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Main Changes
High-Explosive Shells
- Changes to HE Shell Damage Mechanics:
- HE shells interact with the armor at the point of impact. Shell fragmentation on the armor does not cause damage. The burst affects only destructible objects (trees, fences, etc.).
- When an HE shell hits enemy armor, it will always cause damage (although, sometimes it can be low) due to spall created inside the enemy vehicle.
- HE shells can penetrate destructible objects and screens, including tracks, guns, etc. When interacting with destructible obstacles, the penetration value of HE shells decreases similarly to that of AP shells. When interacting with screens and modules, the penetration value of HE shells decreases by an amount that is equal to three times the thickness of the screen/module.
- The probability of causing critical damage to internal modules and crew members was decreased.
- The basic parameters of HE shells remain the same.
- The icon of HE shells was changed for all vehicle types except SPGs.
- The armor penetration indicator was improved. It now properly displays the probability of causing damage with HE shells:
- Red: Probability of causing damage is extremely low.
- Yellow: Damage will be caused, but not in full (without penetration).
- Green: High probability of penetrating armor and causing full damage.
- Messages regarding shot results were added:
- Four messages were added: "Screen not penetrated," "Track not penetrated," "Wheel not penetrated," "Armor not hit."
- The new messages allow players to understand why no damage was caused after a hit.
- The new messages work for all shell types.
- Changes were made to the technical characteristics of vehicles with HE-based gameplay.
- Hints for loading screens that appear after pressing F1 were changed.
- Some interface text and elements related to HE shells were changed.
- New settings in the game client were added, and the operations of existing settings were revised.
SPGs
- The concept of three shell types was implemented for most SPGs (the usage of a shell with stun as standard ammo) in the game:
- Shell 1: HE shell with stun, a large burst radius, and low damage per shot. This shell type cannot damage internal modules or injure crew members without armor penetration. It has a low shell velocity, but the trajectory is more comfortable for firing.
- Shell 2: HE shell with no stun, a small burst radius, and high damage per shot. There are no restrictions for critical hits. This shell also has a higher velocity but a lower angle trajectory.
- Shell 3: AP or HEAT shell with high penetration but relatively low damage per shot. The trajectory of this shell type is the flattest and travels at the lowest angle to the ground.
- The shells are roughly equivalent. There are no special shells.
- Missing shells for SPGs were added (new Shell 3 and new Shell 2, in some cases). Unnecessary shells with similar parameters for the same guns in different vehicles were removed.
- The hit effects of SPG shells were reworked.
- The HE shell icons for SPGs were changed. The icons of stunning and non-stunning HE shells for SPGs are different.
- The battle interface for SPGs was changed:
- Each shell type will have firing line indicators that inform you whether this shell can reach what you're aiming at.
- Each shell type will have a timer that shows how quickly the shell will reach the target.
- A camera position indicator (zoom scale) was added.
- An alternative camera control mode in Artillery Aim was added (the camera moves forwards or backwards and rotates around the SPG's location).
- By scrolling the mouse wheel, you can switch aiming modes from the regular top-down view of Artillery mode to Trajectory View.
- A separate tab with Artillery Aim options was added to the settings in the game client:
- The option to enable / disable firing line indicators inside the aiming circle for different shell types was added.
- The option to enable / disable the camera position indicator (zoom scale) was added.
- The option to enable / disable the smooth camera zoom was added.
- The option to enable / disable the automatic aiming mode switch was added.
- The option to select the camera control mode in Artillery Aim (standard / alternative) was added.
- The option to select an aiming mode when switching to Artillery Aim (last used / selected in settings) was added.
- New features to counteract SPGs were added:
- SPG shell tracers were made brighter.
- Field of fire markers (SPG hit markers) are now displayed on the minimap.
- The indication about incoming SPG fire (Sound Detection skill) was added.
- The mechanic of quick shell-type swap was added via the reworked Intuition skill.
- Sound effects were reworked.
- Shell parameters were changed for most SPGs.
- Hints for loading screens that appear after pressing F1 were changed.
- Some interface text and elements related to SPG shells and new skills were changed.
Changes to Blueprint Fragments
When creating a blueprint for a specific vehicle, if you don't have enough national fragments, you can substitute them with the national fragments of an allied nation (formations in the "Second Front" Personal Missions campaign).
Recon Mission Mode
In this mode, players can try maps in the late stages of development. Game features:
- Battles in Recon Mission will follow the rules of Standard Battles.
- Battles in Recon Mission will take place in vehicles Tier VIII and higher.
- Battle results will be added to the statistics of Random Battles.
- The battle economy will be the same as in Random Battles.
- Personal Missions, Tasks, and Tour Objectives will be unavailable, but you'll be able to complete other battle missions (including Daily Missions).
- 9 maps are now available for your exploration. There will be 3 launches, and 3 maps in each one.
- The maps are ready in terms of gameplay, but they are at the initial stage of art development.
- The mode has a progression that includes 50 battles (the player should be among the top 12 on their team by Battle XP earned).
- Its completion is rewarded with days of WoT Premium Account, directives, camouflage patterns, a medal, etc.
- After playing a certain number of battles, players will be able to complete questionnaires of two types: general and detailed. General questionnaires will become available to players after 20 battles in the mode; detailed questionnaires will be available after six battles on a specific map. In both cases, the player should be among the top 12 players on their team by experience earned.
- The most popular maps, determined by players' opinions, will be considered for addition to the game.
Battle Mode Selector
- The battle mode selector is now displayed in full-screen mode.
- Each available battle mode is represented by a separate tile.
