser E.W. 141 gun by 20%
  • Changed the ammo rack capacity of the 2 cm Flak 38 gun in Pz.Kpfw. I Breda turret from 260 to 520 shells
  • Changed the ammo rack capacity of the 2 cm Kw.K. 38 gun in Pz.Kpfw. I Breda turret from 260 to 520 shells
  • Changed the ammo rack capacity of the 7,92 mm Mauser E.W. 141 gun in Pz.Kpfw. I Ausf. C turret from 640 to 1120 shells
  • Changed the ammo rack capacity of the 2 cm Flak 38 gun in Pz.Kpfw. I Ausf. C turret from 320 to 640 shells
  • Changed the ammo rack capacity of the 2 cm Kw.K. 38 gun in Pz.Kpfw. I Ausf. C turret from 320 to 640 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 17%
  • Changed the vehicle durability with the Pz.Kpfw. I Breda turret from 210 to 390 HP
  • Changed the vehicle durability with the Pz.Kpfw. I Ausf. C turret from 230 to 410 HP

Pz.Kpfw. II Ausf. D

  • Changed the ammo rack capacity from 180 to 360 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability from 210 to 420 HP

Pz.Kpfw. II Ausf. G

  • Changed the ammo rack capacity of the 2 cm Flak 38 gun in Pz.Kpfw. II Ausf. C turret from 320 to 640 shells
  • Changed the ammo rack capacity of the 2 cm Kw.K. 38 gun in Pz.Kpfw. II Ausf. C turret from 320 to 640 shells
  • Changed the ammo rack capacity of the 2 cm Flak 38 gun in Pz.Kpfw. II Ausf. G turret from 400 to 800 shells
  • Changed the ammo rack capacity of the 2 cm Kw.K. 38 gun in Pz.Kpfw. II Ausf. G turret from 400 to 800 shells
  • Changed the ammo rack capacity of the 3 cm M.K. 103 gun in Pz.Kpfw. II Ausf. G turret from 180 to 318 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 14%
  • Changed the vehicle durability with the Pz.Kpfw. II Ausf. C turret from 220 to 405 HP
  • Changed the vehicle durability with the Pz.Kpfw. II Ausf. G turret from 240 to 425 HP

Pz.Kpfw. II Ausf. J

  • Changed the ammo rack capacity from 400 to 700 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 260 to 465 HP

Pz.Kpfw. II Luchs

  • Increased dispersion on turret traverse of the 3 cm M.K. 103 gun in the Luchs 5 cm turret by 12%
  • Increased dispersion of the 3 cm M.K. 103 gun in the Luchs 5 cm turret after firing a shot by 25%
  • Changed the aiming time of the 3 cm M.K. 103 gun in the Luchs 5 cm turret from 2.1 to 2.2 s
  • Decreased the reload time between shots within the magazine for the 3 cm M.K. 103 gun by 14%
  • Changed the ammo rack capacity of the 2 cm Flak 38 gun from 330 to 660 shells
  • Changed the ammo rack capacity of the 2 cm Kw.K. 38 gun from 330 to 660 shells
  • Changed the ammo rack capacity of the 3 cm M.K. 103 gun in Luchs 5 cm turret from 240 to 420 shells
  • Changed the ammo rack capacity of the 3,7 cm Kw.K. 36 L/46.5 gun from 77 to 175 shells
  • Changed the ammo rack capacity of the 5 cm Kw.K. 38 L/42 gun from 50 to 90 shells
  • Changed the ammo rack capacity of the 5 cm Kw.K. 39 L/60 gun from 50 to 75 shells
  • Changed the ammo rack capacity of the 3 cm M.K. 103 gun in Luchs 2 cm turret from 240 to 424 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 10%
  • Changed the vehicle durability with the Luchs 5 cm turret from 340 to 520 HP
  • Changed the vehicle durability with the Luchs 2 cm turret from 310 to 495 HP

Pz.Kpfw. III Ausf. E

  • Changed the ammo rack capacity of the 2 cm Kw.K. 38 gun from 400 to 800 shells
  • Changed the ammo rack capacity of the 3,7 cm Kw.K. 36 L/46.5 gun from 156 to 360 shells
  • Changed the ammo rack capacity of the 2 cm Flak 38 gun from 400 to 800 shells
  • Changed the ammo rack capacity of the 5 cm Kw.K. 38 L/42 gun from 76 to 135 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 15%
  • Changed the vehicle durability with the Pz.Kpfw. III Ausf. A turret from 200 to 405 HP
  • Changed the vehicle durability with the Pz.Kpfw. III Ausf. E turret from 240 to 425 HP

Pz.Kpfw. III Ausf. J

  • Changed the ammo rack capacity of the 2 cm Flak 38 gun in Pz.Kpfw. III Ausf. J turret from 400 to 800 shells
  • Changed the ammo rack capacity of the 3,7 cm Kw.K. 36 L/46.5 gun in Pz.Kpfw. III Ausf. J turret from 131 to 300 shells
  • Changed the ammo rack capacity of the 5 cm Kw.K. 38 L/42 gun in Pz.Kpfw. III Ausf. J turret from 76 to 135 shells
  • Changed the ammo rack capacity of the 5 cm Kw.K. 39 L/60 gun in Pz.Kpfw. III Ausf. J turret from 93 to 140 shells
  • Changed the ammo rack capacity of the 2 cm Flak 38 gun in Pz.Kpfw. III Ausf. L turret from 600 to 1200 shells
  • Changed the ammo rack capacity of the 3,7 cm Kw.K. 36 L/46.5 gun in Pz.Kpfw. III Ausf. L turret from 156 to 360 shells
  • Changed the ammo rack capacity of the 5 cm Kw.K. 38 L/42 gun in Pz.Kpfw. III Ausf. L turret from 93 to 165 shells
  • Changed the ammo rack capacity of the 5 cm Kw.K. 39 L/60 gun in Pz.Kpfw. III Ausf. L turret from 93 to 140 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 37 L/24 gun in Pz.Kpfw. III Ausf. L turret from 70 to 125 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 8%
  • Changed the vehicle durability with the Pz.Kpfw. III Ausf. J turret from 310 to 510 HP
  • Changed the vehicle durability with the Pz.Kpfw. III Ausf. L turret from 350 to 540 HP

Pz.Kpfw. III Ausf. K

  • Changed the ammo rack capacity from 40 to 48 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 600 to 790 HP

Pz.Kpfw. III/IV

  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 40 L/43 gun from 87 to 130 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 40 L/48 gun from 87 to 105 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the vehicle durability with the Pz.Kpfw. III/IV Ausf. A turret from 420 to 600 HP
  • Changed the vehicle durability with the Pz.Kpfw. III/IV Ausf. B turret from 480 to 630 HP

Pz.Kpfw. IV

  • Changed the ammo rack capacity from 80 to 95 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 420 to 550 HP

Pz.Kpfw. IV Ausf. A

  • Changed the ammo rack capacity of the 5 cm Kw.K. 38 L/42 gun from 150 to 265 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 37 L/24 gun from 122 to 215 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 15%
  • Changed the vehicle durability with the Pz.Kpfw. IV Ausf. A turret from 250 to 455 HP
  • Changed the vehicle durability with the Pz.Kpfw. IV Ausf. B turret from 270 to 480 HP

Pz.Kpfw. IV Ausf. D

  • Changed the ammo rack capacity of the 5 cm Kw.K. 38 L/42 gun from 110 to 195 shells
  • Changed the ammo rack capacity of the 5 cm Kw.K. 39 L/60 gun from 96 to 145 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 37 L/24 gun from 80 to 140 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 40 L/43 gun from 75 to 115 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 9%
  • Changed the vehicle durability with the Pz.Kpfw. IV Ausf. C turret from 310 to 510 HP
  • Changed the vehicle durability with the Pz.Kpfw. IV Ausf. D turret from 350 to 540 HP

Pz.Kpfw. IV Ausf. H

  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 40 L/43 gun from 87 to 130 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 40 L/48 gun from 87 to 105 shells
  • Changed the ammo rack capacity of the 10,5 cm Kw.K. L/28 gun from 59 to 70 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the vehicle durability with the Pz.Kpfw. IV Ausf. G turret from 440 to 600 HP
  • Changed the vehicle durability with the Pz.Kpfw. IV Ausf. H turret from 480 to 630 HP

Pz.Kpfw. IV hydrostat.

  • Changed the ammo rack capacity from 87 to 105 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 550 to 720 HP

Pz.Kpfw. IV Schmalturm

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 730 to 820 HP

Pz.Kpfw. V/IV

  • Changed the ammo rack capacity from 124 to 150 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 520 to 680 HP

Pz.Kpfw. V/IV Alpha

  • Changed the ammo rack capacity from 124 to 150 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 520 to 680 HP

Pz.Kpfw. S35 739 (f)

  • Changed the ammo rack capacity from 112 to 195 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 260 to 465 HP

Pz.Kpfw. T 15

  • Changed the ammo rack capacity from 78 to 135 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 260 to 465 HP

Pz.Kpfw. T 25

  • Changed the ammo rack capacity from 60 to 70 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 610 to 800 HP

Pz.Sfl. IVc

  • Changed the ammo rack capacity of the 7,5 cm Flak L/60 gun from 72 to 85 shells
  • Changed the ammo rack capacity of the 8,8 cm Flak 37 L/56 gun from 60 to 70 shells
  • Changed the ammo rack capacity of the 8,8 cm Flak 41 L/74 gun from 48 to 60 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 7%
  • Changed the vehicle durability with the Pz.Sfl. IVc Flak 37 turret from 350 to 460 HP
  • Changed the vehicle durability with the Pz.Sfl. IVc Flak 41 turret from 350 to 460 HP

Pz.Sfl. IVb

  • Changed the ammo rack capacity of the 10,5 cm le.F.H. 16 L/22 gun from 60 to 120 shells
  • Changed the ammo rack capacity of the 10,5 cm le.F.H. 18 L/28 gun from 60 to 105 shells
  • Decreased the repair cost by 34%
  • Decreased profitability by 12%
  • Changed the vehicle durability from 200 to 305 HP

StuG III Ausf. B

  • Changed the ammo rack capacity of the 7,5 cm Pak 39 L/48 gun from 44 to 65 shells
  • Changed the ammo rack capacity of the 7,5 cm Kanone L/24 gun from 44 to 65 shells
  • Changed the ammo rack capacity of the 7,5 cm Stu.K. 40 L/43 gun from 44 to 65 shells
  • Changed the ammo rack capacity of the 10,5 cm Stu.H. 42 L/28 gun from 28 to 42 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 11%
  • Changed the vehicle durability from 260 to 400 HP

StuG III Ausf. G

  • Changed the ammo rack capacity of the 7,5 cm Pak 39 L/48 gun from 44 to 65 shells
  • Changed the ammo rack capacity of the 7,5 cm Pak 42 L/70 gun from 36 to 44 shells
  • Changed the ammo rack capacity of the 7,5 cm Stu.K. 40 L/43 gun from 44 to 65 shells
  • Changed the ammo rack capacity of the 10,5 cm Stu.H. 42 L/28 gun from 28 to 42 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 7%
  • Changed the vehicle durability from 350 to 460 HP

StuG IV

  • Changed the ammo rack capacity from 61 to 75 shells
  • Decreased the repair cost by 23%
  • Changed the vehicle durability from 360 to 470 HP

Sturmpanzer I Bison

  • Changed the ammo rack capacity of the 15 cm s.I.G. 33 L/11 gun from 12 to 21 shells
  • Decreased the repair cost by 43%
  • Decreased profitability by 16%
  • Changed the vehicle durability from 130 to 230 HP

Sturmpanzer II

  • Changed the ammo rack capacity of the 15 cm s.I.G. 33 L/11 gun from 30 to 55 shells
  • Decreased the repair cost by 34%
  • Decreased profitability by 12%
  • Changed the vehicle durability from 190 to 290 HP

Tiger 131

  • Decreased the repair cost by 10%
  • Changed the vehicle durability from 950 to 1060 HP

Tiger (P)

  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 42 L/70 gun from 106 to 125 shells
  • Changed the ammo rack capacity of the 10,5 cm Kw.K. L/28 gun from 58 to 70 shells

Tiger I

  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 42 L/70 gun from 110 to 130 shells
  • Changed the ammo rack capacity of the 10,5 cm Kw.K. L/28 gun from 60 to 70 shells

Turán III prototípus

  • Changed the ammo rack capacity from 32 to 39 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 570 to 750 HP

VK 16.02 Leopard

  • Changed the ammo rack capacity of the 3 cm M.K. 103A gun from 360 to 432 shells
  • Changed the ammo rack capacity of the 5 cm Kw.K. 39 L/60L gun from 64 to 75 shells
  • Decreased the repair cost by 34%
  • Decreased profitability by 5%
  • Changed the vehicle durability with the VK 16.02 Leopard turret from 380 to 580 HP

VK 20.01 (D)

  • Changed the ammo rack capacity of the 5 cm Kw.K. 38 L/42 gun from 100 to 175 shells
  • Changed the ammo rack capacity of the 5 cm Kw.K. 39 L/60 gun from 90 to 135 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 37 L/24 gun from 50 to 90 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 7%
  • Changed the vehicle durability with the VK 20.01 (D) turret from 310 to 510 HP
  • Changed the vehicle durability with the Pz.Kpfw. III Ausf. M turret from 350 to 540 HP

VK 28.01

  • Changed the ammo rack capacity of the 5 cm Kw.K. 39 L/60L gun from 120 to 145 shells
  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the VK 28.01 Ausf. A turret from 550 to 650 HP
  • Changed the vehicle durability with the VK 28.01 Ausf. B turret from 610 to 680 HP

VK 30.01 (D)

  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 40 L/48 gun from 120 to 145 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 42 L/70 gun from 79 to 95 shells
  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the Pz.Kpfw. III/IV Ausf. B turret from 700 to 820 HP
  • Changed the vehicle durability with the VK 30.01 (D) turret from 770 to 860 HP

VK 30.01 (H) (changed the vehicle type from Heavy to Medium tank)

  • Changed the traverse speed of the VK 30.01 (H) suspension from 20 to 28 deg/s
  • Changed the traverse speed of the VK 30.01 (H) verstärkteketten suspension from 22 to 30 deg/s
  • Changed the view range of the VK 30.01 (H) 0-Serie turret from 330 to 350 m
  • Changed the traverse speed of the VK 36.01 (H) turret from 24 to 28 deg/s
  • Changed the ammo rack capacity of the 5 cm Kw.K. 39 L/60 gun from 130 to 189 shells
  • Changed the ammo rack capacity of the 7,5/5,5 cm Waffe 0725 gun from 45 to 66 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 37 L/24 gun from 100 to 145 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 40 L/43 gun from 50 to 73 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 40 L/48 gun from 50 to 73 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 42 L/70 gun from 40 to 58 shells
  • Changed the ammo rack capacity of the 10,5 cm Kw.K. L/28 gun from 40 to 58 shells
  • Changed the top speed from 35 to 40 km/h
  • Changed the reverse speed from 12 to 15 km/h
  • Decreased the repair cost by 20%
  • Decreased profitability by 9%
  • Changed the vehicle durability with the VK 36.01 (H) turret from 660 to 700 HP
  • Changed the vehicle durability with the VK 30.01 (H) 0-Serie turret from 600 to 670 HP

VK 30.01 (P) (changed the vehicle type from Medium to Heavy tank)

  • Changed the traverse speed of the VK 30.01 (P) suspension from 28 to 26 deg/s
  • Changed the load capacity of the VK 30.01 (P) suspension from 36,600 to 46,600 kg
  • Changed the load capacity of the VK 30.01 (P) verstärkteketten suspension from 39,900 to 50,000 kg
  • Changed the hull weight from 18,000 to 28,000 kg
  • Changed the traverse speed of the Porsche Typ 100 turret from 33 to 28 deg/s
  • Changed the traverse speed of the VK 30.01 (P) Krupp Turm turret from 28 to 23 deg/s
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 40 L/48 gun from 78 to 96 shells
  • Changed the ammo rack capacity of the 8,8 cm Kw.K. 36 L/56 gun from 50 to 61 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 42 L/70 gun from 60 to 74 shells
  • Changed the ammo rack capacity of the 10,5 cm Kw.K. L/28 gun from 28 to 35 shells
  • Changed the top speed from 60 to 45 km/h
  • Changed the reverse speed from 20 to 12 km/h
  • Decreased the repair cost by 36%
  • Decreased profitability by 12%
  • Changed the vehicle durability with the Porsche Typ 100 turret from 650 to 1040 HP
  • Changed the vehicle durability with the VK 30.01 (P) Krupp Turm turret from 750 to 1100 HP

VK 30.02 (D)

  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 40 L/48 gun in VK 30.02 (D) Schmalturm turret from 150 to 180 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 42 L/70 gun in VK 30.02 (D) Schmalturm turret from 100 to 120 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 42 L/70 gun in VK 30.02 (D) turret from 79 to 95 shells
  • Changed the ammo rack capacity of the 10,5 cm Kw.K. L/28 gun in VK 30.02 (D) Schmalturm turret from 50 to 60 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 40 L/48 gun in VK 30.02 (D) turret from 120 to 145 shells

VK 30.02 (M)

  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 40 L/48 gun from 120 to 145 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 42 L/70 gun from 79 to 95 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the VK 30.02 (M) turret from 760 to 890 HP
  • Changed the vehicle durability with the VK 30.02 Ausf. A turret from 840 to 940 HP

VK 36.01 (H)

  • Changed the ammo rack capacity of the 7,5/5,5 cm Waffe 0725 gun from 72 to 85 shells
  • Changed the ammo rack capacity of the 7,5 cm Kw.K. 42 L/70 gun from 55 to 65 shells
  • Changed the ammo rack capacity of the 10,5 cm Kw.K. L/28 gun from 42 to 50 shells
  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the Pz.Kpfw. VI H Ausf. H2 turret from 950 to 1060 HP
  • Changed the vehicle durability with the VK 36.01 (H) turret from 850 to 1000 HP

VK 65.01 (H)

  • Changed the ammo rack capacity from 100 to 120 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 700 to 920 HP

Wespe

  • Changed the ammo rack capacity of the 10,5 cm le.F.H. 16 L/22 gun from 32 to 65 shells
  • Changed the ammo rack capacity of the 10,5 cm le.F.H. 18 L/28 gun from 32 to 55 shells
  • Decreased the repair cost by 43%
  • Decreased profitability by 12%
  • Changed the vehicle durability from 130 to 230 HP

U.S.S.R.

AT-1

  • Changed the ammo rack capacity of the 45 mm 20KS gun from 80 to 160 shells
  • Changed the ammo rack capacity of the 57 mm ZiS-8S gun from 60 to 120 shells
  • Changed the ammo rack capacity of the 76 mm L-10S gun from 40 to 80 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 21%
  • Changed the vehicle durability from 125 to 250 HP

A-20

  • Changed the vehicle Tier from IV to V
  • Changed the cost of the A-20 mod. 1938 suspension from 1,420 to 2,840 Credits
  • Changed the cost of the A-20 mod. 1940 suspension from 3,580 to 7,160 Credits
  • Changed the research cost of the A-20 mod. 1940 suspension from 840 to 1,840 XP
  • Decreased dispersion during movement of the A-20 mod. 1938 suspension by 42%
  • Decreased dispersion during movement of the A-20 mod. 1940 suspension by 45%
  • Decreased dispersion on hull traverse of the A-20 mod. 1938 suspension by 42%
  • Decreased dispersion on hull traverse of the A-20 mod. 1940 suspension by 45%
  • Changed dispersion of the 76 mm L-11 gun in the SP-3 turret from 0.51 to 0.46 m
  • Changed dispersion of the 45 mm VT-42 gun in the SP-3 turret from 0.37 to 0.39 m
  • Changed dispersion of the 45 mm 20K gun in the A-20 mod. 1938 turret from 0.46 to 0.42 m
  • Changed dispersion of the 45 mm 20K gun in the SP-3 turret from 0.46 to 0.42 m
  • Changed the reload time of the 45 mm VT-42 gun in the SP-3 turret from 2.3 to 2 s
  • Changed the reload time of the 45 mm 20K gun in the SP-3 turret from 2.3 to 2.1 s
  • Changed the aiming time of the 76 mm L-11 gun in the SP-3 turret from 2.9 to 2.3 s
  • Changed the aiming time of the 45 mm VT-42 gun in the SP-3 turret from 1.9 to 1.7 s
  • Changed the view range of the A-20 mod. 1938 turret from 300 to 340 m
  • Changed the view range of the SP-3 turret from 330 to 350 m
  • Changed the ammo rack capacity of the 37 mm Automatic SH-37 gun from 140 to 210
  • Changed the ammo rack capacity of the 37 mm ZiS-19 gun from 150 to 200 shells
  • Changed the ammo rack capacity of the 45 mm 20K gun from 150 to 160 shells
  • Changed the ammo rack capacity of the 45 mm VT-42 gun from 77 to 145 shells
  • Changed the ammo rack capacity of the 76 mm L-11 gun from 50 to 90 shells
  • Decreased the repair cost by 20%
  • Decreased profitability by 19%
  • Changed the Tier of the A-20 mod. 1938 suspension from III to IV
  • Changed the Tier of the A-20 mod. 1940 suspension from IV to V
  • Changed the cost of the vehicle from 134,000 to 334,000 Credits
  • Changed the Tier of the A-20 mod. 1938 suspension from III to IV
  • Changed the Tier of the SP-3 turret from IV to V
  • Changed the cost of the A-20 mod. 1938 turret from 1,880 to 3,760 Credits
  • Changed the cost of the SP-3 turret from 5,170 to 9,170 Credits
  • Changed the vehicle durability with the A-20 mod. 1938 turret from 310 to 475 HP
  • Changed the vehicle durability with the SP-3 turret from 340 to 500 HP

A-32

  • Changed the ammo rack capacity from 72 to 110 shells
  • Decreased the repair cost by 35%
  • Changed the vehicle durability from 360 to 550 HP

A-43

  • Changed the ammo rack capacity of the 57 mm ZiS-4 gun from 100 to 150 shells
  • Changed the ammo rack capacity of the 76 mm F-34 gun from 100 to 120 shells
  • Changed the ammo rack capacity of the 76 mm S-54 gun from 100 to 120 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the А-43 turret from 660 to 780 HP
  • Changed the vehicle durability with the А-44 turret from 730 to 820 HP

А-44

  • Changed the ammo rack capacity of the 57 mm ZiS-4 gun from 160 to 240 shells
  • Changed the ammo rack capacity of the 76 mm F-34 gun from 160 to 190 shells
  • Changed the ammo rack capacity of the 76 mm S-54 gun from 160 to 190 shells

BT-2

  • Decreased dispersion during movement of the BT-2 suspension by 33%
  • Decreased dispersion during movement of the BT-5 suspension by 14%
  • Decreased dispersion on hull traverse of the BT-2 suspension by 33%
  • Decreased dispersion on hull traverse of the BT-5 suspension by 14%
  • Changed dispersion of the 45 mm 20K gun in the BT-5 turret from 0.46 to 0.44 m
  • Decreased dispersion on turret traverse for the 45 mm 20K gun in the BT-5 turret by 29%
  • Decreased dispersion of the 45 mm 20K gun in the BT-5 turret after firing a shot by 25%
  • Changed the ammo rack capacity of the 20 mm TNSh gun from 420 to 840 shells
  • Changed the ammo rack capacity of the 37 mm B-3 gun from 92 to 185 shells
  • Changed the ammo rack capacity of the 45 mm 20K gun from 80 to 160 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 19%
  • Changed the vehicle durability with the BT-5 turret from 160 to 320 HP
  • Changed the vehicle durability with the BT-2 turret from 140 to 305 HP

BT-5

  • Added the vehicle (transition from the BT-2)

BT-7

  • Changed the vehicle Tier from III to IV
  • Removed the 23 mm VJa gun (ammo rack capacity: 300 shells) from the BT-7 mod. 1935 turret
  • Removed the 23 mm VJa gun (ammo rack capacity: 300 shells) from the BT-7 mod. 1937 turret
  • Changed the cost of the BT-5 suspension from 600 to 1,200 Credits
  • Changed the cost of the BT-7 suspension from 1,700 to 3,400 Credits
  • Changed the research cost of the BT-7 suspension from 315 to 815 XP
  • Decreased dispersion during movement of the BT-5 suspension by 12%
  • Decreased dispersion during movement of the BT-7 suspension by 13%
  • Decreased dispersion on hull traverse of the BT-5 suspension by 12%
  • Decreased dispersion on hull traverse of the BT-7 suspension by 13%
  • Changed dispersion of the 45 mm 20K gun in the BT-7 mod. 1937 turret from 0.46 to 0.45 m
  • Changed dispersion of the 37 mm ZiS-19 gun in the BT-7 mod. 1937 turret from 0.39 to 0.37 m
  • Decreased dispersion on turret traverse for the 45 mm 20K gun in the BT-7 mod. 1935 turret by 20%
  • Decreased dispersion of the 45 mm 20K gun in the BT-7 mod. 1935 turret after firing a shot by 14%
  • Decreased dispersion of the 45 mm 20K gun in the BT-7 mod. 1937 turret after firing a shot by 14%
  • Changed the reload time of the 37 mm ZiS-19 gun in the BT-7 mod. 1937 turret from 2.1 to 1.8 s
  • Changed the aiming time of the 45 mm 20K gun in the BT-7 mod. 1935 turret from 2.3 to 1.9 s
  • Changed the view range of the BT-7 mod. 1935 turret from 280 to 330 m
  • Changed the view range of the BT-7 mod. 1937 turret from 300 to 350 m
  • Changed the turret traverse speed of the BT-7 mod. 1935 turret from 36 to 38 deg/s
  • Changed the ammo rack capacity of the 45 mm 20K gun from 84 to 160 shells
  • Changed the ammo rack capacity of the 37 mm ZiS-19 gun from 84 to 200 shells
  • Decreased the repair cost by 26%
  • Decreased profitability by 17%
  • Changed the Tier of the BT-5 suspension from II to III
  • Changed the Tier of the BT-7 suspension from III to IV
  • Changed the research cost of the А-20 from 3,200 to 10,200 XP
  • Changed the cost of the vehicle from 37,000 to 137,000 Credits
  • Changed the Tier of the BT-7 mod. 1935 turret from II to III
  • Changed the Tier of the BT-7 mod. 1937 turret from III to IV
  • Changed the cost of the BT-7 mod. 1935 turret from 750 to 1,500 Credits
  • Changed the cost of the BT-7 mod. 1937 turret from 1,730 to 3,460 Credits
  • Changed the vehicle durability with the BT-7 mod. 1935 turret from 210 to 510 HP
  • Changed the vehicle durability with the BT-7 mod. 1937 turret from 230 to 540 HP

BT-7 artillery

  • Changed the ammo rack capacity from 40 to 70 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 220 to 390 HP

BT-SV

  • Changed the ammo rack capacity from 84 to 170 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 240 to 425 HP

Churchill III

  • Changed the ammo rack capacity from 140 to 170 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 700 to 920 HP

KV-1

  • Changed the ammo rack capacity of the 57 mm project 413 gun from 174 to 210 shells
  • Changed the ammo rack capacity of the 76 mm ZiS-5 gun from 114 to 135 shells
  • Changed the ammo rack capacity of the 122 mm U-11 gun from 50 to 60 shells
  • Changed the ammo rack capacity of the 85 mm F-30 gun from 76 to 90 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 7%
  • Changed the research cost of the KV-1S from 10,650 to 25,650 XP
  • Changed the vehicle durability with the KV-1 LKZ mod. 1941 turret from 590 to 800 HP
  • Changed the vehicle durability with the KV-1 LKZ mod. 1942 turret from 640 to 840 HP

KV-1S

  • Changed the vehicle Tier from V to VI
  • Replaced the 85 mm S-31 gun (ammo rack capacity: 55 shells) with the 85 mm S-31M (ammo rack capacity: 70 shells) in the KV-1S and KV-122 mod. 1944 turrets
  • Changed the cost of the KV-1S mod. 1942 suspension from 4,500 to 9,000 Credits
  • Changed the cost of the KV-1S mod. 1943 suspension from 10,390 to 16,390 Credits
  • Changed the research cost of the KV-1S mod. 1943 suspension from 2,450 to 4,450 XP
  • Decreased dispersion during movement of the KV-1S mod. 1942 suspension by 8%
  • Decreased dispersion during movement of the KV-1S mod. 1943 suspension by 9%
  • Decreased dispersion on hull traverse of the KV-1S mod. 1942 suspension by 8%
  • Decreased dispersion on hull traverse of the KV-1S mod. 1943 suspension by 9%
  • Changed dispersion of the 76 mm ZiS-5 gun in the KV-1S turret from 0.46 to 0.38 m
  • Changed dispersion of the 76 mm ZiS-5 gun in the KV-122 mod. 1944 turret from 0.46 to 0.38 m
  • Changed dispersion of the 122 mm Howitzer S-41 in the KV-122 mod. 1944 turret from 0.58 to 0.52 m
  • Decreased dispersion on turret traverse for the 122 mm Howitzer S-41 in the KV-122 mod. 1944 turret by 22%
  • Changed the reload time of the 122 mm Howitzer S-41 in the KV-122 mod. 1944 turret from 11.6 to 11 s
  • Changed the penetration value of the BP-460A shell for the 122 mm Howitzer S-41 from 140 to 150 mm
  • Changed the ammo rack capacity of the 76 mm ZiS-5 gun from 114 to 135 shells
  • Changed the ammo rack capacity of the 122 mm Howitzer S-41 from 60 to 85 shells
  • Changed the reverse speed from 11 to 14 km/h
  • Decreased the repair cost by 12%
  • Decreased profitability by 16%
  • Changed the Tier of the KV-1S mod. 1942 suspension from IV to V
  • Changed the Tier of the KV-1S mod. 1943 suspension from V to VI
  • Changed the cost of the vehicle from 410,000 to 910,000 Credits
  • Changed the Tier of the KV-122 mod. 1944 turret from V to VI
  • Changed the cost of the KV-1S turret from 5,000 to 10,000 Credits
  • Changed the cost of the KV-122 mod. 1944 turret from 10,500 to 17,500 Credits
  • Changed the vehicle durability with the KV-1S turret from 620 to 920 HP
  • Changed the vehicle durability with the KV-122 mod. 1944 turret from 660 to 970 HP

KV-2

  • Changed the ammo rack capacity of the 122 mm U-11 gun from 80 to 95 shells
  • Decreased the repair cost by 10%
  • Decreased profitability by 3%
  • Changed the vehicle durability with the MT-1 turret from 810 to 910 HP
  • Changed the vehicle durability with the MT-2 turret from 860 to 960 HP

KV-2 (R)

  • Decreased the repair cost by 10%
  • Changed the vehicle durability from 860 to 960 HP

KV-3

  • Changed the ammo rack capacity of the 85 mm F-30 gun in the T-220 turret from 79 to 95 shells
  • Changed the ammo rack capacity of the 85 mm F-30 gun in the KV-3 turret from 91 to 110 shells

KV-13

  • Changed the ammo rack capacity of the 76 mm S-54 gun in the KV-13 mod. 1942 turret from 68 to 80 shells
  • Changed the ammo rack capacity of the 76 mm ZiS-5 gun in the KV-13 mod. 1942 turret from 68 to 80 shells
  • Changed the ammo rack capacity of the 76 mm S-54 gun in the KV-13 mod. 1943 turret from 85 to 100 shells
  • Changed the ammo rack capacity of the 76 mm ZiS-5 gun in the KV-13 mod. 1942 turret from 85 to 100 shells
  • Changed the ammo rack capacity of the 122 mm U-11 gun in the KV-13 mod. 1943 from 50 to 60 shells

KV-85

  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the KV-85 turret from 820 to 920 HP
  • Changed the vehicle durability with the KV-122 mod. 1944 turret from 870 to 970 HP

KV-220-2 and KV-220-2 Beta Test

  • Changed the ammo rack capacity from 120 to 145 shells
  • Decreased the repair cost by 23%
  • Changed the vehicle durability from 690 to 900 HP

Loza's M4-A2 Sherman

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 750 to 840 HP

LTP

  • Changed the ammo rack capacity from 150 to 300 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 230 to 410 HP

M3 Light

  • Changed the ammo rack capacity from 103 to 180 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 220 to 390 HP

Matilda IV

  • Changed the ammo rack capacity from 60 to 70 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 610 to 800 HP

MS-1

  • Changed the ammo rack capacity of the 37 mm Hotchkiss gun from 104 to 240 shells
  • Changed the ammo rack capacity of the 45 mm mod. 1932 gun from 54 to 125 shells
  • Decreased profitability by 34%
  • Changed the vehicle durability with the MS-1 mod. 1927 turret from 100 to 215 HP

MT-25

  • Changed the ammo rack capacity of the 45 mm VT-43M gun from 300 to 360 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the MT-25 turret from 590 to 660 HP

Object 244

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 880 to 990 HP

SU-5

  • Changed the ammo rack capacity of the 76 mm Gun mod. 1902/30 30 clb from 48 to 85 shells
  • Changed the ammo rack capacity of the 76 mm Gun mod. 1902/30 40 clb from 48 to 85 shells
  • Changed the ammo rack capacity of the 122 mm Howitzer mod. 1910/1930 from 18 to 27 shells
  • Changed the ammo rack capacity of 152 mm Mortar NM mod. 1931 from 12 to 18 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 11%
  • Changed the vehicle durability from 160 to 245 HP

SU-18

  • Changed the ammo rack capacity of the 76 mm Regimental Gun mod. 1927 gun from 24 to 48 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 23%
  • Changed the vehicle durability from 70 to 140 HP

SU-85

  • Changed the ammo rack capacity of the 76 mm S-54S gun from 52 to 60 shells
  • Changed the ammo rack capacity of the 85 mm D5S-85BM gun from 38 to 46 shells
  • Changed the ammo rack capacity of the 85 mm D5S gun from 48 to 60 shells
  • Changed the ammo rack capacity of the 122 mm M-30S gun from 32 to 39 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 7%
  • Changed the vehicle durability from 350 to 460 HP

SU-122A

  • Changed the ammo rack capacity of the 122 mm Howitzer M-30 from 20 to 24 shells
  • Changed the ammo rack capacity of the 152 mm Howitzer D-1 from 15 to 18 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the Tier of the M-80 engine from III to IV
  • Changed the vehicle durability from 210 to 275 HP

T-26

  • Changed the ammo rack capacity of the 37 mm B-3 gun from 160 to 320 shells
  • Changed the ammo rack capacity of the 37 mm ZiS-19 gun from 140 to 280 shells
  • Changed the ammo rack capacity of the 45 mm 20K gun from 136 to 270 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 27%
  • Changed the vehicle durability with the T-26 mod. 1938 turret from 180 to 360 HP
  • Changed the vehicle durability with the T-26 mod. 1936–1937 turret from 150 to 340 HP

T-28

  • Changed the ammo rack capacity of the 57 mm ZiS-4 gun from 78 to 115 shells
  • Changed the ammo rack capacity of the 57 mm ZiS-8 gun from 78 to 115 shells
  • Changed the ammo rack capacity of the 76 mm F-32 gun from 69 to 105 shells
  • Changed the ammo rack capacity of the 76 mm KT-28 gun from 69 to 105 shells
  • Changed the ammo rack capacity of the 76 mm L-10 gun from 69 to 120 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 9%
  • Changed the vehicle durability with the T-28 conical turret from 350 to 540 HP
  • Changed the vehicle durability with the T-28 cylindrical turret from 320 to 510 HP

T-28E with F-30

  • Changed the ammo rack capacity from 100 to 150 shells
  • Decreased the repair cost by 34%
  • Changed the vehicle durability from 380 to 580 HP

T-29

  • Changed the ammo rack capacity from 67 to 115 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 250 to 445 HP

T-34

  • Changed the ammo rack capacity of the 57 mm ZiS-4 gun from 77 to 115 shells
  • Changed the ammo rack capacity of the 76 mm F-34 gun from 77 to 90 shells
  • Changed the ammo rack capacity of the 76 mm L-11 gun from 77 to 90 shells
  • Changed the ammo rack capacity of the 76 mm S-54 gun from 70 to 85 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the vehicle durability with the T-34 mod. 1940 turret from 400 to 560 HP
  • Changed the vehicle durability with the T-34 mod. 1942 turret from 450 to 590 HP

T-34 shielded

  • Changed the ammo rack capacity from 77 to 90 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 500 to 660 HP

T-34-85

  • Changed the ammo rack capacity of the 76 mm S-54 gun in the T-34-85 turret from 68 to 80 shells
  • Changed the ammo rack capacity of the 122 mm U-11 gun from 36 to 44 shells
  • Changed the ammo rack capacity of the 76 mm S-54 gun in the T-34-85 extended turret from 70 to 85 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the T-34-85 turret from 670 to 770 HP
  • Changed the vehicle durability with the T-34-85 extended turret from 720 to 810 HP

T-34-85 Rudy

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 720 to 810 HP

T-34-85M

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 720 to 810 HP

T-43

  • Changed the ammo rack capacity of the 122 mm U-11 gun in the T-43 mod. 1943 turret from 42 to 50 shells
  • Changed the ammo rack capacity of the 122 mm U-11 gun in the T-43 mod. 1942 turret from 36 to 44 shells

T-45

  • Changed the ammo rack capacity from 66 to 130 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability from 140 to 280 HP

T-46

  • Changed the ammo rack capacity of the 37 mm ZiS-19 gun in the T-26 turret from 101 to 200 shells
  • Changed the ammo rack capacity of the 45 mm 20K gun in the T-26 turret from 101 to 200 shells
  • Changed the ammo rack capacity of the 37 mm Automatic SH-37 gun in the T-46-1 turret from 120 to 210
  • Changed the ammo rack capacity of the 37 mm ZiS-19 gun in the T-46-1 turret from 114 to 230 shells
  • Changed the ammo rack capacity of the 45 mm 20K gun in the T-46-1 turret from 114 to 230 shells
  • Changed the ammo rack capacity of the 45 mm VT-42 gun in the T-46-1 turret from 84 to 145 shells
  • Changed the ammo rack capacity of the 76 mm L-10 gun in the T-46-1 turret from 60 to 105 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 27%
  • Changed the vehicle durability with the T-26 turret from 220 to 425 HP
  • Changed the vehicle durability with the T-46-1 turret from 250 to 445 HP

Т-50

  • Changed the ammo rack capacity of the 45 mm 20KM gun from 150 to 180 shells
  • Changed the ammo rack capacity of the 45 mm VT-43M gun from 150 to 180 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 4%
  • Changed the vehicle durability with the T-50 turret from 360 to 550 HP

