Update 9.20: List of Changes

Main Changes:

Changes in Version 0.9.20 vs Version 0.9.19.1

New Features:

New battle type in Random Battles: Grand Battle.

Rules:

  • Two teams, 30 players on each team
  • Tier X vehicles only
  • Battle time: 15 minutes
  • Victory conditions: Capture the enemy base or destroy all enemy vehicles.

Team Formation:

  • Grand Battles are created out of the common queue of the Random Battle mode.
  • Players enter Grand Battles randomly, by analogy with other battle types: Assault and Encounter Battle.
  • Grand Battles will be disabled by default for those players who have insufficiently powerful PCs. Such players, however, can enable it manually in Settings (Settings > General > Random Battle Types > Grand Battle).
  • Each team is conditionally divided into three sub-groups of 10 players each.
  • Matchmaker determines group composition, and players cannot change sub-groups.
  • Team composition in Grand Battles is governed by the general rules of Matchmaker 2.0
  • The vehicle-type composition of each of the sub-groups will match the opposing team as closely as possible.
  • No more than 4 SPGs on a team.
  • The difference in the number of Platoons between the team will not exceed 2 Platooned players.
  • If a player in the Platoon has Grand Battle enabled, such a Platoon can enter this battle type regardless of whether other players in the Platoon have this battle type enabled.

Map:

  • Grand Battles are fought in the 1.4 x 1.4 km Nebelburg map.
  • How players spawn in the map is conditioned by their sub-group.
  • Each of the sub-groups has its own starting position (the initial spawn point).
  • There are two bases: one per team, as in Standard Battle.

Interface:

  • The loading screen, statistics screen (available by pressing TAB), Battle Results screen, and the team panels have been adapted for displaying 60 players.
  • The whole team is divided into three sub-groups.
  • You can view the composition of each of the sub-groups by clicking on a corresponding sub-group.
  • Changed the upper element of the battle HUD. In addition to the total number of vehicles destroyed by the team, this element also shows the total amount of HP for each of the teams.

Awards, Service Record, and Statistics:

  • Players can earn bonds in every Grand Battle. Players can also earn bonds in standard Random Battles, but only in tier X vehicles (in the so-called battle level 12 battles). Bonds are awarded to those players who have earned 400+ base experience for the battle.
  • The number of awarded bonds depends on experience earned in the battle.
  • The player can complete missions, personal missions, and earn all the awards available in the Random Battle mode.
  • Players can earn Mastery Badges in Grand Battles just as in the standard Random Battle mode.
  • Battles fought in Grand Battles are not counted in the player's Service Record and do not influence the statistics for Random Battles.
  • Statistics for this battle type are displayed in Service Record > Statistics > Battle Type: Grand Battle
  • Statistics on specific vehicles in Grand Battles are displayed individually in Service Record > Vehicles > Battle Type: Grand Battle.

Adapted the conditions of some medals to the new Grand Battle:

Top Gun:

  • Destroy 6 or more enemy vehicles in Standard Battle, Assault, and Encounter Battle
  • Destroy 8 or more enemy vehicles in Grand Battle

Radley-Walters’ Medal:

  • Destroy 8-9 enemy vehicles in Standard Battle, Assault, and Encounter Battle
  • Destroy 10-12 enemy vehicles in Grand Battle

Pool's Medal:

  • Destroy 10-13 enemy vehicles in Standard Battle, Assault, and Encounter Battle
  • Destroy 13-20 enemy vehicles in Grand Battle

Raseiniai Heroes' Medal:

  • Destroy 14 or more enemy vehicles in Standard Battle, Assault, and Encounter Battle
  • Destroy 21 or more enemy vehicles in Grand Battle

Maps

Introduced terrain-related changes for hard-to-reach areas in the following maps:

  1. Abbey
  2. Arctic Region
  3. El Halluf
  4. Karelia
  5. Lakeville
  6. Mines
  7. Mountain Pass
  8. Sacred Valley
  9. Steppes

Changes to vehicles:

Germany:

Added the following vehicle for testing by Supertest players:

  • VK 168.01 (P)

Changes to the technical characteristics of the following vehicles:

Maus:

  • Changed the reload time of the 12,8 cm KK.K. 44 L/55 gun from 12 s to 13.3 s.
  • Changed the durability from 3,200 HP to 3,000 HP.

