1. Session Statistics
Added the Session Statistics functionality that give players the possibility to monitor their detailed battle statistics for the day. It will be collected for all Random Battles, except for Grand Battles. Session statistics are automatically cleared once a day, and all your daily activities are reset. However, you can reset the current statistics yourself and start gathering it again. The data are saved on the server, so Session Statistics will be available in all players' game clients.
Session Statistics will be available right in the Garage, to the left of the Notification Center button.
Using the new functionality players can:
- Check the change in the Personal Rating (WTR) over a game day
- View general statistics on income/expenses based on the results of battles played
- View their performance based on the results of battles played per session (or per day)
- See how effective they are when playing on various vehicles for the current session
- View the influence of the current gaming session on the value of the parameters for all time (your game dynamics)
- Reset the current statistics and start gathering it again
- Session Statistics gives players the direct access to the Hall of Fame to view more detailed daily statistics
Also, as part of the work on Session Statistics, we slightly reworked the Hall of Fame and added to it:
- Parameter information for all time
- Indicators of the impact of current daily statistics on the parameters for all time
2. Maps
With Update 1.5.1, Kharkov returns with significant changes:
- Battle type: Standard Battle for Tier IV-X vehicles
- Its size has increased to 1000x1000 meters
- Changed the location of the bases and rotated the map 45 degrees to give players more space for tactical maneuvers and let them try different tactics
- The urban area has undergone some changes. The western area of the city outskirts has been completely reworked to ensure more enjoyable gameplay for scouts, medium tanks, as well as TDs
- The map has been reworked in HD
3. Crew Books
Added the Crew Books (new entity) to the game. This is an applicable consumable that adds a certain amount of experience to one or several crew members.
- The Crew Books can be received from Rewards for Merit. Moreover, players will be able to purchase the Training Manual for credits (via the Crew Books interface).
- All received Crew Books will be stored in a special section of the Depot. The number of Crew Books of each type in storage is not limited. There are four types of these game items:
- Training Booklet: + 20,000 XP to each crew member (within a single vehicle)
- Training Guide: + 100,000 XP to each crew member (within a single vehicle)
- Training Manual: + 250,000 XP to each crew member (within a single vehicle). This game item can be purchased for 2,000,000 credits via the Crew Books interface
- Personal Training Manual: +850,000 XP to the selected crew member
- Crew Books are divided by nations. Moreover, the Crew Books can be used only if the Major Qualification of all crew members is 100% and the Specialization corresponds to the vehicle, in which the crew should be seated.
- Personal Training Manual has no usage restrictions.
- When the update is released, all players will receive 11 Training Booklets (one per nation).
- The Crew Books cannot be applied to crew members whose Major Qualification level is increased to 100% using equipement or consumables. Only the base value of the Major Qualification level is considered (e.g., if you use the Improved Combat Rations increasing the Major Qualification level to 105%, the Crew Books cannot be used, since the base level of the Major Qualification will make only 95%).
4. Updated the Bootcamp Opening Video
5. Fixed Issues
- Fixed the issue when the First Aid Kit icon repeatedly flashed in battle after the vehicle was stunned
- When a player destroyed a vehicle by overturning it, this vehicle was not counted towards the total number of vehicles the player destroyed
- Fixed the display of penalties and compensations in battle, when WoT Premium Account is active
- Fixed the description of the Annual Reward on the info page of the Ranked Battles
- Fixed the issue when the shadows of vehicles were not displayed at certain view angles
- Now the ESC key properly closes the window of receiving a new level after a Frontline battle
- Fixed the camera behavior and improper display of decals on some vehicles in the Exterior window
- Fixed the improper display of the projection decal on the right side of the T92 HMC
- Fixed the areas where vehicles would stuck on the Abbey map
- Fixed the issue of misplaced inscriptions and emblems on some vehicles during movement
- Synchronized the display of terrain decals and their actual (server) shapes on the Mountain Pass map
- Fixed the display of the New Year styles on the Centurion Mk. 5/1 RAAC
- Fixed the display of the clan camouflage pattern on the Chieftain/T95
6. Known Issues
- Players can re-train crew members to special vehicles that are currently not available in the game.