T-50-2

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 580 to 650 HP

T-60

  • Changed the ammo rack capacity of the 12.7 mm DShK gun from 1,000 to 2,000 shells
  • Changed the ammo rack capacity of the 20 mm TNSh gun from 740 to 1,480 shells
  • Changed the ammo rack capacity of the 37 mm ZiS-19 gun from 125 to 250 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 18%
  • Changed the vehicle durability with the T-40 turret from 150 to 325 HP
  • Changed the vehicle durability with the T-60 turret from 170 to 340 HP

T-70

  • Changed the ammo rack capacity of the 37 mm ZiS-19 gun from 150 to 300 shells
  • Changed the ammo rack capacity of the 45 mm 20K gun from 90 to 180 shells
  • Changed the ammo rack capacity of the 45 mm VT-42 gun from 90 to 160 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 15%
  • Changed the Tier of the M-80 engine from III to IV
  • Changed the vehicle durability with the T-70 turret from 210 to 390 HP
  • Changed the vehicle durability with the T-70M turret from 230 to 410 HP

T-80

  • Changed the ammo rack capacity of the 37 mm Automatic SH-37 gun from 120 to 210
  • Changed the ammo rack capacity of the 45 mm 20K gun from 100 to 200 shells
  • Changed the ammo rack capacity of the 45 mm VT-42 gun from 100 to 175 shells
  • Changed the ammo rack capacity of the 45 mm VT-43 gun from 100 to 150 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 8%
  • Changed the Tier of the M-80 engine from III to IV
  • Changed the vehicle durability with the T-80 turret from 350 to 540 HP

T-116

  • Changed the ammo rack capacity from 101 to 200 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 230 to 410 HP

T-127

  • Changed the ammo rack capacity from 104 to 210 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 250 to 445 HP

T-150

  • Changed the ammo rack capacity of the 57 mm project 413 gun in the T-150-KV turret from 166 to 200 shells
  • Changed the ammo rack capacity of the 76 mm ZiS-5 gun in the T-150-KV turret from 111 to 135 shells
  • Changed the ammo rack capacity of the 122 mm U-11 gun in the T-150-220 turret from 70 to 85 shells
  • Changed the ammo rack capacity of the 122 mm U-11 gun in the T-150-KV turret from 48 to 60 shells
  • Changed the ammo rack capacity of the 57 mm project 413 gun in the T-150-220 turret from 184 to 220 shells
  • Changed the ammo rack capacity of the 76 mm ZiS-5 gun in the T-150-220 turret from 121 to 145 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the T-150-KV turret from 830 to 940 HP
  • Changed the vehicle durability with the T-150-220 turret from 880 to 990 HP

SU-8

  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability from 270 to 300 HP

SU-26

  • Changed the ammo rack capacity of the 76 mm Gun mod. 1902/30 30 clb from 48 to 85 shells
  • Changed the ammo rack capacity of the 76 mm Gun mod. 1902/30 40 clb from 48 to 85 shells
  • Changed the ammo rack capacity of the 76 mm Regimental Gun mod. 1927 gun from 48 to 95 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 13%
  • Changed the vehicle durability from 110 to 195 HP

SU-76I

  • Changed the ammo rack capacity from 98 to 170 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 160 to 285 HP

SU-76M

  • Changed the vehicle Tier from III to IV
  • Changed the cost of the SU-76 suspension from 580 to 1,160 Credits
  • Changed the cost of the SU-76M suspension from 1,730 to 3,460 Credits
  • Changed the research cost of the SU-76M suspension from 320 to 920 XP
  • Decreased dispersion during movement of the SU-76 suspension by 12%
  • Decreased dispersion during movement of the SU-76M suspension by 17%
  • Decreased dispersion on hull traverse of the SU-76 suspension by 12%
  • Decreased dispersion on hull traverse of the SU-76M suspension by 17%
  • Decreased dispersion on gun traverse of the 57 mm ZiS-2 gun by 38%
  • Changed the aiming time of the 57 mm ZiS-2 gun in the SU-76M turret from 2.3 to 1.7 s
  • Changed the ammo rack capacity of the 57 mm ZiS-2 gun from 72 to 110 shells
  • Changed the ammo rack capacity of the 57 mm ZiS-8S gun from 80 to 120 shells
  • Changed the ammo rack capacity of the 76 mm ZiS-3 gun from 60 to 95 shells
  • Decreased the repair cost by 49%
  • Decreased profitability by 18%
  • Changed the Tier of the SU-76 suspension from II to III
  • Changed the Tier of the SU-76M suspension from III to IV
  • Changed the Tier of the M-80 engine from III to IV
  • Changed the cost of the vehicle from 35,500 to 135,500 Credits
  • Changed the vehicle durability from 155 to 405 HP
  • Changed the view range from 290 to 310 m

SU-85B

  • Changed the ammo rack capacity of the 57 mm ZiS-2 gun from 72 to 110 shells
  • Changed the ammo rack capacity of the 76 mm ZiS-3 gun from 64 to 95 shells
  • Changed the ammo rack capacity of the 85 mm D5S-85A gun from 43 to 65 shells
  • Changed the ammo rack capacity of the 85 mm LB-2S gun from 43 to 65 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 13%
  • Changed the Tier of the M-80 engine from III to IV
  • Changed the vehicle durability from 260 to 400 HP

SU-85I

  • Changed the ammo rack capacity from 58 to 70 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 380 to 500 HP

SU-100

  • Changed the ammo rack capacity of the 85 mm D5S-85BM gun from 50 to 60 shells
  • Changed the ammo rack capacity of the 85 mm D5S gun from 62 to 75 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 3%
  • Changed the vehicle durability from 580 to 650 HP

SU-100Y

  • Decreased the repair cost by 10%
  • Changed the vehicle durability from 700 to 780 HP

Tetrarch

  • Changed the ammo rack capacity from 50 to 100 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability from 140 to 280 HP

Valentine II

  • Changed the ammo rack capacity from 61 to 120 shells
  • Decreased the repair cost by 34%
  • Changed the vehicle durability from 380 to 580 HP

U.K.

A43 BP prototype

  • Decreased the repair cost by 10%
  • Changed the vehicle durability from 900 to 1000 HP

AC 1 Sentinel

  • Changed the ammo rack capacity from 130 to 195 shells
  • Decreased the repair cost by 35%
  • Changed the vehicle durability from 370 to 570 HP

AC 4 Experimental

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 750 to 840 HP

Achilles

  • Changed the ammo rack capacity of the OQF 17-pdr AT Gun Mk. VII gun from 50 to 60 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the Achilles V Type turret from 610 to 680 HP
  • Changed the vehicle durability with the Achilles Duck Bill turret from 640 to 720 HP

Alecto

  • Changed the ammo rack capacity of the 3.7-inch AT Howitzer gun from 48 to 70 shells
  • Changed the ammo rack capacity of the Q.F. 25-Pr. AT Gun/How. Mk. III gun from 60 to 90 shells
  • Changed the ammo rack capacity of the QF 6-pdr AT Gun Mk. II gun from 120 to 180 shells
  • Changed the ammo rack capacity of the QF 6-pdr AT Gun Mk. IV gun from 120 to 180 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 11%
  • Changed the vehicle durability from 270 to 415 HP

Archer

  • Changed the ammo rack capacity of the OQF 17-pdr AT Gun Mk. VII gun from 39 to 47 shells
  • Changed the ammo rack capacity of the OQF 17-pdr AT Gun Mk. II gun from 39 to 47 shells
  • Changed the ammo rack capacity of the QF 6-pdr AT Gun Mk. IV gun from 52 to 80 shells
  • Decreased the repair cost by 23%
  • Decreased profitability by 7%
  • Changed the vehicle durability from 360 to 470 HP

AT 2

  • Changed the ammo rack capacity of the 3.7-inch AT Howitzer gun from 42 to 65 shells
  • Changed the ammo rack capacity of the QF 6-pdr AT Gun Mk. III gun from 96 to 115 shells
  • Changed the ammo rack capacity of the QF 6-pdr AT Gun Mk. V gun from 96 to 115 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the vehicle durability from 450 to 590 HP

AT 7

  • Changed the ammo rack capacity of the OQF 17-pdr AT Gun Mk. VII gun from 60 to 70 shells
  • Changed the ammo rack capacity of the QF 6-pdr AT Gun Mk. V gun from 120 to 150 shells

AT 8

  • Changed the ammo rack capacity of the OQF 17-pdr AT Gun Mk. VII gun from 60 to 70 shells
  • Changed the ammo rack capacity of the QF 6-pdr AT Gun Mk. V gun from 120 to 145 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the AT 8 turret from 800 to 900 HP

AT 15

  • Changed the ammo rack capacity of the OQF 17-pdr AT Gun Mk. VII from 70 to 85 shells

Birch Gun

  • Changed the ammo rack capacity of the Q.F. 25-Pr. Gun/How. gun from 150 to 265 shells
  • Changed the ammo rack capacity of the Q.F. 18-Pr. gun from 150 to 265 shells
  • Decreased the repair cost by 34%
  • Decreased profitability by 10%
  • Changed the vehicle durability from 190 to 290 HP

Bishop

  • Changed the ammo rack capacity of the Q.F. 4.5-in. Howitzer gun from 32 to 39 shells
  • Changed the ammo rack capacity of the Q.F. 25-Pr. Gun/How. gun from 32 to 55 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 8%
  • Changed the vehicle durability from 350 to 460 HP

Cavalier

  • Added the vehicle (transition from the Matilda) Vickers Medium Mk. I
  • Changed the ammo rack capacity of the OQF 3-pdr Gun Mk. I gun from 90 to 205 shells
  • Changed the ammo rack capacity of the QF 6-pdr 8 cwt Mk. II gun from 60 to 140 shells
  • Decreased profitability by 31%
  • Changed the vehicle durability with the Vickers Medium Mk. I turret from 140 to 300 HP

Challenger

  • Changed the ammo rack capacity of the OQF 17-pdr AT Gun Mk. VII gun in Challenger turret from 51 to 60 shells
  • Changed the ammo rack capacity of the OQF 17-pdr AT Gun Mk. II gun in Challenger turret from 51 to 60 shells
  • Changed the ammo rack capacity of the OQF 17-pdr AT Gun Mk. VII gun in Avenger turret from 55 to 65 shells
  • Changed the ammo rack capacity of the OQF 17-pdr AT Gun Mk. II gun in Avenger turret from 55 to 65 shells

Churchill I

  • Changed the ammo rack capacity of the QF 2-pdr Mk. X gun from 150 to 265 shells
  • Changed the ammo rack capacity of the OQF 3-inch Howitzer Mk. I gun from 115 to 175 shells
  • Changed the ammo rack capacity of the 75 mm Gun Mk. V gun from 84 to 100 shells
  • Changed the ammo rack capacity of the 75 mm Vickers HV gun from 84 to 100 shells
  • Changed the ammo rack capacity of the QF 6-pdr Mk. III gun from 84 to 145 shells
  • Changed the ammo rack capacity of the QF 6-pdr Gun Mk. V gun from 84 to 145 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the vehicle durability with the Churchill I turret from 650 to 870 HP
  • Changed the vehicle durability with the Churchill III turret from 700 to 920 HP

Churchill VII

  • Changed the ammo rack capacity of the 3.7-inch Howitzer gun from 50 to 60 shells
  • Changed the ammo rack capacity of the 75 mm Gun Mk. V gun from 84 to 100 shells
  • Changed the ammo rack capacity of the 75 mm Vickers HV gun from 84 to 100 shells
  • Changed the ammo rack capacity of the QF 6-pdr Gun Mk. V gun from 84 to 145 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the Churchill IV turret from 860 to 1020 HP
  • Changed the vehicle durability with the Churchill VII turret from 960 to 1080 HP

Churchill Gun Carrier

  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability from 650 to 730 HP

Comet

  • Changed the ammo rack capacity of the 3.7-inch Howitzer gun from 48 to 60 shells
  • Changed the ammo rack capacity of the 75 mm Gun Mk. V gun from 61 to 75 shells
  • Changed the ammo rack capacity of the 75 mm Vickers HV gun from 61 to 75 shells

Covenanter

  • Changed the cost of the Covenanter Mk. I suspension from 1500 to 3000 credits
  • Changed the cost of the Covenanter Mk. III suspension from 4200 to 8400 credits
  • Changed the research cost of the Covenanter Mk. III suspension from 1200 to 1900 XP
  • Decreased dispersion during movement of the Covenanter Mk. I suspension by 7%
  • Decreased dispersion during movement of the Covenanter Mk. III suspension by 8%
  • Decreased dispersion on hull traverse of the Covenanter Mk. I suspension by 7%
  • Decreased dispersion on hull traverse of the Covenanter Mk. III suspension by 8%
  • Changed the view range of the Covenanter Mk. IV CS turret from 340 to 350 m
  • Changed the ammo rack capacity of the QF 2-pdr Mk. X gun from 130 to 260 shells
  • Changed the ammo rack capacity of the 40 mm Pom-Pom gun from 200 to 360 shells
  • Changed the ammo rack capacity of the OQF 3-inch Howitzer Mk. I gun from 74 to 88 shells
  • Changed the ammo rack capacity of the QF 40 mm Mk. VI Bofors gun from 120 to 240 shells
  • Changed the vehicle Tier from IV to V
  • Decreased the repair cost by 4%
  • Decreased profitability by 11%
  • Changed the Tier of the Covenanter Mk. I suspension from III to IV
  • Changed the Tier of the Covenanter Mk. III suspension from IV to V
  • Changed the cost of the vehicle from 110 000 to 410 000 credits
  • Changed the Tier of the Covenanter Mk. I turret from III to IV
  • Changed the Tier of the Covenanter Mk. IV CS turret from IV to V
  • Changed the cost of the Covenanter Mk. I turret from 1890 to 3780 credits
  • Changed the cost of the Covenanter Mk. IV CS turret from 5500 to 11 000 credits
  • Changed the vehicle durability with the Covenanter Mk. I turret from 310 to 475 HP
  • Changed the vehicle durability with the Covenanter Mk. IV CS turret from 340 to 500 HP

Cromwell

  • Changed the ammo rack capacity of the 3.7-inch Howitzer gun from 40 to 48 shells
  • Changed the ammo rack capacity of the QF 6-pdr Mk. III gun from 75 to 130 shells
  • Changed the ammo rack capacity of the QF 6-pdr Gun Mk. V gun from 75 to 130 shells
  • Changed the ammo rack capacity of the 75 mm Gun Mk. V gun from 64 to 75 shells
  • Changed the ammo rack capacity of the 75 mm Vickers HV gun from 64 to 75 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the Cromwell Mk. I turret from 700 to 800 HP
  • Changed the vehicle durability with the Cromwell Mk. IV turret from 750 to 840 HP

Cromwell B

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 750 to 840 HP

Cruiser Mk. I

  • Changed the vehicle Tier from II to I
  • Removed the Cruiser Mk. III turret
  • Removed the A9 Mk. II suspension
  • Replaced the QF 2-pdr Mk. IX gun with the QF 2-pdr Mk. IX prototype gun (ammo rack capacity of 120 shells and reloading time of 3.6 s)
  • Replaced the 40 mm Pom-Pom gun with the 40 mm Pom-Pom prototype gun (ammo rack capacity of 180 shells and reloading time of 11.5 s)
  • Removed the AEC Type 179 engine
  • Increased dispersion during movement of the A9 Mk. I suspension by 29%
  • Increased dispersion on hull traverse of the A9 Mk. I suspension by 29%
  • Changed the traverse speed of the A9 Mk. I suspension from 31 to 35 deg/s
  • Changed the view range of the Cruiser Mk. I turret from 300 to 280 m
  • Changed the traverse speed of the Cruiser Mk. I turret from 36 to 32 deg/s
  • Changed the top speed from 40 to 35 km/h
  • Changed the reverse speed from 15 to 12 km/h
  • Decreased the repair cost by 100%
  • Decreased profitability by 21%
  • Changed the cost of the vehicle from 3000 to 0 credits
  • Changed the vehicle durability with the Cruiser Mk. I turret from 155 to 255 HP
  • Changed the load capacity of the A9 Mk. I suspension from 13,000 to 13,500 kg

Cruiser Mk. II

  • Changed the vehicle Tier from III to II
  • Replaced the QF 2-pdr Mk. IX gun (ammo rack capacity: 100 shells) with the QF 2-pdr Mk. IX prototype gun (ammo rack capacity: 200 shells) in the A10E1 turret
  • Replaced the QF 2-pdr Mk. IX gun (ammo rack capacity: 100 shells) with the QF 2-pdr Mk. IX prototype gun (ammo rack capacity: 200 shells) in the Cruiser Mk. II turret
  • Removed the {G} gun (ammo rack capacity: 30 shells) from the Cruiser Mk. II turret
  • Changed the cost of the A10 Mk. I suspension from 670 to 330 credits
  • Changed the cost of the A10 Mk. II suspension from 1700 to 610 credits
  • Changed the research cost of the A10 Mk. II suspension from 310 to 105 XP
  • Increased dispersion during movement of the A10 Mk. I suspension by 15%
  • Increased dispersion during movement of the A10 Mk. II suspension by 17%
  • Increased dispersion on hull traverse of the A10 Mk. I suspension by 15%
  • Increased dispersion on hull traverse of the A10 Mk. II suspension by 17%
  • Changed the traverse speed of the A10 Mk. I suspension from 32 to 35 deg/s
  • Changed the traverse speed of the A10 Mk. II suspension from 34 to 38 deg/s
  • Changed the dispersion of the 40 mm Pom-Pom gun in the A10E1 turret from 0.43 to 0.45 m
  • Changed the dispersion of the 40 mm Pom-Pom gun in the Cruiser Mk. II turret from 0.43 to 0.45 m
  • Increased dispersion on turret traverse of the 40 mm Pom-Pom gun in the A10E1 turret by 42%
  • Increased dispersion of the 40 mm Pom-Pom gun in the Cruiser Mk. II turret after firing a shot by 20%
  • Increased dispersion on turret traverse of the 40 mm Pom-Pom gun in the Cruiser Mk. II turret by 60%
  • Changed the reload time of the 40 mm Pom-Pom gun in the A10E1 turret from 5.5 to 11.5 s
  • Changed the reload time of the 40 mm Pom-Pom gun in the Cruiser Mk. II turret from 5.5 to 11 s
  • Changed the aiming time of the 40 mm Pom-Pom gun in the Cruiser Mk. II turret from 1.9 to 2.4 s
  • Changed the aiming time of the 40 mm Pom-Pom gun in the A10E1 turret from 1.9 to 2.5 s
  • Decreased the reload time between shots within the magazine for the 40 mm Pom-Pom gun by 20%
  • Changed the view range of the A10E1 turret from 320 to 290 m
  • Changed the view range of the Cruiser Mk. II turret from 330 to 300 m
  • Changed the traverse speed of the A10E1 turret from 46 to 34 deg/s
  • Changed the traverse speed of the Cruiser Mk. II turret from 46 to 36 deg/s
  • Changed the ammo rack capacity of the 40 mm Pom-Pom gun in A10E1 turret from 160 to 240 shells
  • Changed the ammo rack capacity of the 40 mm Pom-Pom gun in Cruiser Mk. II turret from 160 to 240 shells
  • Decreased the repair cost by 52%
  • Decreased profitability by 22%
  • Changed the Tier of the A10 Mk. I suspension from II to I
  • Changed the Tier of the A10 Mk. II suspension from III to II
  • Changed the cost of the Rolls-Royce Phantom engine from 300 to 0 credits
  • Changed the cost of the vehicle from 31000 to 3100 credits
  • Changed the vehicle durability with the A10E1 turret from 220 to 340 HP
  • Changed the vehicle durability with the Cruiser Mk. II turret from 240 to 360 HP

Cruiser Mk. III

  • Changed the vehicle Tier from II to III
  • Changed the cost of the Cruiser Mk. III suspension from 330 to 660 credits
  • Changed the cost of the Cruiser Mk. III* suspension from 610 to 1220 credits
  • Changed the research cost of the Cruiser Mk. III* suspension from 105 to 310 XP
  • Increased dispersion on turret traverse of the 40 mm Pom-Pom gun in the Cruiser Mk. III* turret by 17%
  • Decreased dispersion on turret traverse of the 40 mm Pom-Pom gun in the Cruiser Mk. III turret by 6%
  • Changed the aiming time of the 40 mm Pom-Pom gun in the Cruiser Mk. III* turret from 1.9 to 2.3 s
  • Changed the aiming time of the 40 mm Pom-Pom gun in the Cruiser Mk. III turret from 2.3 to 2.4 s
  • Increased the reload time between shots within the magazine for the 40 mm Pom-Pom gun by 25%
  • Decreased dispersion during movement of the Cruiser Mk. III suspension by 19%
  • Decreased dispersion during movement of the Cruiser Mk. III* suspension by 17%
  • Decreased dispersion on hull traverse of the Cruiser Mk. III suspension by 19%
  • Decreased dispersion on hull traverse of the Cruiser Mk. III* suspension by 17%
  • Changed the dispersion of the 40 mm Pom-Pom gun in the Cruiser Mk. III* turret from 0.48 to 0.45 m
  • Changed the dispersion of the 40 mm Pom-Pom gun in the Cruiser Mk. III turret from 0.48 to 0.45 m
  • Changed the reload time of the QF 2-pdr Mk. IX gun in the Cruiser Mk. III turret from 2.5 to 2.7 s
  • Changed the reload time of the 40 mm Pom-Pom gun in the Cruiser Mk. III* turret from 8 to 9 s
  • Changed the reload time of the 40 mm Pom-Pom gun in the Cruiser Mk. III turret from 8 to 11 s
  • Changed the reload time of the QF 2-pdr Mk. IX gun in the Cruiser Mk. III* turret from 2.5 to 2.7 s
  • Changed the aiming time of the QF 2-pdr Mk. IX gun in the Cruiser Mk. III* turret from 1.9 to 2.1 s
  • Changed the view range of the Cruiser Mk. III* turret from 320 to 330 m
  • Changed the ammo rack capacity of the QF 2-pdr Mk. IX gun from 87 to 200 shells
  • Changed the ammo rack capacity of the 15 mm Machine Gun BESA gun from 400 to 720 shells
  • Changed the ammo rack capacity of the 40 mm Pom-Pom gun from 120 to 320 shells
  • Decreased the repair cost by 52%
  • Decreased profitability by 21%
  • Changed the Tier of the Cruiser Mk. III suspension from I to II
  • Changed the Tier of the Cruiser Mk. III* suspension from II to III
  • Changed the cost of the vehicle from 3800 to 38 000 credits
  • Changed the research cost of the Cruiser Mk. IV from 1500 to 3500 XP
  • Changed the vehicle durability with the Cruiser Mk. III turret from 140 to 370 HP
  • Changed the vehicle durability with the Cruiser Mk. III* turret from 150 to 390 HP

Cruiser Mk. IV

  • Changed the cost of the Cruiser Mk. IV suspension from 670 to 1340 credits
  • Changed the cost of the Cruiser Mk. IVA suspension from 1900 to 3800 credits
  • Changed the research cost of the Cruiser Mk. IVA suspension from 330 to 1330 XP
  • Decreased dispersion during movement of the Cruiser Mk. IV suspension by 17%
  • Decreased dispersion during movement of the Cruiser Mk. IVA suspension by 14%
  • Decreased dispersion on hull traverse of the Cruiser Mk. IV suspension by 17%
  • Decreased dispersion on hull traverse of the Cruiser Mk. IVA suspension by 14%
  • Changed the view range of the Cruiser Mk. IV turret from 320 to 330 m
  • Changed the view range of the Cruiser Mk. IVA turret from 330 to 340 m
  • Changed the ammo rack capacity of the QF 2-pdr Mk. IX gun from 130 to 240 shells
  • Changed the ammo rack capacity of the 40 mm Pom-Pom gun from 200 to 360 shells
  • Changed the ammo rack capacity of the QF 40 mm Mk. VI Bofors gun from 120 to 240 shells
  • Changed the vehicle Tier from III to IV
  • Increased the repair cost by 11%
  • Decreased profitability by 13%
  • Changed the Tier of the Cruiser Mk. IV suspension from II to III
  • Changed the Tier of the Cruiser Mk. IVA suspension from III to IV
  • Changed the cost of the vehicle from 41 000 to 141 000 credits
  • Changed the Tier of the Cruiser Mk. IV turret from II to III
  • Changed the Tier of the Cruiser Mk. IVA turret from III to IV
  • Changed the cost of the Cruiser Mk. IV turret from 730 to 1460 credits
  • Changed the cost of the Cruiser Mk. IVA turret from 1900 to 3800 credits
  • Changed the vehicle durability with the Cruiser Mk. IV turret from 210 to 495 HP
  • Changed the vehicle durability with the Cruiser Mk. IVA turret from 230 to 520 HP

Crusader (changed the vehicle type from Medium to Light tank)

  • Changed the vehicle Tier from V to VI
  • Changed the cost of the Crusader Mk. I suspension from 2000 to 4000 credits
  • Changed the cost of the Crusader Mk. III suspension from 9500 to 18 credits
  • Changed the research cost of the Crusader Mk. III suspension from 1900 to 5200 XP
  • Decreased dispersion during movement of the Crusader Mk. I suspension by 8%
  • Decreased dispersion during movement of the Crusader Mk. III suspension by 4%
  • Decreased dispersion on hull traverse of the Crusader Mk. I suspension by 8%
  • Decreased dispersion on hull traverse of the Crusader Mk. III suspension by 4%
  • Changed the traverse speed of the Crusader Mk. I suspension from 38 to 40 deg/s
  • Changed the traverse speed of the Crusader Mk. III suspension from 40 to 45 deg/s
  • Changed the dispersion of the QF 2-pdr Mk. X gun in the Crusader Mk. I turret from 0.36 to 0.35 m
  • Changed the dispersion of the QF 2-pdr Mk. X gun in the Crusader Mk. III turret from 0.36 to 0.35 m
  • Changed the reload time of the OQF 3-inch Howitzer Mk. I gun in the Crusader Mk. I turret from 4.3 to 4.1 s
  • Changed the ammo rack capacity of the QF 2-pdr Mk. X gun from 180 to 260 shells
  • Changed the ammo rack capacity of the QF 6-pdr Gun Mk. V gun from 65 to 130 shells
  • Changed the top speed from 44 to 50 km/h
  • Increased the repair cost by 6%
  • Decreased profitability by 20%
  • Changed the Tier of the Crusader Mk. I suspension from IV to V
  • Changed the Tier of the Crusader Mk. III suspension from V to VI
  • Changed the cost of the vehicle from 380 000 to 880 000 credits
  • Changed the Tier of the Crusader Mk. I turret from IV to V
  • Changed the Tier of the Crusader Mk. III turret from V to VI
  • Changed the cost of the Crusader Mk. I turret from 3980 to 7960 credits
  • Changed the cost of the Crusader Mk. III turret from 11 000 to 21 000 credits
  • Changed the vehicle durability with the Crusader Mk. I turret from 410 to 650 HP
  • Changed the vehicle durability with the Crusader Mk. III turret from 450 to 680 HP

Crusader 5.5-in. SP

  • Changed the ammo rack capacity of the Q.F. 4.5-in. Howitzer gun from 64 to 75 shells

Excalibur

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 750 to 840 HP

Excelsior

  • Changed the ammo rack capacity from 64 to 75 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 670 to 880 HP

FV304

  • Changed the ammo rack capacity of the Q.F. 25-Pr. Gun/How. gun from 64 to 110 shells
  • Changed the ammo rack capacity of the Q.F. 4.5-in. Howitzer gun from 64 to 75 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability from 280 to 315 HP

Grant

  • Changed the ammo rack capacity of the 75 mm Gun M2 gun from 65 to 100 shells
  • Changed the ammo rack capacity of the 75 mm Gun M3 gun from 65 to 100 shells
  • Changed the ammo rack capacity of the QF 6-pdr Mk. III gun from 76 to 135 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 10%
  • Changed the vehicle durability with the Grant I turret from 320 to 490 HP

Light Mk. VIC

  • Changed the ammo rack capacity from 400 to 800 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability from 150 to 300 HP

Loyd Gun Carriage

  • Changed the ammo rack capacity of the Q.F. 13-Pr. Mk. III gun from 24 to 48 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 17%
  • Changed the vehicle durability from 80 to 160 HP

M2

  • Changed the ammo rack capacity of the Browning MG caliber .50 HB, M2 gun from 1800 to 3600 shells
  • Changed the ammo rack capacity of the 37 mm Gun M5 gun from 103 to 205 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 23%
  • Changed the vehicle durability with the M2A1 turret from 140 to 315 HP
  • Changed the vehicle durability with the M2A4 turret from 165 to 330 HP

Matilda

  • Changed the ammo rack capacity of the QF 2-pdr Mk. X gun from 92 to 160 shells
  • Changed the ammo rack capacity of the OQF 3-inch Howitzer Mk. I gun from 35 to 55 shells
  • Changed the ammo rack capacity of the QF 2-pdr Mk. X-B gun from 92 to 140 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 13%
  • Changed the vehicle durability with the Matilda Mk. IIA turret from 340 to 540 HP
  • Changed the vehicle durability with the Matilda Mk. IIA* turret from 370 to 570 HP

Matilda Black Prince

  • Changed the ammo rack capacity from 55 to 65 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 610 to 800 HP

Sexton I

  • Changed the ammo rack capacity of the Q.F. 25-Pr. Gun/How. Mk. II gun from 112 to 195 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 140 to 250 HP

Sexton II

  • Changed the ammo rack capacity of the Q.F. 18-Pr. gun from 112 to 195 shells
  • Changed the ammo rack capacity of the Q.F. 25-Pr. Gun/How. gun from 112 to 195 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 12%
  • Changed the vehicle durability from 140 to 250 HP

Sherman III

  • Changed the ammo rack capacity of the 75 mm Gun M3 gun from 97 to 145 shells
  • Changed the ammo rack capacity of the 105 mm M4 gun from 66 to 80 shells
  • Changed the ammo rack capacity of the QF 6-pdr Mk. III gun from 128 to 225 shells
  • Changed the ammo rack capacity of the 76 mm Gun M1A1 gun from 71 to 85 shells
  • Changed the ammo rack capacity of the QF 6-pdr Gun Mk. V gun in Sherman IIIA turret from 128 to 225 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the vehicle durability with the Sherman III turret from 410 to 580 HP
  • Changed the vehicle durability with the Sherman IIIA turret from 465 to 610 HP

Sherman Firefly

  • Changed the ammo rack capacity of the 75 mm Gun M3 gun from 120 to 180 shells
  • Changed the ammo rack capacity of the 76 mm Gun M1A1 gun from 77 to 90 shells
  • Changed the ammo rack capacity of the 105 mm M4 gun from 72 to 85 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the Sherman I turret from 720 to 800 HP
  • Changed the vehicle durability with the Sherman IC turret from 750 to 840 HP

Sherman VC Firefly

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 750 to 840 HP

Stuart I-IV

  • Changed the ammo rack capacity of the 37 mm Gun M5 gun in Stuart I turret from 103 to 205 shells
  • Changed the ammo rack capacity of the QF 2-pdr Mk. IX gun from 98 to 170 shells
  • Changed the ammo rack capacity of the 37 mm Gun M5 gun in Stuart III turret from 106 to 210 shells
  • Changed the ammo rack capacity of the 37 mm Gun M6 gun from 106 to 185 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 14%
  • Changed the vehicle durability with the Stuart I turret from 230 to 425 HP
  • Changed the vehicle durability with the Stuart III turret from 250 to 445 HP

TOG II*

  • Decreased the repair cost by 10%
  • Changed the vehicle durability from 1,400 to 1,560 HP

Universal Carrier 2-pdr

  • Changed the ammo rack capacity of the QF 2-pdr AT Gun Mk. IX gun from 112 to 225 shells
  • Changed the ammo rack capacity of the QF 6-pdr 8 cwt AT Gun Mk. I gun from 64 to 130 shells
  • Changed the ammo rack capacity of the QF 6-pdr 8 cwt AT Gun Mk. II gun from 64 to 130 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 22%
  • Changed the vehicle durability from 120 to 240 HP

Valentine

  • Changed the vehicle Tier from IV to III
  • Removed the {G} gun (ammo rack capacity: 44 shells) from the Valentine Mk. XI turret
  • Replaced the QF 6-pdr Mk. III gun (ammo rack capacity: 44 shells) with the QF 6-pdr Mk. III early gun (ammo rack capacity: 130 shells) in the Valentine Mk. XI turret
  • Replaced the QF 6-pdr Gun Mk. V gun (ammo rack capacity: 44 shells) with the QF 6-pdr Gun Mk. V early gun (ammo rack capacity: 130 shells) in the Valentine Mk. XI turret
  • Changed the cost of the Valentine Mk. I suspension from 1420 to 710 credits
  • Changed the cost of the Valentine Mk. VI suspension from 4700 to 2350 credits
  • Changed the research cost of the Valentine Mk. VI suspension from 1200 to 320 XP
  • Increased dispersion during movement of the Valentine Mk. I suspension by 42%
  • Increased dispersion during movement of the Valentine Mk. VI suspension by 45%
  • Increased dispersion on hull traverse of the Valentine Mk. I suspension by 42%
  • Increased dispersion on hull traverse of the Valentine Mk. VI suspension by 45%
  • Changed the traverse speed of the Valentine Mk. I suspension from 40 to 38 deg/s
  • Changed the traverse speed of the Valentine Mk. VI suspension from 42 to 40 deg/s
  • Changed the dispersion of the QF 2-pdr Mk. X gun in the Valentine Mk. I turret from 0.36 to 0.38 m
  • Changed the dispersion of the QF 2-pdr Mk. X gun in the Valentine Mk. XI turret from 0.36 to 0.38 m
  • Increased dispersion on turret traverse of the QF 2-pdr Mk. X gun in the Valentine Mk. I turret by 112%
  • Increased dispersion on turret traverse of the QF 2-pdr Mk. X gun in the Valentine Mk. XI turret by 112%
  • Changed the reload time of the QF 2-pdr Mk. X gun in the Valentine Mk. I turret from 2.1 to 3.2 s
  • Changed the reload time of the QF 2-pdr Mk. X gun in the Valentine Mk. XI turret from 2.1 to 3.1 s
  • Changed the view range of the Valentine Mk. I turret from 330 to 310 m
  • Changed the view range of the Valentine Mk. XI turret from 340 to 320 m
  • Changed the traverse speed of the Valentine Mk. I turret from 44 to 36 deg/s
  • Changed the traverse speed of the Valentine Mk. XI turret from 40 to 38 deg/s
  • Changed the ammo rack capacity of the QF 2-pdr Mk. X gun from 60 to 200 shells
  • Decreased the repair cost by 47%
  • Decreased profitability by 16%
  • Changed the Tier of the Valentine Mk. I suspension from III to II
  • Changed the Tier of the Valentine Mk. VI suspension from IV to III
  • Changed the cost of the vehicle from 120 000 to 40 000 credits
  • Changed the Tier of the Valentine Mk. I turret from III to II
  • Changed the Tier of the Valentine Mk. XI turret from IV to III
  • Changed the cost of the Valentine Mk. I turret from 1880 to 940 credits
  • Changed the cost of the Valentine Mk. XI turret from 4500 to 2250 credits
  • Changed the vehicle durability with the Valentine Mk. I turret from 310 to 370 HP
  • Changed the vehicle durability with the Valentine Mk. XI turret from 340 to 390 HP

Valentine AT

  • Changed the vehicle Tier from III to IV
  • Changed the cost of the Valentine AT Mk. II suspension from 2100 to 4200 credits
  • Changed the research cost of the Valentine AT Mk. II suspension from 400 to 1200 XP
  • Decreased dispersion on gun traverse of the QF 6-pdr AT Gun Mk. IV gun Valentine AT by 33%
  • Decreased dispersion of the QF 6-pdr AT Gun Mk. IV gun after firing a shot by 25%
  • Changed the reload time of the QF 6-pdr AT Gun Mk. IV gun from 2.8 to 2.5 s
  • Changed aiming time of the QF 6-pdr AT Gun Mk. IV gun from 2 to 1.5 s
  • Changed the dispersion of the QF 6-pdr AT Gun Mk. IV gun from 0.37 to 0.35 m
  • Changed the view range from 320 to 330 m
  • Changed the ammo rack capacity of the 3.7-inch AT Howitzer gun from 42 to 70 shells
  • Changed the ammo rack capacity of the QF 6-pdr AT Gun Mk. II gun from 102 to 180 shells
  • Changed the ammo rack capacity of the QF 6-pdr AT Gun Mk. IV gun from 102 to 208 shells
  • Decreased the repair cost by 42%
  • Decreased profitability by 11%
  • Changed the Tier of the Valentine AT Mk. II suspension from III to IV
  • Changed the cost of the vehicle from 34 000 to 134 000 credits
  • Changed the vehicle durability from 170 to 405 HP

Vickers Medium Mk. II

  • Changed the ammo rack capacity of the QF 6-pdr 8 cwt Mk. II gun from 80 to 185 shells
  • Changed the ammo rack capacity of the OQF 3-pdr Gun Mk. II gun from 111 to 220 shells
  • Changed the ammo rack capacity of the QF 6-pdr 8 cwt Mk. I gun from 80 to 160 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 19%
  • Changed the vehicle durability with the Vickers Medium Mk. II* turret from 170 to 360 HP
  • Changed the vehicle durability with the Vickers Medium Mk. II** turret from 190 to 380 HP

Vickers Medium Mk. III

  • Changed the ammo rack capacity of the OQF 3-pdr Gun Mk. II gun from 111 to 220 shells
  • Changed the ammo rack capacity of the QF 6-pdr 8 cwt Mk. I gun from 80 to 160 shells
  • Changed the ammo rack capacity of the QF 2-pdr Mk. IX gun from 130 to 230 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 14%
  • Changed the vehicle durability with the Vickers Medium А6Е1 turret from 250 to 475 HP
  • Changed the vehicle durability with the Vickers Medium А6Е3 turret from 280 to 500 HP

France

105 leFH18B2

  • Changed the ammo rack capacity from 42 to 50 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 260 to 340 HP

AM 39 Gendron-Somua

  • Changed the ammo rack capacity from 150 to 300 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability from 140 to 280 HP

AMR 35

  • Changed the ammo rack capacity of the 25 mm SA35 gun from 78 to 155 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability with the APX-5 turret from 180 to 360 HP

AMX 12 t

  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the AMX 12 t turret from 580 to 650 HP

AMX 13 F3 AM

  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability from 270 to 300 HP

AMX 13 105 AM mle. 50

  • Changed the ammo rack capacity of the 105 mm court mle. 1934 S gun from 34 to 60 shells
  • Changed the ammo rack capacity of the 105 mm obusier mle. 1950 gun from 34 to 50 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the vehicle durability from 220 to 290 HP