8,8 cm Pak 43 Jagdtiger:

  • Decreased dispersion during movement with the Jagdtiger 8,8 suspension by 6%.
  • Decreased dispersion on hull traverse with the Jagdtiger 8,8 suspension by 6%.
  • Changed the traverse speed of the Jagdtiger 8,8 suspension from 22 deg/s to 26 deg/s.

China:

Added a full branch of tank destroyers (from tier II-X, correspondingly):

  • T-26G FT
  • M3G FT
  • SU-76G FT
  • 60G FT
  • WZ-131G FT
  • T-34-2G FT
  • WZ-111-1G FT
  • WZ-111G FT
  • WZ-113G FT

U.S.S.R.

Added the following vehicle for testing by Supertest players:

  • T-44 ltwt.

Changes to the technical characteristics of the following vehicles:

T-54 first prototype:

  • Decreased dispersion during movement with the T-54 first prototype suspension by 9%.
  • Decreased dispersion on hull traverse with the T-54 first prototype suspension by 9%.
  • Decreased dispersion on turret traverse of the 100 mm D-10T-K gun by 25%.
  • Changed the aiming time of the 100 mm D-10T-K gun for the T-54 first prototype turret from 2.4 s to 2.2 s.
  • Changed the view range from 360 m to 380 m.
  • Improved turret armor.
  • Changed penetration of the UBR-412 shell for the 100 mm D-10T-K gun from 183 mm to 190 mm.
  • Changed penetration of the UBR-412P shell for the 100 mm D-10T-K gun from 235 mm to 247 mm.
  • Changed the depression angle of the 100 mm D-10T-K gun from -6 degrees to -7 degrees.
  • Changed the ammunition capacity of the 100 mm D-10T-K gun from 34 to 56 shells.

T-44-100:

  • Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 15%.
  • Changed the reload time of the 100 mm LB-1 gun from 8.1 s to 7.5 s.
  • Changed the aiming time of the 100 mm LB-1 gun from 2.2 s to 2 s.
  • Improved turret armor.
  • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm.
  • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm.

T-44-100 (P):

  • Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 15%.
  • Changed the reload time of the 100 mm LB-1 gun for the Т-44-100 (Р) turret from 8.1 s to 7.5 s.
  • Changed the aiming time of the 100 mm LB-1 gun for the Т-44-100 (Р) turret from 2.2 s to 2 s.
  • Improved turret armor.
  • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm.
  • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm.

Т-103:

  • Changed the displayed engine power of the MN-1 engine from 1,000 h.p. to 900 h.p. that corresponds to the actual engine power.

Т-44:

  • Decreased dispersion during movement with the T-44 suspension by 9%.
  • Decreased dispersion during movement with the T-44M suspension by 10%.
  • Decreased dispersion on hull traverse with the T-44 suspension by 9%.
  • Decreased dispersion on hull traverse with the T-44M suspension by 10%.
  • Changed dispersion of the 122 mm D-25-44 gun from 0.43 m to 0.42 m.
  • Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 14%.
  • Changed the reload time of the 122 mm D-25-44 gun for the Т-44-100 turret from 19.2 s to 15.2 s.
  • Changed the reload time of the 100 mm LB-1 gun for the Т-44-100 turret from 8.1 s to 7.5 s.
  • Changed the aiming time of the 122 mm D-25-44 gun for the Т-44-100 turret from 3.4 s to 3.2 s.
  • Changed the aiming time of the 100 mm LB-1 gun for the Т-44-100 turret from 2.3 s to 2.1 s.
  • Improved hull and turret armor.
  • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm.
  • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm.