- The mode time contains information about the status, rules, availability, schedule, and mode rewards, as well as a link to the page with detailed information about the mode.
- The tiles of some modes have an alternate display that contains information about the player's progress in the mode. For example, the Battle Pass level and the number of points to achieve the next level.
- On the Random Battle tile, players can select their preferred battle types (Assault, Encounter Battle, Grand Battle).
Battle Pass: Season V
- The content for the new season was updated.
- The interface of the main screen, the screen for selecting rewards, and the congratulation screens was improved.
- Information about the vehicles in the 3D style selection window was added.
- Integration with the Frontline and Recon Mission modes was implemented.
Ranked Battles 2021-2022: Season X
- The Ranked Battles format was changed. For Season X, battles will take place between two teams of 10 players.
- The role model and related interfaces were revised.
- Rewards for Leagues within Season X were revised.
- Improved versions of Turbocharger and Improved Hardening were implemented.
- Directives for Turbocharger, Improved Aiming, and Low Noise Exhaust System were implemented.
Battle Interface Improvements
- New camera types were added:
- "Commander Camera:" Offers additional camera zoom levels during the battle for a better vantage point
- "Tactical View:" Gives the possibility to look over obstacles to observe enemy activity.
- There is the possibility to see how much health individual allies or enemies have left. This can be seen on the minimap and in the playerlist when pressing ALT .
- These new features can be configured or turned off in the settings.
Map Changes
- The Minsk map underwent some changes:
- Gameplay changes:
- We changed the red line that marks the border of the map in some places. This will create areas with additional safe passageways and help avoid fire from enemy vehicles in the center.
- We lowered the water level in the Svisloch River, which resulted in the formation of many hills and lowlands. We also provided additional passages through it.
- A subway construction site was added.
- Additional hills were added in the park next to the avenue, and foliage was reworked.
- Cover at bases and in some other places was added. Gaps in concrete block covers were closed.
- We also removed some objects that interfered with shooting in various places.
- Visual and sound changes:
- The map setting was changed to Autumn.
- We also optimized the volume of flying helicopters and planes on the map.
- Radio communication between helicopter pilots was added.
- We changed the wind's noise and added thunderstorm sounds to the opera house area.
- Gameplay changes:
In-Game Store
The interface for purchasing items in the in-game Store was reworked.
Fixed Issues and Improvements
- Fixed the issue when players could not log into the game in some cases.
- In the Steel Hunter mode, the loot collection timer is not reset any more after a vehicle upgrade.
- Fixed the issue when gold was deducted for a progressive decal that a player already had at their Depot.
- Fixed the issue when the repaired ammo rack immediately loaded one of the guns in double-barreled vehicles.
- Fixed the issue when tracks were not displayed for some vehicles after their ammo rack exploded.
- When selling items from the Stock category, one item is now selected by default.
- Fixed the issue when fought battles were not included in the Service Record in some cases.
- Fixed the issue when the medal awarded for Battle Pass completion was not credited to some players.
Known issues
- In some cases, the sequence of events in the damage log is distorted.
- The client cannot be maximized to full-screen mode while the player is in a Skype call.
- In some cases, falling trees fall through the terrain.
- Upon the successful completion of the Alliance-14 mission during the Chimera Operation, the failed mission icon is displayed after the battle.
- The Battle Results screen is missing an entry about the completion of the last mission in a series.
- When shooting at the ground from a distance of over 500 m, the hit effect is displayed next to the vehicle that made the shot.
- When mounting the Experimental Optics equipment, the view range value is rounded down.
- The conditions of Personal Missions are not displayed upon pressing N in Grand Battles.
- When using the "Driving to position!" command on a pre-battle marker, the chat does not display the corresponding message.
- In the Exterior menu, the model of the current vehicle is replaced with the one that has returned from battle.
- On the Normandie map in Frontline mode, some Swedish tank destroyers may spawn on their side.
- In the team panel, vehicle names are displayed with different fonts.
- China
- France
- Germany
- Japan
- U.K.
- U.S.A.
- U.S.S.R.