AMX 38

  • Changed the ammo rack capacity of the 25 mm Canon Raccourci mle. 1934 gun from 258 to 515 shells
  • Changed the ammo rack capacity of the 37 mm SA38 gun from 162 to 325 shells
  • Changed the ammo rack capacity of the 47 mm SA34 gun from 148 to 295 shells
  • Changed the ammo rack capacity of the 47 mm SA35 gun from 120 to 210 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 12%
  • Changed the vehicle durability with the AMX 38 turret from 220 to 390 HP
  • Changed the vehicle durability with the AMX 40 turret from 360 to 380 HP

AMX 40

  • Changed the ammo rack capacity of the 47 mm SA34 gun from 156 to 310 shells
  • Changed the ammo rack capacity of the 47 mm SA35 gun from 156 to 275 shells
  • Changed the ammo rack capacity of the 75 mm SA32 gun from 70 to 105 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 7%
  • Changed the vehicle durability with the AMX 40 turret from 280 to 380 HP
  • Changed the vehicle durability with the Renault-Balland turret from 300 to 400 HP

AMX 105 AM mle. 47

  • Changed the ammo rack capacity of the 105 mm D.E.F.A. 4767 modifié gun from 40 to 60 shells
  • Changed the ammo rack capacity of the 105 mm obusier mle. 1950 gun from 40 to 60 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 12%
  • Changed the vehicle durability with the AMX 105 AM mle. 47 turret from 170 to 260 HP
  • Changed the vehicle durability with the AMX 105 AM mle. 47 modifié turret from 170 to 260 HP

AMX M4 mle. 45

  • Changed the ammo rack capacity of the 90 mm DCA 30 gun in ARL 44 turret from 74 to 90 shells

AMX AC mle. 46

  • Changed the ammo rack capacity of the 90 mm AC canon DCA 30 gun from 96 to 115 shells

AMX ELC bis

  • Changed the ammo rack capacity of the 75 mm SA44L gun from 48 to 60 shells
  • Changed the ammo rack capacity of the 75 mm SA32L gun from 60 to 70 shells
  • Changed the ammo rack capacity of the 90 mm D. 915 gun from 36 to 44 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 5%
  • Changed the vehicle durability with the AMX ELC bis turret from 320 to 490 HP

ARL 44

  • Changed the ammo rack capacity of the 90 mm DCA 30 gun from 50 to 60 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the ACL 1 turret from 780 to 870 HP
  • Changed the vehicle durability with the ARL 44 turret from 820 to 920 HP

ARL V39

  • Changed the ammo rack capacity of the 75 mm APX mle. 1938 gun from 200 to 300 shells
  • Changed the ammo rack capacity of the 75 mm AC SA44 gun from 160 to 240 shells
  • Changed the ammo rack capacity of the 90 mm AC canon DCA 30 gun from 100 to 120 shells
  • Changed the ammo rack capacity of the 105 mm AC mle. 1930 S gun from 80 to 95 shells
  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability from 610 to 680 HP

B1

  • Changed the ammo rack capacity of the 47 mm SA34 gun from 112 to 225 shells
  • Changed the ammo rack capacity of the 47 mm SA35 gun from 112 to 195 shells
  • Changed the ammo rack capacity of the 47 mm SA37 gun from 112 to 195 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 11%
  • Changed the vehicle durability with the B1 APX 1 turret from 380 to 630 HP
  • Changed the vehicle durability with the B1 APX 4 turret from 430 to 660 HP

BDR G1 B

  • Changed the ammo rack capacity of the 75 mm SA44 gun from 74 to 110 shells
  • Changed the ammo rack capacity of the 75 mm SA32 gun from 74 to 110 shells
  • Changed the ammo rack capacity of the 90 mm DCA 30 gun from 48 to 60 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 7%
  • Changed the vehicle durability with the FCM F4 turret from 650 to 870 HP
  • Changed the vehicle durability with the FCM F1 turret from 700 to 920 HP

Bretagne Panther

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 840 to 940 HP

D1

  • Changed the ammo rack capacity of the 13.2 mm Hotchkiss mle. 1930 gun in D1 Berliet turret from 420 to 975 shells
  • Changed the ammo rack capacity of the 25 mm Canon Raccourci mle. 1934 gun from 200 to 400 shells
  • Changed the ammo rack capacity of the 13.2 mm Hotchkiss mle. 1930 gun in Schneider Tourelle 2 turret from 420 to 990 shells
  • Changed the ammo rack capacity of the 47 mm SA34 gun from 112 to 225 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 19%
  • Changed the vehicle durability with the D1 Berliet turret from 155 to 325 HP
  • Changed the vehicle durability with the Schneider Tourelle 2 turret from 170 to 340 HP

D2

  • Changed the ammo rack capacity of the 25 mm Canon Raccourci mle. 1934 gun from 240 to 480 shells
  • Changed the ammo rack capacity of the 47 mm SA34 gun from 120 to 240 shells
  • Changed the ammo rack capacity of the 47 mm SA35 gun from 120 to 210 shells
  • Changed the ammo rack capacity of the 47 mm SA37 gun from 120 to 210 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 14%
  • Changed the vehicle durability with the D2 APX 1 turret from 210 to 390 HP
  • Changed the vehicle durability with the D2 APX 4 turret from 230 to 410 HP

FCM 36

  • Changed the ammo rack capacity of the 25 mm Canon Raccourci mle. 1934 gun from 150 to 300 shells
  • Changed the ammo rack capacity of the 37 mm APX SA18 gun from 102 to 235 shells
  • Changed the ammo rack capacity of the 37 mm SA38 gun from 102 to 205 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 19%
  • Changed the vehicle durability with the Tracteur RN.3 turret from 140 to 280 HP

FCM 36 Pak 40

  • Changed the ammo rack capacity from 40 to 70 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 180 to 320 HP

Hotchkiss H35

  • Changed the ammo rack capacity of the 25 mm Canon Raccourci mle. 1934 gun from 160 to 320 shells
  • Changed the ammo rack capacity of the 37 mm APX SA18 gun from 100 to 230 shells
  • Changed the ammo rack capacity of the 37 mm SA38 gun from 100 to 200 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 27%
  • Changed the vehicle durability with the APX R turret from 160 to 320 HP

Lorraine 39L AM

  • Changed the ammo rack capacity of the 105 mm court mle. 1934 S gun from 24 to 42 shells
  • Changed the ammo rack capacity of the 105 mm court mle. 1935 B gun from 24 to 42 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 12%
  • Changed the vehicle durability with the Lorraine 39L AM turret from 120 to 215 HP

M10 RBFM

  • Changed the ammo rack capacity from 54 to 65 shells
  • Decreased the repair cost by 23%
  • Changed the vehicle durability from 360 to 470 HP

M4A1 FL 10

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 720 to 810 HP

Panhard AMD 178B

  • Decreased the repair cost by 11%
  • Decreased profitability by 1%
  • Changed the vehicle durability with the Panhard AMD 178 CDM turret from 520 to 610 HP
  • Changed the vehicle durability with the Panhard AMD 178B FL 1 turret from 570 to 640 HP

Renault G1

  • Changed the ammo rack capacity of the 75 mm SA32 gun from 100 to 150 shells
  • Changed the ammo rack capacity of the 75 mm SA44 gun from 50 to 75 shells
  • Changed the ammo rack capacity of the 105 mm court mle. 1934 gun from 35 to 42 shells
  • Decreased the repair cost by 23%
  • Decreased profitability by 6%
  • Changed the vehicle durability with the Renault-Balland turret from 390 to 570 HP
  • Changed the vehicle durability with the FCM F1 R turret from 460 to 600 HP

Renault FT

  • Changed the ammo rack capacity of the 37 mm APX SA18 gun from 237 to 545 shells
  • Decreased profitability by 26%
  • Changed the vehicle durability with the Renault FT Berliet turret from 115 to 245 HP

Renault FT AC

  • Changed the ammo rack capacity of the 25 mm AC SA-L mle. 1937 gun from 400 to 800 shells
  • Changed the ammo rack capacity of the 25 mm automatique mle. 1936 gun from 400 to 800 shells
  • Changed the ammo rack capacity of the 47 mm SA-L mle. 1937 gun from 150 to 300 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 21%
  • Changed the vehicle durability from 120 to 240 HP

Renault FT 75 BS

  • Changed the ammo rack capacity of the 75 mm Blockhaus Schneider gun from 24 to 48 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 21%
  • Changed the vehicle durability from 80 to 160 HP

Renault R35

  • Changed the ammo rack capacity of the 25 mm Canon Raccourci mle. 1934 gun from 150 to 300 shells
  • Changed the ammo rack capacity of the 37 mm APX SA18 gun from 100 to 230 shells
  • Changed the ammo rack capacity of the 37 mm SA38 gun from 100 to 200 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 25%
  • Changed the vehicle durability with the APX-R turret from 140 to 295 HP
  • Changed the vehicle durability with the APX-R1 turret from 155 to 310 HP

Renault UE 57

  • Changed the ammo rack capacity of the 47 mm SA-L mle. 1937 gun from 110 to 220 shells
  • Changed the ammo rack capacity of the 6-pdr AT Gun Mk. IV gun from 70 to 125 shells
  • Decreased the repair cost by 43%
  • Decreased profitability by 16%
  • Changed the vehicle durability from 150 to 265 HP

S35 CA

  • Removed the 105 mm AC mle. 1930 S gun (ammo rack capacity: 42 shells)
  • Changed the aiming time of the 90 mm AC canon DCA 30 gun in the S35 CA turret from 2.3 to 2.7 s
  • Changed the ammo rack capacity of the 17-pdr AT Gun Mk. II gun from 86 to 105 shells
  • Changed the ammo rack capacity of the 90 mm AC canon DCA 30 gun from 65 to 80 shells
  • Decreased the repair cost by 23%
  • Decreased profitability by 8%
  • Changed the vehicle durability from 330 to 430 HP

SARL 42

  • Changed the ammo rack capacity of the 47 mm SA35 gun from 118 to 205 shells
  • Changed the ammo rack capacity of the 47 mm SA37 gun from 69 to 120 shells
  • Changed the ammo rack capacity of the 47 mm SA37 amélioré gun from 69 to 105 shells
  • Changed the ammo rack capacity of the 75 mm SA44 gun from 30 to 45 shells
  • Changed the ammo rack capacity of the 75 mm SA32 gun from 60 to 90 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 10%
  • Changed the vehicle durability with the FCM à trois hommes turret from 310 to 510 HP
  • Changed the vehicle durability with the ARL 42 turret from 350 to 540 HP

Somua S35

  • Changed the ammo rack capacity of the 47 mm SA34 gun from 118 to 235 shells
  • Changed the ammo rack capacity of the 47 mm SA35 gun from 118 to 205 shells
  • Changed the ammo rack capacity of the 47 mm SA37 gun from 69 to 120 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 19%
  • Changed the vehicle durability with the APX 1CE turret from 230 to 425 HP
  • Changed the vehicle durability with the ARL 2C turret from 250 to 445 HP

Somua SAu 40

  • Changed the ammo rack capacity of the 75 mm APX mle. 1938 gun from 40 to 60 shells
  • Changed the ammo rack capacity of the 75 mm AC SA44 gun from 40 to 60 shells
  • Changed the ammo rack capacity of the 105 mm AC court mle. 1934 S gun from 30 to 45 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 11%
  • Changed the vehicle durability with the Somua SAu 40 turret from 280 to 430 HP

Czechoslovakia

Kolohousenka

  • Changed the ammo rack capacity of the 37 mm Pěchotní dělo Škoda L/27 gun from 100 to 230 shells
  • Changed the ammo rack capacity of the 47 mm Rychlopalné dělo Vickers L/20 gun from 80 to 185 shells
  • Decreased profitability by 32%
  • Changed the vehicle durability with the Kolohousenka KH-70 turret from 110 to 235 HP

LT vz. 35

  • Changed the ammo rack capacity of the 37 mm Škoda A3 gun from 76 to 150 shells
  • Changed the ammo rack capacity of the 37 mm Škoda A8 gun from 76 to 150 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 21%
  • Changed the vehicle durability with the LT vz. 35 turret from 150 to 340 HP
  • Changed the vehicle durability with the T-11 turret from 180 to 360 HP

LT vz. 38

  • Changed the ammo rack capacity of the 37 mm Škoda A3 gun from 90 to 180 shells
  • Changed the ammo rack capacity of the 37 mm Škoda A7 gun from 90 to 160 shells
  • Changed the ammo rack capacity of the 37 mm Škoda A8 gun from 90 to 180 shells
  • Changed the ammo rack capacity of the 37 mm Škoda A23 gun from 90 to 159 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 14%
  • Changed the vehicle durability with the LT vz. 38 turret from 180 to 370 HP
  • Changed the vehicle durability with the Pz.Kpfw. 38 (t) Ausf. G turret from 220 to 390 HP

Škoda T 24

  • Changed the ammo rack capacity of the 75 mm Škoda A13 gun from 50 to 60 shells
  • Changed the ammo rack capacity of the 75 mm Škoda A18 gun from 50 to 60 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the vehicle durability with the T 24 první model turret from 420 to 560 HP
  • Changed the vehicle durability with the T 24 druhý model turret from 450 to 590 HP

Škoda T 25

  • Changed the ammo rack capacity of the 75 mm Škoda A18 gun from 60 to 70 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the T 25 první model turret from 690 to 780 HP
  • Changed the vehicle durability with the T 25 druhý model turret from 730 to 820 HP

Škoda T 40

  • Decreased the repair cost by 10%
  • Changed the vehicle durability from 700 to 780 HP

ST vz. 39

  • Changed the ammo rack capacity of the 47 mm Škoda A9 gun in ST vz. 39 turret from 88 to 130 shells
  • Changed the ammo rack capacity of the 47 mm Škoda A11 gun in ST vz. 39 turret from 88 to 130 shells
  • Changed the ammo rack capacity of the 47 mm Škoda A9 gun in V-8-H-Sv turret from 60 to 90 shells
  • Changed the ammo rack capacity of the 47 mm Škoda A11 gun in V-8-H-Sv turret from 60 to 90 shells
  • Changed the ammo rack capacity of the 47 mm Škoda A11 vylepšený gun in V-8-H-Sv turret from 60 to 90 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 8%
  • Changed the vehicle durability with the ST vz. 39 turret from 320 to 510 HP
  • Changed the vehicle durability with the V-8-H-Sv turret from 350 to 540 HP

Japan

Chi-Ni

  • Changed the ammo rack capacity of the 13 mm Autocannon Type Ho gun from 900 to 2070 shells
  • Changed the ammo rack capacity of the 37 mm Sogekihou gun from 80 to 185 shells
  • Changed the ammo rack capacity of the 5.7 cm Gun Type 97 gun from 60 to 120 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 19%
  • Changed the vehicle durability with the Chi-Ni turret from 190 to 380 HP

Heavy Tank No. VI

  • Decreased the repair cost by 10%
  • Changed the vehicle durability from 950 to 1060 HP

O-I

  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the O-I turret from 950 to 1060 HP

O-I Experimental

  • Changed the ammo rack capacity of the 7.5 cm Tank Gun Type 3 gun from 200 to 240 shells
  • Changed the ammo rack capacity of the 7.5 cm Tank Gun Type 5 gun from 200 to 240 shells
  • Changed the ammo rack capacity of the 12 cm Short Barrel Gun gun from 100 to 120 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the vehicle durability with the O-I Experimental turret from 700 to 920 HP

Renault Otsu

  • Changed the ammo rack capacity of the 13 mm Autocannon Type Ho gun from 720 to 1665 shells
  • Changed the ammo rack capacity of the 37 mm Sogekihou gun from 120 to 275 shells
  • Decreased profitability by 30%
  • Changed the vehicle durability with the Renault Otsu turret from 110 to 235 HP

Type 1 Chi-He

  • Changed the ammo rack capacity of the 47 mm Gun Type 1 gun from 121 to 210 shells
  • Changed the ammo rack capacity of the Experimental 57 mm Tank Gun Shin gun from 80 to 120 shells
  • Changed the ammo rack capacity of the 7.5 cm Tank Gun Type 99 gun from 63 to 95 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 10%
  • Changed the engine power of the Type 100 Kuurei V-12 engine from 240 to 270 h.p.
  • Changed the engine power of the Type 100 Suirei V-12 engine from 200 to 220 h.p.
  • Changed the vehicle durability with the Type 1 Chi-He turret from 320 to 510 HP
  • Changed the vehicle durability with the Type 2 Ho-I turret from 350 to 540 HP

Type 3 Chi-Nu

  • Changed the ammo rack capacity of the Experimental 57 mm Tank Gun Shin gun in Type 4 Chi-To I-Go turret from 80 to 120 shells
  • Changed the ammo rack capacity of the 7.5 cm Tank Gun Type 99 gun in Type 4 Chi-To I-Go turret from 63 to 95 shells
  • Changed the ammo rack capacity of the Experimental 57 mm Tank Gun Shin gun in Type 3 Chi-Nu turret from 90 to 135 shells
  • Changed the ammo rack capacity of the 7.5 cm Tank Gun Type 3 gun in Type 3 Chi-Nu turret from 70 to 85 shells
  • Changed the ammo rack capacity of the 7.5 cm Tank Gun Type 5 gun in Type 3 Chi-Nu turret from 52 to 60 shells
  • Changed the ammo rack capacity of the 7.5 cm Tank Gun Type 99 gun in Type 3 Chi-Nu turret from 70 to 105 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the engine power of the Type 100 Kuurei V-12 engine from 240 to 270 h.p.
  • Changed the vehicle durability with the Type 4 Chi-To I-Go turret from 440 to 600 HP
  • Changed the vehicle durability with the Type 3 Chi-Nu turret from 480 to 630 HP

Type 3 Chi-Nu Kai

  • Changed the ammo rack capacity from 52 to 60 shells
  • Decreased the repair cost by 24%
  • Changed the vehicle durability from 480 to 630 HP

Type 4 Chi-To

  • Changed the ammo rack capacity of the 7.5 cm Tank Gun Type 5 gun from 65 to 80 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the Type 4 Chi-To Prototype turret from 740 to 870 HP
  • Changed the vehicle durability with the Type 4 Chi-To Production turret from 820 to 920 HP

Type 5 Chi-Ri

  • Changed the ammo rack capacity of the 7.5 cm Tank Gun Type 5 gun in Type 5 Chi-Ri Plan 1 turret from 97 to 115 shells
  • Changed the ammo rack capacity of the 7.5 cm Tank Gun Type 5 gun in Type 5 Chi-Ri Plan 2 turret from 105 to 125 shells

Type 5 Ke-Ho

  • Changed the ammo rack capacity of the 47 mm Gun Type 1 gun from 90 to 160 shells
  • Changed the ammo rack capacity of the Experimental 57 mm Tank Gun Shin gun from 60 to 90 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 11%
  • Changed the vehicle durability with the Type 5 Ke-Ho turret from 340 to 520 HP

Type 89 I-Go/Chi-Ro

  • Changed the ammo rack capacity of the 5.7 cm Gun Type 90 gun from 100 to 200 shells
  • Changed the ammo rack capacity of the 5.7 cm Gun Type 97 gun from 100 to 200 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 21%
  • Changed the vehicle durability with the Type 89 Kou turret from 175 to 380 HP
  • Changed the vehicle durability with the Type 89 Otsu turret from 200 to 400 HP

Type 91 Heavy

  • Changed the ammo rack capacity of the 47 mm Gun Type 1 gun from 150 to 265 shells
  • Changed the ammo rack capacity of the 7 cm Gun Type 94 gun from 100 to 175 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 12%
  • Changed the vehicle durability with the Type 91 Heavy turret from 250 to 445 HP

Type 95 Ha-Go

  • Changed the ammo rack capacity of the 37 mm Gun Type 94 gun from 120 to 240 shells
  • Changed the ammo rack capacity of the 37 mm Gun Type 98 gun from 120 to 240 shells
  • Changed the ammo rack capacity of the 5.7 cm Gun Type 97 gun from 93 to 185 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 21%
  • Changed the vehicle durability with the Type 95 Ha-Go turret from 160 to 335 HP
  • Changed the vehicle durability with the Type 4 Ke-Nu turret from 175 to 350 HP

Type 95 Heavy

  • Changed the ammo rack capacity of the 7 cm Gun Type 94 gun from 100 to 175 shells
  • Changed the ammo rack capacity of the 7.5 cm Tank Gun Type 99 gun from 90 to 135 shells
  • Decreased the repair cost by 34%
  • Decreased profitability by 9%
  • Changed the vehicle durability with the Type 95 turret from 440 to 670 HP

Type 97 Chi-Ha (changed the vehicle type from Medium to Light tank)

  • Changed the traverse speed of the Type 97 Chi-Ha suspension from 30 to 40 deg/s
  • Changed the traverse speed of the Type 97 Chi-Ha Kai suspension from 32 to 45 deg/s
  • Changed the traverse speed of the Type 97 Chi-Ha turret from 30 to 33 deg/s
  • Changed the traverse speed of the Type 97 Chi-Ha Shinhoto turret from 30 to 36 deg/s
  • Changed the ammo rack capacity of the 37 mm Gun Type 1 gun from 150 to 165 shells
  • Changed the ammo rack capacity of the 37 mm Gun Type 100 gun from 150 to 185 shells
  • Changed the ammo rack capacity of the 5.7 cm Gun Type 97 gun from 114 to 185 shells
  • Changed the ammo rack capacity of the 47 mm Gun Type 1 gun from 100 to 160 shells
  • Changed the top speed from 40 to 45 km/h
  • Changed the reverse speed from 15 to 18 km/h
  • Decreased the repair cost by 45%
  • Decreased profitability by 22%
  • Changed the engine power of the Mitsubishi SA12200VD engine from 170 to 200 h.p.
  • Changed the engine power of the Type 100 Kuurei V-12 engine from 240 to 270 h.p.
  • Changed the engine power of the Type 100 Suirei V-12 engine from 200 to 220 h.p.
  • Changed the vehicle durability with the Type 97 Chi-Ha turret from 220 to 405 HP
  • Changed the vehicle durability with the Type 97 Chi-Ha Shinhoto turret from 240 to 425 HP

Type 97 Te-Ke

  • Changed the ammo rack capacity of the 37 mm Gun Type 98 gun from 102 to 205 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability with the Type 97 Te-Ke turret from 160 to 320 HP

Type 98 Ke-Ni

  • Changed the ammo rack capacity of the 37 mm Gun Type 100 gun in Type 98 Ke-Ni turret from 106 to 185 shells
  • Changed the ammo rack capacity of the 37 mm Gun Type 1 gun from 93 to 165 shells
  • Changed the ammo rack capacity of the 37 mm Gun Type 100 gun in Type 2 Ke-To turret from 93 to 165 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 15%
  • Changed the vehicle durability with the Type 98 Ke-Ni turret from 220 to 405 HP
  • Changed the vehicle durability with the Type 2 Ke-To turret from 240 to 425 HP

Type 98 Ke-Ni Otsu

  • Changed the ammo rack capacity from 106 to 185 shells
  • Decreased the repair cost by 44%
  • Changed the vehicle durability from 260 to 465 HP

China

59-16

  • Decreased the repair cost by 10%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the 131 turret from 550 to 640 HP
  • Changed the vehicle durability with the 131-1 turret from 600 to 670 HP

60G FT

  • Changed the ammo rack capacity of the 85 mm 56-85TG FT gun from 48 to 70 shells
  • Changed the ammo rack capacity of the 85 mm 62-85TG FT gun from 48 to 60 shells
  • Decreased the repair cost by 23%
  • Decreased profitability by 7%
  • Changed the vehicle durability from 400 to 520 HP

M3G FT

  • Changed the ammo rack capacity of the 57 mm ZiS-2 gun from 52 to 90 shells
  • Changed the ammo rack capacity of the 76 mm ZiS-3 gun from 40 to 70 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 17%
  • Changed the vehicle durability with the M3G FT turret from 160 to 285 HP
  • Changed the vehicle durability with the M3G FT model 2 turret from 160 to 285 HP

M5A1 Stuart

  • Changed the ammo rack capacity of the 37 mm M6 gun in M3A3 turret from 123 to 185 shells
  • Changed the ammo rack capacity of the 47 mm Gun Type 1 gun in M3A3 turret from 61 to 105 shells
  • Changed the ammo rack capacity of the 37 mm M6 gun in M5A1 turret from 147 to 220 shells
  • Changed the ammo rack capacity of the 47 mm Gun Type 1 gun in M5A1 turret from 73 to 130 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 9%
  • Changed the vehicle durability with the M3A3 turret from 310 to 495 HP
  • Changed the vehicle durability with the M5A1 turret from 340 to 520 HP

Renault NC-31

  • Changed the ammo rack capacity of the 37 mm APX SA18 gun from 237 to 545 shells
  • Changed the ammo rack capacity of the 37 mm KwK 36 L/46.5 gun from 150 to 345 shells
  • Decreased profitability by 30%
  • Changed the vehicle durability with the FT-18 turret from 110 to 235 HP

SU-76G FT

  • Changed the ammo rack capacity of the 57 mm ZiS-2 gun from 80 to 140 shells
  • Changed the ammo rack capacity of the 76 mm ZiS-3 gun from 60 to 105 shells
  • Changed the ammo rack capacity of the 85 mm 56-85TG gun from 42 to 65 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 14%
  • Changed the vehicle durability from 280 to 430 HP

T-26G FT

  • Changed the ammo rack capacity of the 37 mm Pak gun from 100 to 200 shells
  • Changed the ammo rack capacity of the 47 mm Gun Type 1G FT gun from 80 to 160 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 24%
  • Changed the vehicle durability from 125 to 250 HP

Type T-34

  • Changed the ammo rack capacity of the 76 mm F-34 gun from 100 to 120 shells
  • Changed the ammo rack capacity of the 57 mm 55-57FG gun from 100 to 120 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the vehicle durability with the Type T-34 turret from 410 to 560 HP
  • Changed the vehicle durability with the Type T-34M turret from 450 to 590 HP

Type 58

  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the T-34-85 turret from 720 to 800 HP
  • Changed the vehicle durability with the Type 58 turret from 750 to 840 HP

Type 64

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 580 to 650 HP

Type 2597 Chi-Ha

  • Changed the ammo rack capacity of the 45 mm 20K gun from 120 to 240 shells
  • Changed the ammo rack capacity of the 47 mm Gun Type 1 gun from 104 to 180 shells
  • Changed the ammo rack capacity of the 57 mm Gun Type 97 gun from 120 to 210 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 15%
  • Changed the vehicle durability with the Type 97 turret from 220 to 405 HP
  • Changed the vehicle durability with the Type 97-Kai turret from 240 to 425 HP

Vickers Mk. E Type B

  • Changed the ammo rack capacity of the 47 mm Vickers QF gun in Vickers Mk. E turret from 50 to 100 shells
  • Changed the ammo rack capacity of the 40 mm Pom-Pom gun from 160 to 320 shells
  • Changed the ammo rack capacity of the 45 mm 20K gun from 136 to 270 shells
  • Changed the ammo rack capacity of the 47 mm Vickers QF gun in Vickers Mk. E Type B turret from 96 to 190 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 25%
  • Changed the vehicle durability with the Vickers Mk. E turret from 155 to 325 HP
  • Changed the vehicle durability with the Vickers Mk. E Type B turret from 170 to 340 HP

WZ-131G FT

  • Changed the ammo rack capacity of the 85 mm 62-85TG FT gun from 50 to 60 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 3%
  • Changed the vehicle durability from 550 to 620 HP

Poland

4TP

  • Changed the ammo rack capacity of the 20 mm wz.38 FK-A gun from 420 to 972 shells
  • Changed the ammo rack capacity of the 47 mm QFSA gun from 45 to 105 shells
  • Decreased profitability by 28%
  • Changed the vehicle durability with the 4TP turret from 110 to 235 HP

7TP

  • Changed the ammo rack capacity of the 37 mm Bofors wz. 37 gun from 70 to 140 shells
  • Changed the ammo rack capacity of the 47 mm QFSA gun from 50 to 115 shells
  • Changed the ammo rack capacity of the 40mm Działko czołgowe Dł.55 gun from 60 to 120 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 23%
  • Changed the vehicle durability with the Bofors 2-osobowa turret from 180 to 360 HP
  • Changed the vehicle durability with the PZInż.220A turret from 190 to 380 HP

10TP

  • Changed the ammo rack capacity of the 37 mm Bofors wz. 37 gun from 108 to 215 shells
  • Changed the ammo rack capacity of the 47 mm kan m/38 strv gun from 108 to 190 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 13%
  • Changed the vehicle durability with the Bofors 2-osobowa turret from 230 to 410 HP

14TP

  • Changed the ammo rack capacity of the 37 mm Bofors wz. 37 gun from 80 to 160 shells
  • Changed the ammo rack capacity of the 40mm auto. Boforsa gun from 60 to 92 shells
  • Changed the ammo rack capacity of the 47mm armata wz. 39 gun from 50 to 75 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 7%
  • Changed the vehicle durability with the Bofors 2-osobowa turret from 350 to 520 HP
  • Changed the vehicle durability with the Wieża 14TP turret from 360 to 550 HP

25TP KSUST II

  • Changed the ammo rack capacity of the 40mm auto. Boforsa gun from 120 to 180 shells
  • Changed the ammo rack capacity of the 75mm wz.36/37 gun from 70 to 85 shells
  • Changed the ammo rack capacity of the 75mm wz. 1897 gun from 77 to 90 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 5%
  • Changed the vehicle durability with the 25TP KSUST I turret from 400 to 560 HP
  • Changed the vehicle durability with the 25TP KSUST II turret from 450 to 590 HP

40TP Habicha

  • Changed the ammo rack capacity of the 75mm wz.36/37 gun from 74 to 90 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the 40TP Habicha I turret from 630 to 800 HP
  • Changed the vehicle durability with the 40TP Habicha II turret from 750 to 840 HP

Pudel

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 840 to 940 HP

T-34-85 Rudy

  • Decreased the repair cost by 11%
  • Changed the vehicle durability from 720 to 810 HP

TKS z n.k.m. 20 mm

  • Changed the ammo rack capacity of the n.k.m. 20 mm wz. 38 FK-A gun from 250 to 500 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability with the TKS z n.k.m. 20 mm wz. 38 FK-A turret from 160 to 320 HP

Sweden

Ikv 65 Alt II

  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability from 580 to 650 HP

Ikv 72

  • Changed the ammo rack capacity of the 7,5 cm kan m/41 ikv gun from 42 to 75 shells
  • Changed the ammo rack capacity of the 7,5 cm kan m/41 ikv L/50 gun from 42 to 75 shells
  • Decreased the repair cost by 43%
  • Decreased profitability by 16%
  • Changed the vehicle durability from 150 to 265 HP

Ikv 103

  • Changed the ammo rack capacity of the 10,5 cm kan ikv 102 gun from 24 to 29 shells
  • Changed the ammo rack capacity of the 10,5 cm kan ikv 103 gun from 24 to 29 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the vehicle durability from 350 to 460 HP

L-60

  • Changed the ammo rack capacity from 320 to 640 shells
  • Decreased the repair cost by 50%
  • Changed the vehicle durability from 180 to 360 HP

Lago

  • Changed the ammo rack capacity of the 47 mm kan m/38 strv gun from 80 to 120 shells
  • Changed the ammo rack capacity of the 57 mm pvkan m/43 gun from 70 to 105 shells
  • Changed the ammo rack capacity of the 7,5 cm kan m/41 strv gun in Lago m/40 turret from 59 to 90 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 9%
  • Changed the vehicle durability with the Lago m/38 turret from 320 to 510 HP
  • Changed the vehicle durability with the Lago m/40 turret from 350 to 540 HP

Leo

  • Changed the ammo rack capacity of the 7,5 cm kan m/43 strv gun from 50 to 60 shells

Pvlvv fm/42

  • Changed the ammo rack capacity of the 20 mm pvlvkan m/40 gun from 240 to 480 shells
  • Changed the ammo rack capacity of the 37 mm pvkan m/38 gun from 100 to 200 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 17%
  • Changed the vehicle durability with the Pvlvv fm/42 turret from 110 to 220 HP

Sav m/43

  • Changed the ammo rack capacity of the 7,5 cm kan m/02 gun from 60 to 90 shells
  • Changed the ammo rack capacity of the 7,5 cm kan m/41 ikv L/50 (neglkrut) gun from 60 to 90 shells
  • Changed the ammo rack capacity of the 10,5 cm kan m/44 sav gun from 41 to 60 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 10%
  • Changed the vehicle durability with the Sav m/43 turret from 270 to 415 HP

Strv 74

  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the Strv 74 prototyptorn turret from 700 to 800 HP
  • Changed the vehicle durability with the Strv 74 turret from 750 to 840 HP

Strv fm/21

  • Changed the ammo rack capacity of the 20 mm akan m/Madsen gun from 480 to 1110 shells
  • Changed the ammo rack capacity of the 37 mm kan m/Škoda gun from 100 to 230 shells
  • Decreased profitability by 29%
  • Changed the vehicle durability with the Strv fm/21 turret from 130 to 280 HP

Strv K

  • For testing by Supertest players

Strv m/38

  • Changed the ammo rack capacity of the 20 mm akan m/40 gun from 250 to 500 shells
  • Changed the ammo rack capacity of the 37 mm kan m/38 strv gun from 100 to 200 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 21%
  • Changed the vehicle durability with the Strv m/38 turret from 160 to 325 HP
  • Changed the vehicle durability with the Strv m/39 turret from 170 to 340 HP

Strv m/40L

  • Changed the ammo rack capacity of the 37 mm kan m/38-49 strv gun from 100 to 175 shells
  • Changed the ammo rack capacity of the 37 mm kan m/38 strv gun from 100 to 200 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 15%
  • Changed the vehicle durability with the Strv m/40L turret from 200 to 390 HP
  • Changed the vehicle durability with the Strv m/40K turret from 230 to 410 HP

Strv m/42

  • Changed the ammo rack capacity of the 7,5 cm kan m/41 strv gun from 59 to 90 shells
  • Changed the ammo rack capacity of the 7,5 cm kan m/43 strv gun from 42 to 50 shells
  • Decreased the repair cost by 24%
  • Decreased profitability by 6%
  • Changed the vehicle durability with the Lago m/40 turret from 420 to 560 HP
  • Changed the vehicle durability with the Strv m/42 turret from 450 to 590 HP

Strv m/42-57 Alt A.2

  • Decreased the repair cost by 10%
  • Changed the vehicle durability from 700 to 780 HP

Italy

Fiat 3000

  • Changed the ammo rack capacity of the Cannone da 37/20 gun from 237 to 545 shells
  • Changed the ammo rack capacity of the Cannone da 37/40 gun from 68 to 155 shells
  • Decreased profitability by 31%
  • Changed the vehicle durability with the Fiat 3000 mod. 30 turret from 120 to 255 HP

L6/40

  • Changed the ammo rack capacity of the Cannone da 37/40 gun from 68 to 155 shells
  • Changed the ammo rack capacity of the Mitragliera Breda cal. 20 mod. 35 gun from 300 to 600 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 23%
  • Changed the vehicle durability with the L6/40 turret from 170 to 340 HP

M14/41

  • Changed the ammo rack capacity of the Cannone da 37/40 gun from 104 to 240 shells
  • Changed the ammo rack capacity of the Cannone da 47/32 gun from 87 to 175 shells
  • Decreased the repair cost by 50%
  • Decreased profitability by 25%
  • Changed the vehicle durability with the M14/41 turret from 190 to 380 HP

M15/42

  • Changed the ammo rack capacity of the Cannone da 47/32 gun from 111 to 220 shells
  • Changed the ammo rack capacity of the Cannone da 47/40 gun from 111 to 195 shells
  • Decreased the repair cost by 44%
  • Decreased profitability by 17%
  • Changed the vehicle durability with the M15/42 turret from 240 to 440 HP
  • Changed the vehicle durability with the M15/42 modificata turret from 260 to 465 HP

P26/40

  • Changed the ammo rack capacity of the Cannone da 47/40 gun from 120 to 210 shells
  • Changed the ammo rack capacity of the Cannone da 75/32 gun from 68 to 100 shells
  • Changed the ammo rack capacity of the Cannone da 75/34 gun from 68 to 100 shells
  • Decreased the repair cost by 35%
  • Decreased profitability by 11%
  • Changed the vehicle durability with the P26/40 mod. 41 turret from 320 to 510 HP
  • Changed the vehicle durability with the P26/40 mod. 43 turret from 350 to 540 HP

P.43

  • Changed the ammo rack capacity of the Cannone da 75/34 gun from 63 to 95 shells
  • Changed the ammo rack capacity of the Cannone da 75/46 gun from 63 to 75 shells
  • Changed the ammo rack capacity of the Cannone da 75/50 Skoda gun from 63 to 75 shells
  • Decreased the repair cost by 23%
  • Decreased profitability by 6%
  • Changed the vehicle durability with the P.40 turret from 420 to 570 HP
  • Changed the vehicle durability with the P.43 turret from 460 to 600 HP

P.43 bis

  • Changed the ammo rack capacity of the Cannone da 75/50 Skoda gun from 63 to 75 shells
  • Decreased the repair cost by 11%
  • Decreased profitability by 2%
  • Changed the vehicle durability with the P.43 prima variante turret from 700 to 790 HP
  • Changed the vehicle durability with the P.43 bis turret from 740 to 830 HP
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Update 1.8 Release Notes

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Daily and Premium Missions

  • Added Daily Missions, a new type of mission that replaces the Reward for Merit.
  • Three daily missions are available in Random Battles. Once they are complete, a fourth bonus mission with a better reward is available.
  • Mission progress is tracked in the Garage; players can re-roll Daily Missions once every four hours.
  • Missions within WoT Premium Account were visually revamped and transferred to the Daily Missions tab.

Changes in Session Statistics

Expanded the list of parameters in Session Statistics:

  • Victory rate
  • Average number of vehicles spotted
  • Average number of vehicles destroyed
  • Battles survived
  • Average vehicle tier for the session

Added configurable Session Statistics:

  • Choose displayed parameters (from a variety of parameters)
  • Option to display economic parameters
  • Option to disable daily statistic reset; statistics can accumulate now.
  • Possibility to save the Battles or Vehicles display tab.