- There is no protection from spam-clicking on the minimap
- Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle
- Disabled free crew retraining to vehicles of the same type
- The notification about base capture is displayed before the required number of capture points is accumulated
- The order of events for received damage is sometimes mixed up in the damage log
- The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions
- The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call
- The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons
- When a vehicle hits the ground without damaging modules, the sound of taking damage is played
- Shaking aiming circle in the 16x and 25x magnifications in the Siege Mode during the Frontline battles
- Events at the end of the battle are not synchronized with the text of the battle result
- In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, when the amount of credits on the account is sufficient
- The reticle indicator remains on the SPG after switching to the Artillery mode, if a vehicle partially intersects the red line
7. Changes to Technical Characteristics
Changes to the technical characteristics of the following vehicles:
Germany
Schwarzpanzer 58 / Panzer 58 FL / Panzer 58 Mutz:
- Changed the dispersion at 100 m from 0.36 to 0.34 m
- Changed the view range from 380 m to 390 m
- Increased the velocity of the Pzgr 39/48 shell by 15%
- Increased the velocity of the Pzgr 40/48 shell by 18%
- Increased the velocity of the Sprgr 48 shell by 15%
- Changed the penetration value of the Sprgr 48 shell from 45 to 90 mm
- Changed the damage value of the Pzgr 39/48 shell from 240 to 250
- Changed the damage value of the Pzgr 40/48 shell from 240 to 250
- Changed the damage value of the Sprgr 48 shell from 320 to 330
- Changed the vehicle durability from 1,300 to 1,350 HP
Indien-Panzer:
- Decreased the dispersion during movement of the B-PS 102 suspension by 8%
- Decreased the dispersion during movement of the Indien-Panzer suspension by 9%
- Decreased dispersion on hull traverse of the B-PS 102 suspension by 8%
- Decreased dispersion on hull traverse of the Indien-Panzer suspension by 9%
- Changed the dispersion of the 9 cm Kanone gun for the Indien-Panzer turret from 0.34 to 0.32 m
- Changed the aiming time of the 9 cm Kanone gun from 2.3 to 2.0 s
- Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm
- Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm
- Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250
- Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250
- Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330
- Changed the engine power of the MTU MB 837 Ba 500 engine from 630 to 670 hp
Leopard 1:
- Replaced the shell from APDS-T M392 to DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,480 m/s Penetration value: 278 mm
- Replaced the shell from HEP-T M393 to DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm
- Replaced the shell from HEAT-T T384E4 to DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 323 mm
- Decreased the dispersion during movement by 28%
- Decreased the dispersion on hull traverse by 28%
- Changed the hull traverse speed from 54 to 50 deg/s
- Changed the dispersion at 100 m from 0.3 to 0.29 m
- Changed the dispersion on turret traverse by 12%
- Changed the reload time from 8.7 to 9.3 s
- Changed the aiming time from 1.9 to 1.7 s
- Changed the turret traverse speed from 36 to 40 deg/s
- Changed the top speed from 65 to 70 km/h
- Changed the vehicle durability from 1,950 HP to 1,850 HP
Leopard Prototyp A:
- Replaced the APDS-T M392 shell for the 10,5 cm L7A1 gun with DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,380 m/s Penetration value: 278 mm
- Replaced the HEP-T M393 shell for the 10,5 cm L7A1 gun with DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm
- Replaced the HEAT-T T384E4 shell for the 10,5 cm L7A1 gun with DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 323 mm
- Decreased the dispersion during movement of the Leopard Prototyp A1 suspension by 10%
- Decreased the dispersion during movement of the Leopard Prototyp A2 suspension by 11%
- Decreased the dispersion on hull traverse of the Leopard Prototyp A1 suspension by 10%
- Decreased the dispersion on hull traverse of the Leopard Prototyp A2 suspension by 11%
- Changed the hull traverse speed of the Leopard Prototyp A1 suspension from 38 to 39 deg/s
- Changed the hull traverse speed of the Leopard Prototyp A2 suspension from 42 to 44 deg/s
- Changed the dispersion of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 0.32 to 0.31 m
- Changed the dispersion of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 0.36 to 0.34 m
- Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret by 29%
- Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret by 50%
- Changed the reload time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 10.3 to 10.6 s
- Changed the reload time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 13 to 12 s
- Changed the aiming time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 2.1 to 1.9 s
- Changed the aiming time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 2.9 to 2.5 s
- Changed the traverse speed of the Leopard Prototyp A2 turret from 36 to 33 deg/s
- Changed the traverse speed of the Porsche Standardpanzer turret from 37 to 35 deg/s
- Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm
- Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm
- Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250
- Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250
- Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330
- Changed the reverse speed from 23 to 20 km/h
- Changed the engine power of the MTU MB 837 Ba 500 engine from 630 to 670 hp
- Changed the engine power of the MTU MB 838 CaM 500 engine from 830 to 800 hp
U.S.A.
- Replaced the M46 Patton KR with the T92 in the Store.