Т-54:

  • Changed dispersion of the 100 mm D-10T2S gun from 0.35 m to 0.39 m.
  • Changed dispersion of the 100 mm D-54 gun from 0.39 m to 0.33 m.
  • Changed the reload time of the 100 mm D-10T2S gun for the T-54 mod. 1949 turret from 7.8 s to 7.4 s.
  • Changed the reload time of the 100 mm D-54 gun for the T-54 mod. 1949 turret from 8.2 s to 8.5 s.
  • Changed the aiming time of the 100 mm D-10T2S gun for the T-54 mod. 1946 turret from 2.3 s to 2.5 s.
  • Changed the aiming time of the 100 mm D-54 gun for the T-54 mod. 1949 turret from 2.9 s to 2 s.
  • Improved hull and turret armor.
  • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm.
  • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm.
  • Changed the depression angle of the 100 mm D-10T2S gun from -5 degrees to -6 degrees.

IS-7:

  • Added the M-50TI engine (1,200 hp).
  • Removed the M-50T engine (1,050 hp).
  • Decreased dispersion during movement with the IS-7 suspension by 16%.
  • Decreased dispersion on hull traverse of the IS-7 suspension by 16%.
  • Decreased dispersion on turret traverse of the 130 mm S-70 gun by 25%.
  • Changed the aiming time of the 130 mm S-70 gun for the IS-7 turret from 3.1 s to 2.9 s.
  • Changed the durability from 2,150 HP to 2,400 HP.

ISU-152:

  • Added the 152 mm D-4S gun.
  • Removed the 122 mm A-19 mod. 1937 gun.
  • Removed the 122 mm D-25S mod. 1944 gun.
  • Removed the 152 mm BL-10 gun.
  • Removed the UBR-471 shell.
  • Removed the BR-471D shell.
  • Removed the UOF-471 shell.
  • Removed the 53-OF-551 shell.
  • Removed the UBR-551 shell.
  • Removed the UBR-551P shell.
  • Changed the durability from 1,010 HP to 1,200 HP.
  • Changed the research cost of the BL-9S gun from 44,000 to 24,000.
  • Changed the research cost of the next vehicle in the branch—Object 704—from 176,500 to 192,500.

Object 704:

  • Added the 152 mm D-4S gun.
  • Changed the research cost of the next vehicle in the branch (Object 268) from 301,000 to 239,000.

Object 268:

  • Increased the gun traverse angles to the right and left to 11 degrees.
  • Increased the velocity of the UBR551M shell for the 152 mm M-64 gun by 25% (from 760 m/s to 950 m/s).

Object 140:

  • Improved armor of the turret roof.

U.S.A.

Changes to the technical characteristics of the following vehicles:

M46 Patton:

  • Improved armor of the turrets.

M48A1 Patton:

  • Removed the 90 mm Gun M41.
  • Removed the 105 mm Gun T5E1M2.
  • Removed the AP M77 shell.
  • Removed the HE M71 shell.
  • Removed the HVAP M304 shell.
  • Removed the AP T32M2 shell.
  • Removed the APCR T29E3M2 shell.
  • Removed the HE M11A2 shell.
  • Improved turret armor.
  • Changed the cost of vehicle research from 160,000 to 205,000.

France

Added the following vehicle to replace the AMX 50 Foch (155):

AMX 50 Foch B:

  • Changes to the technical characteristics of the following vehicles:

AMX 50 100:

  • Changed the depression angle of the 90 mm DCA 45 gun from -6 degrees to -9 degrees.
  • Changed the depression angle of the 90 mm F3 gun from -6 degrees to -9 degrees.
  • Changed the gun depression angle of the 100 mm SA47 gun from -6 degrees to -9 degrees.

AMX 13 75:

  • Changed the ammunition capacity of the 75 mm SA49 gun from 42 to 44.