Fixes and Improvements

  • Fixed the issue when a vehicle could not be sold with the Dismiss option (for the Crew) selected if the Barracks had no free bunks.
  • Fixed the issue when the text of the "Create Platoon" button in the Garage extended beyond the button itself at screen resolutions below 1366x768 when the option "Hide nickname in battle" was enabled.
  • Fixed the issue when vehicles were thrown high in the air after driving over a turret separated by an ammo rack detonation.
  • The IS-2-II and the IS-3-II have been added to the description of the award The Lion of Sinai.
  • The "Total Damage:" line in the "Detailed Report" of Battle Results (for Frontline battles) now displays the total damage (including damage caused with Combat Reserves).
  • Fixed the issue when the "Hide nickname in battle" option could give the same temporary nickname to several players in the same battle.
  • Fixed the issue when the aiming/reloading interface of the double-barreled vehicles remained in the Spectator Mode after such a vehicle was destroyed.
  • Fixed the issue when the terrain of the client and the server were different at high graphics resolutions.
  • Fixed the clan emblem display on some vehicles.
  • Added the "Go to Store" button in the Equipment/Consumables tabs of the Depot.

Known Issues

  • Players can re-train Crew members for special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically when selecting Colorblind mode in battle.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The client cannot be maximized to full-screen mode while the player is having a Skype call.
  • The vehicle Tiers on the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground and doesn't damage modules, the sound of taking damage plays.
  • Oscillating aiming circle in the 16× and 25× magnifications in Siege Mode during Frontline battles.
  • The reticle indicator remains on the SPG after switching to Artillery mode if a vehicle partially intersects the red line.
  • Events at the end of the battle are not synchronized with the text of the battle result.
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, even if the player has the sufficient amount of Credits.
  • In some cases, fallen trees "fall" through the terrain.
  • Consumables are not replenished from the Depot if the player doesn't have enough Credits for a complete automatic ammunition resupply.
  • The vehicle's destruction sound is at low volume.
  • Upon successful completion of Alliance-14: Knock-Knock during the Chimera operation, the "Failed" mission icon is displayed after the battle.
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Update 1.7.1 Release Notes

Expand

Demounting Kit

  • A new type of consumable (Demounting Kit) was added to the game: it allows demounting one item of complex equipment without using Gold. This consumable can be received from each fifth (large) Reward for Merit. Improved Equipment still can be demounted only for Bonds.

Maps

  • Changed the base locations for Encounter Battles on Ruinberg and Siegfried Line maps.
  • Made balance changes that affect the locations of spawn points for Encounter Battles on Himmelsdorf, Ensk, Cliff, Ruinberg, Siegfried Line, Murovanka, Steppes, Lakeville, Prokhorovka, and Mines maps. The number of possible spawn points was reduced from 30 to 15 per team.
  • Encounter Battles may now take place on the Cliff map.

Other Changes

  • Grand Battle is disabled during the Dynasty Wars event.

Changes to the technical characteristics of the following vehicles

U.S.S.R.

Known Issues

  • Players can re-train crew members for special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically when selecting Colorblind mode in battle.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The client cannot be maximized to full-screen mode while the player is having a Skype call.
  • The vehicle tiers on the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground and doesn't damage modules, the sound of taking damage is played.
  • Oscillating aiming circle in the 16x and 25x magnifications in Siege Mode during Frontline battles.
  • The reticle indicator remains on the SPG after switching to the Artillery mode if a vehicle partially intersects the red line.
  • Events at the end of the battle are not synchronized with the text of the battle result.
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, even if the amount of credits on the account is sufficient.
  • In some cases, fallen trees fall through the terrain.
  • Consumables are not replenished from the Depot if the player does not have enough credits for a complete automatic ammunition resupply.
  • If the Barracks are full, players cannot sell a vehicle with the Crew Member's Dismissal option selected.
  • Low volume of the vehicle destruction sound.
  • Upon successful completion of the Alliance-14 mission during the Chimera operation, the failed mission icon is displayed after the battle.
  • The track repair bar fills up before the repair finishes, and the vehicle can start moving.
  • At screen resolutions below 1366x768, when the option "Hide nickname in battle" is enabled, the text of the "Create Platoon" button in the Garage extends outside the button itself.

Fixes and Improvements

  • Fixed the issue of players with long nicknames who are unable to see the icon of the enabled anonymizer in battle.
  • Fixed the issue of the missing reloading sound for double-barreled vehicles.
  • Fixed the issue of incorrect crediting of rewards for completing Personal Missions with conditions of the following type: “Do a total of X in Y battles.”
  • Fixed the issue of transition from Session Statistics to the Hall of Fame.
  • Fixed the issues of game client freezing when completing Bootcamp.
  • Fixed the description of the reward styles earned for Ranked Battles.
  • Fixed the aiming-related issue for double-barreled vehicles in Frontline mode.
  • The Personal Score tab of Battle Results no longer displays the actual nickname of the player if they had the anonymizer enabled.
  • Added the information about XP received through the manageable multiplier to XP (available within WoT Premium Account) to the Detailed Report of Battle Results.
  • Removed information about Mastery Badges from Session Statistics if such Badges are missing.
  • Improved the operation of the Excluded Maps screen.
  • Fixed the incorrect behavior of the server aiming circle when using Auto-Aim.
  • Fixed the issue of the wobbling camera for SPGs in Trajectory Aim.
  • Fixed the issue of a badge overlapping with the player's nickname at low screen resolutions.
  • Closed areas unintended for gameplay (ruined houses) on the Ruinberg and Siegfried Line maps.
  • Improved the display of the 3D styles for the Object 261 and the Kranvagn.
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Update 1.7 Release Notes

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Directives

  • Directives for Crew members can now be purchased for Credits only in the Consumables section of the Garage, as well as in the Service > Directives section of the Store.
  • Directives for Crew members will not be available for Bonds any longer.

Added the Anonymizer functionality

  • In the game client, added an option that allows players to conceal their nicknames in battle. In the game client, an option was added that allows players to conceal their nicknames in battle. This option works in Random Battles  (including Assault, Encounter Battle, and Grand Battle types), Frontline battles, Ranked Battles, as well as in some temporary events. This option will not work in Team Training, Bootcamp, on the Global Map, in Skirmishes and Advances, or tournaments.
  • A player who has enabled the option will be displayed as an unknown  player to other participants of the battle (except for the members of  your Platoon), which includes:
    • A unique name (that will change each battle) will be created and displayed instead of the player's actual nickname.
    • If the player belongs to a clan, the clan tag and the clan emblem on the vehicle will not be displayed.
    • It will not be possible to receive additional information about the player in battle.
    • Badges of anonymized players will still be displayed.
  • Members of Platoons that were created both in the Garage and in battle will see only the real nicknames of each Platoon member.
  • The player continues to see their actual nickname (however, they can see their generated nickname too).
  • When the battle is over, the actual nicknames of all players will be displayed in Battle Results. 

Please note that this option cannot be used for violation of Game Rules and will not affect the technical facilities of moderation. A player who conceals their name and violates the Game Rules, will not avoid the punishment.

Changes to the technical characteristics of the following vehicles

France

  • Added the following vehicle:
    • AMR 35

Fixed Issues

  • Fixed the issue of the wobbling central reticle in the Sniper Aim when aiming at an enemy vehicle.
  • Fixed the issue when it was impossible to change the nation of a multinational vehicle.
  • Fixed the issue when pinged squares were indicated incorrectly in messages from allies in Frontline mode.
  • Fixed the issue when fallen trees provided no concealment bonus.
  • Fixed the issue of missing notifications about crediting WoT Premium Account compensation for server downtime.
  • Fixed the issue of incorrect loading time displayed for the first shell in the autoreloader vehicles in the Frontline mode.
  • Fixed the issue when a vehicle could take damage upon ramming a tree or a destructible object.
  • Fixed the issue when shells could fly through terrain elements in some cases.
  • Fixed the issue when the first invitation to Platoon received after logging into the game did not display the nickname of the inviting player.
  • Fixed the issue when a player could be disconnected from the server upon switching to the alternative Artillery Aim.
  • Fixed the issue when a map could not be blacklisted in some cases.
  • Fixed the issue of the "low" drowning point for the Lorraine 155 51 (SPG).
  • Fixed the issue when national blueprints were displayed improperly when opening multiple "A Well-Deserved Reward" boxes at a time.
  • Fixed an error in the description of the 8th mission of the Briefing.
  • Improved display of the camouflage applied to the Object 705.
  • Fixed the description of the Exemplary Cadet medal.
  • After a victory, the system channel displays information about added Credits to Reserve Stock.
  • The session statistics now takes into account the applied manageable bonus to experience.

Known Issues

  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically when selecting the Colorblind mode in battle.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Shaking aiming circle in the 16× and 25× magnifications in the Siege Mode during the Frontline battles.
  • The reticle indicator remains on the SPG after switching to the Artillery mode, if a vehicle partially intersects the red line.
  • Events at the end of the battle are not synchronized with the text of the battle result.
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, when the amount of Credits on the account is sufficient.
  • In some cases, fallen trees fall through the terrain.
  • The consumables are not replenished from the Depot if the player does not have enough Credits for complete automatic ammunition resupply.
  • When previewing a bundle in the Store, the compensation value for a rented vehicle is displayed.
  • The Battle Results are missing information about deducting bonds in case of automatic resupply of Directives.
  • If the Barracks is full, players cannot sell a vehicle with the Crew Member's Dismissal option selected.
  • In battle, the team list screen displayed upon pressing Tab is missing a hint for the icon of the enabled option “Nickname anonymization in battle” in case of a long nickname.
  • When the option “Nickname anonymization in battle is enabled, the text of the Create Platoon button in the Garage extends the borders of the button at a resolution below1366x768 pixels.
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Update 1.6.1 Release Notes

Expand

Multinational Vehicles

  • Players can change the nation of some Premium vehicles. These include well-known captured vehicles, vehicles supplied under Lend-Lease, and vehicles representative of historical and cultural heritage — such as the Polish T-34-85 Rudy.
  • The feature allows players to complete missions with national restrictions. Upon changing the vehicle's nation, players can use the Crews, equipment, and consumables of the corresponding nation. A player's configuration of the vehicle for another nation (Crew, mounted equipment) can be saved, and the operation of switching between nations is free. The legendary T-34-85 Rudy is the first multinational vehicle and players can switch between the U.S.S.R. and Poland.

Changes to Ranked Battles

  • Changed the qualification logic: Added Bonus Battles for the number of Chevrons according to the qualification results.
  • Made some balance changes to the system of role experience.
  • Implemented bonuses to Combat XP and Bonds for high performance upon passing the qualification.

Exterior

  • Added new styles available for Gold in the Exterior interface:
    • The School Series (American School, Soviet School, etc.): One style per nation.
    • Ranger: A universal 2D style for all nations for all vehicle types.

Fixed Issues

  • The Operation: Object 279 (e) Campaign mission Union-6. Don't Stop Me Now is updated.
  • The Commander's voiceover in Frontline mode is fixed.
  • Removed the button (X) of switching the movement/shooting modes in postmortem.
  • The Situational Awareness effect is correctly displayed in the vehicle comparison interface.
  • Distinguished Service medal display is fixed.
  • The Artillery Strike impact area display when playing in autoreloader vehicles in Frontline mode is fixed.
  • The mismatch of the number of Base capture points in the battle performance badge and in the Battle Results is fixed.
  • Fixed the issue where base capture time did not update after leaving the zone and then driving back into it.
  • Fixed the issue of the hull lock not working for tank destroyers after playing a wheeled vehicle in Frontline mode.
  • Added detailed descriptions for Combat Reserves in the window displayed via right-click.
  • Considerably decreased client hanging when researching vehicles and modules.
  • Vehicles for special modes are no longer displayed as appropriate for completing Missions.

Known Issues

  • Players can re-train Crew members to special vehicles currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Shaking aiming circle in the 16x and 25x magnifications in the Siege Mode during the Frontline battles.
  • The reticle indicator remains on the SPG after switching to the Artillery mode, if a vehicle partially intersects the red line.
  • Events at the end of the battle are not synchronized with the text of the battle result.
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, when the amount of credits on the account is sufficient.
  • In some cases, fallen trees fall through the terrain.
  • The consumables are not replenished from the Depot, if the player does not have enough credits for a complete automatic ammunition resupply.
  • Notifications about crediting WoT Premium Account compensation for server downtime are missing in some cases.
  • When previewing a bundle in the Store, the compensation value for a rented vehicle is displayed.
  • The Battle Results are missing information about deducting Bonds in case of automatic resupply of Directives.
  • In some cases, when playing in Platoon and changing the map blacklist, it is not updated.
  • Vehicles take damage when ramming into stationary objects on the map (a tree, rock, or house) after falling from a small height.
  • The Ranked Battles award class for Seasonal Crusade and Citius, Altius, Fortius! are displayed inappropriately on the Portal.
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Update 1.6 Release Notes

Expand

Changes to Personal Missions:

  • Rebalanced the Personal Missions within the Object 279 (e) operation.
    • Conditions of 22 missions have been adjusted.
    • Two (2) missions have been changed while keeping the player's progress within them (with the 1 to 1 conversion).
  • Rebalanced a number of missions for SPGs (within both campaigns).
    • Twelve (12) missions for SPGs have been changed within The Long-Awaited Backup campaign.
    • Five (5) missions for SPGs have been changed within the Second Front campaign.

Vehicle Customization

  • Added detailed information about some of the available styles in the game client.
  • Added new fonts for tactical numbers.
  • Reworked the interface of applying decals.
  • Added new decals: square and rectangular.
    • Square decals will be available for all Tier X and Tier VIII vehicles.
    • Rectangular decals will be available for Tier X vehicles and Tier VIII Premium vehicles.
  • Changed the spots that are available for applying the decals. All previously applied decals will be removed and sent to the section Exterior -> Decals.

Disabling Friendly Fire/Damage

  • We disabled team damage and team kills caused by friendly fire and ramming in all Random Battles (Standard, Encounter, Assault and Grand Battles).
  • Reworked the sounds and effects of direct hits received from allies.
  • Revised the system of penalties for causing damage and stunning allies.
  • Reworked the mechanics of interaction between the HE shells of SPGs and guns of the allied vehicles
  • The corresponding changes will be made to the Game Rules, which will take effect after the release of the update.

WoT Premium Account

  • Reworked the logic of adding the manageable XP bonus within WoT Premium Account. Now the extra XP will be sent to the crew according to the same rules that are applied to the Combat experience:
    • If the Accelerated crew training is disabled (or is not available) before the beginning of a battle, a share of experience will go to the crew, the rest will go to the vehicle.
    • If the Accelerated crew training is enabled, all experience will be distributed between the crew members.
  • Changed the conditions, upon which the bonus can be used (all below conditions should be met):
  • The most recent victory in the selected vehicle.
  • The vehicle is in the Garage (not sold, the rental has not expired, etc.)
  • The crew that won the battle is in the vehicle.
  • The current state of the Accelerated crew training option is the same as it was before the beginning of the battle.

Maps

  • Made some balance changes to a spotting position on the Malinovka map: removed the trees that prevented the northern team from spotting enemy vehicles.

Changes to the Wheeled Vehicles

  • Optimized performance of the engine modes.
    • When switching between the modes, the wheeled vehicles will not lose engine power anymore. This is especially important when switching from the Cruise to Rapid mode. Now the wheeled vehicles will not slow down before speeding up. The wheeled vehicles will simply keep building up the speed.
  • When switching between the modes, the wheels will be retracted and lowered down more realistically.
  • Optimized performance of the movement physics.
    • When running into an obstacle, it will be easier to regain control over the movement of the wheeled vehicle in some cases.
  • Added the option of switching between the drive modes for the wheeled vehicles during the pre-battle count down. The same applies to the Swedish tank destroyers.

Changes to the Interface

  • Added the option of disabling the speedometer of the wheeled vehicles in the client settings. Duplicated the indication of the drive modes on the damage panel.
  • Added the option of enabling/disabling the Auto-Aim Indicator for all vehicle types (via the tab of marker configuration). The Auto-Aim Indicator can be enabled/disabled separately for the Default and Alternative marker modes. The option applies to all vehicles, including the wheeled vehicles.

Team Battles Mode Discontinued

  • The Team Battles mode has been removed from the list of available modes.

Changes to the technical characteristics of the following vehicles

U.K.

  • Added a branch of researchable light tanks. The new branch of light tanks will start from the Tier VI Cromwell and contains the following vehicles:
    • Tier VII: GSR 3301 Setter (Setter)
    • Tier VIII: LHMTV
    • Tier IX: GSOR3301 AVR FS (GSOR)
    • Tier X: Manticore

Japan

Changed technical characteristics of the following vehicles:

  • STB-1
    • Changed the hull traverse speed from 55 to 52 deg/s
    • Changed the turret traverse speed from 46 to 50 deg/s
    • Changed the gun elevation angle from +9 to +15 deg (+21 deg when the hydropneumatic suspension is active)
    • Changed the gun depression angle from -6 to -8 deg (-14 deg when the hydropneumatic suspension is active)
    • Changed the minimum speed of enabling/disabling the hydropneumatic suspension from 15/24 to 30/30 km/h.

Fixed Issues and Improvements

  • Fixed the issue, when the marker "Aiming at !" was displayed in white on the terrain.
  • Fixed the issue, when a Personal Reserve in Depot was displayed with the text "Activated".
  • Fixed the issue, when the name and icon of the vehicle offered for purchasing in the Garage fell through the terrain or was shifted to a side.
  • Added information in Depot stating that crew books cannot be sold.
  • Improved the description of the experience for assistance (base defense) in the Ranked Battles.
  • The statistics of the Ranked Battles now shows the record values correctly.
  • Added the information about stunning to the Average Assistance infotip.
  • Fixed the issue, when the functionality of disabling the team chat did not work in the Frontline mode.
  • When extending the rental period of a vehicle, a 50% crew is no longer added.
  • Fixed the issue when a player did not receive a rank in a Frontline battle, if their vehicle was destroyed but the required experience was earned post factum (e.g., for the assistance damage).
  • Fixed the issue in the Frontline mode when an explosion effect was displayed at the center of the map after the player's vehicle was destroyed.
  • Added a pop-up hint for the Session Statistics button.
  • Fixed the issue, when a player on the Blacklist was removed from it in some cases.
  • Now the reticles of the Magnetic Autoaiming and the standard aiming match.

Known Issues

  • Players can re-train crew members to special vehicles that are currently not available in the game.
    There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • The notification about base capture is displayed before the required number of capture points is accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Shaking aiming circle in the 16x and 25x magnifications in the Siege Mode during the Frontline battles.
  • The reticle indicator remains on the SPG after switching to the Artillery mode, if a vehicle partially intersects the red line.
  • Events at the end of the battle are not synchronized with the text of the battle result.
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, when the amount of credits on the account is sufficient.
  • In some cases, fallen trees fall through the terrain.
  • The consumables are not replenished from the Depot, if the player does not have enough credits for a complete automatic ammunition resupply.
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Update 1.5.1 Release Notes

Expand

1. Session Statistics

Added the Session Statistics functionality that give players the possibility to monitor their detailed battle statistics for the day. It will be collected for all Random Battles, except for Grand Battles. Session statistics are automatically cleared once a day, and all your daily activities are reset. However, you can reset the current statistics yourself and start gathering it again. The data are saved on the server, so Session Statistics will be available in all players' game clients.

Session Statistics will be available right in the Garage, to the left of the Notification Center button.

Using the new functionality players can:

  • Check the change in the Personal Rating (WTR) over a game day
  • View general statistics on income/expenses based on the results of battles played
  • View their performance based on the results of battles played per session (or per day)
  • See how effective they are when playing on various vehicles for the current session
  • View the influence of the current gaming session on the value of the parameters for all time (your game dynamics)
  • Reset the current statistics and start gathering it again
  • Session Statistics gives players the direct access to the Hall of Fame to view more detailed daily statistics

Also, as part of the work on Session Statistics, we slightly reworked the Hall of Fame and added to it:

  • Parameter information for all time
  • Indicators of the impact of current daily statistics on the parameters for all time

2. Maps

With Update 1.5.1, Kharkov returns with significant changes:

  • Battle type: Standard Battle for Tier IV-X vehicles
  • Its size has increased to 1000x1000 meters
  • Changed the location of the bases and rotated the map 45 degrees to give players more space for tactical maneuvers and let them try different tactics
  • The urban area has undergone some changes. The western area of the city outskirts has been completely reworked to ensure more enjoyable gameplay for scouts, medium tanks, as well as TDs
  • The map has been reworked in HD

3. Crew Books

Added the Crew Books (new entity) to the game. This is an applicable consumable that adds a certain amount of experience to one or several crew members.

  • The Crew Books can be received from Rewards for Merit. Moreover, players will be able to purchase the Training Manual for credits (via the interface the Crew Books interface).
  • All received Crew Books will be stored in a special section of the Depot. The number of Crew Books of each type in storage is not limited. There are four types of these game items:
    • Training Booklet: + 20,000 XP to each crew member (within a single vehicle)
    • Training Guide: + 100,000 XP to each crew member (within a single vehicle)
    • Training Manual: + 250,000 XP to each crew member (within a single vehicle). This game item can be purchased for 2,000,000 credits via the Crew Books interface
    • Personal Training Manual: +850,000 XP to the selected crew member
  • Crew Books are divided by nations. Moreover, the Crew Books can be used only if the Major Qualification of all crew members is 100% and the Specialization corresponds to the vehicle, in which the crew should be seated.
  • Personal Training Manual has no usage restrictions.
  • When the update is released, all players will receive 11 Training Booklets (one per nation).
  • The Crew Books cannot be applied to crew members whose Major Qualification level is increased to 100% using equipement or consumables. Only the base value of the Major Qualification level is considered (e.g., if you use the Improved Combat Rations increasing the Major Qualification level to 105%, the Crew Books cannot be used, since the base level of the Major Qualification will make only 95%).

4. Updated the Bootcamp Opening Video

5. Fixed Issues

  • Fixed the issue when the First Aid Kit icon repeatedly flashed in battle after the vehicle was stunned
  • When a player destroyed a vehicle by overturning it, this vehicle was not counted towards the total number of vehicles the player destroyed
  • Fixed the display of penalties and compensations in battle, when WoT Premium Account is active
  • Fixed the description of the Annual Reward on the info page of the Ranked Battles
  • Fixed the issue when the shadows of vehicles were not displayed at certain view angles
  • Now the ESC key properly closes the window of receiving a new level after a Frontline battle
  • Fixed the camera behavior and improper display of decals on some vehicles in the Exterior window
  • Fixed the improper display of the projection decal on the right side of the T92 HMC
  • Fixed the areas where vehicles would stuck on the Abbey map
  • Fixed the issue of misplaced inscriptions and emblems on some vehicles during movement
  • Synchronized the display of terrain decals and their actual (server) shapes on the Mountain Pass map
  • Fixed the display of the New Year styles on the Centurion Mk. 5/1 RAAC
  • Fixed the display of the clan camouflage pattern on the Chieftain/T95

6. Known Issues

  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle
  • Disabled free crew retraining to vehicles of the same type
  • The notification about base capture is displayed before the required number of capture points is accumulated
  • The order of events for received damage is sometimes mixed up in the damage log
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played
  • Shaking aiming circle in the 16x and 25x magnifications in the Siege Mode during the Frontline battles
  • Events at the end of the battle are not synchronized with the text of the battle result
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, when the amount of credits on the account is sufficient
  • The reticle indicator remains on the SPG after switching to the Artillery mode, if a vehicle partially intersects the red line

7. Changes to Technical Characteristics

Changes to the technical characteristics of the following vehicles:

Germany

Schwarzpanzer 58 / Panzer 58 FL / Panzer 58 Mutz:

  • Changed the dispersion at 100 m from 0.36 to 0.34 m
  • Changed the view range from 380 m to 390 m
  • Increased the velocity of the Pzgr 39/48 shell by 15%
  • Increased the velocity of the Pzgr 40/48 shell by 18%
  • Increased the velocity of the Sprgr 48 shell by 15%
  • Changed the penetration value of the Sprgr 48 shell from 45 to 90 mm
  • Changed the damage value of the Pzgr 39/48 shell from 240 to 250
  • Changed the damage value of the Pzgr 40/48 shell from 240 to 250
  • Changed the damage value of the Sprgr 48 shell from 320 to 330
  • Changed the vehicle durability from 1,300 to 1,350 HP

Indien-Panzer:

  • Decreased the dispersion during movement of the B-PS 102 suspension by 8%
  • Decreased the dispersion during movement of the Indien-Panzer suspension by 9%
  • Decreased dispersion on hull traverse of the B-PS 102 suspension by 8%
  • Decreased dispersion on hull traverse of the Indien-Panzer suspension by 9%
  • Changed the dispersion of the 9 cm Kanone gun for the Indien-Panzer turret from 0.34 to 0.32 m
  • Changed the aiming time of the 9 cm Kanone gun from 2.3 to 2.0 s
  • Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm
  • Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm
  • Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250
  • Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250
  • Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330
  • Changed the engine power of the MTU MB 837 Ba 500 engine from 630 to 670 hp

Leopard 1:

  • Replaced the shell from APDS-T M392 to DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,480 m/s Penetration value: 278 mm
  • Replaced the shell from HEP-T M393 to DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm
  • Replaced the shell from HEAT-T T384E4 to DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 323 mm
  • Decreased the dispersion during movement by 28%
  • Decreased the dispersion on hull traverse by 28%
  • Changed the hull traverse speed from 54 to 50 deg/s
  • Changed the dispersion at 100 m from 0.3 to 0.29 m
  • Changed the dispersion on turret traverse by 12%
  • Changed the reload time from 8.7 to 9.3 s
  • Changed the aiming time from 1.9 to 1.7 s
  • Changed the turret traverse speed from 36 to 40 deg/s
  • Changed the top speed from 65 to 70 km/h
  • Changed the vehicle durability from 1,950 HP to 1,850 HP

Leopard Prototyp A:

  • Replaced the APDS-T M392 shell for the 10,5 cm L7A1 gun with DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,380 m/s Penetration value: 278 mm
  • Replaced the HEP-T M393 shell for the 10,5 cm L7A1 gun with DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm
  • Replaced the HEAT-T T384E4 shell for the 10,5 cm L7A1 gun with DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 323 mm
  • Decreased the dispersion during movement of the Leopard Prototyp A1 suspension by 10%
  • Decreased the dispersion during movement of the Leopard Prototyp A2 suspension by 11%
  • Decreased the dispersion on hull traverse of the Leopard Prototyp A1 suspension by 10%
  • Decreased the dispersion on hull traverse of the Leopard Prototyp A2 suspension by 11%
  • Changed the hull traverse speed of the Leopard Prototyp A1 suspension from 38 to 39 deg/s
  • Changed the hull traverse speed of the Leopard Prototyp A2 suspension from 42 to 44 deg/s
  • Changed the dispersion of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 0.32 to 0.31 m
  • Changed the dispersion of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 0.36 to 0.34 m
  • Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret by 29%
  • Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret by 50%
  • Changed the reload time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 10.3 to 10.6 s
  • Changed the reload time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 13 to 12 s
  • Changed the aiming time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 2.1 to 1.9 s
  • Changed the aiming time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 2.9 to 2.5 s
  • Changed the traverse speed of the Leopard Prototyp A2 turret from 36 to 33 deg/s
  • Changed the traverse speed of the Porsche Standardpanzer turret from 37 to 35 deg/s
  • Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm
  • Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm
  • Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250
  • Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250
  • Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330
  • Changed the reverse speed from 23 to 20 km/h
  • Changed the engine power of the MTU MB 837 Ba 500 engine from 630 to 670 hp
  • Changed the engine power of the MTU MB 838 CaM 500 engine from 830 to 800 hp

U.S.A.

  • Replaced the M46 Patton KR with the T92 in the Store.

Japan

STA-1:

  • Decreased the dispersion during movement of the STA-1 suspension by 11%
  • Decreased the dispersion during movement of the STA-3 suspension by 12%
  • Decreased the dispersion on hull traverse with of the STA-1 suspension by 11%
  • Decreased the dispersion on hull traverse with of the STA-3 suspension by 12%
  • Changed the dispersion of the 90 mm Gun Type 61 gun for the STA-3 turret from 0.36 to 0.38 m
  • Changed the reload time of the 90 mm Rifled Gun for the STA-3 turret from 7.7 to 7.2 s
  • Changed the reload time of 90 mm Gun Type 61 for the STA-3 turret from 7.5 to 6.5 s
  • Changed the aiming time of 90 mm Gun Type 61 for the STA-3 turret from 2.3 to 2.2 s
  • Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18%
  • Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 hp

STA-2:

  • Increased the velocity of the M318A1 shell by 34%
  • Increased the velocity of the M71 shell by 16%
  • Increased the velocity of the Type 70 shell by 16%
  • Changed the reverse speed from 20 to 23 km/h
  • Changed the engine power from 570 to 650 hp

Type 61:

  • Improved the armoring of the Type 61 turret and the hull
  • Decreased the dispersion during movement of the STA-4 suspension by 19%
  • Decreased the dispersion during movement of the Type 61 suspension by 29%
  • Decreased the dispersion on hull traverse with of the STA-4 suspension by 19%
  • Decreased the dispersion on hull traverse with of the Type 61 suspension by 29%
  • Changed the traverse speed of the STA-4 suspension from 44 to 46 deg/s
  • Changed the traverse speed of the Type 61 suspension from 48 to 50 deg/s
  • Changed the dispersion of the 105 mm Rifled Gun for the Type 61 turret from 0.36 to 0.38 m
  • Decreased the dispersion on turret traverse of the 105 mm Rifled Gun for the Type 61 turret by 21%
  • Changed the reload time of the 105 mm Rifled Gun for the Type 61 turret from 10 to 8.2 s
  • Changed the aiming time of the 105 mm Rifled Gun for the Type 61 turret from 2.3 to 2.1 s
  • Replaced the L28A1 shell for the 105 mm Rifled Gun with M392XB (APCR to AP) Damage: 360 Penetration value: 258 mm
  • Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18%
  • Decreased the velocity of the Type 75 shell for the 105 mm Rifled Gun by 19%
  • Decreased the velocity of the M456 shell for the 105 mm Rifled Gun by 19%
  • Changed the damage value of the Type 75 shell for the 105 mm Rifled Gun from 480 to 440
  • Changed the damage value of the M456 shell for the 105 mm Rifled Gun from 390 to 360
  • Changed the ammo rack capacity of the 105 mm Rifled Gun for the Type 61 turret from 32 to 50 shells
  • Changed the top speed from 47.6 to 45 km/h
  • Changed the reverse speed from 20 to 23 km/h
  • Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 hp
  • Changed the power of the Mitsubishi 12HM21WT engine from 604 to 750 hp
  • Changed the vehicle durability with the STA-4 turret from 1,600 to 1,720 HP
  • Changed the vehicle durability with the Type 61 turret from 1,700 to 1,750 HP

STB-1

  • Improved the turret armoring and reworked the collision model of the gun mantlet
  • Added the hydropneumatic suspension
  • Decreased the dispersion during movement by 44%
  • Decreased the dispersion on hull traverse by 44%
  • Changed the hull traverse speed from 52 to 55 deg/s
  • Changed the dispersion at 100 m from 0.36 to 0.37 m
  • Changed the reload time from 8 to 7.1 s
  • Changed the aiming time from 2.3 to 2.0 s
  • Changed the view range from 410 to 400 m
  • Changed the turret traverse speed from 42 to 46 deg/s
  • Replaced the L28A1 shell with M392XB (APCR to AP) Damage: 360 Shell velocity: 1,185 m/s Penetration value: 258 mm
  • Decreased the velocity of the M456 shell by 19%
  • Decreased the velocity of the Type 75 shell by 19%
  • Сhanged the damage value of the M456 shell from 390 to 360
  • Changed the damage value of the Type 75 shell from 480 to 440
  • Changed the gun elevation angle from +13 to +9 deg (+15 deg when the hydropneumatic suspension is active)
  • Changed the gun depression angle from -10 to -6 deg (-12 deg when the hydropneumatic suspension is active)
  • Changed the top speed from 53 to 50 km/h
  • Changed the reverse speed from 20 to 25 km/h
  • Changed the engine power from 750 to 950 hp
  • Changed the vehicle durability from 1,950 to 2,000 HP
Collapse

Update 1.5 Release Notes

Expand

Main Changes:

1. WoT Premium Account

The introduction of a new type of Premium Account — WoT Premium Account/WoT PA.

This type of the Premium Account works only in WoT. WoT Premium Account provides bonuses to experience, Crew Experience, Credits, and access to new functionality:

  • Reserve Stock: The Reserve Stock allows receiving extra 750,000 Credits per week. An additional 10% bonus on top of the Credits you earn in battles will fall into a special vault. Every 7 days, the vault will open, and all Credits accumulated in it will be automatically moved to your account.
  • Platoon bonus: If at least one player in a Platoon has WoT PA, that player will earn +15% to credits for every battle. The one who doesn’t have WoT PA, will receive +10% to Credits.
  • Manageable bonus to XP: Thanks to WoT Premium Account, players will be able to apply the ×3 multiplier and increase the experience earned in their latest victorious battle. This ×3 multiplier can be applied to the Battle Results five times a day.
  • Premium missions: Owners of WoT Premium Account will have the opportunity to complete a chain of 3 simple daily missions.
  • All owners of WoT PA will have one more slot for map blacklisting, so they can exclude two (2) maps total. As long as WoT Premium Account is active, the player will not fight on two excluded maps in the Random Battles (for Standard Battles only).

Specifics of the WoT Premium Account Release

  • All players will receive the same number of days of regular Premium Account, in the form of World of Tanks Premium account, on release day.
  • Both versions of the Premium Account will exist together, however WoT Premium Account will be active in the game client. Regular Premium Account can be active only if WoT Premium Account expires.

Related Game Client Changes

  • The interface of the Player's Account has been reworked. Now, a click on the player's nickname in the Garage displays the Account Status interface, where a player will be able to view their current Premium Account status and go to the interface of the new WoT Premium Account options. The interface also allows managing Personal Reserves.
  • Added explanations and descriptions for all new entities of the new WoT Premium Account, as well as management tools for them.
  • The Platoon bonus of WoT Premium Account is now added to the existing bonus, when playing in Platoon.
  • In the Store, players can purchase only WoT Premium Account.
  • Regular Premium Account is no longer available for purchasing or receiving in the game client.
  • Regular Premium Account will be replaced with WoT Premium Account through all aspects of the game, including: missions, events, Personal Missions, etc.

2. Grand Battles for Tier VIII Vehicles

The release of the Grand Battles for Tier VIII vehicles is postponed, since more time for tests is needed.

3. Excluded Maps

  • Players can exclude one or two maps from the map list of the Random Battles.
  • Standard Account allows excluding one map; WoT Premium Account allows excluding two maps.
  • Excluded maps work only for vehicles of Tier IV or higher.
  • Note that maps can be excluded only in the Random Battles mode (for the Standard Battle only). For example, a player excludes Siegfried Line but they will keep fighting on the map in the Assault and Encounter Battle types, if the corresponding options are enabled in the Settings.
  • Maps of the Grand Battles cannot be excluded.
  • Excluded maps can be changed when the 4-hour cooldown elapses.
  • When playing in Platoon, the maps excluded by the Platoon Commander have the priority.

4. Vehicle Customization

Now paints can be applied to vehicles of all tiers.

5. Changes to the Stun Mechanics

  • Additional stun duration (caused to vehicles that are already stunned) decreases in time by half.
    The Superheavy Spall Liner additionally decreases duration of repeated stuns by 20%; the Heavy Spall Liner decreases it by 10%.
  • The minimum stun duration of all SPGs in the game has been reduced by 5% of the maximum stun duration.
  • The damage at the edge of the burst radius has been changed from 0.15 to 0.05 for all HE shells (SPGs and other vehicles firing HE shells). It results in a damage re-calculation within the burst radius. Damage caused by indirect hits of HE shells decreases. Stun duration also decreases.
  • These changes will insignificantly affect direct hits of HE shells.
  • Changes to the Technical Characteristics of some SPGs.

6. Vehicles for Bonds

The vehicles for Bonds feature has been postponed and will not be added in Update 1.5. We will keep working on the feature within the future updates, so stay tuned.