China
- Changed reload time from 8.7 to 8.1 s
- Improved hull and turret armoring
- Changed the top speed from 50 to 55 km/h
- Changed the reverse speed from 20 to 25 km/h
- Changed the view range from 390 to 410 m
- Changed the top speed from 65 to 70 km/h
- Changed the reverse speed from 22 to 24 km/h
France
- Added the OCO mle. 1944 shell for the Canon de 155 mm de 33 calibres gun: Damage: 420 HP; Penetration: 194 mm; Shell velocity: 564 m/s
- Added the HE M107 shell for the Canon de 155 mm de 33 calibres gun: Damage: 770 HP; Penetration: 49 mm; Shell velocity: 503 m/s
- Added the HE Mk. 1A1 shell for the Obusier de 155 mm C mle. 1917 gun: Damage: 600 HP; Penetration: 48 mm; Shell velocity: 412 m/s
- Added the OCO mle. 1944 shell for the Obusier de 155 mm C mle. 1917 gun: Damage: 380 HP; Penetration: 182 mm; Shell velocity: 462 m/s
- Changed the damage of the OE mle. 1956 shell in the Canon de 155 mm de 33 calibers gun from 700 to 630 HP
- Changed the damage of the OE mle. 1917 shell in the Obusier de 155 mm C mle. 1917 gun from 550 to 500 HP
- Added the AP M112 shell for the Canon de 155 mm mle. 1917 GPF gun: Damage: 460 HP; Penetration: 268 mm; Shell velocity: 570 m/s
- Added the AP M112 shell for the Canon de 155 mm gun: Damage: 460 HP; Penetration: 310 mm; Shell velocity: 588 m/s
- Increased the velocity of the OE M101M6 shell in the Canon de 155 mm gun by 7%
- Increased the velocity of the OE M101M6 shell in the Canon de 155 mm mle. 1917 GPF gun by 7%
- Changed the penetration value of the OE M101M6 shell in the Canon de 155 mm gun from 48 to 60 mm
- Changed the penetration value of the OE M101M6 shell in the Canon de 155 mm mle. 1917 GPF gun from 45 to 56 mm
- Changed the damage of the OE M101M4 shell in the Canon de 155 mm mle. 1917 GPF gun from 750 to 680 HP
- Changed the damage of the OE M101M6 shell in the Canon de 155 mm mle. 1917 GPF gun from 750 to 830 HP
- Changed the damage of the OE M101M4 shell in the Canon de 155 mm gun from 750 to 680 HP
- Changed the damage of the OE M101M6 shell in the Canon de 155 mm gun from 750 to 830 HP
- Added the AP M112 shell: Damage: 460 HP; Penetration: 310 mm; Shell velocity: 588 m/s
- Increased the velocity of the OE M101M6 shell by 7%
- Changed the penetration value of the OE M101M6 shell from 48 to 60 mm
- Changed the damage of the OE M101M4 shell from 750 to 680 HP
- Changed the damage of the OE M101M6 shell from 750 to 830 HP
- Added the OCO mle. 1944 shell for the Canon de 155 mm de 33 calibres gun: Damage: 420 HP; Penetration: 194 mm; Shell velocity: 564 m/s
- Added the HE M107 shell for the Canon de 155 mm de 33 calibres gun: Damage: 770 HP; Penetration: 49 mm; Shell velocity: 503 m/s
- Added the OCO mle. 1944 shell for the Obusier de 155 mm mle. 1950 gun: Damage: 420 HP; Penetration: 230 mm; Shell velocity: 540 m/s
- Increased the velocity of the HE M107 shell in the Obusier de 155 mm mle. 1950 gun by 7%
- Changed the penetration value of the HE M107 shell in the Obusier de 155 mm mle. 1950 gun from 40 to 50 mm
- Changed the damage of the OE mle. 1956 shell in the Canon de 155 mm de 33 calibers gun from 700 to 630 HP
- Changed the damage of the OE mle. 1956 shell in the Obusier de 155 mm mle. 1950 gun from 700 to 630 HP
- Changed the damage of the HE M107 shell in the Obusier de 155 mm mle. 1950 gun from 700 to 770 HP
- Added the AP M112 shell for the Canon de 155 mm mle. 1917 GPF gun: Damage: 460 HP; Penetration: 268 mm; Shell velocity: 570 m/s
- Added the OCO mle. 1944 shell for the Obusier de 155 mm mle. 1950 gun: Damage: 420 HP; Penetration: 230 mm; Shell velocity: 540 m/s
- Increased the velocity of the HE M107 shell in the Obusier de 155 mm mle. 1950 gun by 7%
- Increased the velocity of the OE M101M6 shell in the Canon de 155 mm mle. 1917 GPF gun by 7%
- Changed the penetration value of the HE M107 shell in the Obusier de 155 mm mle. 1950 gun from 40 to 50 mm
- Changed the penetration value of the OE M101M6 shell in the Canon de 155 mm mle. 1917 GPF gun from 45 to 56 mm
- Changed the damage of the OE M101M4 shell in the Canon de 155 mm mle. 1917 GPF gun from 750 to 680 HP
- Changed the damage of the OE M101M6 shell in the Canon de 155 mm mle. 1917 GPF gun from 750 to 830 HP
- Changed the damage of the OE mle. 1956 shell in the Obusier de 155 mm mle. 1950 gun from 700 to 630 HP
- Changed the damage of the HE M107 shell in the Obusier de 155 mm mle. 1950 gun from 700 to 770 HP
- Increased the dispersion during movement and on hull traverse for the Panhard AML Lynx 6x6 suspension by 12%
- Increased the dispersion during movement and on hull traverse for the Panhard AML Lynx 6x6 bis suspension by 12%
- Increased the dispersion of the 90 mm CN 90 F3 gun on turret traverse by 25%
- Changed the penetration value of the OE shell in the 90 mm D. 921 F1 gun from 90 to 75 mm
- Changed the penetration value of the OE shell in the 90 mm CN 90 F3 gun from 90 to 75 mm
- Increased the dispersion during movement and on hull traverse for the Panhard EBR 90 suspension by 12%
