Update 1.9.1: List of Changes

Main Changes

Vehicle Customization

  • Added a new customization element: Progressive Decals. They change their appearance as the player progresses through certain objectives.
  • Added the functionality to edit some styles. Now players can:
    • Add Progressive Decals that can be received for, and improved by, completing certain conditions
    • Replace/hide elements the new styles include
  • There will be Projection Decals (square and rectangular ones) for all Tiers.
  • Now national Emblems can be removed from adjustable Styles. When creating your own Style, actions with Emblems remain unchanged.

New Adjustable Style

  • Added a universal adjustable Style for all nations. Players can select and replace Camouflage, Emblems, and fonts of tactical numbers.

Maps

  • Added the Berlin map. The Standard and Encounter Battles types are available. The map is available for playing in vehicles of Tiers IV-X.
  • Disabled the Encounter battle type for the Empire's Border map.

Battle Pass

  • Added Battle Pass: Season 2. Once Season 2 starts, all progress for Battle Pass Season 1 is reset, including the Point Limits for all vehicles.
  • The following changes were made for Season 2:
    • Added new rewards for Main Progression Stages: customization elements, 3D styles, custom crew members and crew skins, and new Bounty Equipment (Bounty Optics and Bounty Stabilizer).
    • Added Projection Decals as rewards for some Elite Progression Stages.
    • Improved the functionality of selecting final rewards when the Improved Pass is available.
    • Improved player notifications for the case when a player does not have vehicles that are suitable for earning points in Battle Pass.
    • Improved the functionality of selecting final rewards when the Improved Pass is available.
    • Implemented handling of situations when a player does not have vehicles in their Garage that can be used to earn Progression Points for Battle Pass.
    • Reworked the navigation on the Main Progression screen.
    • Made changes to a number of screens and windows.

Visual Effects

  • Added new interaction effects between vehicles and surface types such as "oil" and "fuel oil" (shell hits, effects under the tracks, etc.)

Fixed Issues

  • Fixed the issue of improperly displayed vehicles that drowned.
  • Fixed the issue when a vehicle with a high top speed would get stuck in an upright position when hitting an obstacle.
  • Fixed the issue of track repairs completing too quickly for the Т54Е1.
  • Fixed the issue of the volume of the vehicle destruction sound being too low.
  • Fixed the issue when the opponent who destroyed the player's vehicle was forcibly displayed irrespective of the selected settings in Frontline mode.
  • Fixed the issue that kept the aiming settings selected in the Garage from being applied in battle.
  • Fixed the issue of the missing Marks of Excellence on the guns of the A-20 and the Covenanter.
  • Fixed the issue of improperly displayed models of allied vehicles in Frontline mode.

Known issues

  • There is no protection from spam-clicking on the minimap.
  • In some cases, sequence of events in damage log is distorted.
  • The client cannot be maximized to full-screen mode while the player is having a Skype call.
  • If a vehicle falls on the ground without damage to any modules, the sound of suffering damage is played.
  • Oscillating aiming circle in the 16x and 25x magnifications in Siege Mode during Frontline battles.
  • The reticle indicator remains on the SPG after switching to Artillery mode if a vehicle partially intersects the red line.
  • Events at the end of the battle are not synchronized with the text of the battle result.
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, even if the amount of credits on the account is sufficient.
  • In some cases, fallen trees fall through the terrain.
  • Consumables are not replenished from the Depot if the player does not have enough credits for a complete automatic ammunition resupply.
  • Upon successful completion of the Alliance-14 mission during the Chimera operation, the failed mission icon is displayed after the battle.
  • The Marks of Excellence on some vehicles appear doubled when zooming the camera out.

Changes to Vehicle Technical Characteristics

France

  • Added the Lorraine 50 t

U.K.