Bat.-Châtillon 25 t:

  • Changed the ammunition capacity of the 100 mm SA47 gun from 30 to 42 shells.

Bat.-Châtillon 25 t AP:

  • Changed the ammunition capacity of the 100 mm SA47 gun from 30 to 42 shells.

AMX AC mle. 48:

  • Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.37 m.
  • Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by 42%.
  • Added a magazine loading system for the 120 mm AC SA46 gun.
  • Changed the aiming time of the 120 mm AC SA46 gun for the AMX AC mle. 48 turret from 2.9 s to 2.7 s.
  • Improved hull armor.
  • Changed the ammunition capacity of the 120 mm AC SA46 gun from 64 to 66 shells.

AMX 50 Foch:

  • Decreased dispersion during movement with the AMX 50 Foch suspension by 9%.
  • Decreased dispersion during movement with the AMX 50 Foch bis suspension by 10%.
  • Decreased dispersion on hull traverse with the AMX 50 Foch suspension by 9%.
  • Decreased dispersion on hull traverse with the AMX 50 Foch bis suspension by 10%.
  • Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.35 m.
  • Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by 30%.
  • Added a magazine loading system for the 120 mm AC SA46 gun.
  • Changed the aiming time of the 120 mm AC SA46 gun for the AMX 50 Foch turret from 2.3 s to 2.5 s.
  • Improved hull armor.
  • Changed the ammunition capacity of the 120 mm AC SA46 gun from 64 to 68 shells.

AMX 50 Foch (155):

  • Added the SCR 619F radio.
  • Added the Saurer 1000F engine.
  • Removed the SCR 619 radio.
  • Removed the Saurer engine.
  • Improved hull armor.
  • Increased the gun traverse angles to the right and left to 10 degrees.
  • Changed the elevation angle of the 155 mm AC SA58 gun from +12 degrees to +18 degrees.
  • Changed the gun depression angle of the 155 mm AC SA58 gun from -5 degrees to -6 degrees.
  • Changed the cost of purchase from 6,100,000 Credits to 5 gold.
  • The vehicle is now an event vehicle.

AMX 30 1er prototype:

  • Decreased dispersion during movement with the AMX 30 1er prototype suspension by 11%.
  • Decreased dispersion during movement with the AMX 30 A pré-série suspension by 12%.
  • Decreased dispersion on hull traverse with the AMX 30 1er prototype suspension by 11%.
  • Decreased dispersion on hull traverse with the AMX 30 A pré-série suspension by 12%.
  • Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret from 0.33 m to 0.37 m.
  • Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret from 0.34 m to 0.38 m.
  • Decreased dispersion on turret traverse of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret by 40%.
  • Decreased dispersion on turret traverse of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret by 30%.
  • Changed the reload time of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret from 9.9 s to 8.7 s.
  • Changed the reload time of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret from 10.2 s to 9 s.
  • Improved armor protection of the turrets.
  • Changed penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun from 260 mm to 248 mm.
  • Changed penetration of the OCC-105-F1 shell for the 105 mm mle. F1 gun from 320 mm to 300 mm.

AMX 30 B:

  • Decreased dispersion during movement with the AMX 30 B suspension by 25%.
  • Decreased dispersion on hull traverse with the AMX 30 B suspension by 25%.
  • Changed dispersion of the 105 mm mle. F1 gun from 0.3 m to 0.36 m.
  • Decreased dispersion on turret traverse of the 105 mm mle. F1 gun by 33%.
  • Changed the reload time of the 105 mm mle. F1 gun for the AMX 30 B turret from 8.9 s to 7.8 s.
  • Changed the aiming time of the 105 mm mle. F1 gun for the AMX 30 B turret from 2.1 s to 2 s.
  • Improved turret armor.
  • Changed penetration of the OCC-105-F1 shell for the 105 mm mle. F1 gun from 320 mm to 300 mm.
  • Changed penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun from 260 mm to 248 mm.