- Increased the dispersion during movement and on hull traverse for the Panhard EBR 90 bis suspension by 12%
- Increased the dispersion of the 90 mm CN 90 F3 gun on turret traverse by 25%
- Increased the dispersion of the 90 mm D. 921 gun on turret traverse by 25%
- Changed the penetration value of the OE shell in the 90 mm D. 921 gun from 90 to 75 mm
- Changed the penetration value of the OE shell in the 90 mm CN 90 F3 gun from 90 to 75 mm
- Increased the dispersion during movement and on hull traverse by 12%
- Increased the dispersion on turret traverse by 25%
- Changed the penetration value of the OE-105-Mle. 60 D. 1504 (EBR) shell from 105 to 75 mm
- The following vehicle was added for testing by Supertest players: AltProto AMX 30
Germany
- Added the Gr. 18Be shell: Damage: 640 HP; Penetration: 372 mm; Shell velocity: 522 m/s
- Increased the velocity of the Gr. 18 shell by 7%
- Changed the penetration value of the Gr. 18 shell from 53 to 66 mm
- Changed the damage of the Gr. 18 Stg shell from 1,100 to 900 HP
- Changed the damage of the Gr. 18 shell from 1,100 to 1,200 HP
- Added the 15 cm Gr. 19 Stg FES shell for the 15 cm sFH 18 L/29.5 gun: Damage: 730 HP; Penetration: 49 mm; Shell velocity: 449 m/s
- Added the Gr 39 H1A G shell for the 15 cm sFH 18 L/29.5 gun: Damage: 400 HP; Penetration: 188 mm; Shell velocity: 504 m/s
- Added the Gr 39H2A G shell for the 15 cm sFH 43 gun: Damage: 400 HP; Penetration: 224 mm; Shell velocity: 528 m/s
- Increased the velocity of the Sprgr 36 shell in the 15 cm sFH 43 gun by 7%
- Changed the penetration value of the Sprgr 36 shell in the 15 cm sFH 43 gun from 39 to 49 mm
- Changed the damage of the Sprgr G shell in the 15 cm sFH 18 L/29.5 gun from 680 to 600 HP
- Changed the damage of the Sprgr G 31 shell in the 15 cm sFH 43 gun from 680 to 600 HP
- Changed the damage of the Sprgr 36 shell in the 15 cm sFH 43 gun from 680 to 730 HP
- Added the Pzgr 73 shell for the 17 cm Kanone 72 gun: Damage: 500 HP; Penetration: 268 mm; Shell velocity: 612 m/s
- Added the Gr. 18Be shell for the 21 cm Mörser 18/1 gun: Damage: 640 HP; Penetration: 296 mm; Shell velocity: 522 m/s
- Increased the velocity of the Gr. 18 shell in the 21 cm Mörser 18/1 by 7%
- Increased the velocity of the Sprg18 Ausf. G shell in the 17 cm Kanone 72 gun by 7%
- Changed the penetration value of the Gr. 18 shell in the 21 cm Mörser 18/1 from 53 to 66 mm
- Changed the penetration value of the Sprg18 Ausf. G shell in the 17 cm Kanone 72 gun from 44 to 55 mm
- Changed the damage of the Sprgr 18 shell in the 17 cm Kanone 72 gun from 850 to 750 HP
- Changed the damage of the Sprg18 Ausf. G shell in the 17 cm Kanone 72 gun from 850 to 950 HP
- Changed the damage of the Gr. 18 Stg shell in the 21 cm Mörser 18/1 gun from 1,100 to 900 HP
- Changed the damage of the Gr. 18 shell in the 21 cm Mörser 18/1 gun from 1,100 to 1,200 HP
- Added the Pzgr 73 shell for the 17 cm Kanone 72 gun: Damage: 500 HP; Penetration: 268 mm; Shell velocity: 612 m/s
- Added the Gr. 18Be shell for the 21 cm Mörser 18/1 gun: Damage: 640 HP; Penetration: 296 mm; Shell velocity: 522 m/s
- Increased the velocity of the Gr. 18 shell in the 21 cm Mörser 18/1 by 7%
- Increased the velocity of the Sprg18 Ausf. G shell in the 17 cm Kanone 72 gun by 7%
- Changed the penetration value of the Gr. 18 shell in the 21 cm Mörser 18/1 from 53 to 66 mm
- Changed the penetration value of the Sprg18 Ausf. G shell in the 17 cm Kanone 72 gun from 44 to 55 mm
- Changed the damage of the Sprgr 18 shell in the 17 cm Kanone 72 gun from 850 to 750 HP
- Changed the damage of the Sprg18 Ausf. G shell in the 17 cm Kanone 72 gun from 850 to 950 HP
- Changed the damage of the Gr. 18 Stg shell in the 21 cm Mörser 18/1 gun from 1,100 to 900 HP
- Changed the damage of the Gr. 18 shell in the 21 cm Mörser 18/1 gun from 1,100 to 1,200 HP
- Added the 15 cm Gr. 19 Stg shell for the 15 cm sFH 13 L/17 gun: Damage: 580 HP; Penetration: 48 mm; Shell velocity: 380 m/s
- Added the Gr 39 H1A shell for the 15 cm sFH 13 L/17 gun: Damage: 340 HP; Penetration: 154 mm; Shell velocity: 426 m/s
- Added the Sprgr L erz. shell for the 15 cm sIG 33 L/11 gun: Damage: 450 HP; Penetration: 44 mm; Shell velocity: 294 m/s
- Added the Gr 39 H1A L shell for the 15 cm sIG 33 L/11 gun: Damage: 300 HP; Penetration: 98 mm; Shell velocity: 330 m/s
- Changed the damage of the Sprgr 18 shell in the 15 cm sFH 13 L/17 gun from 540 to 480 HP
- Changed the damage of the Sprgr L shell in the 15 cm sIG 33 L/11 gun from 400 to 350 HP
- Added the 15 cm Gr. 19 Stg shell for the 15 cm sFH 13 L/17 gun: Damage: 580 HP; Penetration: 48 mm; Shell velocity: 380 m/s
- Added the Gr 39 H1A shell for the 15 cm sFH 13 L/17 gun: Damage: 340 HP; Penetration: 154 mm; Shell velocity: 426 m/s
- Added the 15 cm Gr. 19 Stg FES shell for the 15 cm sFH 18 L/29.5 gun: Damage: 730 HP; Penetration: 49 mm; Shell velocity: 449 m / s
- Added the Gr 39 H1A G shell for the 15 cm sFH 18 L/29.5 gun: Damage: 400 HP; Penetration: 188 mm; Shell velocity: 504 m/s
- Changed the damage of the Sprgr 18 shell in the 15 cm sFH 13 L/17 gun from 540 to 480 HP