  • Cavalier
    • Changed the dispersion of the 75 mm Gun Mk. V in the А24 Vauxhall turret from 0.42 to 0.41 m
    • Changed the dispersion of the 3.7-inch Howitzer in the А24 Vauxhall turret from 0.56 to 0.53 m
    • Changed the reload time of the 75 mm Gun Mk. V in the А24 Vauxhall turret from 3.7 to 3.3 s
    • Changed the reload time of the 3.7-inch Howitzer in the А24 Vauxhall turret from 8.2 to 7.5 s
    • Changed the aiming time of the 3.7-inch Howitzer in the А24 Vauxhall turret from 2.6 to 2.3 s
    • Changed the top speed from 40 to 46 km/h
    • Changed the reverse speed from 16 to 18 km/h
    • Changed the engine power of the Nuffield Liberty Mk. IVA engine from 410 to 450 h.p.
  • Covenanter
    • Decreased the dispersion during movement of the Covenanter Mk. I suspension by 12%
    • Decreased the dispersion during movement of the Covenanter Mk. III suspension by 12%
    • Decreased the dispersion on hull traverse of the Covenanter Mk. I suspension by 12%
    • Decreased the dispersion on hull traverse of the Covenanter Mk. III suspension by 12%
    • Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret from 0.53 to 0.49 m
    • Decreased the dispersion on turret traverse of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret by 17%
    • Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret after firing a shot by 25%
    • Changed the dispersion of the QF 40 mm Mk. VI Bofors gun in the Covenanter Mk. IV CS turret from 0.39 to 0.41 m
    • Changed the reload time of the QF 40 mm Mk. VI Bofors gun in the Covenanter Mk. IV CS turret from 5.5 to 6 s
    • Changed the reload time of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret from 4.3 to 4 s
    • Changed the penetration value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 63 to 86 mm
    • Changed the penetration value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 101 to 112 mm
    • Changed the damage value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
    • Changed the damage value for the HE Mk. 2T shell of the QF 40 mm Mk. VI Bofors gun from 60 to 75 HP
    • Changed the damage value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
    • Changed the top speed from 50 to 55 km/h
    • Changed the reverse speed from 20 to 22 km/h
    • Changed the engine power of the Meadows D.A.V. O.C. engine from 360 to 400 h.p.
    • Changed the vehicle durability with the Covenanter Mk. I turret from 475 to 510 HP
    • Changed the vehicle durability with the Covenanter Mk. IV CS turret from 500 to 540 HP
  • Cruiser Mk. IV
    • Changed the dispersion of the QF 40 mm Mk. VI Bofors gun in the Cruiser Mk. IVA turret from 0.41 to 0.43 m
    • Changed the reload time of the QF 40 mm Mk. VI Bofors gun in the Cruiser Mk. IVA turret from 6 to 7 s
    • Changed the penetration value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 63 to 86 mm
    • Changed the penetration value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 101 to 112 mm
    • Changed the damage value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
    • Changed the damage value for the HE Mk. 2T shell of the QF 40 mm Mk. VI Bofors gun from 60 to 75 HP
    • Changed the damage value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
  • Crusader
    • Decreased the dispersion during movement of the Crusader Mk. I suspension by 12%
    • Decreased the dispersion during movement of the Crusader Mk. III suspension by 17%
    • Decreased the dispersion on hull traverse of the Crusader Mk. I suspension by 12%
    • Decreased the dispersion on hull traverse of the Crusader Mk. III suspension by 17%
    • Changed the dispersion of the QF 6-pdr Gun Mk. V in the Crusader Mk. III turret from 0.41 to 0.37 m
    • Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret from 0.55 to 0.49 m
    • Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. III turret from 0.55 to 0.49 m
    • Decreased the dispersion on turret traverse of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret by 17%
    • Decreased the dispersion of the QF 6-pdr Gun Mk. V in the Crusader Mk. III turret after firing a shot by 43%
    • Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret after firing a shot by 25%
    • Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. III turret after firing a shot by 25%
    • Changed the aiming time of the QF 6-pdr Gun Mk. V for the Crusader Mk. III turret from 2.3 to 2 s
    • Changed the view range in the Crusader Mk. I turret from 340 to 360 m
    • Changed the view range in the Crusader Mk. III turret from 360 to 370 m
    • Changed the top speed from 50 to 58 km/h

U.S.S.R.

  • A-20
    • Changed dispersion of the 76 mm L-11 gun in the SP-3 turret from 0.46 to 0.43 m
    • Changed dispersion of the 45 mm VT-42 gun in the SP-3 turret from 0.39 to 0.37 m
    • Decreased the dispersion on turret traverse of the 45 mm VT-42 gun in the SP-3 turret by 20%
    • Decreased the dispersion of the 45 mm VT-42 gun in the SP-3 turret after firing a shot by 43%
    • Changed the reload time of the 76 mm L-11 gun in the SP-3 turret from 6 to 5 s
    • Changed the reload time of the 45 mm VT-42 gun in the SP-3 turret from 2 to 1.9 s
    • Changed the view range of the A-20 mod. 1938 turret from 340 to 350 m
    • Changed the vehicle durability with the A-20 mod. 1938 turret from 475 to 520 HP
    • Changed the view range in the SP-3 turret from 350 to 360 m
    • Changed the vehicle durability with the SP-3 turret from 500 to 560 HP
    • Changed the reverse speed from 20 to 23 km/h
  • BT-7
    • Decreased dispersion during movement of the BT-5 suspension by 9%
    • Decreased dispersion during movement of the BT-7 suspension by 20%
    • Decreased dispersion on hull traverse of the BT-5 suspension by 9%
    • Decreased dispersion on hull traverse of the BT-7 suspension by 20%
    • Changed the hull traverse speed of the BT-5 suspension from 50 to 48 deg/s
    • Changed the hull traverse speed of the BT-7 suspension from 54 to 52 deg/s
    • Changed the dispersion of the 45 mm 20K gun in the BT-7 mod. 1935 turret from 0.46 to 0.44 m
    • Changed the dispersion of the 45 mm 20K gun in the BT-7 mod. 1937 turret from 0.45 to 0.42 m
    • Decreased the dispersion of the 45 mm 20K gun in the BT-7 mod. 1935 turret after firing a shot by 33%
    • Decreased the dispersion of the 45 mm 20K gun in the BT-7 mod. 1937 turret after firing a shot by 33%
    • Changed the reload time of the 45 mm 20K gun in the BT-7 mod. 1935 turret from 2.3 to 2.1 s
    • Changed the reload time of the 45 mm 20K gun in the BT-7 mod. 1937 turret from 2.1 to 1.9 s
    • Changed the turret traverse speed of the BT-7 mod. 1935 turret from 36 to 38 deg/s
    • Changed the turret traverse speed of the BT-7 mod. 1937 turret from 38 to 40 deg/s
  • KV-1S
    • Changed dispersion of the 122 mm Howitzer S-41 in the KV-122 mod. 1944 turret from 0.52 to 0.48 m
    • Decreased the dispersion for the 122 mm Howitzer S-41 in the KV-122 mod. 1944 turret after firing a shot by 25%
    • Decreased the dispersion for the 85 mm S-31M gun in the KV-122 mod. 1944 turret after firing a shot by 25%
    • Changed the turret traverse speed of the KV-122 mod. 1944 turret from 28 to 31 deg/s
    • Changed the depression angle of the 85 mm S-31M gun in the KV-122 mod. 1944 turret from -3.5 to -5 deg
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