List of Changes
1. Main Changes:
Changes to Personal Missions:
- The third operation (Object 279 early) of the new campaign is available:
- Added three new mission types to be completed within a certain number of battles; otherwise, progress is reset. The three mission types are as follows:
- Accumulative: Achieve a certain value by a specified parameter; mission lasts until the player fulfills the set of conditions or runs out of attempts.
- Series: Complete the set condition within several battles; the number of attempts is bigger than the number of required completions.
- Continuous: Require fulfilling the set condition in every battle of the series; a failed attempt interrupts the series.
- A Pause button (in the operation’s mission profiles) allows suspending a mission; during this time progress is not lost and preserved until the player continues.
- Added three new mission types to be completed within a certain number of battles; otherwise, progress is reset. The three mission types are as follows:
- Reward Screen Improvements:
- Displays cumulative conditions in the operation profile according to the common interface of such missions.
- Displays missions with interchangeable conditions properly ("OR")
- Improved the mission profile by removing the Cancel button.
2. Maps:
Maps Reworked in HD:
- Empire's Border (for Tier IV-X vehicles; available in Standard, Encounter, and Assault modes)
- Widepark (for Tier IV-VI vehicles; available in Standard mode)
- Highway (for Tier IV-X vehicles, available in Standard mode)
Map Balance Changes:
- Overlord
- Paris
- Redshire
- Ruinberg
- Sand River
Improved multiple objects on maps.
One of the terrain changes on Mines was rolled back to the state of Update 1.0.2.
3. Changes to the Exterior interface:
- Customization window is changed
- The interface is resizable depending on the screen resolution
- Improved interaction with the radial menu
- Added Tajikistan and Turkmenistan flag Emblems
4. Clan-Related Changes:
- All players who belong to a clan get a style applicable to a vehicle of any nation (the all-season style changes depending on the map type); the style is added to the player’s account when they join a clan and removed when the they leave the clan.
- The Stronghold option was replaced with the Clans option for non-clan players; also changed the option content.
- The Clan screen now provides information about clans and their advantages and a list of clan players can join without application approval (immediately after clicking the button).
- Players can now create a clan for Credits (instead of Gold); creating a clan costs 1,000,000 Credits.
- The cooldown period for joining a new clan after leaving one is now 24 hours (was previously 48)
5. Known Issues:
- The vehicle panel does not get locked upon confirming readiness in Special Battles.
- Players can re-train crew members to special vehicles not currently available in the game.
- No protection from spam-clicking on the minimap.
- When selecting the colorblind mode in battle, vehicle type icons in the extended vehicle panels do not change color dynamically.
- Free Crew retraining to vehicles of the same type is disabled.
- When a player destroys a vehicle by overturning it, it is not counted toward the total number of vehicles the player destroyed.
- The recruiter's Recruiting Office does not display the recruits and reservists they invited if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
- The base-capture badge can display prematurely — even before the indicated number of points has been accumulated.
- In the damage log, the order of events for received damage is sometimes mixed up.
- Mission conditions text is not displayed in the congratulations window — provided the required vehicle type is specified in the mission conditions.
- When a spotted enemy vehicle is stunned, it is no longer visible; if the stunned player uses a First Aid Kit, while still unspotted, the stun indicator is still displayed above the vehicle to enemies when spotted again.
- If the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option, the log disappears when a vehicle is destroyed.
- The amount damage done by a vehicle-destroying shot is not displayed in the log.
- Tier V vehicles do not get elite status if the following Tier VI vehicle is purchased by a token earned in Bootcamp.
- The currently selected shell type is not displayed during the countdown.
- The home screen of the Ranked Battles does not display the player's position in the League.
- Dynamic characteristics do not appear in equipment infotips.
- Tank destroyers with Siege mode can drive onto steeper slopes as compared to other vehicles.
- The client cannot be maximized to the full-screen mode while the player is having a Skype call.
- When players press the TAB key, the vehicle Tiers displayed onscreen are not centered relative to the vehicle icons.
- When a vehicle hits the ground without damaging modules it makes the sound of taking damage.
- Some vehicle surfaces have duplicated emblems.
6. Fixes and Improvements:
- Fixed the issue when the sound and effect of taking damage did not occur.
- Fixed the Mismatch in the descriptions of Personal Missions (for Platoons) in battle (upon pressing TAB), Battle Results, and the congratulations window.
- Improved the track display on the Object 279 (e)
- If no time limit to recover a vehicle, "Unlimited" now appears in the text of the vehicle profile in the Depot.
- Dynamic technical characteristics now display the effect of "Bread with Smalec".
- A previously applied emblem can now be replaced.
- When purchasing a rental style for Credits, players are no longer transferred to the Gold purchase window.
- In the case of some tank destroyers and SPGs, paint is now applied to the entire vehicle when “Paint the Whole Vehicle” is clicked.
- Fixed the issue of the vehicle profile in the recovery window displaying an incorrect cost, without a coefficient.
- Fixed the issue of missions that require earning Epic Medals and Battle Hero achievements not considering Stark's Medal.