- Changed the damage of the Sprgr G shell in the 15 cm sFH 18 L/29.5 gun from 680 to 600 HP
- Added the Sprgr L erz. shell for the 15 cm sIG 33 L/11 gun: Damage: 450 HP; Penetration: 44 mm; Shell velocity: 294 m/s
- Added the Gr 39 H1A L shell for the 15 cm sIG 33 L/11 gun: Damage: 300 HP; Penetration: 98 mm; Shell velocity: 330 m/s
- Changed the damage of the Sprgr L shell in the 15 cm sIG 33 L/11 gun from 400 to 350 HP
- Added the Sprgr L erz. shell for the 15 cm sIG 33 L/11 gun: Damage: 450 HP; Penetration: 44 mm; Shell velocity: 294 m/s
- Added the Gr 39 H1A L shell for the 15 cm sIG 33 L/11 gun: Damage: 300 HP; Penetration: 98 mm; Shell velocity: 330 m/s
- Changed the damage of the Sprgr L shell in the 15 cm sIG 33 L/11 gun from 400 to 350 HP
Japan
- Added the Common Type 91 shell for the 15 cm/45 41st Year Type gun: Damage: 680 HP; Penetration: 252 mm; Shell velocity: 900 m/s
- Changed the dispersion of the 15 cm/45 41st Year Type gun from 0.52 to 0.49 m
- Changed the dispersion of the 14 cm/50 3rd Year Type gun from 0.42 to 0.4 m
- Added the Common Type 91 shell for the 15 cm/45 41st Year Type gun: Damage: 680 HP; Penetration: 252 mm; Shell velocity: 900 m/s
- Changed the dispersion of the 14 cm/50 3rd Year Type gun from 0.40 to 0.38 m
- Changed the dispersion of the 15 cm/45 41st Year Type gun from 0.5 to 0.47 m
U.K.
- Changed the name of the AP-T Mk. 1T SC shell in the QF 25-Pr. AT Gun/How. Mk. III to AP-T Mk. 1TA SC
- Changed the engine power from 750 to 850 hp
- Decreased the dispersion during movement and on hull traverse by 22%
- Decreased the dispersion on turret traverse by 29%
- Changed the reload time from 8.3 to 7.5 s
- Changed the view range from 380 to 400 m
- Added the AP Mk. 18 shell: Damage: 720 HP; Penetration: 370 mm; Shell velocity: 432 m/s
- Increased the velocity of the HE Mk. 19 shell in the BL 9.2-in. Howitzer Mk. II by 7%
- Changed the penetration value of the HE Mk. 19 shell from 59 to 74 mm
- Changed the damage of the HE Mk. 18 shell from 1,200 to 1,000 HP
- Changed the damage of the HE Mk. 19 shell from 1,200 to 1,350 HP
- Added the AP 80-lb Mk. 3 shell for the BL 5.5-in. Gun: Damage: 400 HP; Penetration: 212 mm; Shell velocity: 528 m/s
- Increased the velocity of the HE 80-lb Mk. 4 shell in the BL 5.5-in. Gun by 7%
- Changed the penetration value of the HE 80-lb Mk. 4 shell in the BL 5.5-in. Gun from 35 to 44 mm
- Changed the damage of the HE 80-lb Mk. 4 shell in the BL 5.5-in. Gun from 600 to 650 HP
- Changed the damage of the HE 80-lb Mk. 3 shell in the BL 5.5-in. Gun from 600 to 550 HP
- Added the AP 80-lb Mk. 3 shell for the BL 5.5-in. Gun: Damage: 400 HP; Penetration: 212 mm; Shell velocity: 528 m/s
- Added the AP Mk. V shell for the QF 6-in. Gun Mk. V: Damage: 480 HP; Penetration: 254 mm; Shell velocity: 576 m/s
- Increased the velocity of the HE Mk. VI shell in the QF 6-in. Gun Mk. V by 7%
- Increased the velocity of the HE 80-lb Mk. 4 shell in the BL 5.5-in. Gun by 7%
- Changed the penetration value of the HE Mk. VI shell in the QF 6-in. Gun Mk. V from 38 to 48 mm
- Changed the penetration value of the HE 80-lb Mk. 4 shell in the BL 5.5-in. Gun from 35 to 44 mm
- Changed the damage of the HE 80-lb Mk. 3 shell in the BL 5.5-in. Gun from 600 to 550 HP
- Changed the damage of the HE 80-lb Mk. 4 shell in the BL 5.5-in. Gun from 600 to 650 HP
- Changed the damage of the HE Mk. V shell in the QF 6-in. Gun Mk. V from 700 to 650 HP
- Changed the damage of the HE Mk. VI shell in the QF 6-in. Gun Mk. V from 700 to 800 HP
- Changed the dispersion from 0.38 to 0.35 m
- Changed the view range from 400 to 410 m
- Added the AP 80-lb Mk. 3 shell for the BL 5.5-in. Gun: Damage: 400 HP; Penetration: 212 mm; Shell velocity: 528 m/s
- Added the AP Mk. V shell for the QF 6-in. Gun Mk. V: Damage: 480 HP; Penetration: 254 mm; Shell velocity: 576 m/s
- Added the AP Mk. 1D shell for the BL 7.2-in. Howitzer Mk. 6: Damage: 560 HP; Penetration: 306 mm; Shell velocity: 528 m/s
- Increased the velocity of the HE Mk. 2D shell in the BL 7.2-in. Howitzer Mk. 6 by 7%
- Increased the velocity of the HE 80-lb Mk. 4 shell in the BL 5.5-in. Gun by 7%
- Increased the velocity of the HE Mk. VI shell in the QF 6-in. Gun Mk. V by 7%
- Changed the penetration value of the HE Mk. 2D shell in the BL 7.2-in. Howitzer Mk. 6 from 46 to 58 mm
- Changed the penetration value of the HE 80-lb Mk. 4 shell in the BL 5.5-in. Gun from 35 to 44 mm
- Changed the penetration value of the HE Mk. VI shell in the QF 6-in. Gun Mk. V from 38 to 48 mm
- Changed the damage of the HE 80-lb Mk. 3 shell in the BL 5.5-in. Gun from 600 to 550 HP
- Changed the damage of the HE 80-lb Mk. 4 shell in the BL 5.5-in. Gun from 600 to 650 HP
- Changed the damage of the HE Mk. V shell in the QF 6-in. Gun Mk. V from 700 to 650 HP
- Changed the damage of the HE Mk. VI shell in the QF 6-in. Gun Mk. V from 700 to 800 HP
- Changed the damage of the HE Mk. 1D shell in the BL 7.2-in. Howitzer Mk. 6 from 900 to 850 HP
- Changed the damage of the HE Mk. 2D shell in the BL 7.2-in. Howitzer Mk. 6 from 900 to 1,000 HP
U.S.A.