7. Changes to Technical Characteristics

Czechoslovakia:

Added the Škoda T 27 (for testing by Supertest players)

France:

Added the M4A1 FL 10 (for testing by Supertest players)

Germany:

  • VII G.W. Panther  
    • Changed dispersion of the 15 cm s.F.H. 18 L/29.5 gun from 0.66 to 0.68 m
    • Increased dispersion on gun traverse of the 15 cm s.F.H. 18 L/29.5 gun by 4%
    • Changed dispersion of the 15 cm s.F.H. 43 gun from 0.62 to 0.64 m
    • Increased dispersion on gun traverse of the 15 cm s.F.H. 43 gun by 5%
    • Changed the reload time of the 15 cm s.F.H. 18 L/29.5 gun from 27.2 to 28.2 s
    • Changed the reload time of the 15 cm s.F.H. 43 gun from 26 to 27 s
    • Reduced the burst radius by 5%
  • VI Hummel  
    • Reduced the burst radius by 5%
  • VIII G.W. Tiger (P)  
    • Reduced the burst radius by 5%
  • IX G.W. Tiger  
    • Reduced the burst radius by 5%
  • X G.W. E 100  
    • Reduced the burst radius by 5%

Japan:

  • X Type 5 Heavy  
    • Decreased the dispersion during movement suspension by 11%
    • Decreased the dispersion on hull traverse by 20%
    • Changed the traverse speed from 17 to 22 deg/s.
    • Changed the penetration value of the 14 cm Capped Common Semi-AP shell for the 14 cm/50 3rd Year Type gun from 249 to 257 mm
    • Changed the penetration value of the 14 cm Capped Common Semi-AP Kai shell for the 14 cm/50 3rd Year Type gun from 282 to 290 mm
    • Changed the penetration value of the Common Type 0 Kai shell for the 15 cm/45 41st Year Type gun from 75 to 192 mm
    • Changed the damage value of the Common Type 0 Kai shell for the 15 cm/45 41st Year Type gun from 1,400 to 900
    • Changed the damage value of the Common Type 0 shell for the 15 cm/45 41st Year Type gun from 1,100 to 900
    • Changed the reverse speed from 11 to 15 km/h
    • Changed the research order for the 14 cm/50 3rd Year Type and 15 cm/45 41st Year Type guns
    • Changed the cost of the 14 cm/50 3rd Year Type gun from 330,000 to 332,000
    • Changed the cost of the 15 cm/45 41st Year Type gun from 332,000 to 330,000
    • Changed the engine power from 1,200 to 1,370 h.p.
  • IX Type 4 Heavy  
    • Changed the penetration value of the Common Type 0 Kai shell for the 15 cm/45 41st Year Type gun from 75 to 192 mm
    • Changed the reload time of the 15 cm/45 41st Year Type gun from 24.5 to 22 s
    • Changed the penetration value of the 14 cm Capped Common Semi-AP Kai shell for the 14 cm/50 3rd Year Type gun from 282 to 290 mm
    • Changed the penetration value of the 14 cm Capped Common Semi-AP shell for the 14 cm/50 3rd Year Type gun from 249 to 257 mm
    • Changed the damage value of the Common Type 0 Kai shell for the 15 cm/45 41st Year Type gun from 1,400 to 900
    • Changed the damage value of the Common Type 0 shell for the 15 cm/45 41st Year Type gun from 1,100 to 900
    • Changed the research order for the 14 cm/50 3rd Year Type and 15 cm/45 41st Year Type guns
    • Changed the cost of the 15 cm/45 41st Year Type gun from 332,000 to 330,000
    • Changed the cost of the 14 cm/50 3rd Year Type gun from 330,000 to 332,000
  • VI O-I  
    • Changed the damage value of the HE Type 96 shell for the 15 cm Howitzer Type 96 gun from 910 to 890
  • VIII O-Ho  
    • Changed the reload time of the 15 cm Howitzer Type 96 gun from 17 to 22 s
    • Changed the damage value of the HE Type 96 shell for the 15 cm Howitzer Type 96 gun from 910 to 890
  • VII O-Ni  
    • Changed the reload time of the 15 cm Howitzer Type 96 gun from 23 to 24 s
    • Changed the damage value of the HE Type 96 shell for the 15 cm Howitzer Type 96 gun from 910 to 890

Sweden:

Added the following vehicles:

Changes to the technical characteristics of these vehicles:

  • X Kranvagn  
    • Changed the reload time from 33 to 21.5 s
    • Decreased the reload time between shots within the magazine by 9%
    • Changed the number of shells in the magazine from 4 to 3
    • Changed the turret traverse speed from 25 to 28 deg/s
    • Changed the damage value of the psgr m/51 shell from 400 to 440
    • Changed the damage value of the sgr m/51 shell from 515 to 530
    • Changed the damage value of the slpprj m/51 shell from 400 to 440
    • Changed the ammo rack capacity from 40 to 48 shells
    • Changed the engine power from 700 to 810 h.p.
  • IX Emil II  
    • Changed the reload time of the 10,5 cm TK 105-9 gun from 30 to 22 s
    • Changed the reload time of the 12 cm akan L/40 gun from 40 to 25 s
    • Decreased the reload time between shots within the magazine for the 12 cm akan L/40 gun by 11%
    • Changed the number of shells in the magazine for the 10,5 cm TK 105-9 gun from 4 to 3
    • Changed the number of shells in the magazine for the 12 cm akan L/40 gun from 4 to 3
    • Changed the damage value of the sgr m/51 shell for the 10,5 cm TK 105-9 gun from 420 to 460
    • Changed the damage value of the slpprj m/52 shell for the 10,5 cm TK 105-9 gun from 320 to 360
    • Changed the damage value of the slpprj m/52 shell for the 10,5 cm TK 105-9 gun from 320 to 360
    • Changed that damage value of the psgr m/51 shell for the 12 cm akan L/40 gun from 400 to 440
    • Changed the damage value of the sgr m/51 shell for the 12 cm akan L/40 gun from 515 to 530
    • Changed the damage value of the slpprj m/51 shell for the 12 cm akan L/40 gun from 400 to 440
    • Changed the ammo capacity for the 10,5 cm TK 105-9 gun from 40 to 60 shells
    • Changed the ammo capacity for the 12 cm akan L/40 gun from 40 to 48 shells
    • Changed the engine power of the AV-1195 engine from 400 to 420 h.p.
    • Changed the engine power of the AVS-1195 engine from 520 to 550 h.p.
  • VIII Emil I  
    • Increased the dispersion during movement of the Emil Alt 1 suspension by 12%
    • Increased the dispersion during movement of the Emil Alt 2 suspension by 4%
    • Increased the dispersion on hull traverse of the Emil Alt 1 suspension by 12%
    • Increased the dispersion on hull traverse of the Emil Alt 2 suspension by 4%
    • Changed the traverse speed of the Emil Alt 1 suspension by 27 to 24 deg/s
    • Changed the traverse speed of the Emil Alt 2 suspension by 30 to 26 deg/s
    • Changed the reload time of the 10,5 cm lvkan m/42 gun from 37 to 22.7 s
    • Changed the reload time of the 10,5 cm TK 105-9 gun from 34 to 27 s
    • Changed the dispersion of the 10,5 cm lvkan m/42 gun from 0.38 to 0.39 m
    • Changed the aiming time of the 10,5 cm lvkan m/42 gun from 3 to 3.2 sec
    • Changed the number of shells in the magazine for the 10,5 cm lvkan m/42 gun from 4 to 3
    • Changed the number of shells in the magazine for the 10,5 cm TK 105-9 gun from 4 to 3
    • Changed damage of the slpprj m/52 shell for the 10,5 cm TK 105-9 gun from 320 to 360
    • Changed damage of the slpprj m/52 shell for the 10,5 cm TK 105-9 gun from 320 to 360
    • Changed the damage value of the sgr m/51 shell for the 10,5 cm TK 105-9 gun from 420 to 460
    • Changed the ammo rack capacity for the 10,5 cm lvkan m/42 gun from 52 to 57 shells
    • Changed the ammo rack capacity for the 10,5 cm TK 105-9 gun from 52 to 57 shells

U.K.:

  • X Conqueror Gun Carriage  
    • Decreased the velocity of the HE Mk. 18 shell by 9%
    • Decreased the velocity of the HE Mk. 19 shell by 9%
    • Reduced the burst radius by 5%
  • X FV4005 Stage II  
    • Changed the traverse speed from 30 to 26 deg/s
    • Changed dispersion from 0.38 to 0.42 m
    • Changed the aiming time from 3 to 3.7 s
    • Changed the top speed from 35 to 32 km/h
    • Changed the reverse speed from 12 to 8 km/h

U.S.A.:

Added the T78 (for testing by Supertest players)

Changes to the technical characteristics of these vehicles:

U.S.S.R.:

  • X Object 261  
    • Changed the ammo rack capacity from 18 to 20 shells
  • VII T-44-122  
    • Decreased dispersion during movement by 18%
    • Decreased dispersion on hull traverse by 18%
    • Changed dispersion from 0.43 to 0.41 m
    • Decreased dispersion on turret traverse by 12%
    • Changed the aiming time from 3.4 to 3.0 s
    • Changed the view range from 370 to 380 m
    • Changed the turret traverse speed from 48 to 42 deg/s
    • Changed the gun depression angle from -4 to -5 degrees
  • VIII SU-14-2  
    • Reduced the burst radius by 5%
  • VII S-51  
    • Reduced the burst radius by 5%
  • VII SU-14-1  
    • Reduced the burst radius by 5%
  • IX 212A  
    • Reduced the burst radius by 5%

8. Known Issues

  • Players can re-train Crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • The notification about base capture is displayed before the required number of capture points is accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Shaking aiming circle in the 16x and 25x magnifications in the Siege Mode during the Frontline battles.
  • Events at the end of the battle are not synchronized with the text of the battle result.
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, when the amount of Credits on the account is sufficient.
  • The reticle indicator remains on the SPG after switching to the Artillery mode, if a vehicle partially intersects the red line.

9. Fixed Issues

  • Fixed the issues of the shaking camera in the Sniper mode when switching between the drive modes (Swedish TDs).
  • When completing a Personal Mission for setting an enemy vehicle on fire, the indicator works properly.
  • Fixed the issue, when the stun duration indicator was not displayed after a hit of the Airstrike.
  • The Battle Results of a Frontline battle can be displayed upon a right click.
  • Fixed the issue, when stunning was erroneously counted in the Personal Missions for damaging the internal modules.
  • The autoaim on the wheeled vehicles now locks on a target behind a transparent fence.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is not displayed above this vehicle to its opponents when spotted again.
  • Fixed the issue of the shaking reticle indicator on the terrain irregularities.
  • Fixed the description of the reward vehicles in the game client.
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Update 1.4.1 Release Notes

Expand

List of Changes:

Main Changes

Exterior:

  1. Added the functionality of applying Paints to Tier VII vehicles.
  2. Added additional slots for decals on Tier VIII vehicles.
  3. Made some UI improvements.

Maps:

Fixed some issues on the following maps:

  1. Ensk
  2. Westfield
  3. Fisherman's Bay
  4. Mountain Pass
  5. Serene Coast
  6. Paris
  7. Pilsen
  8. Glacier
  9. Hinterland
  10. Widepark

Blueprints, New Functionality:

Blueprints are special content items that can be used to get discounts on researching new vehicles. Every researchable vehicle (starting from Tier II) has blueprints.

  1. Once a blueprint is completely assembled, no experience is required for researching a corresponding vehicle.
  2. Each blueprint consists of fragments; their number depends on the vehicle tier. Each fragment increases the research discount of a particular vehicle.
  3. If a player receives a blueprint fragment for a vehicle that has already been researched or has all blueprint fragments collected, such blueprint fragments will be automatically converted to one of the following blueprint types: universal or national.
  4. A player can get a blueprint fragment they need by converting a certain number of national and universal blueprint fragments. The number of the required blueprint fragments depends on the vehicle tier.

Added a new type of battle rewards: Reward for Merit (previously known as the Random Reward). They contain various game items, as well as blueprint fragments. They can be earned in the following way:

  • With a certain probability after each battle.
  • If a player does not receive a Reward for Merit after a battle, the probability of receiving it increases for the next battle. When you receive a Reward for Merit, the probability is reset and the process repeats.
  • These rewards can be earned only in Random Battles.
  • The first four rewards you earn will be small and the fifth one will be large.

Crew Skins:

A crew skin includes the following set of personal data:

  • Unique avatar
  • Unique first and last name
  • Short informational note

A crew skin is applied to a crew member and changes their look. At the same time, all attributes, experience, Skills and Perks remain unchanged. Application of a crew skin is free of charge.

Moreover, Personal Data of crew members can now be changed free of charge.

Changes to Vehicles:

France

Added the following vehicle for testing by Supertest players:

  • M10 RBFM

Fixes and Improvements:

  • Fixed the issue that caused the log to disappear, when a vehicle is destroyed, provided that the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option.
  • Fixed the issue when the amount of received damage of the shot that destroyed the player's vehicle was not displayed in the log.
  • Fixed the issue when the penetration marker was green when aiming at an enemy vehicle through a destroyed vehicle.
  • Fixed the issue when Exterior elements were not deducted in the Depot.
  • Clarified the conditions of receiving the Supreme Gun award.
  • The reward of Coalition-11 in the Chimera operation was changed to 1 day of Premium Account time and 2,500 Free Experience for completion of the primary conditions, and a garage slot for completion with honors.
  • Fixed the issue when directives could not be equipped in the vehicle comparison screen.
  • Fixed the issue when shells hit the turret even when it was detached after an ammo rack detonation.
  • Now, shadows of the wheeled vehicles match their size.
  • Fixed the issues of equipment that is available for the wheeled vehicles.
  • Fixed visual inaccuracy in the models of the Leopard 1 and Panhard EBR 75 (FL 10).
  • Added the revised experience distribution system for the future seasons of the Ranked Battles.

Known Issues:

  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • The recruiter's Recruiting Office does not display the recruits and reservists that they invited, if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Shaking aiming circle in the 16x and 25x magnifications in the Siege Mode during the Frontline battles.
  • The reticle indicator remains on the SPG after switching to the Artillery mode, if a vehicle partially intersects the red line.
  • Shaking reticle indicator on object models.
  • Events at the end of the battle are not synchronized with the text of the battle result.
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Update 1.4 Release Notes

Expand

Main Changes

Changes to Personal Missions

  • Rebalanced the second operation missions within the Second Front campaign.
  • Added concurrent rendering support by evenly loading all available CPU cores to add concurrent rendering support and improve performance.
  • Optimized Store performance.

Changes to Wheeled Vehicles

  • Optimized movement physics performance.
  • Made some balance changes.

Changes to the Store and Depot:

  • In the Depot, added a new section for unique styles that are incompatible with the player’s vehicles in the Garage. Particularly, it contains styles received from the large Holiday Ops. boxes, if the appropriate vehicles are not available in the player’s Garage.
  • Added counters on the bundle tile that include several items: For instance, now players can see how many First Aid Kits a bundle contains.

Changes to Vehicle Exterior

  • Added Tactical Numbers, a new type of Exterior element consisting of three-digit numbers entered manually; the font can also be selected manually.
  • Added functionality of moving the Decals across pre-set slots on Premium Tier VIII vehicles.
  • A new style has been added for each nation in the Preset Styles tab.

Changes to Maps

Made terrain-related changes on difficult-to-access (not intended for play) areas and fixed some issues on the following maps:

Abbey El Halluf Klondike Minsk Steppes
Airfield Empire's Border Lakeville Murovanka  
Cliff Karelia Live Oaks Nebelburg  

Other Map Changes

Empire’s Border

  • Disabled Assault Battle type

Fisherman's Bay

  • Removed from the list of available maps for the duration of the Common Test.

Ghost Town

  • Added to Random Battle mode (including Assault and Encounter), and Team Training (Attack/Defense mode).
  • Made significant changes to the map to suit the modes and battle types; map will be available to Tier IV–X vehicles.

Changes to the technical characteristics of the following vehicles

U.K.

  • Chimera
    • Decreased movement dispersion by 17%
    • Decreased hull traverse dispersion by 17%
    • Changed dispersion from 0.38 to 0.36 m
    • Changed aiming time from 2.7 to 2.5 s
    • Changed view range from 360 to 380 m
    • Increased AP Mk. 1 shell velocity by 30%
    • Increased APDS Mk. 1 shell velocity by 20%
    • Changed AP Mk. 1 shell penetration value from 202 to 218 mm

U.S.S.R.

  • Object 279 early
    • Changed dispersion from 0.38 to 0.36 m
    • Changed turret traverse dispersion by 25%
    • Changed aiming time from 2.5 to 2.3 s
    • Improved hull armor

France

  • Added the following wheeled vehicles (vehicle branch starts from the ELC AMX BIS):
    • Tier VI: Panhard AMD 178B
    • TierVII: Hotchkiss EBR
    • Tier VIII: Panhard AML Lynx 6x6
    • Tier IX: Panhard EBR 90
    • Tier X: Panhard EBR 105
  • Added the AM 39 Gendron-Somua Tier II wheeled vehicle

Sweden

  • Added the Lansen C (for Supertest players)

Other Changes

  • Updated Commander voice messages during battle for Japanese vehicles (both male and female, when the Commander option is selected).
  • U.S. East (USE) has been removed from the server selector

Fixed Issues

  • The elite status is now received by vehicles of Tier V if the following vehicle (Tier VI) is purchased using a token earned in Bootcamp.
  • The player's position in the League is now displayed properly on the home screen of the Ranked Battles.
  • Long reward names in the window of detailed mission description are no longer clipped.
  • Now players can accept invitations to Platoon in Grand Battles, when the team panels are completely hidden.
  • The amounts of earned experience in the Battle Results and in messages of the Notification Center are no longer different.
  • Fixed a behavior issue of the SPG's trajectory view, when aiming inside structures and under bridges.
  • Fixed the issue that prevented players from applying a unique camouflage right to the entire vehicle.
  • Fixed "flickering" Decals and Inscriptions when they were applied in the Garage.
  • Fixed some technical issues.

Known Issues

  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Issue of flickering decals applied to vehicles persists on some PC configuration.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
  • When a vehicle is destroyed, the log disappears, provided that the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option.
  • The amount of received damage of the shot that destroyed the player's vehicle is not displayed in the log.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • The penetration marker is displayed green when aiming at an enemy vehicle through another destroyed vehicles.
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Update 1.3 Release Notes

Expand

Main Changes:

1. Changes to Personal Missions

  • Changed Operation: Excalibur mission conditions.
  • Players can track progress of both campaigns in-battle across all missions.
  • Added clearer post-battle notifications when a mission of the 3rd Operation within the Second Front failed.
  • All missions of the "Long-Awaited Backup" campaign that stipulated they must be done while in a Platoon, have now had this condition removed; the conditions of these missions have been adjusted accordingly, so they are feasible when playing solo.
  • Improved display of all missions with complex conditions such as, "Complete X or Y."
  • Added notification that primary condition is to be completed in order to fulfill the secondary one.
  • Added the Description and Hints information window in the mission profile.

2. Maps

  • Added the new Hinterland map (for Grand Battles).
  • Balance changes to the following maps:
    • Fisherman's Bay
    • Himmelsdorf
    • Mannerheim Line
    • Pilsen
  • Fixed a number of issues on the following maps:
    • Ensk
    • Minsk
    • Serene Coast
    • Studzianki
    • Westfield

3. Vehicle Exterior

  • Customization elements (decals, also called projection Emblems) are available for Tier VIII Premium and all Tier X vehicles; the cost of these customization elements is not final.
  • Added information about removing Exterior elements in the vehicle-sale window.

4. Changes to the Store

  • Added filters to Depot functionality, so searching for items takes less time.
  • Optimized Store performance.

5. Improvements

  1. Fixed the issue when non-penetrations of HE shells (that caused damage) were displayed as penetrations. Now it's clear when an HE shell penetrates armor or just explodes on its surface. This change affects missions that require penetrating enemy armor (the Master Gunner award description was adjusted).

6. Added the following vehicles

U.K.:

  • U.K. Tech Tree: added a transition from the Matilda to the Crusader

7. Changes to technical characteristics of the following vehicles

  • Germany
    • T 55A
      • Changed dispersion on turret traverse by 17%
      • Decreased aiming time from 2.1 to 2 s.
      • Improved hull and turret armor
      • Increased UBR-412D shell velocity by 20%
      • Increased UBR-412D shell penetration value from 201 to 221 mm.
      • Increased engine power from 580 to 750 h.p.
      • Increased vehicle durability from 1,700 to 1,750 HP

U.S.S.R.:

  • Object 260
    • Decreased dispersion during movement by 12%
    • Decreased hull traverse dispersion by 12%
    • Decreased gun dispersion from 0.36 to 0.35 m
    • Changed turret traverse dispersion by 25%
    • Decreased reloading time from 11.5 to 11 s
    • Decreased aiming time from 2.5 to 2.2 s.
    • Improved hull and turret armor
    • Decreased the gun depression angle from -5 to -6 degrees
    • Increased ammo rack capacity from 30 to 40 shells
  • IS-3A:
    • Added autoreloading mechanics to the 122 mm D-25TA gun
    • Removed the option of mounting the Large-Caliber Tank Gun Rammer.
    • Changed aiming time from 3.4 to 3.0 s.

Known Issues:

  • Players can re-train Crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Color-blind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • The recruiter's Recruiting Office does not display the recruits and reservists that they invited, if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
  • Mismatch in the descriptions of the Personal Missions (for Platoons) in battle (upon pressing TAB), Battle Results, and congratulation window.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
  • When a vehicle is destroyed, the log disappears, provided that the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option.
  • The amount of received damage of the shot that destroyed the player's vehicle is not displayed in the log.
  • The elite status is not received by vehicles of Tier V if the following vehicle (Tier VI) is purchased using a token earned in Bootcamp.
  • The currently selected shell type is not displayed during the count down.
  • The player's position in the League is not displayed on the home screen of the Ranked Battles.
  • Tank destroyers featuring the Siege mode can drive onto steeper slopes as compared to other vehicles.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Emblems are duplicated on some surfaces of vehicles.
  • If upon the release of Update 1.3 a Personal Mission has been partially completed, and the current progress after mission rebalance is sufficient, the player will not receive the reward for the completed mission until they play a battle (with any result) in an appropriate vehicle. If a player has four such missions accepted (one within each branch), the player will have to play a battle in an appropriate vehicle of each nation.
 
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Update 1.2 Release Notes

Expand

List of Changes

1. Main Changes:

Changes to Personal Missions:

  • The third operation (Object 279 early) of the new campaign is available:
    • Added three new mission types to be completed within a certain number of battles; otherwise, progress is reset. The three mission types are as follows:
      • Accumulative: Achieve a certain value by a specified parameter; mission lasts until the player fulfills the set of conditions or runs out of attempts.
      • Series: Complete the set condition within several battles; the number of attempts is bigger than the number of required completions.
      • Continuous: Require fulfilling the set condition in every battle of the series; a failed attempt interrupts the series.
    • A Pause button (in the operation’s mission profiles) allows suspending a mission; during this time progress is not lost and preserved until the player continues.
  • Reward Screen Improvements:
    • Displays cumulative conditions in the operation profile according to the common interface of such missions.
    • Displays missions with interchangeable conditions properly ("OR")
  • Improved the mission profile by removing the Cancel button.

2. Maps:

Maps Reworked in HD:

  • Empire's Border (for Tier IV-X vehicles; available in Standard, Encounter, and Assault modes)
  • Widepark (for Tier IV-VI vehicles; available in Standard mode)
  • Highway (for Tier IV-X vehicles, available in Standard mode)

Map Balance Changes:

  • Overlord
  • Paris
  • Redshire
  • Ruinberg
  • Sand River

Improved multiple objects on maps.

One of the terrain changes on Mines was rolled back to the state of Update 1.0.2.

3. Changes to the Exterior interface:

  • Customization window is changed
  • The interface is resizable depending on the screen resolution
  • Improved interaction with the radial menu
  • Added Tajikistan and Turkmenistan flag Emblems

4. Clan-Related Changes:

  • All players who belong to a clan get a style applicable to a vehicle of any nation (the all-season style changes depending on the map type); the style is added to the player’s account when they join a clan and removed when the they leave the clan.
  • The Stronghold option was replaced with the Clans option for non-clan players; also changed the option content.
  • The Clan screen now provides information about clans and their advantages and a list of clan players can join without application approval (immediately after clicking the button).
  • Players can now create a clan for Credits (instead of Gold); creating a clan costs 1,000,000 Credits.
  • The cooldown period for joining a new clan after leaving one is now 24 hours (was previously 48)

5. Known Issues:

  • The vehicle panel does not get locked upon confirming readiness in Special Battles.
  • Players can re-train crew members to special vehicles not currently available in the game.
  • No protection from spam-clicking on the minimap.
  • When selecting the colorblind mode in battle, vehicle type icons in the extended vehicle panels do not change color dynamically.
  • Free Crew retraining to vehicles of the same type is disabled.
  • When a player destroys a vehicle by overturning it, it is not counted toward the total number of vehicles the player destroyed.
  • The recruiter's Recruiting Office does not display the recruits and reservists they invited if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
  • The base-capture badge can display prematurely — even before the indicated number of points has been accumulated.
  • In the damage log, the order of events for received damage is sometimes mixed up.
  • Mission conditions text is not displayed in the congratulations window — provided the required vehicle type is specified in the mission conditions.
  • When a spotted enemy vehicle is stunned, it is no longer visible; if the stunned player uses a First Aid Kit, while still unspotted, the stun indicator is still displayed above the vehicle to enemies when spotted again.
  • If the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option, the log disappears when a vehicle is destroyed.
  • The amount damage done by a vehicle-destroying shot is not displayed in the log.
  • Tier V vehicles do not get elite status if the following Tier VI vehicle is purchased by a token earned in Bootcamp.
  • The currently selected shell type is not displayed during the countdown.
  • The home screen of the Ranked Battles does not display the player's position in the League.
  • Dynamic characteristics do not appear in equipment infotips.
  • Tank destroyers with Siege mode can drive onto steeper slopes as compared to other vehicles.
  • The client cannot be maximized to the full-screen mode while the player is having a Skype call.
  • When players press the TAB key, the vehicle Tiers displayed onscreen are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules it makes the sound of taking damage.
  • Some vehicle surfaces have duplicated emblems.

6. Fixes and Improvements:

  • Fixed the issue when the sound and effect of taking damage did not occur.
  • Fixed the Mismatch in the descriptions of Personal Missions (for Platoons) in battle (upon pressing TAB), Battle Results, and the congratulations window.
  • Improved the track display on the Object 279 (e)
  • If no time limit to recover a vehicle, "Unlimited" now appears in the text of the vehicle profile in the Depot.
  • Dynamic technical characteristics now display the effect of "Bread with Smalec".
  • A previously applied emblem can now be replaced.
  • When purchasing a rental style for Credits, players are no longer transferred to the Gold purchase window.
  • In the case of some tank destroyers and SPGs, paint is now applied to the entire vehicle when “Paint the Whole Vehicle” is clicked.
  • Fixed the issue of the vehicle profile in the recovery window displaying an incorrect cost, without a coefficient.
  • Fixed the issue of missions that require earning Epic Medals and Battle Hero achievements not considering Stark's Medal.

7. Added a Vehicle:

  • The U.S.S.R. IS-3A (T) heavy tank for Supertest players

8. Added the following vehicles to the Premium Shop:

9. Improved the technical characteristics to the following Premium vehicles with Preferential Matchmaking:

  • KV-5:
    • Aim time decreased from 2.86 to 2.3 s
    • Dispersion decreased from 0.43 to 0.4
    • Reverse speed increased from 11 to 14 km/h
    • AP shell penetration increased from 167 to 186 mm
    • Frontal Commander's cupola armor increased from 150 to 190 mm
    • Frontal Radio Operator's cupola armor increased from 140-150 to 160-170 mm
    • Frontal turret armor increased from 180 to 190 mm
    • Engine transmission compartment frontal plate armor increased from 140 to 180 mm
  • IS-6 / IS-6 Black:
    • Aim time decreased from 3.4 to 2.8 s
    • Ammo rack capacity increased from 30 to 37 shells
    • Dispersion decreased from 0.46 to 0.44 m
    • AP shell penetration increased from 175 to 186 mm
    • APCR shell penetration increased from 217 to 225 mm
    • Turret armor on each side of the gun mantlet increased from 150 to 170-190 mm
    • Upper glacis plate and its bilge plates armor increased from 100 to 110 mm
    • Driver's hatch thickness increased from 110 to 120 mm
  • FCM 50 t:
    • Reload time decreased from 7.5 to 6.8 s
    • Gun depression angle increased from -8° to -10°
    • Engine replaced; engine power increased from 1,000 to 1,250 hp
    • Specific power increased from 18.4 to 23.0 hp/t
  • 112:
    • AP shell penetration increased from 175 to 186 mm
    • HEAT shell velocity increased from 640 to 720 m/s
    • Reload time decreased from 13.2 to 12.6 s
    • Dispersion decreased from 0.46 to 0.44
    • Aim time decreased from 3.4 to 3 s
  • WZ-111 / WZ-111 Alpine Tiger:
    • AP shell penetration increased from 175 to 186 mm
    • HEAT shell velocity increased from 640 to 720 m/s
    • Dispersion decreased from 0.44 to 0.42
    • Aim time decreased from 3 to 2.8 s
  • M6A2E1:
    • AP shell penetration increased from 198 to 204 mm
    • Turret traverse dispersion decreased from 0.18 to 0.16 m
    • Traverse speed increased from 24° to 28°
    • Turret ring frontal, turret top, Commander's cupola, and turret sides frontal part armor increased
    • Turret ring and fenders armor increased from 25 to 41 mm
    • Dispersion decreased from 0.42 to 0.40 m
    • Aiming time decreased from 2.29 to 2.10 s
    • Reverse speed increased from 10 to 14 km/h
    • Vehicle durability increased 1,500 to 1,550 HP
  • T-34-3:
    • Gun depression front angle increased from -5° to -6.5; rear angle increased from -4 to -4.5
    • AP shell penetration increased from 175 to 186 mm
    • HEAT shell velocity increased from 640 to 720 m/s
    • Gun dispersion decreased from 0.46 m to 0.44
    • Dispersion during movement and on hull traverse decreased from 0.18 to 0.16
  • Type 59:
    • Engine replaced; engine power increased from 520 to 650 hp
    • Specific power increased from 14.4 to 18.1 hp/t
    • Aim time decreased from 2.3 to 2 s
    • Reload time increased from 8.7 to 8.4 s
    • Improved turret front and gun mantlet armor from 200 to 240-250 mm; also improved armor of the side parts of the upper/lower glacis plates and projections on the hull sides under the turret.
    • Turret traverse dispersion decreased from 0.12 to 0.1 m
    • AP shell penetration increased from 181 to 185 mm
  • T26E4 SuperPershing:
    • Engine power increased from 500 to 610 hp
    • Specific power increased from 9.9 to 12.1 hp/t
    • Reload time decreased from 8.2 to 8.0 s
    • AP shell penetration increased from 192 to 202 mm
    • Gun dispersion during movement and on hull traverse decreased from 0.24 to 0.22 m
    • Turret traverse dispersion decreased from 0.16 to 0.12 m
    • Transition from turret front to turret sides armor increased from 76.2 to 101.6 mm
    • Turret front above the gun mantlet armor increased from 101.6 to 127 mm
    • Ledge on the turret top armor increased from 101.6 to 127 mm
    • Commander's cupola top armor increased from 76.2 to 88.9 mm
    • Commander's cupola bottom armor increased from 76.2 to 114.3 mm
    • Turret top front armor increased from 25.4 to 41.3 mm
    • The canvas of the gun’s hydraulic cylinders/compensators was added to the collision model as a 25.4 mm thick screen.
  • 8,8 cm Pak 43 Jagdtiger:
    • Gun and AP shell were replaced
    • AP shell penetration increased from 203 to 212 mm
    • Vehicle durability increased from 1,300 to 1,500 HP
    • Reverse speed increased from 12 to 16 km/h
    • Aim Time decreased from 2 to 1.8 s
    • Traverse Speed increased from 26 to 32 deg/s
    • Reload time decreased from 5.4 to 5.1 s
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Update 1.1 Release Notes

Expand

Main Changes

New campaign of Personal Missions — Second Front:

  • The new campaign includes three operations:
Operation: Exaclibur Operation: Chimera Operation: Object 279 (e)
Available Immediately
after Update 1.1 release
Available September 19, 2018* Available October 10, 2018*

*Dates are subject to change

  • Each operation includes four sets of missions. At the same time, each set can be completed in vehicles that belong to one of the national allegiances, and vehicle types are no longer a restriction. To complete a mission, players should enter a battle in a vehicle that belongs to one of the following national allegiances:
Alliance: Bloc: Coalition: Union:

Poland

U.K.

U.S.A.

Germany

Japan

Czechoslovakia

France

Italy

Sweden

China

U.S.S.R.

  • The second campaign is available immediately regardless of progress in the first campaign. Thus, missions in both campaigns can be completed simultaneously.
  • Each set includes 15 missions: 14 missions are available immediately and can be completed in any order; mission 15 (the final mission) is available once the 14 previous missions are completed (similar to the first campaign).
  • All operations have different sets of conditions:
Operation: Excalibur Operation: Chimera Operation: Object 279 (e)

Cumulative missions.

A mission should be completed within an unlimited number of battles, e.g. cause 10,000 damage over any number of battles.

A mission can be completed within a single battle (similar to the first campaign).

A mission should be completed within a limited number of battles.

If a player fails to complete a mission, its progress will be reset, and the player will have to start anew.

  • Each completed mission is rewarded with credits, consumables,and other items. Complete an operation and get a unique vehicle that cannot be received otherwise.
  • Players can check mission progress during battle:
    • In Update 1.1, this feature is available only for missions of the new campaign.
    • Detailed descriptions of accepted missions are available in battle by pressing Tab or N.
  • Indicator of Personal Missions in the Garage shows missions of each campaign separately.
  • Operations of the Second Front campaign will become available successively after a certain time period. Players who complete an operation before the next one becomes available will be rewarded with a corresponding unique emblem.
  • Improved the interface of the first campaign:
    • The main screen is completely reworked to display missions of both campaigns at the same time.
    • Improved the mission profile.
    • All elements were made consistent considering specifics of both campaigns.
    • New reward screens for completed Personal Missions.
    • Reworked the display of missions in battle (upon pressing Tab)

Maps

  • Added the new Studzianki map.
  • Added the new Minsk map.
  • Added the Pilsen map that has been reworked to HD. Main changes:
    • Increased map size from 800х800 to 1000х1000 m
    • Completely revised the eastern part of the map.
    • Made a number of balance and gameplay changes all over the map.
  • Made balance improvements to the following maps:
    • Glacier
    • Siegfried Line
    • Mines
    • Province (available only for Tier IV-VII vehicles)

Polish Tanks:

  • A new branch of 10 Polish vehicles was added (Tier I-X respectively):

I 4TP  

II 7TP  

III 10TP  

IV 14TP  

V 25TP KSUST II  

VI 40TP Habicha  

VII 45TP Habicha  

VIII 53TP Markowskiego  

IX 50TP Tyszkiewicza  

X 60TP Lewandowskiego  

Stronghold Mode:

  • A new functionality will be added to the Stronghold mode soon after the update's release that allows players to search for detachments automatically; at the same time clans can also search for legionnaires for Skirmishes automatically.
  • The functionality will include the following:
    • The detachment commander will be able to select vehicles that should be used by legionnaires found as the result of automatic search.
    • Legionnaires will be able to select vehicles they want to use when fighting in a detachment.
    • Automatic search for a match (between the vehicles selected by the detachment commander and legionnaires).
  • The automatic search will be available permanently in Skirmishes at Tier VI and on days of Wargames in Skirmishes at Tiers VIII and X (according to the Skirmishes and Wargames schedule).

Other Changes

  • Added the customization functionality for all Tier IX vehicles.
  • Updated Wwise (sound engine):
    • Fixed a number of critical issues of the sound system
    • Added a new functionality to improve the sound in the game.
  • Changed "Bulletin" to "Field Post Office" in the game client.

Changes to the following Vehicle Technical Characteristics:

  • U.S.S.R.
    • Added the IS-2M
  • Changed vehicle characteristics:
    • Object 430 Version II: Displayed power of the 4TDF engine was changed from 580 to 610 hp, which corresponds to the actual value.

Fixes and Improvements:

  • Added display of dynamic technical characteristics to equipment tooltips.
  • Shells in the magazine are displayed properly when changing a shell type during reloading a magazine.
  • Fixed the issue, when in some cases after repair, vehicles could move without tracks.
  • Fixed the issue when after applying a winter or desert customization element a player re-entered the Exterior menu but got to the Preset Styles tab.
  • Fixed the issue when unremovable camouflage patterns that allowed applying Inscriptions and Emblems could be removed in the Exterior menu.

Known Issues:

  • The vehicle panel does not get locked upon confirming readiness in Special Battles.
  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • A vehicle with mounted standard and Improved equipment cannot be sold.
  • The recruiter's Recruiting Office does not display the recruits and reservists that they invited, if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
  • Mismatch in the descriptions of the Personal Missions (for Platoons) in battle (upon pressing TAB), Battle Results, and congratulation window.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • In some cases, the sound and effect of receiving damage is missing.
  • Upon clicking Paint the Whole Vehicle, paint is not applied to the entire vehicle in case of some tank destroyers and SPGs.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
  • When a vehicle is destroyed, the log disappears, provided that the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option.
  • The amount of received damage of the shot that destroyed the player's vehicle is not displayed in the log.
  • The elite status is not received by vehicles of Tier V if the following vehicle (Tier VI) is purchased using a token earned in Bootcamp.
  • The player's League position is not displayed on the Ranked Battles home screen.
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Update 1.0.2 Release Notes

Expand

Update 1.0.2 Release Notes

Main Changes

  1. Bootcamp has been significantly improved. A set of combat and Garage missions have been added.
  2. After completing Bootcamp, the missions are available to new players who have fought less than 1,000 battles and do not have any vehicles Tier VI and higher. Players learn important basic game mechanics and, upon completing the missions, earn useful items.
  3. The missions comprises three sets:
  • Completion of Bootcamp
  • Briefing
  • Road to Glory

After completing all sets, the player gets a token to exchange for any Tier VI non-Premium vehicle, even if the player has not researched it.

4. Introduces Training Center to help new players learn game basics.

  • All topics are sorted by categories and presented as files containing images and brief descriptions.
  • To access the Training Center, at the Game Menu, press ESC.
  • Training Center consists of the following sections:

For Newcomers
Game Modes
Player's Vehicle
Vehicle Types
Attack Basics
Defense Basics
Other

5. Map Revisions: Several issues regarding specific map locations have been fixed, as some passages to areas not intended for playing have been removed. These include:

  • Ruinberg
  • Cliff
  • Abbey
  • Sand River
  • Tundra

6. Map Balance Improvements:

  • Fjords
  • Malinovka
  • Mountain Pass
  • Erlenberg

7. The Klondike map is re-worked in HD, added for Grand Battles only, and is intended only for the Standard Battle type.

8. Vehicle Exterior Customization:

  • If a player wants to change the vehicle exterior, the vehicle is now transferred to a special customization area in the Garage.
  • Styles are now applicable to Tier VI and VIII vehicles, and not only Premiums.
  • The Exterior window interface has been improved.

9. Some changes to the Garage Interface and the introduction of new sounds.

10. Changes when launching the game via WGC:

  • The WoT launch script has been improved, so players get to Garage as fast as possible.
  • The current login screen has been reworked to reduce the amount of information a player needs to enter when launching the game. Players can now select the server via the game settings in order to meet their interests (clan battles, tournaments, etc.).

Changes to Vehicle Technical Characteristics

1. The following vehicles have been added to the U.S.S.R. nation:

  • К-91
  • Object 277

2. The following vehicles were added for Supertest players:

  • T-34 Shielded (U.S.S.R.)
  • Sherman VC Firefly (U.K.)
  • 50TP prototyp (Poland)
  • T26E3 Eagle 7 (U.S.A.)

3. Changes to Object 268 Version 4:

  • Added a new armor group to the vehicle hull
  • Increased dispersion on the suspension during movement by 33%
  • Increased dispersion on hull traverse by 33%
  • Changed the traverse speed of the suspension from 23 to 22 deg/s
  • Increased dispersion on the 152 mm M-53S gun traverse by 20%
  • Changed the aiming time of the 152 mm M-53S gun from 2 to 2.5 s.
  • Changed the gun traverse speed from 30 to 28 deg/s
  • Decreased hull armor
  • Changed the top speed from 55 to 50 km/h
  • Changed the rear speed from 22 to 18 km/h
  • Changed the engine power from 1,500 to 1,350 hp
  • Changed the vehicle durability from 2,100 to 2,000 HP

4. Changes to Object 430 Version II:

  • Replaced the 100 mm D-54 gun with the 100 mm D-54U gun.
  • Decreased dispersion during movement of the enhanced suspension by 14%.
  • Decreased dispersion on hull traverseof the enhanced suspension by 14%.
  • Changed dispersion of the 100 mm D-54U gun for the enhanced turret from 0.38 to 0.35 m.
  • Changed the reload time of the 100 mm D-54U gun for the enhanced turret from 8 to 7.5 s.
  • Changed the aiming time of the 100 mm D-54U gun for the enhanced turret from 2.9 to 2 s.
  • Decreased dispersion on turret traverse of the 100 mm D-54U gun for the enhanced turret by 25%.
  • Decreased dispersion after firing the 100 mm D-54U gun for the enhanced turret by 13%.
  • Changed penetration of the UBR-412B shell for the 100 mm D-54U gun from 219 to 246 mm.
  • Changed the vehicle view range of the enhanced turret from 390 to 400 m.
  • Decreased hull and turret armor.
  • Changed vehicle durability of the turret from 1,600 to 1,500 HP.
  • Changed vehicle durability of the enhanced turret from 1,700 to 1,600 HP.