7. Added a Vehicle:
- The U.S.S.R. IS-3A (T) heavy tank for Supertest players
8. Added the following vehicles to the Premium Shop:
9. Improved the technical characteristics to the following Premium vehicles with Preferential Matchmaking:
- KV-5:
- Aim time decreased from 2.86 to 2.3 s
- Dispersion decreased from 0.43 to 0.4
- Reverse speed increased from 11 to 14 km/h
- AP shell penetration increased from 167 to 186 mm
- Frontal Commander's cupola armor increased from 150 to 190 mm
- Frontal Radio Operator's cupola armor increased from 140-150 to 160-170 mm
- Frontal turret armor increased from 180 to 190 mm
- Engine transmission compartment frontal plate armor increased from 140 to 180 mm
- IS-6 / IS-6 Black:
- Aim time decreased from 3.4 to 2.8 s
- Ammo rack capacity increased from 30 to 37 shells
- Dispersion decreased from 0.46 to 0.44 m
- AP shell penetration increased from 175 to 186 mm
- APCR shell penetration increased from 217 to 225 mm
- Turret armor on each side of the gun mantlet increased from 150 to 170-190 mm
- Upper glacis plate and its bilge plates armor increased from 100 to 110 mm
- Driver's hatch thickness increased from 110 to 120 mm
- FCM 50 t:
- Reload time decreased from 7.5 to 6.8 s
- Gun depression angle increased from -8° to -10°
- Engine replaced; engine power increased from 1,000 to 1,250 hp
- Specific power increased from 18.4 to 23.0 hp/t
- 112:
- AP shell penetration increased from 175 to 186 mm
- HEAT shell velocity increased from 640 to 720 m/s
- Reload time decreased from 13.2 to 12.6 s
- Dispersion decreased from 0.46 to 0.44
- Aim time decreased from 3.4 to 3 s
- WZ-111 / WZ-111 Alpine Tiger:
- AP shell penetration increased from 175 to 186 mm
- HEAT shell velocity increased from 640 to 720 m/s
- Dispersion decreased from 0.44 to 0.42
- Aim time decreased from 3 to 2.8 s
- M6A2E1:
- AP shell penetration increased from 198 to 204 mm
- Turret traverse dispersion decreased from 0.18 to 0.16 m
- Traverse speed increased from 24° to 28°
- Turret ring frontal, turret top, Commander's cupola, and turret sides frontal part armor increased
- Turret ring and fenders armor increased from 25 to 41 mm
- Dispersion decreased from 0.42 to 0.40 m
- Aiming time decreased from 2.29 to 2.10 s
- Reverse speed increased from 10 to 14 km/h
- Vehicle durability increased 1,500 to 1,550 HP
- T-34-3:
- Gun depression front angle increased from -5° to -6.5; rear angle increased from -4 to -4.5
- AP shell penetration increased from 175 to 186 mm
- HEAT shell velocity increased from 640 to 720 m/s
- Gun dispersion decreased from 0.46 m to 0.44
- Dispersion during movement and on hull traverse decreased from 0.18 to 0.16
- Type 59:
- Engine replaced; engine power increased from 520 to 650 hp
- Specific power increased from 14.4 to 18.1 hp/t
- Aim time decreased from 2.3 to 2 s
- Reload time increased from 8.7 to 8.4 s
- Improved turret front and gun mantlet armor from 200 to 240-250 mm; also improved armor of the side parts of the upper/lower glacis plates and projections on the hull sides under the turret.
- Turret traverse dispersion decreased from 0.12 to 0.1 m
- AP shell penetration increased from 181 to 185 mm
- T26E4 SuperPershing:
- Engine power increased from 500 to 610 hp
- Specific power increased from 9.9 to 12.1 hp/t
- Reload time decreased from 8.2 to 8.0 s
- AP shell penetration increased from 192 to 202 mm
- Gun dispersion during movement and on hull traverse decreased from 0.24 to 0.22 m
- Turret traverse dispersion decreased from 0.16 to 0.12 m
- Transition from turret front to turret sides armor increased from 76.2 to 101.6 mm
- Turret front above the gun mantlet armor increased from 101.6 to 127 mm
- Ledge on the turret top armor increased from 101.6 to 127 mm
- Commander's cupola top armor increased from 76.2 to 88.9 mm
- Commander's cupola bottom armor increased from 76.2 to 114.3 mm
- Turret top front armor increased from 25.4 to 41.3 mm
- The canvas of the gun’s hydraulic cylinders/compensators was added to the collision model as a 25.4 mm thick screen.
- 8,8 cm Pak 43 Jagdtiger:
- Gun and AP shell were replaced
- AP shell penetration increased from 203 to 212 mm
- Vehicle durability increased from 1,300 to 1,500 HP
- Reverse speed increased from 12 to 16 km/h
- Aim Time decreased from 2 to 1.8 s
- Traverse Speed increased from 26 to 32 deg/s
- Reload time decreased from 5.4 to 5.1 s