- Added the AP M111 shell in the 155 mm Gun M1918M1: Damage: 420 HP; Penetration: 206 mm; Shell velocity: 570 m/s
- Added the AP M112 shell for the 155 mm Gun M1A1: Damage: 420 HP; Penetration: 218 mm; Shell velocity: 588 m/s
- Increased the velocity of the HE M101M6 in the 155 mm Gun M1A1 by 7%
- Increased the velocity of the HE M101M2 shell in the 155 mm Gun M1918M1 by 7%
- Changed the penetration value of the HE M101M6 shell in the 155 mm Gun M1A1 from 39 to 49 mm
- Changed the penetration value of the HE M101M2 shell in the 155 mm Gun M1918M1 from 39 to 49 mm
- Changed the damage of the HE M101A1 shell in the 155 mm Gun M1918M1 from 700 to 600 HP
- Changed the damage of the HE M101M2 shell in the 155 mm Gun M1918M1 from 700 to 750 HP
- Changed the damage of the HE M101M4 shell in the 155 mm Gun M1A1 from 700 to 600 HP
- Changed the damage of the HE M101M6 shell in the 155 mm Gun M1A1 from 700 to 750 HP
- Added the AP M112 shell for the 155 mm Gun M1A1: Damage: 420 HP; Penetration: 218 mm; Shell velocity: 588 m/s
- Added the M106/M78 shell for the 8-inch Howitzer M1: Damage: 600 HP; Penetration: 272 mm; Shell velocity: 528 m/s
- Increased the velocity of the HE M101M6 in the 155 mm Gun M1A1 by 7%
- Increased the velocity of the HE M106 shell in the 8-inch Howitzer M1 by 7%
- Changed the penetration value of the HE M101M6 shell in the 155 mm Gun M1A1 from 39 to 49 mm
- Changed the penetration value of the HE M106 shell in the 8-inch Howitzer M1 from 52 to 65 mm
- Changed the damage of the HE M101M4 shell in the 155 mm Gun M1A1 from 700 to 600 HP
- Changed the damage of the HE M101M6 shell in the 155 mm Gun M1A1 from 700 to 750 HP
- Changed the damage of the HE M106 shell in the 8-inch Howitzer M1 from 1,050 to 1,100 HP
- Changed the damage of the HE A1M1 shell in the 8-inch Howitzer M1 from 1,050 to 900 HP
- Added the HE M107 shell for the 155 mm Howitzer M1: Damage: 600 HP; Penetration: 48 mm; Shell velocity: 460 m/s
- Added the HEAT M167 shell for the 155 mm Howitzer M1: Damage: 360 HP; Penetration: 150 mm; Shell velocity: 516 m/s
- Changed the damage of the HE M102 shell in the 155 mm Howitzer M1 from 550 to 500 HP
- Added the HE M107 shell for the 155 mm Howitzer M1: Damage: 600 HP; Penetration: 48 mm; Shell velocity: 460 m/s
- Added the HEAT M167 shell for the 155 mm Howitzer M1: Damage: 360 HP; Penetration: 150 mm; Shell velocity: 516 m/s
- Added the HE M107 shell for the 155 mm Howitzer M45: Damage: 600 HP; Penetration: 49 mm; Shell velocity: 460 m/s
- Added the HEAT M167 shell for the 155 mm Howitzer M45: Damage: 360 HP; Penetration: 182 mm; Shell velocity: 516 m/s
- Changed the damage of the HE M102 shell in the 155 mm Howitzer M1 from 550 to 500 HP
- Changed the damage of the HE M102 shell in the 155 mm Howitzer M45 from 550 to 500 HP
- Increased the dispersion of the 155 mm Howitzer M1 by 5%
- Increased the dispersion of the 155 mm Howitzer M45 by 6%
- Changed the reload time of the 155 mm Howitzer M1 from 20.3 to 23 s
- Changed the reload time of the 155 mm Howitzer M45 from 19.9 to 22 s
- Changed the aiming time of the 155 mm Howitzer M1 from 4.6 to 5.2 s
- Changed the aiming time of the 155 mm Howitzer M45 from 4.9 to 5.4 s
- Changed the gun traverse speed from 10 to 9 deg/s
- Added the AP M112 shell for the 155 mm Gun M46: Damage: 420 HP; Penetration: 282 mm; Shell velocity: 588 m/s
- Added the M106/M78 shell for the 8-inch Howitzer M47: Damage: 600 HP; Penetration: 314 mm; Shell velocity: 528 m/s
- Increased the velocity of the HE M101M6 shell in the 155 mm Gun M46 by 7%
- Increased the velocity of the HE M106 shell in the 8-inch Howitzer M47 by 7%
- Changed the penetration value of the HE M101M6 shell in the 155 mm Gun M46 from 39 to 49 mm
- Changed the penetration value of the HE M106 shell in the 8-inch Howitzer M47 from 52 to 65 mm
- Changed the damage of the HE M101M4 shell in the 155 mm Gun M46 from 700 to 600 HP
- Changed the damage of the HE M101M6 shell in the 155 mm Gun M46 from 700 to 750 HP
- Changed the damage of the HE M106 shell in the 8-inch Howitzer M47 from 1,050 to 1,100 HP