5. Object 277 technical characteristic changes according to the results of Common Test 2:

  • Changed the turret traverse speed from 26 to 27 deg/s.
  • Changed dispersion from 0.35 to 0.38 m.
  • Changed reload time from 11.5 to 12.5 s.
  • Changed aiming time from 2.5 to 2.7 s.
  • Replaced the 3BM (experimental) AP shell with the 3VBK HEAT shell (penetration: 340 mm).
  • Increased concealment by 20%.
  • Changed the positions of ammo rack and fuel tanks.

6. K-91 technical characteristic changes according to the results of Common Test 2:

  • Changed the durability from 1,800 to 1,950 HP.
  • Changed the turret traverse sector from 180 to 220 degrees (from 90 to 110 degrees on each side).
  • Increased the engine power to 860 h.p.
  • Changed reload time from 6.5 to 6.3 s.
  • Changed the depression angle of the 100 mm D-46T gun (on vehicle sides) from -5 to -9 degrees.

7. Fixed the following issues:

  • Removed an invisible obstacle on the Tundra map.
  • Fixed the issue of earning Mastery Badges on the Centurion Mk. 5/1 RAAC.
  • Fixed the issue that prevented players from purchasing camouflage when using low-screen resolutions.
  • Battle events and in-battle notifications settings (text) are displayed in the same way.
  • Improved display of camouflage applied to the Object 705.
  • Mannerheim Line and Fjords maps: Removed some passages to areas not intended for playing and areas where players could get stuck.
  • Improved quality of some objects on maps.

8. Fixed the following known issues:

  • The issue related to improper display position of Marks of Excellence on the 8,8 cm Flak 41 L/74 mounted on the Pz.Sfl. IVc tank destroyer.
  • The vehicle panel does not get locked upon confirming readiness in Special Battles.
  • Crew members can be retrained to special vehicles that are currently not available in the game.
  • No protection from spam-clicking on the minimap.
  • Equipment tooltips do not display dynamic technical characteristics.
  • Vehicle type icons in the vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled "free" crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • A vehicle with mounted standard and Improved equipment cannot be sold.
  • The recruiter's Recruiting Office does not display the recruits and reservists they invited — if the recruiter's account is restored to a state, before the moment when recruits accepted the invitation.
  • Mismatch the Personal Missions descriptions (for Platoons) in battle (upon pressing TAB), Battle Results, and congratulation window.
  • The Recruit button is displayed in the congratulation window, though a female crew member has already been recruited.
  • The badge about base capture is displayed before the indicated number of points is accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided the required vehicle type is specified in the Mission conditions.
  • In some cases, the sound and effect of receiving damage are missing.
  • Upon clicking Paint the Whole Vehicle, paint is not applied to the entire vehicle in case of some tank destroyers and SPGs.
  • When changing a shell type while reloading a magazine, shells in the magazine are displayed as already loaded.
  • When a spotted enemy vehicle gets stunned, it is no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
  • When a vehicle is destroyed, the log disappears, provided the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option.
  • The amount of damage received by the shot that destroyed a player's vehicle is not displayed in the log.
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Update 1.0.1 Release Notes

Expand

Update 1.0.1 Release Notes

Main Changes

Frontline (New Game Mode)

Added a new unique game mode (Frontline: Road to Glory) that will feature the following:

  • The mode will be available throughout four weeks: May 7 through June 3
  • The mode can be selected in the battle mode selector
  • Battles will be fought 30 х 30 on a new map 3 х 3 km in size
  • Vehicles: all Tier VIII vehicles, including Premium and reward vehicles
  • For the time of the event, all players will receive two special Tier VIII vehicles that are available in the Frontline mode only: the Т-44 (U.S.S.R.) and the Т32 (U.S.A.)
  • The mode comprises new game mechanics and allows earning valuable rewards

See more details in a special article that will be soon released on the game portal.

In-game hints

An alternative version of hints that explain game mechanics and aspects will be available. The hints will provide additional information about complex game aspects, such as shells, consumables, equipment, vehicle modules, major qualification of the crew members, skills/perks, battle modes, etc.  Such hints will be displayed upon pressing Alt, when viewing the standard hints.

“Suspicious message” alert

If you receive a message from a person not on your friends list and not a member of your clan, a special notification will appear reminding you of potential issues you might face if you open messages from strangers. After closing the notification several times, it will not be displayed any more.

New rules of purchasing shells and consumables

Premium shells and consumables can be purchased only for credits.

Added information about clans in the Stronghold mode

In the Stronghold mode, added functionality of displaying the top clans (according to Elo-rating), when waiting for an opponent in Skirmishes and Advances, and also when waiting for a new battle in Advances. Each division has its own top clans.

The information displays the clan emblem, clan tag, position on the leaderboard, and the Elo-rating.

Maps

Added a new summer map: Province (available to Tier IV-Х vehicles).

Moved the respawn zones of both teams further from the center of the Glacier map. Now, there are specific respawn points for particular vehicle types.

Improvements and Fixed Issues

  • Fixed the issue of improperly displayed concealment values for unique Premium vehicles.
  • Improved dynamic dirtying of vehicles.
  • Fixed a number of issues related to penetration decals, missing sounds/effects of incoming hits, and improper display of the penetration marker. 

Italy

The following vehicles have been added (Tiers I-X):

  • (Tier I light tank) Fiat 3000
  • (Tier II light tank) L6/40 and M14/41
  • (Tier II medium tank) M14/41
  • (Tier III medium tank) M15/42
  • (Tier IV medium tank) P26/40
  • (Tier V medium tank) P.43
  • (Tier VI medium tank) P.43 bis
  • (Tier VII medium tank) P.43 ter
  • (Tier VIII medium tank) P.44 Pantera
  • (Tier IX medium tank) Prototipo Standard B
  • (Tier X medium tank) Progetto M40 mod. 65

Added new Italian crew members: a total of 21 male and 23 female crew members.

Germany

VK 72.01 (K)

  • Improved turret and hull side armor.
  • Changed penetration of the Gr 39 H3A G shell for the 15 cm Kw.K. L/38 from 334 mm to 350 mm

China

121B

  • Replaced the 12150L7 engine (580 h.p.)  with the 12150L7B engine (700 h.p.)
  • Decreased dispersion on turret traverse of the 105 mm L7C gun by 17%
  • Changed the reload time of the 105 mm L7C gun from 10.2 s to 8.7 s
  • Changed the view range from 400 m to 420 m
  • Changed penetration of the HEAT M456 shell from 330 mm to 350 mm

U.S.A.

M60

  • Changed dispersion from 0.35 m to 0.33 m
  • Decreased dispersion on gun traverse of 105 mm Gun M68 by 20%
  • Changed the aiming time from 1.8 s to 1.6 s
  • Changed penetration of the HEAT-T T384E4 shell from 330 mm to 350 mm
  • Changed the top speed from 48.3 km/h to 60 km/h
  • Changed the reverse speed from 20 km/h to 23 km/h
  • Changed the engine power from 750 h.p. to 950 h.p.

T95E6

  • Replaced the Continental AOI-1195-5 engine (560 h.p.)  with the Continental AOI-1195-5A engine (750 h.p.)
  • Decreased dispersion during movement by 25%
  • Decreased dispersion on hull traverse by 25%
  • Changed the reload time of 120 mm Gun T123E6 from 9.12 s to 8 s
  • Changed the durability from 2,000 HP to 2,150 HP

Italy

P.44 Pantera (Tier VIII)

  • Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera seconda variante turret from 0.35 m to 0.34 m
  • Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera seconda variante turret from 0.34 m to 0.33 m

Prototipo Standard B (Tier IX)

  • Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m
  • Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret from 0.33 m to 0.32 m
  • Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m to 0.35 m
  • Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12%
  • Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12%
  • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s
  • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s
  • Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s

Progetto M40 mod. 65 (Tier X)

  • Changed dispersion from 0.34 m to 0.33 m
  • Decreased dispersion on turret traverse by 14%
  • Changed aiming time from 2.3 s to 2.1 s
  • Decreased the reload time within the clip from 2.75 s to 2.5 s

France 

BDR G1 B

  • Decreased dispersion during movement of the Baudet-Donon-Roussel G1 suspension by 6%
  • Decreased dispersion during movement of the Baudet-Donon-Roussel G1 bis suspension by 7%
  • Decreased dispersion on hull traverse of the Baudet-Donon-Roussel G1 bis  suspension by 6%
  • Decreased dispersion on hull traverse of the Baudet-Donon-Roussel G1 bis suspension by 7%
  • Changed dispersion of the 90 mm DCA 30 gun for the FCM F1 turret from 0.4 m to 0.38 m
  • Decreased dispersion of the 90 mm DCA 30 gun for the FCM F1 turret by 19%
  • Changed the reload time of the 90 mm DCA 30 gun for the FCM F1 turret from 9.5 s to 8.8 s
  • Changed the vehicle durability with the FCM F4 turret from 600 to 650 HP.
  • Changed the vehicle durability with the FCM F1 turret from 650 to 700 HP.

ARL 44

  • Decreased dispersion during movement of the ARL 44 suspension by 13%
  • Decreased dispersion during movement of the ARL 44 bis suspension by 14%
  • Decreased dispersion on hull traverse of the ARL 44 suspension by 13%
  • Decreased dispersion on hull traverse of the ARL 44 bis suspension by 14%
  • Decreased dispersion on turret traverse of the 90 mm F3 gun for the ARL 44 turret by 12%
  • Changed the aiming time of the 90 mm F3 gun for the ARL 44 turret from 2.9 s to 2.7 s
  • Changed penetration of the Prf. mle. 1940 shell for the 105 mm Canon 13TR gun from 165 mm to 175 mm

AMX M4 mle. 45

  • Decreased dispersion during movement of the AMX M4 mle. 45 suspension by 17%
  • Decreased dispersion during movement of the AMX M4 mle. 45 bis suspension by 18%
  • Decreased dispersion on hull traverse of the AMX M4 mle. 45 suspension by 17%
  • Decreased dispersion on hull traverse of the AMX M4 mle. 45 bis suspension by 18%
  • Decreased dispersion on turret traverse of the 105 mm Canon 13TR gun for the AMX M4 mle. 45 turret by 29%
  • Decreased dispersion on turret traverse of the 105 mm Canon 13TR gun for the ARL 44 turret by 25%
  • Changed the aiming time for the 105 mm Canon 13TR gun for the AMX M4 mle. 45 turret from 2.9 s to 2.7 s
  • Changed the aiming time for the 90 mm DCA 45 gun for the AMX M4 mle. 45 turret from 2.9 s to 2.5 s
  • Changed the aiming time for the 105 mm Canon 13TR gun for the ARL 44  turret from 2.9 s to 2.7 s
  • Changed penetration of the Prf. mle. 1940 shell for the 105 mm Canon 13TR gun from 165 mm to 175 mm
Collapse

Update 1.0 Release Notes

Expand

Update 1.0 Release Notes

Main Changes

The Core graphics engine includes the following features:

  • Total improvement of the image quality at any graphics settings.
  • Complete rework and optimization of the lighting.
  • Added the system of Global Illumination.
  • All structures have been reworked to the new graphics quality.
  • Terrain, water, and foliage have been reworked into the new graphics quality.
  • High-resolution textures have been applied to all objects.
  • Object destruction has been reworked using the Havok® Destruction technology (displayed only at the following graphics settings: High, Maximum, and Ultra).
  • Added the vehicle wetting effects when driving in water (and the drying effect), as well as dirtying and dusting effects.
  • Improved display of the vehicle suspension when driving over various obstacles.
  • Reworked the map outland (area beyond the map border): now game locations visually feel vast and unlimited. At the same time, the map borders remain unchanged.
  • Enabled the terrain tessellation function (partially at the maximum graphics settings and to the full extent at the Ultra graphics settings).
  • Reworked the track effects on various surfaces. Added realistic effects of drifting.
  • Added the procedural generation of grass and bushes, which decreases the load on the PC.
  • Now all foliage reacts to the actions of the player's vehicle: grass and foliage are shaken by shots and made flat by vehicle tracks, etc. This feature will not affect vehicle concealment, since the animation is displayed only on your computer.
  • Implemented a new water processing system with geometrical waves (tessellation) and SSR (Screen Space Reflection) for modelling reflections on water.
  • Implemented a realistic model of water behavior: when passing water obstacles, the vehicle pushes water forward thus creating a wave; when a shell hits water surface, it creates realistic circles on the water, etc.
  • Each map has received a completely reworked skybox with cloud animation.
  • Full support of the DirectX® 11 functionality (tessellation, etc.).
  • Significant optimization of performance and memory consumption.
  • Improved display of the hit decals.
  • Smokes and various effects now cast shadows.

Maps

List of maps that have been reworked to HD after transferring to the Core graphics engine:

  • Abbey
  • Paris
  • Mines
  • Cliff
  • Murovanka
  • Malinovka
  • Prokhorovka
  • Steppes
  • Sand River
  • Himmelsdorf
  • Lakeville
  • Ruinberg
  • Ensk
  • Live Oaks
  • Siegfried Line
  • Mannerheim Line (former Arctic Region)
  • El Halluf
  • Airfield
  • Mountain Pass
  • Karelia
  • Redshire
  • Fjords
  • Tundra
  • Overlord
  • Serene Coast
  • Erlenberg
  • Westfield
  • Fisherman's Bay
  • Nebelburg
  • Added the new winter map, "Glacier".

Changes to the Graphics and Effects

  • The new water has been added to all maps; now it varies: calm lakes, swift rivers, sea surf, etc.
  • Added new effects on all maps: fires, waterfalls, burning grass, sand blown by wind, artillery strike, bees, butterflies, etc.
  • Added realistic shell tracers.
  • Reworked all vehicle effects: moving, exhaust gas, vehicles set on fire, ammo rack detonation.
  • Completely reworked the effect of shells hitting various terrain types: added more details, scattered sparkles, and shards.
  • The track effects became more realistic; added realistic effects of drifting.
  • Reworked and added realistic decals (on vehicles) of shell hits. Now, the decals look more realistic with the Physically Based Shading (PBS) technology. Thus, the metal material and pattern look properly.
  • Added the "effect of hot air" to all exhaust gases, explosions, shots, and fires. The effect will also be displayed on the hot desert maps along the horizon.
  • Now, vehicles realistically interact with water: all water effects (driving across water, hits, etc.) now have water deformation, foam, and shock waves.
  • Deformation of grass and bushes: vehicle tracks flatten the grass, and the shock wave of shots and explosions realistically interact with grass and bushes.
  • The smoke and dust cast shadows.
  • Reworked all shards of the destruction effects: they look more realistic and detailed thanks to proper lighting and normal maps.

New Garage

  • The new Garage features the new graphics technologies of Core.
  • Added animated characters to the Garage.
  • New camera in the Garage:
    • The distance of zooming in and out depends on the selected vehicle.
    • Changed the distance the camera passes when zooming in/out (when scrolling).
    • Added the parallax effect upon camera rotation. The effect can be disabled in the General tab of the Game Settings.
    • If the player performs no actions in the Garage, the camera starts rotating around the selected vehicle. The option can be configured or disabled in the General tab of the Game Settings.
  • A promotion vehicle (displayed on the background behind the selected vehicle) will be displayed in the Garage. Players can hover the mouse over the vehicle and click it to move the camera to this vehicle. The vehicle technical characteristics and crew members are displayed in the vehicle preview window. Besides, players will be able to click the Purchase button to go to the vehicle purchase page in the Premium Shop.

Optimizations

  • Optimized game performance, memory consumption, GPU and CPU load.
  • Performed a considerable amount of work to eliminate freezing in battle.
  • Removed the speed indicator (that was quite resource consuming) from the damage panel.

Color Adjustment

  • Added the Color Adjustment option (Graphics -> Color Adjustment section). 
    The option allows setting saturation, brightness, and contrast, or you can use the preset filters. Color Adjustment can be performed both in the Garage and in battle. All changes will be applied immediately. For convenience, the Color Adjustment hint will be displayed to players in several first battles.

Music

Each map will receive its own soundtrack that will include the following:

  • main theme for the loading screen that is played while loading a battle and during countdown
  • 2 interactive battle-related tracks based on the main theme that can be played almost infinitely without repeating
  • 3 ending themes for the battle results: victories, draws, and defeats.
  • These soundtrack sets are unique for each map in the game.
  • The new Garage sounds including the music theme played at the battle queue screen have been added.
  • The music and visuals of the login screen have been reworked.

Ambient Sounds

  • Completely reworked the ambient sounds of each map. The ambient sounds are rich and natural depending on the map region. Sounds of the player's vehicle (shots, explosions, sound of tracks, etc.) now change and depend on the sub-location of the combat action. The same sound will sound differently in mountains, forest, village, urban area, open field, etc.
  • The entire sound environment has also been designed for the 5.1 and 7.1 multichannel systems.
  • Reworked almost all sounds of destructible objects after the release of the new destruction physics.
  • Reworked the shell sounds. Each of the four shell types will differ both visually and in sound, which will provide more information to players.

Notification in Battle

Added new notifications (displayed when shooting at enemy vehicles) for Random Battles and Bootcamp. They include:

  • notifications about causing damage to an enemy vehicle
  • notifications about ricochets and damage blocked by armor
  • notifications about critical hits

Proving Ground and Bootcamp

  • The Proving Ground mode will be disabled. Bootcamp remains available to players.
  • Bootcamp mission 2 and 5 have been made easier.
  • Bootcamp has been completely reworked into HD.
  • The previous Bootcamp Garage has been replaced with a new one.
  • Battle loading screens have been reworked.
  • Made minor changes to the Bootcamp difficulty.
  • Improved behavior of AI-driven vehicles.

Changes to the technical characteristics of the following vehicles

  • Object 257 (U.S.S.R): added the following equipment: Enhanced Torsion Bars 5+ t Class.
  • Added the attributes of the new nation (Italy).
  • Added the following vehicle for testing by Supertest players: Progetto M35 mod 46

Improvements

  • In case of insufficient amount of Bonds, the cost of the Improved equipment is not red, if similar standard equipment has already been mounted.
  • Fixed the rare issue when allied/enemy vehicles were not displayed within the range of direct view.
  • Fixed the issue that prevented players from retraining the crew between Premium vehicles.
  • Now players can view the crew member's Personal File, when the vehicle is in battle.
  • Fixed the issue when the self-destruction timer disappeared after overturning in battle.
  • Fixed the issue when filters applied in the Depot were removed after going to the Garage.
  • Fixed the issue when the Battle Results music theme was played during the loading screen.
  • Fixed the issue when the base capture points were not displayed in the Battle Results.
  • Fixed the issue when the concealment bonus of the WG Fest and New Year style and camouflage was not displayed in the Exterior interface.
  • Fixed the issue when the notification about active discounts on equipment demounting was not displayed in the equipment description tooltip.
  • Fixed the automatic transformation of link parts to emotion icons in the Chat.
  • Fixed the issue when information about added days of Premium Account time was displayed with the icon of gold.
  • Fixed the issue when the team list in the Stronghold mode was not updated upon clicking the Update button.
  • Fixed the issue that allowed switching the nations in the Tech Tree, when completing the Bootcamp.
  • Fixed the issue of the missing discount tooltip when purchasing Premium Account time.
  • Removed camouflage (from some tank destroyers) that cannot be removed by players upon selecting another camouflage pattern.
  • Fixed the timer of crew recovery for gold.
  • Fixed the issue when all crew-related interactions in the Barracks and in vehicles were locked, if at least one vehicle was in battle.
  • Added the % symbol (that informs about discounts) to the minimalistic vehicle panel (vehicle panel).
  • Fixed the issue of double discount indication, if the sold item has a double cost (in gold and credits).
  • Fixed the issue that kept Platoon members from selecting a vehicle, if the Platoon commander had confirmed readiness.
  • Improved the description of the Personal Mission, SPG-6.
  • Fixed the brightness of camouflage on some vehicles.

Known Issues

  • Hit decals are displayed improperly sometimes.
  • Loading of some maps takes longer than expected.
  • Some visual issues when "rewinding" a replay.
  • Vehicle loading before the battle countdown may take much time.
  • Issues related to object details occur at the Minimum and Low graphics quality when rotating the camera.
  • Some large structures may disappear on the Ruinberg map at the Minimum graphics quality.
  • Some issues related to displaying of shadows that large objects cast.
  • Gamma Settings do not work properly on some computers at the Standard graphics.
  • Jerking tracks when driving over obstacles.
  • The camera can get inside some objects in the postmortem mode.
  • When setting FoV to 120°, vehicle LoDs are switched in the Garage.
  • The volume of the Airstrike sounds does not depend on the actual distance to the player's vehicle.
  • Half-dynamic shadows keep being displayed after disabling grass.
  • A black screen is displayed when loading to a battle if the player's vehicle is not completely loaded in the Garage after leaving a training room.
  • Some objects do not get destroyed properly according to the Havok technology when hit with an armor-piercing shell.
  • When watching a battle replay, some shell tracers are displayed improperly.
  • Improper display of the terrain under vehicle tracks.
  • Strong flickering of the terrain and sun reflection in puddles at the High and Maximum graphics quality.
  • Tracks feature poor details at the Medium graphics quality.
  • The colors of the penetration indicator are sometimes wrong.
  • The red (green) outline is displayed when aiming at a point beyond the vehicle silhouette.
  • The camera can get inside some vehicles.
  • The music of the Battle Results is played louder when switching to the Research window.
  • After repairing a track in battle, the stun indicator is reset and the countdown starts anew.
  • Concealment of a vehicle with unique Camouflage is displayed without the bonus to Camouflage in the Garage; however, the effect of Camouflage is actually active.
  • An enemy vehicle overturned by the player will not count towards the total number of vehicles destroyed by the player.
  • A vehicle with mounted standard and Improved equipment cannot be sold.
  • The recruiter's Recruiting Office does not display the recruits and reservists that they invited if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
  • Mismatch in the descriptions of the Personal Missions (for Platoons) in battle (upon pressing TAB), Battle Results, and congratulation window.
  • The Recruit button is displayed in the congratulation window, provided that the female crew member has already been recruited.
  • The notification about base capture is displayed before the required number of capture points is accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • The client cannot be maximized in the full-screen mode, provided that the player is having a Skype call.
  • Applying exterior elements results in removing a Preset Style.
  • In some cases, when moving the mouse cursor fast around a vehicle, the camera can suddenly change its location (when in the Trajectory Aim).
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Update 9.22 Release Notes

Expand

Update 9.22 Release Notes

Main Changes:

Improvements to the Matchmaker

  • The improvements to the matchmaker will ensure more even distribution among the battle types enabled by players (Standard Battle, Attack/Defense, Encounter Battle, Grand Battle). The battle type selector will consider the history of the player's previous battles. The Grand Battles will not come in a succession.

Improvements to the Vehicle Customization

  • The lower panel of the customization interface will contain the Applied sign for elements that are applied to the vehicle.
  • Increased the clickable spots for the Emblems and Inscriptions.
  • When purchasing customization elements, the Purchase and Exit text will be displayed to players. If a player does not make a purchase but only changes a customization element (elements), the Apply and Exit text will be displayed.

Changes to the Ranked Battles

Changes in the new season:

  • Now a season will last 21 days and is not divided into stages
  • Increased the number of ranks from 5 to 15
  • Reworked the conditions of earning chevrons:
    • The top 10 players on the winning team and the top player on the losing team will receive 1 chevron
    • The top 3 players on the winning team will receive 1 additional chevron
    • Players who took places 11-15 on the winning team and places 2-5 on the losing team will retain a chevron
    • Players who took places 6-15 on the losing team will lose a chevron
  • Added new functionality: rank shield. Some ranks will be "shielded". The shield will have a particular number of durability points.
  • Reworked the interface of the main screen in the Ranked Battles for proper display of information about 15 ranks
  • Reworked the interface of the rewards for the ranks and season. It can be entered from the main screen and includes:
    • Information about the rewards for each rank
    • Information about the rewards for the season
  • Changed the art of the vehicle ranks: they were replaced with the rank points. The principle of earning rank points remained unchanged.
  • Removed the display of the vehicle ranks from the vehicle panel; the vehicle ranks were replaced with rank points in the vehicle statistics.
  • Reworked the progress interface of vehicle ranks: upon reaching the maximum rank players will be able to see the number of the earned rank points in the Garage.
  • Revised the Leaderboard interface for the Ranked Battle mode.

A new season of the Ranked Battles will begin soon after the release of Update 9.22. The season start will be announced separately.

Improvements to the Stronghold Mode

  • In Skirmishes and Advances, the battle room commander can select a player who will use the Combat Reserves (Airstrike and Artillery Strike); it can be any player of the detachment, including the legionnaires. The player becomes the Forward Observer and uses the reserves in battle.

Update 9.22 Will Introduce Two Vehicles in the Tech Tree

  1. Tier X vehicle that is researched after the T-10
  2. Tier X vehicle that is researched after the Object 430 Version II

In the Tech Tree, the announced vehicles will be marked with a special symbol in order to inform players that corresponding vehicles will be added in the nearest updates.

Other changes

After the release of Update 9.22, the FCM 50 t will be removed from the in-game Store.

Changes to the technical characteristics of the following vehicles

Changes to the U.S.S.R. vehicles:

The following vehicles were added:

  • IS-M (Tier VIII)
  • Object 430U (replaces the Object 430 at Tier X)
  • Object 268 Version 4 (replaces Object 263 at Tier X)
  • Object 257 (Tier IX)
  • Object 263 (Tier IX)
  • Object 430 (Tier IX)
  • Object 705A (Tier IX)
  • Object 705 (Tier X)

Removed vehicles:

  • Object 263 (Tier X)
  • Object 430 (Tier Х)
  • SU-122-54 (Tier IX)

Changes to the technical characteristics of the following vehicles:

T-54 first prototype

  • Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p.

 T-44-100

  • Decreased dispersion during movement by 40%
  • Decreased dispersion on hull traverse by 40%
  • Changed the reverse speed from 20 km/h to 23 km/h
  • Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p.

T-44-100M

  • Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p.

T-44-100 (R)

  • Decreased dispersion during movement by 40%
  • Decreased dispersion on hull traverse by 40%
  • Changed the reverse speed from 20 km/h to 23 km/h
  • Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p.

Т-44

  • Decreased dispersion during movement with the T-44 suspension by 20%
  • Decreased dispersion during movement with the T-44M suspension by 22%
  • Decreased dispersion on hull traverse with the T-44 suspension by 20%
  • Decreased dispersion on hull traverse with the T-44M suspension by 22%
  • Changed the reverse speed from 20 km/h to 23 km/h
  • Changed the engine power of the V-54-6 engine from 680 h.p. to 760 h.p.

SU-101

  • Replaced the 122mm D-25S mod. 1944 gun with the 122 mm D-25-SU-101 gun that features the following parameters:

gun elevation angle: 18.3 deg.
gun depression angle: 3 deg.
dispersion at 100 m: 0.44
reload time: 11.1 s
aiming time: 2.5 s

UBR-471: damage 390, penetration 210mm
BR-471D: damage 390, penetration 248mm
UOF-471: damage 530, penetration 64mm

Ammo rack capacity remained unchanged

  • Decreased dispersion during movement of the SU-101 suspension by 33%
  • Decreased dispersion during movement of the SU-102 suspension by 37%
  • Decreased dispersion on hull traverse of the SU-101 suspension by 33%
  • Decreased dispersion on hull traverse of the SU-102 suspension by 37%
  • Changed the traverse speed of the SU-101 suspension from 34 deg./s to 23 deg./s
  • Changed the traverse speed of the SU-102 suspension from 36 deg./s to 25 deg./s
  • Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.35 m to 0.4 m
  • Changed dispersion of the 100 mm D-54S gun from 0.35 m to 0.39 m
  • Changed dispersion of the 122 mm M62-C2 gun from 0.37 m to 0.42 m
  • Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
  • Increased dispersion on gun traverse of the 100 mm D-54S gun by 25%
  • Decreased dispersion on gun traverse of the 122 mm M62-C2 gun by 25%
  • Changed the reload time of the 100 mm D-10S mod. 1944 gun from 6.2 s to 7.1 s
  • Changed the reload time of the 100 mm D-54S gun from 6.7 s to 9.1 s
  • Changed the reload time of the 122 mm M62-C2 gun from 12 s to 12.6 s
  • Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 1.7 s to 2.3 s
  • Changed the aiming time of the 100 mm D-54S gun from 2.1 s to 2.3 s
  • Changed the aiming time of the 122 mm M62-C2 gun from 3.1 s to 2.5 s
  • Changed the view range from 380 m to 350 m
  • Changed the gun traverse speed from 44 deg./s to 26 deg./s
  • Improved hull armoring
  • Decreased the velocity of the UOF-472 shell for the 122 mm M62-C2 gun by 10%
  • Decreased the velocity of the BR-472 shell for the 122 mm M62-C2 gun by 10%
  • Decreased the velocity of the BK-9 shell for the 122 mm M62-C2 gun by 8%
  • Changed the gun depression angle of the 100 mm D-10S mod. 1944 gun from 2.3 to 3 deg.
  • Changed the gun depression angle of the 100 mm D-54S gun from 2.3 to 3 deg.
  • Changed the gun depression angle of the 122 mm M62-C2 gun from 2.2 to 3 deg.
  • Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100 mm D-54S gun guns from -9.3 /9.3 to -10/12 deg.
  • Changed the gun traverse angles of the 122 mm M62-C2 gun from -7.3/7.3 to -10/12 deg.
  • Changed the reverse speed from 16 km/h to 18 km/h
  • Changed the vehicle durability from 990 to 1100 HPs

SU-100M1

  • Decreased dispersion during movement of the SU-100M1 suspension by 30%
  • Decreased dispersion during movement of the SU-100M1 Bis suspension by 33%
  • Decreased dispersion on hull traverse of the SU-100M1 suspension by 30%
  • Decreased dispersion on hull traverse of the SU-100M1 Bis suspension by 33%
  • Changed the traverse speed of the SU-100M1 suspension from 32 deg./s to 23 deg./s
  • Changed the traverse speed of the SU-100M1 Bis suspension from 34 deg./s to 25 deg./s
  • Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.37 m to 0.42 m
  • Changed dispersion of the 100 mm LB-1C gun from 0.33 m to 0.41 m
  • Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
  • Decreased dispersion on gun traverse of the 100 mm LB-1C gun by 25%
  • Changed the reload time of the 100 mm D-10S mod. 1944 gun from 7.3 s to 7.1 s
  • Changed the reload time of the 100 mm LB-1C gun from 5.9 s to 7.1 s
  • Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 2 s to 2.3 s
  • Changed the aiming time of the 100 mm LB-1C gun from 1.7 s to 2.3 s
  • Changed the view range from 360 m to 350 m
  • Changed the gun traverse speed from 44 deg./s to 26 deg./s
  • Improved hull armoring
  • Changed penetration of the UBR-412P shell for the 100 mm LB-1C gun from 235mm to 258mm
  • Changed penetration of the UBR-412 shell for the 100 mm LB-1С gun from 183mm to 212mm
  • Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100mm LB-1С guns from -8 /8 to -12/12 deg.
  • Changed the top speed from 50 km/h to 54 km/h
  • Changed the reverse speed from 14 km/h to 16 km/h
  • Changed the vehicle durability from 830 to 850 HPs

France

Vehicles that have been remodeled in HD:

  • AMX 40

Changes according to the results of Common Test 2:

Object 705

  • Improved armoring of the turret ring front

Object 705A

  • Improved armoring of the turret ring front

Object 268 Version 4

  • The Heavy Spall Liner that was previously available for mounting has been replaced with Superheavy Spall Liner

Object 257

  • Insignificantly improved the hull side armor

Vehicles added to the Store:

  • 8,8 cm Pak 43 Jagdtiger
  • Panzer 58 Mutz
  • M46 Patton KR
  • M56 Scorpion
  • AMX M4 mle. 49
  • AC 4 Experimental

Vehicles removed from the Store:

  • FCM 50 t
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Update 9.21 Release Notes

Expand

Update 9.21 Release Notes

Main Changes:

Vehicle Customization System

  • The interface of the customization system was completely reworked.
  • Rental and permanent styles (that completely change the vehicle exterior) can be applied to Tier X vehicles and Tier VIII Premium vehicles. An entire style can be rented; separate customization elements are not available for rental.
  • The Rental styles can be rented for a particular number of battles (instead of days). The rental styles are available for vehicles of all tiers.
  • Paints can be applied to Tier X vehicles and Tier VIII Premium vehicles. Paints can be applied to 4 or 5 vehicle components (some vehicles do not have gun mantlets).
  • Camouflage patterns are now applied to three vehicle parts (for all vehicles). The camouflage stains can be scaled and the base color of some camouflage patterns can be changed. Important: To receive the concealment bonus, apply camouflage at least to the vehicle hull. If no camouflage is applied to the vehicle hull, no concealment bonus is provided.
  • The weathering effect (to make your vehicle look from sleek to aged) can be applied to Tier X vehicles and Tier VIII Premium vehicles. Low graphical settings may impede the quality of the effect!
  • Both historical and non-historical customization elements are available to players.
  • Display of the non-historical customization elements (for other players) can be disabled in the game settings.

Improved display of the team list panel in Grand Battles

  • Added the functionality of selecting a priority group (upon a click on it) in the team list panel, in Grand Battle. Upon pressing TAB, the cursor will be automatically displayed: it will be more convenient to view the full list of vehicles by scrolling.

Changes to the Strongholds

  • Players who take the Commander, Executive Officer, Personnel Officer positions will be able to take commander’s permissions in the Stronghold battle room from players of any other position in the clan.
  • Players who take the Reservist position will no longer receive bonuses from the active clan reserves.

Fixed display of badges in battle

Now, the badges are displayed in all types of team list panels, including:

  • Team Battle
  • Team Training
  • Platoon

Maps

Klondike: added the new map of the winter setting (1.4х1.4 km) for Grand Battles. The following battle types are available: Standard Battle, Encounter Battle. At the same time:

  • To play Encounter Battles on the Klondike map, the Encounter Battle and Grand Battle options should be enabled in the game settings.

Introduced terrain-related changes to hard-to-reach areas on the following maps:

  1. Swamp
  2. Serene Coast
  3. Redshire
  4. Ruinberg
  5. Fisherman's Bay
  6. Malinovka
  7. Fjords
  8. Sand River
  9. Pilsen
  10. Airfield
  11. Tundra
  12. Cliff

Changes to the technical characteristics of the following vehicles

U.K.

Vehicles added:

  • FV217 Badger

Changes to the technical characteristics of the following vehicles:

  • Tortoise
    • Changed the reload time of OQF 32-pdr AT Gun from 5 s to 5.6 s
    • Changed penetration of the APDS Mk. 2T shell for OQF 32-pdr AT Gun from 246 mm to 252 mm
    • Changed penetration of the AP Mk. 1 shell for OQF 32-pdr AT Gun from 214 mm to 220 mm
    • Changed damage of the HE Mk. 1A shell for OQF 32-pdr AT Gun from 330 to 370
    • Changed damage of the APDS Mk. 2T shell for OQF 32-pdr AT Gun from 250 to 280
    • Changed damage of the AP Mk. 1 shell for OQF 32-pdr AT Gun from 250 to 280
    • Increased hull armoring
  • Churchill Gun Carrier
    • Changed the reload time of OQF 32-pdr AT Gun from 8.5 s to 9.5 s
    • Changed penetration of the APDS Mk. 2T shell for OQF 32-pdr AT Gun from 246 mm to 252 mm
    • Changed penetration of the AP Mk. 1 shell for OQF 32-pdr AT Gun from 214 mm to 220 mm
    • Changed damage of the HE Mk. 1A shell for OQF 32-pdr AT Gun from 330 to 370
    • Changed damage of the APDS Mk. 2T shell for OQF 32-pdr AT Gun from 250 to 280
    • Changed damage of the AP Mk. 1 shell for OQF 32-pdr AT Gun from 250 to 280
  • FV215b (183)
    • The vehicle is transferred to the special category
    • Increased the ammo rack capacity from 12 to 20 shells
    • The cost of sale is 5 gold
  • AT 15
    • Changed the reload time of OQF 32-pdr AT Gun from 5.9 s to 6.6 s
    • Changed penetration of the APDS Mk. 2T shell for OQF 32-pdr AT Gun from 246 mm to 252 mm
    • Changed penetration of the AP Mk. 1 shell for OQF 32-pdr AT Gun from 214 mm to 220 mm
    • Changed damage of the HE Mk. 1A shell for OQF 32-pdr AT Gun from 330 to 370
    • Changed damage of the APDS Mk. 2T shell for OQF 32-pdr AT Gun from 250 to 280
    • Changed damage of the AP Mk. 1 shell for OQF 32-pdr AT Gun from 250 to 280
    • Increased hull armoring
  • AT 2
    • Decreased hull armoring
  • AT 8
    • Increased hull armoring
  • AT 7
    • Increased hull armoring

Germany

Changes to the technical characteristics of the following vehicles:

  • VK 45.02 (P) Ausf. B
    • Changed load capacity of the VK 45.02(P) Ausf. B verstärkteketten suspension from 80,800 kg to 81,400 kg

France

The following vehicles were added:

  • AMX 65 t
  • AMX M4 mle. 54
  • AMX M4 mle. 51

Japan

Changes to the technical characteristics of the following vehicles:

  • Type 61
    • Changed the gun depression angle (in the rear part of the hull) of 105 mm Rifled Gun for the Type 61 turret from -5 degrees to -3 degrees
    • Changed the gun depression angle (in the rear part of the hull) of 90 mm Gun Type 61 for the Type 61 turret from -5 degrees to -4 degrees

Reworked a number of vehicles to HD quality

Vehicles that have been remodelled in HD:

  1. T28
  2. T25 AT
  3. T25/2
  4. T-34-2
  5. 110
  6. WZ-120
  7. Somua SAu 40
  8. S35 CA
  9. VK 45.02 (P) Ausf. B
  10. StuG III Ausf. B
  11. Light Mk. VIC
  12. FV207
  13. Type 61
  14. SU-14-2
  15. ST-I
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Update 9.20.1 Release Notes

Expand

Update 9.20.1 Release Notes

Main Changes:

New Features

  • Update to the Personal Missions

Idea Behind Changes

  • Reworked the visual and sound component
  • Added new rewards
  • Revised mission conditions: to receive a reward vehicle, completion in vehicles of higher tiers is no longer required
  • Added Orders that simplify completion of the Personal Missions
  • Learn more about the changes to the Personal Missions in a special video that can be watched in the game client

Interface and Sound

Reworked all interfaces of the Personal Missions:

  1. Changed the point of entry to the Personal Missions: now it is located on the upper panel of the Garage, under the Battle! button. The tab name is Campaign
  2. Added the "General" screen that displays all operations
  3. Completely reworked the screen of operations: now it looks like a geographical map with objectives displayed as map areas
  4. Completely reworked the Campaign reward screen:
    1. now the main reward (a vehicle) is located in the center of the screen
    2. added operation statistics: now players can see how much more credits can be earned

Added new sounds:

  1. Added a special sound track for the Personal Missions
  2. Added interactive sounds: the more missions within a set are complete, the more intensive music is played

New Way of Earning Reward Vehicles

Commendations were replaced with Components:

  1. To receive the reward vehicle for an operation, all five Components should be collected: hull, suspension, gun, power unit, radio
  2. Each component corresponds to an appropriate mission set within the operation:
    1. Power unit: set of missions for light tanks
    2. Suspension: set of missions for medium tanks
    3. Hull (+turret or cabin): set of missions for heavy tanks
    4. Gun: set of missions for tank destroyers
    5. Radio: set of missions for SPGs
  3. To receive a component, the final (15th) mission of the corresponding set of missions should be completed

Orders

Added a new game asset: Order:

  1. To receive an Order, the final mission of any set should be completed with honors
  2. The Orders can be committed (i.e. used) to any mission. Thus:
    1. The selected mission will be considered completed without honors
    2. The player will receive the reward for the completion of the primary conditions
    3. A used Order remains committed to the mission
    4. The committed Order is not removed but disabled until the player retrieves it
  3. To retrieve a committed order, the mission should be completed with honors. Thus, the player receives the Order back and can use it again.
  4. Number of Orders to be committed to missions:
    1. Any mission from 1 to 14 requires 1 Order
    2. Mission 15 requires 4 Orders

Summary: orders can be used to pass complicated missions or missions that the player considers to be uninteresting. Important: players can commit Orders to the final mission of a set, even if the previous 14 missions are not completed. Having completed the four sets of missions with honors, players can immediately receive the last (fifth) vehicle component.