Replacement of the AMX 50 Foch (155) with the AMX 50 Foch B:

If the AMX 50 Foch (155) is researched:

  • The AMX 50 Foch B, Saurer F155 engine, and SCR 619 F155 radio will be automatically researched.
  • The crew will be retrained from the AMX 50 Foch (155) to the AMX 50 Foch B (including dismissed crew members available for recovery).
  • Undistributed experience from the AMX 50 Foch (155) will be transferred to the AMX 50 Foch B.
  • Camouflage, Inscriptions, and Emblems will be transferred from the AMX 50 Foch (155) to the AMX 50 Foch B, retaining their durations.

If the AMX 50 Foch (155) is in the Garage:

  • Additional Equipment will be sent to the Depot, the crew will be sent to the Barracks, the Saurer engine will be replaced with the Saurer F155 engine, the SCR 619 radio will be replaced with the SCR 619 F155 radio.
  • The AMX 50 Foch B will be added to the Garage along with a Garage slot.
  • The statistics will be saved for the AMX 50 Foch (155), Marks of Excellence will not be carried over.
  • Addition of a magazine loading system for the AMX 50 Foch.
  • Additional Equipment will be demounted and sent to the Depot.
  • Addition of a magazine loading system for the AMX AC mle. 48.
  • Additional Equipment will be demounted and sent to the Depot.

Japan

Changes to the technical characteristics of the following vehicles:

O-I Experimental:

  • Removed the 10 cm Cannon Type 14 gun.
  • Removed the APHE Type 95 shell.
  • Removed the APHE Type 95 Toku Kou shell.
  • Removed the HE Type 14 shell.
  • Changed the traverse speed of the O-I Experimental turret from 22 deg/s to 20 deg/s.
  • Increased armor of the hull and turret.
  • Changed the forward top speed from 40 km/h to 25 km/h.

O-I:

  • Decreased the thickness of the hull and turret armor.

O-Ho:

  • Added the AP Experimental Type 2 Toku Otsu shell.
  • Removed the APHE Type 95 shell.
  • Removed the APHE Type 95 Toku Kou shell.
  • Removed the HE Type 14 shell.
  • Changed the traverse speed of the O-Ho Experimental turret from 22 deg/s to 20 deg/s.
  • Increased armor of the hull and turret.
  • Changed the forward top speed from 40 km/h to 25 km/h.

Type 4 Heavy:

  • Changed the traverse speed of the Type 4 Heavy suspension from 20 deg/s to 15 deg/s.
  • Changed the traverse speed of the Type 4 Heavy Kai suspension from 22 deg/s to 17 deg/s.
  • Changed the turret traverse speed of the Type 4 Heavy turret from 18 deg/s to 17 deg/s.

Type 5 Heavy:

  • Changed the traverse speed of the Type 5 Heavy suspension from 22 deg/s to 17 deg/s.
  • Changed the traverse speed of the Type 5 Heavy turret from 20 deg/s to 18 deg/s.
  • Decreased the thickness of the hull armor.

Vehicles reworked to HD quality:

  • Bat.-Châtillon 25 t
  • Churchill III
  • M5A1 Stuart
  • M12
  • Matilda Black Prince
  • SU-14-1
  • SU-5
  • Pz.Kpfw. IV Ausf. D
  • Pz.Kpfw. 38H 735 (f)
  • VK 30.01 (D)
  • T-44-85
  • T69

Miscellaneous Improvements

Ranked Battles

  • Added the ability to earn Marks of Excellence and Mastery Badges in the Ranked Battle mode.
  • Added the display of ranks of individual vehicles in the vehicle panel when the Ranked Battle mode is selected.
  • Improved the interface where the received reward for a previous stage is displayed. The information about the received reward is also displayed in the pop-up hint when hovering over the rank.
  • Reworked the calendar interface in the mode. Information about the Prime Times on each server for a selected day is now displayed in the calendar window (previously it was displayed in a pop-up hint).