- Changed the damage of the HE A1M1 shell in the 8-inch Howitzer M47 from 1,050 to 900 HP
- Improved the frontal armor of the hull and turret
- Decreased the dispersion during movement and on hull traverse by 30%
- Changed the dispersion of the 152 mm Gun-Launcher XM81 (Conventional) gun in the XM551 test bed turret from 0.6 to 0.57 m
- Changed the dispersion of the 152 mm Gun-Launcher XM81 (Conventional) gun during rotation of the XM551 test bed turret by 8%
- Changed the penetration value of the HVAP-DS-T M331A2 shell from 175 to 189 mm
- Changed the penetration value of the HEAT-T M496 shell from 210 to 230 mm
- Added the M114/M78 shell: Damage: 750 HP; Penetration: 372 mm; Shell velocity: 552 m/s
- Increased the velocity of the HE M160 shell by 7%
- Changed the penetration value of the HE M160 shell from 60 to 75 mm
- Changed the damage of the HE M146 shell from 1,300 to 1,100 HP
- Changed the damage of the HE M160 shell 1,300 to 1,420 HP
- Changed the dispersion of the 152 mm Gun-Launcher XM81 (Conventional) gun changed from 0.53 to 0.51 m
- Decreased the dispersion of the 152 mm Gun-Launcher XM81 (Conventional) gun on turret traverse by 12%
U.S.S.R.
- Added the 53-G-551 shell for the 152 mm BR-2 gun: Damage: 440 HP; Penetration: 216 mm; Shell velocity: 600 m/s
- Added the G-620 shell for the 203 mm B-4 gun: Damage: 600HP; Penetration: 258 mm; Shell velocity: 510 m/s
- Increased the velocity of the 53-OF-551BM shell in the 152 mm BR-2 gun by 7%
- Increased the velocity of the F-625DBM shell in the 203 mm B-4 gun by 7%
- Changed the penetration value of the 53-OF-551BM in the 152 mm BR-2 gun from 38 to 48 mm
- Changed the penetration value of the F-625DBM in the 203 mm B-4 gun from 52 to 65 mm
- Changed the damage of the 53-OF-551B shell in the 152 mm BR-2 gun from 700 to 600 HP
- Changed the damage of the 53-OF-551BM shell in the 152 mm BR-2 gun from 700 to 800 HP
- Changed the damage of the F-625D shell in the 203 mm B-4 gun from 1,050 to 900 HP
- Changed the damage of the F-625DBM shell in the 203 mm B-4 gun from 1,050 to 1,200 HP
VI A-43 | VII A-44 | VII KV-3 | VI T-150
- Changed the power of the V-5 engine from 600 to 640 hp
- Decreased the dispersion during movement by 17%
- Decreased the dispersion on turret traverse by 38%
- Changed the gun depression angle from -5 to -7 deg
- Changed the engine power from 520 to 600 hp
- Increased the velocity of the Ch. No. 2-02864A shell by 7%
- Increased the velocity of the Ch. No. 2-02742 shell by 21%
- Changed the penetration value of the Ch. No. 2-01743 from 187 to 212 mm
- Changed the penetration value of the Ch. No. 2-02864A shell from 215 to 238 mm
- Changed the gun traverse angles from -2/10 to -10/10 deg
- Changed the ammo rack capacity from 25 to 35 shells
- Decreased the dispersion during movement and on hull traverse for the KV-2 mod. 1941 suspension by 7%
- Changed the hull traverse speed for the KV-2 mod. 1941 suspension from 18 to 20 deg/s
- Decreased the dispersion during rotation of the MT-2 turret by 6%
- Changed the aiming time of the 152 mm M-10 gun from 4 to 3.8 s
- Changed the traverse speed of the MT-2 turret from 16 to 17 deg/s
- Changed the power of the V-5 engine from 600 to 640 hp
- Decreased the dispersion during movement and on hull traverse by 7%
- Changed the hull traverse speed from 18 to 20 deg/s
- Decreased the dispersion on turret traverse by 6%
- Changed aiming time from 4 s to 3.8 s
- Changed the turret traverse speed from 16 to 17 deg/s
- Changed the engine power from 600 to 640 hp
- Changed the engine power from 1,200 to 1,350 hp
- Decreased the dispersion during movement and on hull traverse by 33%
- Improved the turret armoring
- Changed the top speed from 30 to 40 km / h
- Changed the vehicle durability from 1,500 to 1,700 HP
- Added the UBR-600 shell: Damage: 520 HP; Penetration: 334 mm; Shell velocity: 612 m/s
- Increased the velocity of the F-600BM shell by 7%
- Changed the penetration value of the F-600BM shell from 45 to 56 mm
- Changed the damage of the F-600BM shell from 900 to 1,000 HP
- Changed the damage of the F-600D from 900 to 800 HP