New Rewards

Added new rewards: badges

  1. The rank II badge is received together with the reward vehicle.
  2. The rank I badge is earned for completion of all 75 missions in a particular operation with honors.
  3. Two badges can be completed in each operation:
    1. After completing all missions in all operations, the player will receive the special unique badge: Campaign I Champion

Added new rewards: Camouflage patterns:

  1. A set of three Camouflage patterns for the reward vehicle is earned for completion of all 75 missions
  2. The same set of Camouflage patterns becomes available for any vehicle of the nation the reward vehicle belongs to, once all 75 missions are completed with honors
  3. A set of three unique Camouflage patterns (summer, winter, and desert) can be earned for completion of each operation:

Changes to the Mission Conditions

Missions in each operation were revised to correspond to the main reward. For example, now all missions of the StuG IV operation can be completed in Tier V vehicles; missions of the T28 Heavy Tank Concept operation can be completed in VII vehicles, etc. At the same time, participation restrictions remained unchanged. Players can complete missions of any operation even in Tier X vehicles.

Secondary conditions of final (15th) missions in each set were made more diverse. This is because of the fact that the additional reward of the final missions became more valuable: it now provides Orders.

Important! If the mission condition requires spotting 5 enemy vehicles (for example), and the player spots 7 vehicles, it is obvious that the mission is considered completed. This rule is true for all numeric conditions.

The following missions underwent changes

StuG IV

Mission Change
LT-7

Primary condition

  • Before: Spot and cause damage to 1 SPG
  • Now: Cause damage to 1 SPG
LT-9

Primary condition

  • Before: Spot 2 enemy vehicles while remaining unspotted
  • Now: Spot 1 enemy vehicle while remaining unspotted
LT-12

Primary condition

  • Before: Spot enemy vehicles and enable your allies to cause 500 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
  • Now: Spot enemy vehicles and enable your allies to cause 250 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
LT-13

Primary condition

  • Before: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you
  • Now: Spot enemy vehicles and enable your allies to cause 1,000 HP of damage to vehicles spotted by you
LT-14

Primary condition

  • Before: Spot enemy vehicles and enable your allies to cause 2,000 HP of damage to vehicles spotted by you
  • Now: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you
LT-15

Primary condition

  • Before: Damage caused and damage caused with your assistance must total 4,000 HP
  • Now: Damage caused and damage caused with your assistance must total 3,000 HP

Secondary condition

  • Before: Survive
  • Now: Win the battle. Enable your allies to cause damage to 4 vehicles by spotting them or destroying their tracks.
MT-8

Primary condition

  • Before: Cause 500 HP of damage to medium tanks
  • Now: Cause 300 HP of damage to medium tanks
MT-9

Primary condition

  • Before: Cause 500 HP of damage to heavy tanks
  • Now: Cause 300 HP of damage to heavy tanks
MT-13

Primary condition

  • Before: Cause 3,000 HP of Damage (Personal/Platoon)
  • Now: Cause 2,000 HP of damage (Personal/Platoon)
MT-15

Secondary condition

  • Before: Survive
  • Now: Win the battle. Cause damage to 5 enemy vehicles.
HT-7

Primary condition

  • Before: Cause 1,000 HP of damage
  • Now: Cause 500 HP of damage
HT-8

Primary condition

  • Before: Cause 1,000 HP of damage to heavy tanks
  • Now: Cause 500 HP of damage to heavy tanks
HT-12

Primary condition

  • Before: Cause 1,000 HP of damage
  • Now: Cause 500 HP of damage
HT-15

Primary condition

  • Before: Cause, receive, and block a total of 6,000 of damage
  • Now: Cause, receive, and block a total of 4,000 of damage

Secondary condition

  • Before: Win the battle
  • Now: Win the battle. Cause 20% of total amount of damage caused by your team
TD-15

Primary condition

  • Before: Cause 3,000 HP of damage
  • Now: Cause 2,000 HP of damage

Secondary condition

  • Before: Destroy 1 vehicle
  • Now: Win the battle. Destroy 2 vehicles
SPG-15

Secondary condition

  • Before: Survive
  • Now: Win the battle. Cause 1,000 HP of damage.

 

T28 Heavy Tank Concept

Mission Change
LT-7

Primary condition

  • Before: Spot and cause damage to 2 SPGs
  • Now: Spot and cause damage to 1 SPG
LT-9

Primary condition

  • Before: Spot 4 enemy vehicles while remaining unspotted
  • Now: Spot 2 enemy vehicles while remaining unspotted
LT-12

Primary condition

  • Before: Spot enemy vehicles and enable your allies to cause 1,000 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
  • Now: Spot enemy vehicles and enable your allies to cause 750 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
LT-14

Primary condition

  • Before: Spot enemy vehicles and enable your allies to cause 3,000 HP of damage to vehicles spotted by you
  • Now: Spot enemy vehicles and enable your allies to cause 2,500 HP of damage to vehicles spotted by you
LT-15

Primary condition

  • Before: Damage caused and damage caused with your assistance must total 5,000 HP
  • Now: Damage caused and damage caused with your assistance must total 4,000 HP

Secondary condition

  • Before: Survive
  • Now: Win the battle. Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks.
MT-6

Primary condition

  • Before: Cause 3,000 damage to enemy vehicles of 3 different types
  • Now: Cause 2,000 damage to enemy vehicles of 3 different types
MT-8

Primary condition

  • Before: Cause 1,000 HP of damage to medium tanks
  • Now: Cause 750 HP of damage to medium tanks
MT-9

Primary condition

  • Before: Cause 1,000 HP of damage to heavy tanks
  • Now: Cause 750 HP of damage to heavy tanks
MT-12

Primary condition

  • Before: Cause 2,000 HP of damage
  • Now: Cause 1,500 HP of damage
MT-15

Primary condition

  • Before: Cause 2,000 damage to tank destroyers
  • Now: Cause 1,000 damage to tank destroyers. Destroy 2 tank destroyers.

Secondary condition

  • Before: Survive. Win the battle
  • Now: Win the battle. Cause damage to 6 enemy vehicles.
HT-7

Primary condition

  • Before: Cause 2,000 HP of damage
  • Now: Cause 1,000 HP of damage
HT-8

Primary condition

  • Before: Cause 2,000 HP of damage to heavy tanks
  • Now: Cause 1,000 HP of damage to heavy tanks
HT-12

Primary condition

  • Before: Cause 1,500 HP of damage
  • Now: Cause 1,000 HP of damage
HT-15

Primary condition

  • Before: Cause, receive, and block a total of 8,000 of damage
  • Now: Cause, receive, and block a total of 6,000 of damage

Secondary condition

  • Before: Win the battle
  • Now: Win the battle. Cause 20% of total amount of damage caused by your team.
TD-15

Primary condition

  • Before: Cause 4,000 HP of damage.
  • Now: Cause 3,000 HP of damage.

Secondary condition

  • Before: Destroy 2 vehicles
  • Now: Win the battle. Destroy 3 vehicles
SPG-15

Secondary condition

  • Before: Survive
  • Now: Win the battle. Cause 1,500 HP of damage.

 

T-55A

Mission Change
LT-3

Primary condition

  • Before: Spot 5 vehicles
  • Now: Spot 4 vehicles
LT-5

Secondary condition:

  • Before: Spot enemy vehicles and enable your allies to cause damage to 6 vehicles spotted by you
  • Now: Spot enemy vehicles and enable your allies to cause damage to 5 vehicles spotted by you
LT-6

Primary condition:

  • Before: Enable your allies to cause damage to 6 vehicles by spotting them or destroying their tracks
  • Now: Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks
LT-7

Primary condition:

  • Before: Spot and cause damage to 3 SPGs
  • Now: Spot and cause damage to 1 SPG. Destroy 1 SPG
LT-9

Primary condition:

  • Before: Spot 6 vehicles while remaining unspotted
  • Now: Spot 4 enemy vehicles while remaining unspotted
LT-12

Primary condition:

  • Before: Spot enemy vehicles and enable your allies to cause 2,000 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
  • Now: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
LT-15

Secondary condition

  • Before: Survive
  • Now: Win the battle. Enable your allies to cause damage to 4 vehicles by spotting them or destroying their tracks
MT-15

Primary condition

  • Before: Destroy 1 tank destroyer that is one tier higher
  • Now: Cause 2,500 Damage to tank destroyers

Secondary condition

  • Before: Survive. Win the battle. Cause 2,000 HP of damage
  • Now: Win the battle. Cause damage to 7 enemy vehicles.
HT-8

Primary condition

  • Before: Cause 3,000 HP of damage to heavy tanks
  • Now: Cause 2,000 HP of damage to heavy tanks
HT-14

Primary condition

  • Before: Destroy 6 vehicles of 3 different types
  • Now: Destroy 5 vehicles of 3 different types
HT-15

Secondary condition

  • Before: Win the battle
  • Now: Win the battle. Cause 25% of total amount of damage caused by your team.
TD-15

Secondary condition

  • Before: Destroy 3 vehicles
  • Now: Win the battle. Destroy 5 vehicles
SPG-15

Secondary condition

  • Before: Survive
  • Now: Win the battle. Cause 3,000 HP of damage.

 

Object 260

Mission Change
LT-3

Primary condition

  • Before: Spot 7 vehicles
  • Now: Spot 6 vehicles
LT-5

Secondary condition

  • Before: Spot enemy vehicles and enable your allies to cause damage to 8 vehicles spotted by you
  • Now: Spot enemy vehicles and enable your allies to cause damage to 6 vehicles spotted by you
LT-6

Primary condition

  • Before: Enable your allies to cause damage to 8 vehicles by spotting them or destroying their tracks
  • Now: Enable your allies to cause damage to 6 vehicles by spotting them or destroying their tracks
LT-7

Primary condition

  • Before: Spot and cause damage to 3 SPGs. Destroy 1 SPG
  • Now: Spot and cause damage to 2 SPGs
LT-9

Primary condition

  • Before: Spot 7 vehicles while remaining unspotted
  • Now: Spot 6 vehicles while remaining unspotted
LT-15

Secondary condition

  • Before: Survive
  • Now: Win the battle. Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks.
MT-15

Primary condition

  • Before: Cause 4,000 HP of damage to tank destroyers
  • Now: Cause 3,500 HP of damage to tank destroyers

Secondary condition

  • Before: Survive. Win the battle
  • Now: Win the battle. Cause damage to 8 enemy vehicles.
HT-8

Primary condition

  • Before: Cause 4,000 HP of damage to heavy tanks
  • Now: Cause 3,000 HP of damage to heavy tanks
HT-11

Primary condition

  • Before: Cause 5,000 HP of damage
  • Now: Cause 4,000 HP of damage
HT-14

Primary condition

  • Before: Destroy 8 vehicles of 3 different types
  • Now: Destroy 7 vehicles of 3 different types
HT-15

Secondary condition

  • Before: Win the battle
  • Now: Win the battle. Cause 25% of total amount of damage caused by your team.
TD-9

Primary condition

  • Before: Score 7 armor-penetrating hits in a row
  • Now: Score 6 armor-penetrating hits in a row
TD-15

Secondary condition

  • Before: Destroy 5 vehicles
  • Now: Win the battle. Destroy 6 vehicles
SPG-15

Secondary condition

  • Before: Survive
  • Now: Win the battle. Cause 4,000 HP of damage.

 

Bonds and Awards

Starting with Update 9.20.1, the Epic Medals and Battle Heroes achievements will be additionally rewarded with Bonds. Exceptions are accumulative medals. The number of Bonds is not final and might change.

Improvements to Bootcamp

Changes:

  • Disabled irrelevant options in the context menus of the vehicle research window, Tech Tree, and vehicle panel
  • Balanced the rewards (credits and experience) for victory and defeat when completing Bootcamp
  • Rewards received for completion of Bootcamp are displayed in the Notification Center
  • Added a notification that the reward is not received for repeated Bootcamp completion
  • Crew recruiting window was made more informative

Fixes:

  • Fixed issues related to inappropriate display of some interface elements in the Colorblind mode
  • Fixed issues related to saving and restoring the settings when entering Bootcamp and quitting it (vehicle panel and reticles)
  • Fixed issues related to inappropriate display of some game hints (losing concealment when shooting, returning to the base circle)
  • Fixed the rare issue related to inappropriate display of the Skip Tutorial button
  • Battle results were removed from the Notification Center in the mode
  • Fixed the issue related to display of the EULA window, when the game client is restarted
  • Updated the vehicle characteristics in the loading screens of Bootcamp
  • Music in battle, Garage, and in the final Bootcamp video no longer overlap
  • Added reward descriptions to the victory screen
  • Fixed issues related to bot behavior
  • Fixed the issues related to display of map borders

Improvements to the Grand Battle

The following changes were made to this battle type:

  1. Message about victory or defeat: added a new message about victory of defeat so that players know when and why the battle ended. The message displays separate animations for victory, defeat, and draw. The additional text provides information why the battle is over. When a battle ends because the base is captured, the progress bar of base capturing gets locked right before the message is displayed to show that the battle outcome cannot be changed. This functionality globally applies to all Random and Ranked Battles.
  2. Updated the reward tooltips that describe different completion conditions for the Grand Battle and other types of Random Battles. They were changed for simplicity of perception.
  3. Improved the HUD in the Grand Battle: transparency of the team list background was decreased to make information more legible on light backgrounds (sky, water, etc.) Borders were added in the top panel to make the empty progress bars more distinctive.

Reworked a number of vehicles to HD quality

Vehicles that have been remodeled in HD:

  1. M6
  2. T-34-3
  3. Batignolles-Châtillon 155 mle. 58
  4. Batignolles-Châtillon 155 mle. 55
  5. Vickers Medium Mk. I
  6. Valentine
  7. Vickers Medium Mk. II
  8. Churchill I
  9. Valentine AT
  10. STB-1
  11. Valentine II
  12. Object 416
  13. T-150
  14. KV-4
  15. T-44-122
  16. FV215b

Switching to Wwise 2017.1.1

Switched to the new version, Wwise 2017.1.1, which allows further sound improvements.

Improvements to the Matchmaker

  • Now, the matchmaker attempts to assemble the teams considering the roles within the vehicle types: e.g., the Maus is matched against another Maus, Type 5 Heavy, or E 100, while the T57 Heavy is matched against the AMX 50B, etc. However, in some situations, the matchmaking by roles will not be mirrored, e.g. in case of Platoons that comprise vehicles of different roles.
  • Increased the chance of getting ranked at the top of the list for Platoon players.
  • Equal chances of getting ranked in the top/middle/bottom of the list for different vehicle classes (previously, heavy and medium tanks would end up in single-level battles way too often, while SPGs and TDs tended to get ±2 and ±1 setups).
  • Increased the chance of getting matched in a Grand Battle.

Changes to vehicles

U.K.

The following vehicle was added:

  • Super Conqueror (to replace the FV215b)

Changes to the technical characteristics of the following vehicles:

  • Caernarvon
    • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr
    • Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Centurion 32-pdr. turret Gun parameters are as follows:
      • gun elevation angle: 18 degrees
      • gun depression angle: -10 degrees
      • dispersion at 100 m: 0.34
      • reload time: 6.5 s
      • aiming time: 2.3 s
    • Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
      • damage: 280
      • penetration: 220 mm
      • shell velocity: 878 m/s
    • Added the APDS Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
      • damage: 280
      • penetration: 252 mm
      • shell velocity: 1098 m/s
    • Added the HE Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
      • damage: 370
      • penetration: 47 mm
      • shell velocity: 878 m/s
    • Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 60 shells for the Centurion Action X* turret
    • Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 60 shells for the Centurion Action X* turret
    • Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type A Barrel
    • Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type A Barrel
    • Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type A Barrel
    • Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type B Barrel
    • Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type B Barrel
    • Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type B Barrel
    • Changed load capacity of the FV221A suspension from 63,000 kg to 64,000 kg
    • Increased dispersion during movement of the FV221 suspension by 12%
    • Increased dispersion during movement of the FV221A suspension by 14%
    • Increased dispersion on hull traverse of the FV221 suspension by 12%
    • Increased dispersion on hull traverse of the FV221A suspension by 14%
    • Increased dispersion on turret traverse of the OQF 17-pdr Gun Mk. VII for the Centurion 32-pdr turret by 25%
    • Changed the turret traverse speed of the Centurion Mk. II turret from 30 deg/s to 26 deg/s.
    • Changed the turret traverse speed of the Centurion 32-pdr turret from 36 deg/s to 30 deg/s.
    • Improved hull and turret armor.
    • Changed the elevation angle of OQF 17-pdr Gun Mk. VII for the Centurion Mk. II turret from 15 degrees to 18 degrees
    • Changed the depression angle of OQF 17-pdr Gun Mk. VII for the Centurion Mk. II turret from -8 degrees to -10 degrees
  • Conqueror
    • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II
    • Changed the name of the second turret from Conqueror Mk. II to Conqueror Mk. II ABP
    • Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Conqueror Mk. II turret Gun parameters are as follows:
      • gun elevation angle: 15 degrees
      • gun depression angle: -10 degrees
      • dispersion at 100 m: 0.33
      • reload time: 5.9 s
      • aiming time: 2.1 s
    • Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Conqueror Mk. II ABP turret Gun parameters are as follows:
      • gun elevation angle: 15 degrees
      • gun depression angle: -10 degrees
      • dispersion at 100 m: 0.33
      • reload time: 5.9 s
      • aiming time: 2.1 s
    • Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
      • damage: 280
      • penetration: 220 mm
      • shell velocity: 878 m/s
    • Added the APDS Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
      • damage: 280
      • penetration: 252 mm
      • shell velocity: 1098 m/s
    • Added the HE Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
      • damage: 370
      • penetration: 47 mm
      • shell velocity: 878 m/s
    • Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 65 shells for the Centurion Action X** turret
    • Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 65 shells for the Centurion Action X** turret
    • Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 65 shells for the Conqueror Mk. II turret
    • Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 65 shells for the Conqueror Mk. II turret
    • Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type A Barrel
    • Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type A Barrel
    • Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type A Barrel
    • Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type B Barrel
    • Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type B Barrel
    • Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type B Barrel
    • Changed load capacity of the Conqueror Mk. I suspension from 65,004 kg to 65,504 kg
    • Changed the reload time of 120 mm Gun L1A1 for the Conqueror Mk. II ABP turret from 10.5 s to 11.3 s
    • Changed the turret traverse speed of the Conqueror Mk. II turret from 36 deg/s to 30 deg/s.
    • Changed the turret traverse speed of the Conqueror Mk. II ABP turret from 34 deg/s to 32 deg/s.
    • Improved hull and turret armor.
    • Changed the depression angle of 120 mm Gun L1A1 for the Conqueror Mk. II ABP turret from -7 degrees to -10 degrees
  • FV215b
    • The FV215b was transferred to the special category
    • Changed the selling prize to 5 gold.
  • Centurion Mk. I
    • Improved turret armor
  • Centurion Mk. 7/1
    • Improved turret armor
  • Challenger
    • Added OQF 32-pdr AT Gun Mk. II with the ammo rack capacity of 30 shells to the Avenger turret Gun parameters are as follows:
      • gun elevation angle: 20 degrees
      • gun depression angle: -10 degrees
      • gun traverse angles: -60/60 degrees
      • dispersion at 100 m: 0.35
      • reload time: 7.8 s
      • aiming time: 2 s
    • Added the APCBC Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
      • damage: 280
      • penetration: 220 mm
      • shell velocity: 878 m/s
    • Added the APDS Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
      • damage: 280
      • penetration: 252 mm
      • shell velocity: 1098 m/s
    • Added the HE Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
      • damage: 370
      • penetration: 47 mm
      • shell velocity: 878 m/s
    • Changed the turret traverse speed of the Challenger turret from 14 deg/s to 16 deg/s
    • Changed the turret traverse speed of the Avenger turret from 16 deg/s to 18 deg/s
  • FV4202
    • Changed the engine power of the Rolls-Royce Meteor 202B engine from 510 h.p. to 650 h.p.
    • Improved turret armoring
  • Charioteer
    • Changed the gun depression angle for OQF 20-pdr AT Gun Type A Barrel from -5 deggees to -9 degrees
    • Changed the gun depression angle for OQF 20-pdr AT Gun Type B Barrel from -5 deggees to -9 degrees
    • Changed the gun depression angle of 105 mm AT Gun L7 from -5 degrees to -10 degrees
  • FV4004 Conway
    • Added B.L. 5.5-in. AT Gun with the ammo rack capacity of 30 shells to the FV4004 Conway turret Gun parameters are as follows:
      • gun elevation angle: 10 degrees
      • gun depression angle: -10 degrees
      • gun traverse angles -90/90 degrees
      • dispersion at 100 m: 0.38
      • reload time: 14.4 s
      • aiming time: 2.4 s
    • Added the AP Mk. 1 shell to B.L. 5.5-in. AT Gun Shell characteristics are as follows:
      • damage: 600
      • penetration: 260 mm
      • shell velocity: 850 m/s
    • Added the HE Mk. 1T shell to B.L. 5.5-in. AT Gun. Shell characteristics are as follows:
      • damage: 770
      • penetration: 70 mm
      • shell velocity: 850 m/s
    • Added the HESH Mk. 1 shell to B.L. 5.5-in. AT Gun Shell characteristics are as follows:
      • damage: 770
      • penetration: 200 mm
      • shell velocity: 850 m/s
    • Changed the turret traverse speed of the FV4004 Conway turret from 16 deg/s to 18 deg/s
    • Changed the gun depression angle of 120 mm AT Gun L1A1 for the FV4004 Conway turret from -5 degrees to -10 degrees
    • Changed the top speed from 35 km/h to 40 km/h
    • Changed the reverse speed from 20 km/h to 15 km/h
  • FV4005 Stage II
    • Added the Rolls-Royce Griffon engine. Engine parameters are as follows:
      • power: 950 h.p.
      • chance of engine fire: 20%
    • Removed the Rolls-Royce Meteor Mk. IVB engine
    • Decreased dispersion on turret traverse of the 183 mm L4 gun by 12%
    • Changed the turret traverse speed from 12 deg/s to 16 deg/s
    • Changed the gun depression angle from -5 degrees to -10 degrees
    • Changed the gun traverse angles from -45/45 to -90/90 degrees
    • Increased the ammo rack capacity from 12 to 20 shells
  • Centurion Action X
    • Improved turret armor

 

Germany

Changes to the technical characteristics of the following vehicles:

  • Rheinmetall Panzerwagen
    • Decreased dispersion during movement by 22%
    • Decreased dispersion on hull traverse by 22%
    • Decreased dispersion on turret traverse of the 105 mm Kanone gun by 17%
    • Changed reload time from 10 s to 9 s
    • Changed aiming time from 1.9 s to 1.6 s
    • Changed damage of the Exp. APDS shell for the 105 mm Kanone gun from 360 to 320
    • Changed damage of the Exp. HE shell for the 105 mm Kanone gun from 440 to 420
    • Changed damage of the Exp. HEAT shell for the 105 mm Kanone gun from 360 to 320
    • Changed the ammo rack capacity from 30 to 35 shells

 

China

Changes to the technical characteristics of the following vehicles:

  • Type 59
    • Decreased dispersion during movement by 22%
    • Decreased dispersion on hull traverse by 22%
    • Changed dispersion on turret traverse by 25%
    • Changed aiming time from 2.9 s to 2.3 s
    • Changed the ammo rack capacity from 34 to 50 shells
  • T-34-3
    • Changed aiming time from 3.4 s to 2.9 s
    • Changed the gun depression angle on the vehicle rear from 0 to -4 degrees
    • Increased armor of the hull and turret.
  • 59-Patton
    • Changed penetration of the AP M318 shell from 190 mm to 212 mm
  • WZ-132-1
    • Changed the ammo rack capacity from 36 to 40 shells

 

U.S.S.R.

Changes to the technical characteristics of the following vehicles:

  • T-100 LT
    • Changed reload time from 8.4 s to 7.8 s
    • Changed the ammo rack capacity from 38 to 43 shells

 

U.S.A.

New Vehicles:

  • T71 CMCD (Tier VII light tank, added to the U.S. Tech Tree between the T37 and M41 Bulldog)
  • T71 was renamed to T71 DA
  • M48A5 Patton (new model instead of the M48A1 Patton)

Changes to the technical characteristics of the following vehicles:

  • XM551 Sheridan
    • Changed damage of the Exp. APDS shell for 105 mm Lightweight Gun from 360 to 390
    • Changed damage of the Exp. HE shell for 105 mm Lightweight Gun from 440 to 480
    • Changed damage of the Exp. HEAT shell for 105 mm Lightweight Gun from 360 to 390
    • Changed the ammo rack capacity for 105 mm Lightweight Gun from 37 to 42
  • M41 Walker Bulldog
    • Removed 76 mm Gun T91E5 with the ammo rack capacity of 60 shells for the M41 turret
    • Removed 76 mm Gun T91E5 with the ammo rack capacity of 72 shells for the M41A1 turret
    • Removed the HVAP-DS-T M331A2 shell for 76 mm Gun T91E5
    • Removed the HE M352 shell for 76 mm Gun T91E5
    • Removed the HEAT-T M496 shell for 76 mm Gun T91E5

 

France

Changes to the technical characteristics of the following vehicles:

  • Bat.-Châtillon 155 55
    • Changed the weight from 46.33 to 33.99 t
    • Changed load capacity of the Batignolles-Châtillon 155 mle. 55 suspension from 47.000 kg to 35.000 kg
    • Changed load capacity of the Batignolles-Châtillon 155 mle. 56 suspension from 50.000 kg to 38.000 kg
    • Changed the engine power of the SOFAM 12 GS/A engine from 810 h.p. to 630 h.p.
    • Changed the engine power of the SOFAM 12 GS engine from 770 h.p. to 600 h.p.
    • Decreased armor of the hull and turret
  • Bat.-Châtillon 155 58
    • Decreased the hull and turret armoring
  • AMX 13 105
    • Changed damage of the OCC-105 D. 1504 shell for the 105 mm D. 1504 gun from 360 to 390
    • Changed damage of the OE-105-Mle. 60 D. 1504 shell for the 105 mm D. 1504 gun from 440 to 480
    • Changed damage of the OFL-105 D. 1504 shell for the 105 mm D. 1504 gun from 360 to 390
    • Changed the ammo rack capacity from 30 to 33 shells

 

Japan

Changes to the technical characteristics of the following vehicles:

  • STB-1
    • improved turret armor
Collapse

Update 9.20 Release Notes

Expand

Update 9.20 Update Notes

Main Changes:

Changes in Version 0.9.20 vs Version 0.9.19.1

New Features:

New battle type in Random Battles: Grand Battle.

Rules:

  • Two teams, 30 players on each team
  • Tier X vehicles only
  • Battle time: 15 minutes
  • Victory conditions: Capture the enemy base or destroy all enemy vehicles.

Team Formation:

  • Grand Battles are created out of the common queue of the Random Battle mode.
  • Players enter Grand Battles randomly, by analogy with other battle types: Assault and Encounter Battle.
  • Grand Battles will be disabled by default for those players who have insufficiently powerful PCs. Such players, however, can enable it manually in Settings (Settings > General > Random Battle Types > Grand Battle).
  • Each team is conditionally divided into three sub-groups of 10 players each.
  • Matchmaker determines group composition, and players cannot change sub-groups.
  • Team composition in Grand Battles is governed by the general rules of Matchmaker 2.0
  • The vehicle-type composition of each of the sub-groups will match the opposing team as closely as possible.
  • No more than 4 SPGs on a team.
  • The difference in the number of Platoons between the team will not exceed 2 Platooned players.
  • If a player in the Platoon has Grand Battle enabled, such a Platoon can enter this battle type regardless of whether other players in the Platoon have this battle type enabled.

Map:

  • Grand Battles are fought in the 1.4 x 1.4 km Nebelburg map.
  • How players spawn in the map is conditioned by their sub-group.
  • Each of the sub-groups has its own starting position (the initial spawn point).
  • There are two bases: one per team, as in Standard Battle.

Interface:

  • The loading screen, statistics screen (available by pressing TAB), Battle Results screen, and the team panels have been adapted for displaying 60 players.
  • The whole team is divided into three sub-groups.
  • You can view the composition of each of the sub-groups by clicking on a corresponding sub-group.
  • Changed the upper element of the battle HUD. In addition to the total number of vehicles destroyed by the team, this element also shows the total amount of HP for each of the teams.

Awards, Service Record, and Statistics:

  • Players can earn bonds in every Grand Battle. Players can also earn bonds in standard Random Battles, but only in tier X vehicles (in the so-called battle level 12 battles). Bonds are awarded to those players who have earned 400+ base experience for the battle.
  • The number of awarded bonds depends on experience earned in the battle.
  • The player can complete missions, personal missions, and earn all the awards available in the Random Battle mode.
  • Players can earn Mastery Badges in Grand Battles just as in the standard Random Battle mode.
  • Battles fought in Grand Battles are not counted in the player's Service Record and do not influence the statistics for Random Battles.
  • Statistics for this battle type are displayed in Service Record > Statistics > Battle Type: Grand Battle
  • Statistics on specific vehicles in Grand Battles are displayed individually in Service Record > Vehicles > Battle Type: Grand Battle.

Adapted the conditions of some medals to the new Grand Battle:

Top Gun:

  • Destroy 6 or more enemy vehicles in Standard Battle, Assault, and Encounter Battle
  • Destroy 8 or more enemy vehicles in Grand Battle

Radley-Walters’ Medal:

  • Destroy 8-9 enemy vehicles in Standard Battle, Assault, and Encounter Battle
  • Destroy 10-12 enemy vehicles in Grand Battle

Pool's Medal:

  • Destroy 10-13 enemy vehicles in Standard Battle, Assault, and Encounter Battle
  • Destroy 13-20 enemy vehicles in Grand Battle

Raseiniai Heroes' Medal:

  • Destroy 14 or more enemy vehicles in Standard Battle, Assault, and Encounter Battle
  • Destroy 21 or more enemy vehicles in Grand Battle

Maps

Introduced terrain-related changes for hard-to-reach areas in the following maps:

  1. Abbey
  2. Arctic Region
  3. El Halluf
  4. Karelia
  5. Lakeville
  6. Mines
  7. Mountain Pass
  8. Sacred Valley
  9. Steppes

Changes to vehicles:

Germany:

Added the following vehicle for testing by Supertest players:

  • VK 168.01 (P)

Changes to the technical characteristics of the following vehicles:

Maus:

  • Changed the reload time of the 12,8 cm KK.K. 44 L/55 gun from 12 s to 13.3 s.
  • Changed the durability from 3,200 HP to 3,000 HP.

8,8 cm Pak 43 Jagdtiger:

  • Decreased dispersion during movement with the Jagdtiger 8,8 suspension by 6%.
  • Decreased dispersion on hull traverse with the Jagdtiger 8,8 suspension by 6%.
  • Changed the traverse speed of the Jagdtiger 8,8 suspension from 22 deg/s to 26 deg/s.

China:

Added a full branch of tank destroyers (from tier II-X, correspondingly):

  • T-26G FT
  • M3G FT
  • SU-76G FT
  • 60G FT
  • WZ-131G FT
  • T-34-2G FT
  • WZ-111-1G FT
  • WZ-111G FT
  • WZ-113G FT

U.S.S.R.

Added the following vehicle for testing by Supertest players:

  • T-44 ltwt.

Changes to the technical characteristics of the following vehicles:

T-54 first prototype:

  • Decreased dispersion during movement with the T-54 first prototype suspension by 9%.
  • Decreased dispersion on hull traverse with the T-54 first prototype suspension by 9%.
  • Decreased dispersion on turret traverse of the 100 mm D-10T-K gun by 25%.
  • Changed the aiming time of the 100 mm D-10T-K gun for the T-54 first prototype turret from 2.4 s to 2.2 s.
  • Changed the view range from 360 m to 380 m.
  • Improved turret armor.
  • Changed penetration of the UBR-412 shell for the 100 mm D-10T-K gun from 183 mm to 190 mm.
  • Changed penetration of the UBR-412P shell for the 100 mm D-10T-K gun from 235 mm to 247 mm.
  • Changed the depression angle of the 100 mm D-10T-K gun from -6 degrees to -7 degrees.
  • Changed the ammunition capacity of the 100 mm D-10T-K gun from 34 to 56 shells.

T-44-100:

  • Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 15%.
  • Changed the reload time of the 100 mm LB-1 gun from 8.1 s to 7.5 s.
  • Changed the aiming time of the 100 mm LB-1 gun from 2.2 s to 2 s.
  • Improved turret armor.
  • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm.
  • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm.

T-44-100 (P):

  • Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 15%.
  • Changed the reload time of the 100 mm LB-1 gun for the Т-44-100 (Р) turret from 8.1 s to 7.5 s.
  • Changed the aiming time of the 100 mm LB-1 gun for the Т-44-100 (Р) turret from 2.2 s to 2 s.
  • Improved turret armor.
  • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm.
  • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm.

Т-103:

  • Changed the displayed engine power of the MN-1 engine from 1,000 h.p. to 900 h.p. that corresponds to the actual engine power.

Т-44:

  • Decreased dispersion during movement with the T-44 suspension by 9%.
  • Decreased dispersion during movement with the T-44M suspension by 10%.
  • Decreased dispersion on hull traverse with the T-44 suspension by 9%.
  • Decreased dispersion on hull traverse with the T-44M suspension by 10%.
  • Changed dispersion of the 122 mm D-25-44 gun from 0.43 m to 0.42 m.
  • Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 14%.
  • Changed the reload time of the 122 mm D-25-44 gun for the Т-44-100 turret from 19.2 s to 15.2 s.
  • Changed the reload time of the 100 mm LB-1 gun for the Т-44-100 turret from 8.1 s to 7.5 s.
  • Changed the aiming time of the 122 mm D-25-44 gun for the Т-44-100 turret from 3.4 s to 3.2 s.
  • Changed the aiming time of the 100 mm LB-1 gun for the Т-44-100 turret from 2.3 s to 2.1 s.
  • Improved hull and turret armor.
  • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm.
  • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm.

Т-54:

  • Changed dispersion of the 100 mm D-10T2S gun from 0.35 m to 0.39 m.
  • Changed dispersion of the 100 mm D-54 gun from 0.39 m to 0.33 m.
  • Changed the reload time of the 100 mm D-10T2S gun for the T-54 mod. 1949 turret from 7.8 s to 7.4 s.
  • Changed the reload time of the 100 mm D-54 gun for the T-54 mod. 1949 turret from 8.2 s to 8.5 s.
  • Changed the aiming time of the 100 mm D-10T2S gun for the T-54 mod. 1946 turret from 2.3 s to 2.5 s.
  • Changed the aiming time of the 100 mm D-54 gun for the T-54 mod. 1949 turret from 2.9 s to 2 s.
  • Improved hull and turret armor.
  • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm.
  • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm.
  • Changed the depression angle of the 100 mm D-10T2S gun from -5 degrees to -6 degrees.

IS-7:

  • Added the M-50TI engine (1,200 hp).
  • Removed the M-50T engine (1,050 hp).
  • Decreased dispersion during movement with the IS-7 suspension by 16%.
  • Decreased dispersion on hull traverse of the IS-7 suspension by 16%.
  • Decreased dispersion on turret traverse of the 130 mm S-70 gun by 25%.
  • Changed the aiming time of the 130 mm S-70 gun for the IS-7 turret from 3.1 s to 2.9 s.
  • Changed the durability from 2,150 HP to 2,400 HP.

ISU-152:

  • Added the 152 mm D-4S gun.
  • Removed the 122 mm A-19 mod. 1937 gun.
  • Removed the 122 mm D-25S mod. 1944 gun.
  • Removed the 152 mm BL-10 gun.
  • Removed the UBR-471 shell.
  • Removed the BR-471D shell.
  • Removed the UOF-471 shell.
  • Removed the 53-OF-551 shell.
  • Removed the UBR-551 shell.
  • Removed the UBR-551P shell.
  • Changed the durability from 1,010 HP to 1,200 HP.
  • Changed the research cost of the BL-9S gun from 44,000 to 24,000.
  • Changed the research cost of the next vehicle in the branch—Object 704—from 176,500 to 192,500.

Object 704:

  • Added the 152 mm D-4S gun.
  • Changed the research cost of the next vehicle in the branch (Object 268) from 301,000 to 239,000.

Object 268:

  • Increased the gun traverse angles to the right and left to 11 degrees.
  • Increased the velocity of the UBR551M shell for the 152 mm M-64 gun by 25% (from 760 m/s to 950 m/s).