Changed the list of maps that are available in the mode. Now, battles will be fought in the following maps:

  • Abbey
  • Airfield
  • Arctic Region
  • El Halluf
  • Ensk
  • Erlenberg
  • Fisherman's Bay
  • Fjords
  • Highway
  • Himmelsdorf
  • Karelia
  • Lakeville
  • Malinovka
  • Mines
  • Murovanka
  • Paris
  • Pilsen
  • Prokhorovka
  • Sand River
  • Serene Coast
  • Siegfried Line
  • Swamp
  • Tundra
  • Westfield
  • Windstorm

Improvements to the matchmaker:

  • Maximum two SPGs per team.
  • Improved the matchmaking by vehicle types (the matchmaker will try to assemble similar teams).
  • Improved the system of assembling teams by ranks.
  • Reworked the interface when entering the mode: added information about servers that are available for playing; reworked the display of information about the Prime Times.

Added special hints that explain the basic mechanics and main features of the mode to the loading screen in Ranked Battles. Implemented a separate option that allows configuring the loading screen in the Ranked Battle mode and suggest three variants of the loading screen (by analogy with the options for the Random Battles):

  • Illustrated tips
  • Minimap
  • Text only

Display of Season leaders in the Ranked Battle mode

  • Added the event archive—statistics of players in previous seasons can be viewed.
  • Added the filters clanmates and friends. Players can view the positions their clan-mates and friends take among the Season Leaders.

Improved Equipment

  • Improved Equipment can now be demounted only with bonds.
  • The Extended Spare Parts Kit is now a complex Equipment and can be demounted with bonds.
  • When update 9.20 is released, all Improved Equipment will be automatically demounted for free, so players can re-mount the pieces of Equipment to their liking.

Crew Stun Mechanic

  • Added the time of caused stun to the Battle Results screen.
  • Improved the mechanics of causing damage and stun through obstacles. Now SPGs will not cause damage through obstacles that are 2 or more meters thick if the vehicle is fully covered by them. At the same time, explosion wave can somewhat bend the corners of obstacles. For that to happen, the distance between the point of hit and the obstacle's edge should be less than 2 meters; however, in such a case the explosion will cause decreased damage.

Directives

  • Added a visual indication of the way that directives influence the technical characteristics to infotips and simplified technical characteristics.
  • Added the function of equipping directives in the vehicle comparison interface so that their influence is taken into account.
  • Added the option that enables auto-resupply of directives in the purchase interface.
  • The bonus from Directives that influence the skills and perks of crew members is now displayed in Personal File.

Fixes

  • Fixed the issue where the camera was bound to the spot where the vehicle was destroyed instead of being bound to the actual destroyed vehicle.
  • Fixed the issue with full-screen settings not saving in some cases.
  • Fixed the issue with the display of vehicle ranks.
  • Fixed the issue with the Maus' underbelly armor protection. Armor decreased from 250 mm to 50 mm.
  • Fixed the issue with the displayed maximum number of shells in the Consumables window for the 75 mm SA49 gun.
  • Fixed the issue where vehicles not suitable for personal missions were still shown as available.
  • Fixed the issue where a permanent rank could be displayed as non-permanent.

Improvements

  • Improved the layout of notes in the Contact list.
  • Added information about the acquired vehicle rank when viewing players' Service Records.
  • Added a filter by range for the Team Battle mode.

Known Issues (will be fixed later)

  • When a vehicle is destroyed by overturning after 30 seconds has passed since it was overturned, the player who overturned the vehicle does not receive credit for the vehicle's destruction.
  • Concealment of a vehicle with unique Camouflage is displayed without the bonus for Camouflage in the Garage; however, in reality, the effect of Camouflage is active.
  • The recruiter's Recruiting Office does not display the recruits and reservists that they invited, if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
  • The camera can suddenly change its position in trajectory view when the player quickly moves the cursor around the vehicle.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • Technical text may display for vehicles destroyed by overturning in the Battle Results screen.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated. 
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