- Added the 53-G-551 shell for the 152 mm BR-2 gun: Damage: 440 HP; Penetration: 216 mm; Shell velocity: 600 m/s
- Added the G-620 shell for the 203 mm B-4 gun: Damage: 600 HP; Penetration: 258 mm; Shell velocity: 510 m/s
- Increased the velocity of the 53-OF-551BM shell in the 152 mm BR-2 gun by 7%
- Increased the velocity of the F-625DBM shell in the 203 mm B-4 gun by 7%
- Changed the penetration value of the 53-OF-551BM in the 152 mm BR-2 gun from 38 to 48 mm
- Changed the penetration value of the F-625DBM in the 203 mm B-4 gun from 52 to 65 mm
- Changed the damage of the 53-OF-551B shell in the 152 mm BR-2 gun from 700 to 600 HP
- Changed the damage of the 53-OF-551BM shell in the 152 mm BR-2 gun from 700 to 800 HP
- Changed the damage of the F-625D shell in the 203 mm B-4 gun from 1,050 to 900 HP
- Changed the damage of the F-625DBM shell in the 203 mm B-4 gun from 1,050 to 1,200 HP
- Added the 53-G-530 shell for the 152 mm Mortar NM mod. 1931: Damage: 300 HP; Penetration: 100 mm; Shell velocity: 342 m/s
- Added the 53-OF-521 shell for the 152 mm Mortar NM mod. 1931: Damage: 450 HP; Penetration: 44 mm; Shell velocity: 305 m/s
- Changed the damage of the 53-OF-500 shell in the 152 mm Mortar NM mod. 1931 from 400 to 350 HP
- Added the 53-BR-540B shell for the 152 mm Howitzer ML-20 mod. 1931: Damage: 380 HP; Penetration: 182 mm; Shell velocity: 546 m/s
- Added the 53-OF-540V shell for the 152 mm Howitzer ML-20 mod. 1931: Damage: 650 HP; Penetration: 48 mm; Shell velocity: 487 m/s
- Changed damage of the 53-OF-531 shell in the 152 mm Howitzer ML-20 mod. 1931 from 600 to 550 HP
- Added the 53-BR-540B shell for the 52 mm Howitzer ML-20 mod. 1931: Damage: 380 HP; Penetration: 182 mm; Shell velocity: 546 m/s
- Added the 53-OF-540V shell for the 52 mm Howitzer ML-20 mod. 1931: Damage: 650 HP; Penetration: 48 mm; Shell velocity: 487 m/s
- Added the 53-G-551 shell for the 152 mm BR-2 gun: Damage: 440 HP; Penetration: 216 mm; Shell velocity: 600 m/s
- Added the G-620 shell for the 203 mm B-4 gun: Damage: 600 HP; Penetration: 258 mm; Shell velocity: 510 m/s
- Increased the velocity of the F-625DBM shell in the 203 mm B-4 gun by 7%
- Increased the velocity of the 53-OF-551BM shell in the 152 mm BR-2 gun by 7%
- Changed the penetration value of the F-625DBM in the 203 mm B-4 gun from 52 to 65 mm
- Changed the penetration value of the 53-OF-551BM in the 152 mm BR-2 gun from 38 to 48 mm
- Changed damage of the 53-OF-531 shell for the 152 mm Howitzer ML-20 mod. 1931 from 600 to 550 HP
- Changed the damage of the 53-OF-551B shell in the 152 mm BR-2 gun from 700 to 600 HP
- Changed the damage of the 53-OF-551BM shell in the 152 mm BR-2 gun from 700 to 800 HP
- Changed the damage of the F-625D shell in the 203 mm B-4 gun from 1,050 to 900 HP
- Changed the damage of the F-625DBM shell in the 203 mm B-4 gun from 1,050 to 1,200 HP
- Added the 53-G-551 shell for the 152 mm BR-2 gun: Damage: 440 HP; Penetration: 216 mm; Shell velocity: 600 m/s
- Added the G-620 shell for the 203 mm B-4 gun: Damage: 600 HP; Penetration: 258 mm; Shell velocity: 510 m/s
- Increased the velocity of the 53-OF-551BM shell in the 152 mm BR-2 gun by 7%
- Increased the velocity of the F-625DBM shell in the 203 mm B-4 gun by 7%
- Changed the penetration value of the 53-OF-551BM in the 152 mm BR-2 gun from 38 to 48 mm
- Changed the penetration value of the F-625DBM in the 203 mm B-4 gun from 52 to 65 mm
- Changed the damage of the 53-OF-551B shell in the 152 mm BR-2 gun from 700 to 600 HP
- Changed the damage of the 53-OF-551BM shell in the 152 mm BR-2 gun from 700 to 800 HP
- Changed the damage of the F-625D shell in the 203 mm B-4 gun from 1,050 to 900 HP
- Changed the damage of the F-625DBM shell in the 203 mm B-4 gun from 1,050 to 1,200 HP
- Added the 53-BR-540B shell for the 152 mm Howitzer D-1: Damage: 380 HP; Penetration: 160 mm; Shell velocity: 492 m/s.
- Added the 53-OF-540V shell for the 152 mm Howitzer D-1: Damage: 650 HP; Penetration: 48 mm; Shell velocity: 439 m/s.
- Changed the damage value of the 53-OF-531 shell in 152 mm Howitzer D-1 from 600 to 550 HP
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