Japan
STA-1:
- Decreased the dispersion during movement of the STA-1 suspension by 11%
- Decreased the dispersion during movement of the STA-3 suspension by 12%
- Decreased the dispersion on hull traverse with of the STA-1 suspension by 11%
- Decreased the dispersion on hull traverse with of the STA-3 suspension by 12%
- Changed the dispersion of the 90 mm Gun Type 61 gun for the STA-3 turret from 0.36 to 0.38 m
- Changed the reload time of the 90 mm Rifled Gun for the STA-3 turret from 7.7 to 7.2 s
- Changed the reload time of 90 mm Gun Type 61 for the STA-3 turret from 7.5 to 6.5 s
- Changed the aiming time of 90 mm Gun Type 61 for the STA-3 turret from 2.3 to 2.2 s
- Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18%
- Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 hp
STA-2:
- Increased the velocity of the M318A1 shell by 34%
- Increased the velocity of the M71 shell by 16%
- Increased the velocity of the Type 70 shell by 16%
- Changed the reverse speed from 20 to 23 km/h
- Changed the engine power from 570 to 650 hp
Type 61:
- Improved the armoring of the Type 61 turret and the hull
- Decreased the dispersion during movement of the STA-4 suspension by 19%
- Decreased the dispersion during movement of the Type 61 suspension by 29%
- Decreased the dispersion on hull traverse of the STA-4 suspension by 19%
- Decreased the dispersion on hull traverse of the Type 61 suspension by 29%
- Changed the traverse speed of the STA-4 suspension from 44 to 46 deg/s
- Changed the traverse speed of the Type 61 suspension from 48 to 50 deg/s
- Changed the dispersion of the 105 mm Rifled Gun for the Type 61 turret from 0.36 to 0.38 m
- Decreased the dispersion on turret traverse of the 105 mm Rifled Gun for the Type 61 turret by 21%
- Changed the reload time of the 105 mm Rifled Gun for the Type 61 turret from 10 to 8.2 s
- Changed the aiming time of the 105 mm Rifled Gun for the Type 61 turret from 2.3 to 2.1 s
- Replaced the L28A1 shell for the 105 mm Rifled Gun with M392XB (APCR to AP) Damage: 360 Penetration value: 258 mm
- Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18%
- Decreased the velocity of the Type 75 shell for the 105 mm Rifled Gun by 19%
- Decreased the velocity of the M456 shell for the 105 mm Rifled Gun by 19%
- Changed the damage value of the Type 75 shell for the 105 mm Rifled Gun from 480 to 440
- Changed the damage value of the M456 shell for the 105 mm Rifled Gun from 390 to 360
- Changed the ammo rack capacity of the 105 mm Rifled Gun for the Type 61 turret from 32 to 50 shells
- Changed the top speed from 47.6 to 45 km/h
- Changed the reverse speed from 20 to 23 km/h
- Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 hp
- Changed the power of the Mitsubishi 12HM21WT engine from 604 to 750 hp
- Changed the vehicle durability with the STA-4 turret from 1,600 to 1,720 HP
- Changed the vehicle durability with the Type 61 turret from 1,700 to 1,750 HP
STB-1
- Improved the turret armoring and reworked the collision model of the gun mantlet
- Added the hydropneumatic suspension
- Decreased the dispersion during movement by 44%
- Decreased the dispersion on hull traverse by 44%
- Changed the hull traverse speed from 52 to 55 deg/s
- Changed the dispersion at 100 m from 0.36 to 0.37 m
- Changed the reload time from 8 to 7.1 s
- Changed the aiming time from 2.3 to 2.0 s
- Changed the view range from 410 to 400 m
- Changed the turret traverse speed from 42 to 46 deg/s
- Replaced the L28A1 shell with M392XB (APCR to AP) Damage: 360 Shell velocity: 1,185 m/s Penetration value: 258 mm
- Decreased the velocity of the M456 shell by 19%
- Decreased the velocity of the Type 75 shell by 19%
- Сhanged the damage value of the M456 shell from 390 to 360
- Changed the damage value of the Type 75 shell from 480 to 440
- Changed the gun elevation angle from +13 to +9 deg (+15 deg when the hydropneumatic suspension is active)
- Changed the gun depression angle from -10 to -6 deg (-12 deg when the hydropneumatic suspension is active)
- Changed the top speed from 53 to 50 km/h
- Changed the reverse speed from 20 to 25 km/h
- Changed the engine power from 750 to 950 hp
- Changed the vehicle durability from 1,950 to 2,000 HP