Object 140:

  • Improved armor of the turret roof.

U.S.A.

Changes to the technical characteristics of the following vehicles:

M46 Patton:

  • Improved armor of the turrets.

M48A1 Patton:

  • Removed the 90 mm Gun M41.
  • Removed the 105 mm Gun T5E1M2.
  • Removed the AP M77 shell.
  • Removed the HE M71 shell.
  • Removed the HVAP M304 shell.
  • Removed the AP T32M2 shell.
  • Removed the APCR T29E3M2 shell.
  • Removed the HE M11A2 shell.
  • Improved turret armor.
  • Changed the cost of vehicle research from 160,000 to 205,000.

France

Added the following vehicle to replace the AMX 50 Foch (155):

AMX 50 Foch B:

  • Changes to the technical characteristics of the following vehicles:

AMX 50 100:

  • Changed the depression angle of the 90 mm DCA 45 gun from -6 degrees to -9 degrees.
  • Changed the depression angle of the 90 mm F3 gun from -6 degrees to -9 degrees.
  • Changed the gun depression angle of the 100 mm SA47 gun from -6 degrees to -9 degrees.

AMX 13 75:

  • Changed the ammunition capacity of the 75 mm SA49 gun from 42 to 44.

Bat.-Châtillon 25 t:

  • Changed the ammunition capacity of the 100 mm SA47 gun from 30 to 42 shells.

Bat.-Châtillon 25 t AP:

  • Changed the ammunition capacity of the 100 mm SA47 gun from 30 to 42 shells.

AMX AC mle. 48:

  • Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.37 m.
  • Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by 42%.
  • Added a magazine loading system for the 120 mm AC SA46 gun.
  • Changed the aiming time of the 120 mm AC SA46 gun for the AMX AC mle. 48 turret from 2.9 s to 2.7 s.
  • Improved hull armor.
  • Changed the ammunition capacity of the 120 mm AC SA46 gun from 64 to 66 shells.

AMX 50 Foch:

  • Decreased dispersion during movement with the AMX 50 Foch suspension by 9%.
  • Decreased dispersion during movement with the AMX 50 Foch bis suspension by 10%.
  • Decreased dispersion on hull traverse with the AMX 50 Foch suspension by 9%.
  • Decreased dispersion on hull traverse with the AMX 50 Foch bis suspension by 10%.
  • Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.35 m.
  • Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by 30%.
  • Added a magazine loading system for the 120 mm AC SA46 gun.
  • Changed the aiming time of the 120 mm AC SA46 gun for the AMX 50 Foch turret from 2.3 s to 2.5 s.
  • Improved hull armor.
  • Changed the ammunition capacity of the 120 mm AC SA46 gun from 64 to 68 shells.

AMX 50 Foch (155):

  • Added the SCR 619F radio.
  • Added the Saurer 1000F engine.
  • Removed the SCR 619 radio.
  • Removed the Saurer engine.
  • Improved hull armor.
  • Increased the gun traverse angles to the right and left to 10 degrees.
  • Changed the elevation angle of the 155 mm AC SA58 gun from +12 degrees to +18 degrees.
  • Changed the gun depression angle of the 155 mm AC SA58 gun from -5 degrees to -6 degrees.
  • Changed the cost of purchase from 6,100,000 Credits to 5 gold.
  • The vehicle is now an event vehicle.

AMX 30 1er prototype:

  • Decreased dispersion during movement with the AMX 30 1er prototype suspension by 11%.
  • Decreased dispersion during movement with the AMX 30 A pré-série suspension by 12%.
  • Decreased dispersion on hull traverse with the AMX 30 1er prototype suspension by 11%.
  • Decreased dispersion on hull traverse with the AMX 30 A pré-série suspension by 12%.
  • Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret from 0.33 m to 0.37 m.
  • Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret from 0.34 m to 0.38 m.
  • Decreased dispersion on turret traverse of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret by 40%.
  • Decreased dispersion on turret traverse of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret by 30%.
  • Changed the reload time of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret from 9.9 s to 8.7 s.
  • Changed the reload time of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret from 10.2 s to 9 s.
  • Improved armor protection of the turrets.
  • Changed penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun from 260 mm to 248 mm.
  • Changed penetration of the OCC-105-F1 shell for the 105 mm mle. F1 gun from 320 mm to 300 mm.

AMX 30 B:

  • Decreased dispersion during movement with the AMX 30 B suspension by 25%.
  • Decreased dispersion on hull traverse with the AMX 30 B suspension by 25%.
  • Changed dispersion of the 105 mm mle. F1 gun from 0.3 m to 0.36 m.
  • Decreased dispersion on turret traverse of the 105 mm mle. F1 gun by 33%.
  • Changed the reload time of the 105 mm mle. F1 gun for the AMX 30 B turret from 8.9 s to 7.8 s.
  • Changed the aiming time of the 105 mm mle. F1 gun for the AMX 30 B turret from 2.1 s to 2 s.
  • Improved turret armor.
  • Changed penetration of the OCC-105-F1 shell for the 105 mm mle. F1 gun from 320 mm to 300 mm.
  • Changed penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun from 260 mm to 248 mm.

Replacement of the AMX 50 Foch (155) with the AMX 50 Foch B:

If the AMX 50 Foch (155) is researched:

  • The AMX 50 Foch B, Saurer F155 engine, and SCR 619 F155 radio will be automatically researched.
  • The crew will be retrained from the AMX 50 Foch (155) to the AMX 50 Foch B (including dismissed crew members available for recovery).
  • Undistributed experience from the AMX 50 Foch (155) will be transferred to the AMX 50 Foch B.
  • Camouflage, Inscriptions, and Emblems will be transferred from the AMX 50 Foch (155) to the AMX 50 Foch B, retaining their durations.

If the AMX 50 Foch (155) is in the Garage:

  • Additional Equipment will be sent to the Depot, the crew will be sent to the Barracks, the Saurer engine will be replaced with the Saurer F155 engine, the SCR 619 radio will be replaced with the SCR 619 F155 radio.
  • The AMX 50 Foch B will be added to the Garage along with a Garage slot.
  • The statistics will be saved for the AMX 50 Foch (155), Marks of Excellence will not be carried over.
  • Addition of a magazine loading system for the AMX 50 Foch.
  • Additional Equipment will be demounted and sent to the Depot.
  • Addition of a magazine loading system for the AMX AC mle. 48.
  • Additional Equipment will be demounted and sent to the Depot.

Japan

Changes to the technical characteristics of the following vehicles:

O-I Experimental:

  • Removed the 10 cm Cannon Type 14 gun.
  • Removed the APHE Type 95 shell.
  • Removed the APHE Type 95 Toku Kou shell.
  • Removed the HE Type 14 shell.
  • Changed the traverse speed of the O-I Experimental turret from 22 deg/s to 20 deg/s.
  • Increased armor of the hull and turret.
  • Changed the forward top speed from 40 km/h to 25 km/h.

O-I:

  • Decreased the thickness of the hull and turret armor.

O-Ho:

  • Added the AP Experimental Type 2 Toku Otsu shell.
  • Removed the APHE Type 95 shell.
  • Removed the APHE Type 95 Toku Kou shell.
  • Removed the HE Type 14 shell.
  • Changed the traverse speed of the O-Ho Experimental turret from 22 deg/s to 20 deg/s.
  • Increased armor of the hull and turret.
  • Changed the forward top speed from 40 km/h to 25 km/h.

Type 4 Heavy:

  • Changed the traverse speed of the Type 4 Heavy suspension from 20 deg/s to 15 deg/s.
  • Changed the traverse speed of the Type 4 Heavy Kai suspension from 22 deg/s to 17 deg/s.
  • Changed the turret traverse speed of the Type 4 Heavy turret from 18 deg/s to 17 deg/s.

Type 5 Heavy:

  • Changed the traverse speed of the Type 5 Heavy suspension from 22 deg/s to 17 deg/s.
  • Changed the traverse speed of the Type 5 Heavy turret from 20 deg/s to 18 deg/s.
  • Decreased the thickness of the hull armor.

Vehicles reworked to HD quality:

  • Bat.-Châtillon 25 t
  • Churchill III
  • M5A1 Stuart
  • M12
  • Matilda Black Prince
  • SU-14-1
  • SU-5
  • Pz.Kpfw. IV Ausf. D
  • Pz.Kpfw. 38H 735 (f)
  • VK 30.01 (D)
  • T-44-85
  • T69

Miscellaneous Improvements

Ranked Battles

  • Added the ability to earn Marks of Excellence and Mastery Badges in the Ranked Battle mode.
  • Added the display of ranks of individual vehicles in the vehicle panel when the Ranked Battle mode is selected.
  • Improved the interface where the received reward for a previous stage is displayed. The information about the received reward is also displayed in the pop-up hint when hovering over the rank.
  • Reworked the calendar interface in the mode. Information about the Prime Times on each server for a selected day is now displayed in the calendar window (previously it was displayed in a pop-up hint).

Changed the list of maps that are available in the mode. Now, battles will be fought in the following maps:

  • Abbey
  • Airfield
  • Arctic Region
  • El Halluf
  • Ensk
  • Erlenberg
  • Fisherman's Bay
  • Fjords
  • Highway
  • Himmelsdorf
  • Karelia
  • Lakeville
  • Malinovka
  • Mines
  • Murovanka
  • Paris
  • Pilsen
  • Prokhorovka
  • Sand River
  • Serene Coast
  • Siegfried Line
  • Swamp
  • Tundra
  • Westfield
  • Windstorm

Improvements to the matchmaker:

  • Maximum two SPGs per team.
  • Improved the matchmaking by vehicle types (the matchmaker will try to assemble similar teams).
  • Improved the system of assembling teams by ranks.
  • Reworked the interface when entering the mode: added information about servers that are available for playing; reworked the display of information about the Prime Times.

Added special hints that explain the basic mechanics and main features of the mode to the loading screen in Ranked Battles. Implemented a separate option that allows configuring the loading screen in the Ranked Battle mode and suggest three variants of the loading screen (by analogy with the options for the Random Battles):

  • Illustrated tips
  • Minimap
  • Text only

Display of Season leaders in the Ranked Battle mode

  • Added the event archive—statistics of players in previous seasons can be viewed.
  • Added the filters clanmates and friends. Players can view the positions their clan-mates and friends take among the Season Leaders.

Improved Equipment

  • Improved Equipment can now be demounted only with bonds.
  • The Extended Spare Parts Kit is now a complex Equipment and can be demounted with bonds.
  • When update 9.20 is released, all Improved Equipment will be automatically demounted for free, so players can re-mount the pieces of Equipment to their liking.

Crew Stun Mechanic

  • Added the time of caused stun to the Battle Results screen.
  • Improved the mechanics of causing damage and stun through obstacles. Now SPGs will not cause damage through obstacles that are 2 or more meters thick if the vehicle is fully covered by them. At the same time, explosion wave can somewhat bend the corners of obstacles. For that to happen, the distance between the point of hit and the obstacle's edge should be less than 2 meters; however, in such a case the explosion will cause decreased damage.

Directives

  • Added a visual indication of the way that directives influence the technical characteristics to infotips and simplified technical characteristics.
  • Added the function of equipping directives in the vehicle comparison interface so that their influence is taken into account.
  • Added the option that enables auto-resupply of directives in the purchase interface.
  • The bonus from Directives that influence the skills and perks of crew members is now displayed in Personal File.

Fixes

  • Fixed the issue where the camera was bound to the spot where the vehicle was destroyed instead of being bound to the actual destroyed vehicle.
  • Fixed the issue with full-screen settings not saving in some cases.
  • Fixed the issue with the display of vehicle ranks.
  • Fixed the issue with the Maus' underbelly armor protection. Armor decreased from 250 mm to 50 mm.
  • Fixed the issue with the displayed maximum number of shells in the Consumables window for the 75 mm SA49 gun.
  • Fixed the issue where vehicles not suitable for personal missions were still shown as available.
  • Fixed the issue where a permanent rank could be displayed as non-permanent.

Improvements

  • Improved the layout of notes in the Contact list.
  • Added information about the acquired vehicle rank when viewing players' Service Records.
  • Added a filter by range for the Team Battle mode.

Known Issues (will be fixed later)

  • When a vehicle is destroyed by overturning after 30 seconds has passed since it was overturned, the player who overturned the vehicle does not receive credit for the vehicle's destruction.
  • Concealment of a vehicle with unique Camouflage is displayed without the bonus for Camouflage in the Garage; however, in reality, the effect of Camouflage is active.
  • The recruiter's Recruiting Office does not display the recruits and reservists that they invited, if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
  • The camera can suddenly change its position in trajectory view when the player quickly moves the cursor around the vehicle.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • Technical text may display for vehicles destroyed by overturning in the Battle Results screen.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated. 
Collapse

Update 9.19.1 Release Notes

Expand

9.19.1 Update Notes

Main Changes:

New Nation

Attributes of the Polish nation were added:

  • Poland nation included in the vehicle panel filters
  • National crew (only the male voiceover will be available) with ranks and Personal Data
  • Polish camouflage patterns, emblems, and inscriptions
  • National premium consumable: Bread with Smalec
Note: For now, the Polish nation will not be added to the Tech Tree.

Changes to the SPG vehicle type

  • Added the option of inviting an SPG to the Platoon (with a limitation of one SPG per Platoon).
  • Added convenient display of the allied SPG aiming area marker above objects and bridges.
  • Damage caused by allied SPGs to stunned enemy vehicles is now counted when calculating Marks of Excellence on the gun, together with damage caused to enemy vehicle upon track destruction and spotting, and the damage caused to the enemy vehicles.
  • Changed the conditions for Gore's Medal: 
    • Added the lower threshold of 2,000 damage
    • Reduced the upper damage threshold: now it is enough to cause damage exceeding eight times (instead of 10 times) the hit points of your vehicle to cause
  • Separate options for Battle Performance Badges and total damage log to stunned targets were added to the Battle Notifications tab.
  • Changed camera settings in the alternative aiming mode. Reduced camera sensitivity to minor irregularities.
  • Increased the amount of earned experience and credits for causing damage to stunned enemy vehicles by 20%.

Changes to Conditions of Personal Missions

LT-7: The SPG Hunter for chapter 4:

  • Spot 3 enemy SPGs and cause damage. Destroy at least 1 enemy SPG.

MT-7: A Surprise Blow, for all chapters:

  • Cause damage to at least 1 enemy SPG.
  • Destroy at least 1 enemy SPG.
  • Cause damage to at least 2 enemy SPGs. Destroy at least 1 enemy SPG.
  • Cause damage to at least 3 enemy SPGs. Destroy at least 1 enemy SPG.

MT-8: Confrontation, for all chapters:

  • Destroy at least 3 enemy medium tanks.

MT-9: A Worthy Opponent, for all chapters:

  • Cause at least 500 HP of damage to enemy heavy tanks. Destroy at least 1 enemy heavy tank.
  • Cause at least 1,000 HP of damage to enemy heavy tanks. Destroy at least 1 enemy heavy tank.
  • Cause at least 1,500 HP of damage to enemy heavy tanks. Destroy at least 2 enemy heavy tanks.
  • Cause at least 2,000 HP of damage to enemy heavy tanks. Destroy at least 2 enemy heavy tanks.

HT-6 (renamed and fully changed). A Two-Cause Meal, for all chapters:

  • Destroy a total of at least 2 heavy or medium tanks.
  • Destroy a total of at least 2 heavy or medium tanks of the same tier or higher.
  • Destroy a total of at least 3 heavy or medium tanks.
  • Destroy a total of at least 4 heavy or medium tanks.

Changes to Technical Characteristics of Vehicles

China:

  • 121: Changed the depression angle of the 122 mm 60-122T gun from -3.5 deg. to -5 deg.
  • 113: Changed the depression angle of the 122 mm 60-122TG gun from -5 deg. to -7 deg. (on sides)
  • Added the new researchable Tier X WZ-111 Model 5A heavy tank to the Chinese branch. The vehicle will be researched through the WZ-111 1-4.

Reworking to HD-quality

Vehicles reworked to HD-quality:

  1. SU-8
  2. SU-26
  3. M3 Light
  4. M4A3E8 Sherman
  5. M36 Jackson
  6. AMX 13 F3 AM
  7. AMX 105 AM mle. 47
  8. AMX 105 AM mle. 50
  9. Lorraine 39L AM
  10. Pz.Kpfw. IV hydrostat.
  11. D1
  12. Universal Carrier 2-pdr
  13. Churchill Gun Carrier

Other Changes

  • Replaced the Battle Training mode with Bootcamp.
  • Changed the mechanics of armor penetration indicator.
  • In the Strongholds mode, the battle room Commander in the Advances can ping the strategy on the minimap before the beginning of a battle. All players in the battle room will be able to see these indications.
  • Matchmaking within particular tiers: The mismatch in the number of light tanks, tank destroyers, SPGs, and Platoons within each particular tier will be decreased.
  • Added the possibility of inviting an SPG to the Platoon (the limitation is one SPG per Platoon).
  • Changed the vehicle display order (within a particular tier) by types in the team panels. The new display order: heavy tanks, medium tanks, tank destroyers, light tanks, SPGs. Within a type, the vehicles are sorted alphabetically.
  • Completely re-recorded the Chinese voiceover with a new voice and required dialect.
  • Updated the U.S.S.R. female voiceover. Re-recorded some phrases.
  • Changed the radio interference effect for the female voiceover, following the requests of players. Now the female voiceover will sound clearer and accented.
  • Visually reworked the ESC menu.

Fixed Issues

  • Fixed the issue where a commendation (for completion of the 15th Personal Mission) did not display the icon of the female crew member.
  • Fixed inappropriate operation of the Reset button in the vehicle comparison.
  • Fixed the issue where unsuitable vehicles were displayed as available for mission completion.
  • Fixed the issue where the client did not switch to the full-screen mode on systems using two or more screens.
  • Fixed the issue in which chat window size in the Garage could not be changed.
  • Fixed the issue where Brothers in Arms, Improved Ventilation, and the national consumables affected the active concealment modifiers with the unlearned Camouflage skills.
  • Fixed the description-related issue for The Lion of Sinai award.
  • Fixed the issue when the Recruiting Office could not be closed when the reward was received.
  • Fixed the issue when, in some cases, the entire crew could not be trailed to 100%.

Improvements

  • Added a warning that part of the undistributed Combat Experience will be used for learning the major qualification when retraining a crew member in the Regimental School or Rapid Courses.
  • Added a pictogram warning that sale of game property will be performed considering discounts.
  • Crown of fallen trees become transparent at the distance of 15 meters (50 feet) or closer from the geometrical center of the tree crown. No changes for unfallen trees.
  • Improved the crew member recovery window. Added a warning about the expiration of the free recovery period in the crew member recovery window.
  • Display of the number of received Mastery Badges: Ace Tanker in the tabs of the Service Record now look similar.
  • When transferring from the vehicle comparison screen to the vehicle preview window, the set configuration remains.
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Update 9.17.1 Release Notes

Expand

Update 9.17.1 Release Notes

Main Changes:

  • Removed Ranked Battles from the client; players can view their statistics in the mode in the “Service Record” tab
  • Swapped the “Mode” and “Window Size” options in the Settings “Graphics” window; added resolution options for “Windowed” (borderless) mode, which may be useful for livestreamers who use one screen
  • Implemented automatic selection of an appropriate screen ratio; thus removed the corresponding option from the “Graphics” menu
  • Improved vehicle comparison: new feature considers Perks and Skills, mounted equipment, consumables, loaded ammunition, and camouflage in comparison
  • New method of importing game modifications: all content from each modification is packed into a single file
  • Improved the mechanic that arranges Platoon members when a battle is loading (Platoon members are arranged on the map closer to each other, considering map specifics and number of Platoons)
  • Improved the camera-switching method in observer (postmortem) mode:
    • First, the camera switches to the vehicles of any Platoon members
    • Next, the camera switches between players according to their position in the team panel
  • Changed tooltip design
  • Added numbers showing how existing bonuses influence simplified technical characteristics in the corresponding tooltips
  • New visualization of interface for activated equipment (Binocular Telescope and Camouflage Net) on the interface’s simplified technical characteristics
  • Changed the display format for standard shell’s penetration and damage characteristics. Now you see the average value instead of the range displayed in the Garage and vehicle preview window. The range of values can be found in the tooltip
  • Added standard shell indicator to the shell tooltip
  • Implemented comparison of shell parameters in the tooltip against the standard shell
  • Improved Garage filters for vehicles:
    • Search for a vehicle name in the filter panel
    • Change the vehicle panel layout in the filter panel
    • More statistics in vehicle slots: victory rate and Mastery Badge. The statistics are displayed upon hovering over the vehicle slot, and can be disabled in the settings
    • Toggle display of two-level vehicle panel: adjustable or minimalistic
  • Improved the interfaces of the mission popups and window:
    • Added helpful information to tutorial missions for new players
    • Improved notifications about new missions in the mission window
  • Removed irrelevant Crew bonus components (null values) from the exterior interface
  • Updated audio platform to Wwise 2016.2
  • Extended the functionality and support of the sound modes

Implemented the following changes to the interface elements:

  • Battle performance badges:
    • Implemented display of two or more badges for identical battle events. For example, when damage is caused to two enemy vehicles with a single shot (or with shots at two different vehicles within a very short time), the system will display two different badges instead of a single badge that shows the total damage amount and the vehicle name
    • If an enemy vehicle is destroyed, players do not need to see a badge with the number of damaged modules in the destroyed vehicle (displayed after the Destroyed badge). The “Critical Hit” badge in this case will be disabled
    • Added the new “Wrecked” badge (when damage is caused to enemy vehicles using the terrain). Such events display separately in the detailed damage panel. The badge will be added to the settings so that players can configure its display
  • Fire direction indicators:
    • Changed appearance of the damage direction indicators (to "unload" the battle interface)
    • New option to toggle the dynamic fire indicator (indicator width changes depending on the amount of received/blocked damage). The option is disabled by default: fire direction indicators have the same width
    • Changed indicator timing and added animation
  • Added explanations of the principles of some feedback options to the settings
  • Added information about receiving damage or critical hits to battle performance badges and detailed damage panel
  • Added shell types to the detailed damage panel. Premium shells are shown in gold. The indication of Premium shells will be permanent. The battle performance badges and fire direction indicators will not display the shell type. The shell type is displayed only in entries of the detailed damage panel in the following cases: damage received, critical hits received and damage blocked by armor
  • Added the option to toggle and change the location of the detailed damage panel (received damage, critical hits, and damage blocked by armor)
  • Damage or critical hits received from allies shown in the performance badge and detailed damage panel. The performance badge color and values of the detailed damage panel will be the same for both damage received from enemies and damage received from allies (red for received damage, orange for a critical hit)
  • Improved fonts of all performance badges and damage panel
  • Improved fonts and backgrounds for values in the detailed damage panel
  • Improved texts in the damage panel settings window
  • When all total values of the detailed damage panel are disabled, the detailed damage panel can still be displayed (in updates 9.16 and 9.17, when all three total values were disabled, the detailed damage panel was forcedly concealed)
  • For quick-firing guns, the battle performance badges and entries in the detailed damage panel display the total value of the shot series

Changes to Strongholds mode:

  • Replaced “Battle for Strongholds” sub-mode with “Advance,” a series of battles in a tug-of-war format with three defense lines and a number of distinctive features:
    • Strongholds cannot be pillaged anymore: in a defeat, Clans won’t lose anything. Winner's earnings depend directly on the level of their Stronghold
    • Strongholds don’t need defending every day. Battles aren’t mandatory
    • Battles start at a particular time and opponents are selected automatically from the queue
  • The disabled pillages and the mandatory Stronghold defense significantly changed Strongholds’ economy. The War Department, which is currently used by top Clans that earned their reputation in battles, would be available to a large number of Clans, which would result in an imbalance in the general game economy
  • To compensate for the advantages of the War Department, the “War Games” competition system is introduced, where Clans that participate in “Skirmishes” and “Advances” can compete for top positions in several categories. Winners receive Gold, special reserves, and other awards
  • Important: “War Games” will start after the release of Update 9.17.1
    The battle room (in both “Skirmishes” and “Advances”) can be unlocked for legionnaires who can join your detachment (in both Team Training and Tank Company Battles).The list of unlocked battle rooms will be available in a special interface
  • Extended the list of female and male first and last names for several nations
  • Removed the “Show simplified technical characteristics” in the “Garage” option from Settings menu

Minimaps

  • Reworked visuals of the following minimaps:
  • Training area
  • Overlord
  • Empire's Border
  • Sacred Valley
  • Stalingrad
  • Fiery Salient

Vehicles

Changes to the German Tech Tree: 

  • Added the VK 100.01 (P) to tier VIII. The vehicle is researched after the Tiger (P)
  • Added the Mäuschen to tier IX. The vehicle is researched after the VK 100.01 (P)
  • Transferred Maus to a new heavy tank branch: researched after the VK 100.01 (P) and Mäuschen. All experience earned in the VK 45.02 (P) Ausf. B remains and is not transferred anywhere
  • Added the Pz.Kpfw. VII at tier X. The vehicle is researched after the VK 45.02 (P) Ausf. B

Reworked the following vehicles to HD quality:

  • E 50
  • VK 45.02 (P) Ausf. A
  • T-15
  • Indien-Panzer
  • AMX 38
  • Hotchkiss H35
  • Renault FT
  • ARL V39
  • Type 4 Chi-To
  • Type 64
  • WZ-111 (model 1-4)
  • 59-16
  • TOG II*
  • AT 2
  • AT 7
  • T14
  • Т21
  • A-32
  • Object 140
  • Object 268
  • Object 263
  • Object 907
  • Е50 M
  • Panther II
  • Pz.Kpfw. IV Schmalturm
  • VK 30.02 (D)
  • E 75

Changed technical characteristics of the following vehicles:

  • Centurion Mk. I
    • Changed the reloading time of OQF 20-pdr Gun Type A Barrel for the second turret from 8s to 7.5s
    • Changed the top speed from 40km/h to 50km/h
  • Centurion Mk. 7/1 
  • FV4202 
  • Changed the reloading time of the 105mm Royal Ordnance L7A1 gun for the second turret from 12s to 11.2s
  • Changed the top speed from 40km/h to 50km/h
    • Changed the top speed from 40km/h to 50km/h
    • Changed the name from FV4202 (P) to FV4202
  • Panther
    • Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret from 4.4s to 4s
    • Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret is changed from 4.6s to 4.2s
  • Tiger I
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
    • Increased armor of mantlets for all guns of the second turret
  • Tiger (P) 
    • Increased armor of mantlets for all guns of both turrets
    • Increased armor thickness of the commander's cupola for the second turret from 95 to 125mm
  • Krupp-Steyr Waffenträger 
    • Changed the engine power of 12 cylinder Boxer-Motor from 140 h.p. to 220 h.p.
  • Grille 15 
    • Changed the reloading time for the 15cm Pak L/63 gun from 16.5s to 18s
    • Changed the gun depression angle for the 15cm Pak L/63 gun from -8 degrees to -7 degrees
    • Changed the reverse speed from 20km/h to 15km/h
    • Changed the engine power of Maybach NL 234 from 900 h.p. to 850 h.p.
    • Reduced velocity of the Pzgr. shell for the 5 cm Pak L/63 gun from 1350 to 1200
  • VK 36.01 (H) 
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
  • Jagdpanzer IV 
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
  • Jagdpanther 
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
  • VK 30.02 (D) 
    • Changed the turret traverse speed of the second turret from 30 deg/s to 45 deg/s
    • Changed the turret traverse speed of the first turret from 32 deg/s to 45 deg/s
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
    • Changed the top speed from 56km/h to 60km/h
    • Changed the engine power of MB 507 from 720 h.p. to 800 h.p.
  • VK 30.01 (P) 
    • Reduced dispersion of all guns during movement for the first suspension from 0.28 to 0.25
    • Reduced dispersion of all guns on hull traverse for the first suspension from 0.28 to 0.25
    • Reduced dispersion of all guns during movement for the second suspension from 0.25 to 0.22
    • Reduced dispersion of all guns on hull traverse for the second suspension from 0.25 to 0.22
    • Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the first turret from 0.18 to 0.16
    • Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the second turret from 0.16 to 0.15
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
    • Changed the vehicle durability when the first turret is mounted, from 610 to 650
    • Changed the vehicle durability when the second turret is mounted, from 710 to 750
    • Increased armor of mantlets for all guns of the second turret
  • Pz.Kpfw. III/IV 
    • Changed the reloading time of the 7.5cm Kw.K. 40 L/48 gun for the second turret from 4.3s to 4s
    • Changed the reloading time of the 7.5cm Kw.K. 40 L/43 gun for the second turret from 4.3s to 4s
    • Changed the view range of the first turret from 320m to 340m
    • Changed the view range of the second turret from 320m to 350m
    • Changed the vehicle durability, when the first turret is mounted, from 380 to 420
    • Changed the vehicle durability, when the second turret is mounted, from 440 to 480
  • Nashorn
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
  • Maus
    • Reduced dispersion during movement from 0.22 to 0.2
    • Reduced dispersion on hull traverse from 0.22 to 0.2
    • Changed dispersion of the gun from 0.38m to 0.36m
    • Changed dispersion on turret traverse from 0.06 to 0.05
    • Changed reloading time from 14.9s to 12s
    • Changed aiming time from 2.3s to 2.1s
    • Increased thickness of the frontal turret armor from 240mm to 260mm
    • Increased thickness of the lower armor plate on the sides from 80mm to 140mm
    • Increased thickness of hull slants from 200mm to 250mm
    • Increased vehicle durability from 3,000 to 3,200
  • E 50
    • Changed dispersion of the 8.8cm Kw.K. L/100 gun for the second turret from 0.3 to 0.29
    • Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for second turret from 0.12 to 0.1
    • Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for the first turret from 0.12 to 0.1
    • Changed reloading time of the 8.8cm Kw.K. L/100 gun for the second turret from 6.6s to 5.0s
    • Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the second turret from 7s to 5.5s
    • Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the first turret from 7.3s to 6.9s
    • Changed aiming time of the 8.8cm Kw.K. L/100 gun for the second from 2.9s to 2s
    • Changed aiming time of the 8.8cm Kw.K. L/100 gun for the first turret from 2.9s to 2.2s
    • Changed the depression angles of all guns for both turrets from -5 degrees to -8 degrees
  • E 75
    • Reduced dispersion during movement for the first suspension from 0.24 to 0.22
    • Reduced dispersion during movement for the second suspension from 0.22 to 0.21
    • Reduced dispersion on hull traverse for the first suspension from 0.24 to 0.22
    • Reduced dispersion on hull traverse for the second suspension from 0.22 to 0.21
    • Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m
    • Reduced dispersion on turret traverse for the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 0.18 to 0.11
    • Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.4s
  • E 100
    • Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun from 0.38m to 0.36m
    • Reduced dispersion on hull traverse for the 12.8cm Kw.K. 44 L/55 gun from 0.1 to 0.07
    • Changed reloading time of the 12.8cm Kw.K. 44 L/55 gun from 14.3s to 13.3s
    • Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun from 2.9s to 2.3s
    • Changed penetration of the Pzgr 42 shell for the 15cm Kw.K. L/38 gun from 235mm to 246mm
  • VK 45.02 (P) Ausf. B
  •  
    • Reduced dispersion during movement for the first suspension from 0.23 to 022
    • Reduced dispersion on hull traverse for the second suspension from 0.23 to 022
    • Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m
    • Reduced dispersion on turret traverse for the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 0.16 to 0.13
    • Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s
    • Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s
    • Reduced thickness of the lower glacis plate from 200mm to 170mm
    • Increased thickness of the hull side armor from 100mm to 120mm
    • Removed the vulnerable spots in the upper glacis plate
    • Increased thickness of the front armor for the second turret from 252 to 265mm
  • Panther II
    • Added the 8.8cm Kw.K. L/100 gun for the second turret
  • VK 45.02 (P) Ausf. A
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
    • Changed the elevation and depression angles of all guns for both turrets from +17..-6 to +15...-8
    • Changed thickness of the upper glacis plate from 120mm to 150mm
  • Pz.Sfl. IVc
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Flak 37 L/56 gun from 171mm to 194mm
  • Pz.Kpfw. IV Schmalturm
    • Reduced dispersion during movement from 0.2 to 0.15
    • Reduced dispersion on hull traverse from 0.2 to 0.15
    • Changed dispersion of the gun from 0.35m to 0.32
    • Changed dispersion on turret traverse from 0.16 to 0.11
    • Reduced gun dispersion after firing from 4.0 to 2.0
    • Changed reloading time from 4.6s to 4.2s
    • Added 5-mm side screens 
  • Panther/M10
    • Reduced dispersion during movement from 0.19 to 0.15
    • Reduced dispersion on hull traverse from 0.19 to 0.15
    • Changed gun dispersion from 0.35m to 0.32m
    • Reduced gun dispersion after firing from 4 to 2
    • Reduced dispersion on turret traverse from 0.12 to 0.11
    • Changed reloading time from 4.5s to 4s
    • Changed the view range from 350m to 365m
    • Changed the top speed from 46km/h to 55km/h
    • Added screens on the hull front, sides, and rear (by analogy with the turret), and on the front of the gun mantlet. Screen thickness: 5mm
  • VK 30.01 (D)
    • Changed the traverse speed of the second suspension from 38 to 40
    • Changed reloading time of the 7.5cm Kw.K. 42 L/70 gun for the second turret from 4.4s to 4.2s
    • Changed the turret traverse speed of of the first turret from 32 deg/s to 35 deg/s
    • Changed the turret traverse speed of the second turret from 32 deg/s to 45 deg/s
    • Changed the top speed from 56km/h to 60km/h
  • Indien-Panzer
    • Changed aiming time of the 9cm Kanone gun for the Indien-Panzer turret from 2.7s to 2.5s
    • Changed aiming time of the 8.8cm Kw.K. 43 L/71 gun for the Indien-Panzer turret from 2.9s to 2.7s
    • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
  • Leopard Prototyp A
    • Changed the depression angles of all guns for both turret from -6 degrees to -8 degrees
  • VK 72.01 (K)
    • Reduced dispersion during movement from 0.23 to 0.21
    • Reduced dispersion on hull traverse from 0.23 to 0.21
    • Reduced dispersion on turret traverse from 0.16 to 0.1
    • Changed reloading time from 22s to 20s
    • Changed aiming time from 3.4s to 2.9s
    • Changed penetration of the Pzgr 42 gun for the 15cm Kw.K. L/38 from 235 mm to 246mm
    • Changed the ammo rack capacity from 24 to 35
    • Changed the top speed from 43km/h to 33km/h
    • Increased thickness of the upper glacis plate from 200 to 240mm
    • Increased thickness of the area between the upper and lower glacis plates from 200 to 300mm
    • Increased thickness of the lower glacis plate from 200 to 230mm
  • VK 30.02 (M)
    • Reduced dispersion on turret traverse for the 7.5cm Kw.K. 42 L/70 gun for the second turret from 0.2 to 0.12
    • Reduced dispersion of the 7.5cm Kw.K. 42 L/70 gun for the second turret after firing from 4.0 to 3.0
    • Reduced dispersion of the 7.5cm Kw.K. 40 L/48 gun for the second turret after firing from 4.0 to 3.0
    • Increased thickness of the upper glacis plate from 60 to 85mm.
    • Reduced thickness of the lower glacis plate from 60 to 50mm.
  • Waffenträger auf Pz. IV
    • Changed penetration of the Pzgr 42 shell for the 15cm Pak L/38 gun from 235mm to 246mm
  • T-34-85M
    • The shells are replaced with ammunition of the Т-34-85 Rudy
    • Replaced the UBR-365K shell with UBR-365KBM (180/144)
    • Replaced the UBR-365P shell with UBR-365PBM (180/194)
    • Replaced the UOF-365K shell with UOF-365BM (300/44)
    • Changed the view range from 350m to 360m
    • Reduced dispersion during movement from 0.24 to 0.22
    • Reduced dispersion on hull traverse from 0.24 to 0.22
    • Reduced gun dispersion from 0.42m to 0.37m
    • Reduced aiming time from 2.5s to 2.2s
  • T28
    • Changed the traverse speed of T28VVSS T46 from 18 to 20
    • Changed the traverse speed of T28VVSS T56 from 20 to 24
    • Changed the top speed from 18km/h to 22km/h
    • Changed the reverse speed from 7km/h to 10km/h
    • Increased power of the Ford GAF engine from 440 h.p. to 670 h.p.
    • Increased power of the Ford GAFM2A1 engine from 510 h.p. to 780 h.p.
  • T95
    • Changed the traverse speed of T95HVSS from 16 to 20
    • Changed the traverse speed of T95HVSSM2 from 18 to 24
    • Changed the top speed from 13km/h to 20km/h
    • Changed the reverse speed from 6km/h to 10km/h
    • Increased power of the Ford GAF engine from 440 h.p. to 670 h.p.
    • Increased power of the Ford GAFM2A1 engine from 510 h.p. to 780 h.p.
  • T28 Prototype
    • Changed the top speed from 18km/h to 28km/h
    • Changed the reverse speed from 7km/h to 10km/h
  • T110E5
    • Reduced armor thickness of the commander's cupola
    • Reduced thickness of the side armor in the area behind the front drive wheel the from 254 to 76.2mm
  • Heavy Tank No. VI
    • Changed penetration of the Pzgr. 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
    • Increased thickness of the gun mantlet armor
  • Type 5 Heavy
    • Added the 15cm/45 41st Year Type gun
    • Increased armoring of the hull and turret
  • Type 4 Heavy
    • Added the 15cm/45 41st Year Type gun
    • Changed load capacity of the Type 4 Heavy Kai suspension from 165.000kg to 170.000kg
    • Increased hull armoring
  • Pz. 58 Mutz and Schwarzpanzer 58
    • Improved gun depression angles (removed the elevation zones above the rear view mirrors)
  •  Object 907:
    • Increased armor thickness of the hull sides from 85 to 100mm
    • Increased armor thickness of the turret top from 30 to 40mm
  • E 50 Ausf. M
    • Increased thickness of the lower glacis plate from 100 to 120mm
  • Indien-Panzer
    • Changed aiming time of the 8.8cm Kw.K. 43 L/71 gun from 2.9 to 2. s 
    • Changed aiming time of the 9cm Kanone gun from 2.7 to 2.3s   
  • Panther mit 8,8 cm L/71
    • Improved armor of the gun mantlet
  • Pz.Kpfw. IV Ausf. H
    • Improved gun depression angles of all guns for both turrets

Changed signal range of the 10RKM radio from 440 to 730m. The change affects the following vehicles:

  • ISU-130
  • IS-5 (Object 730)
  • ISU-122S
  • KV-122
  • KV-5
  • IS-6
  • IS-2
  • IS-6 B
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