Release Notes

Update 9.6

Notable Features

  • New HD quality vehicle models: Löwe, Ferdinand, Tiger (P), T95, Object 704, AMX 50 B
  • Added the following vehicles to Premium Shop: STA-2, tier VIII Premium Japanese medium tank and AMX Chasseur de chars, tier VIII Premium French medium tank
  • Added the Panther mit 8,8 cm L/71, tier VIII Premium German medium tank to the in-game Store
  • New Combat Reserves in Stronghold mode: Artillery Strike and Airstrike
  • Changed the distribution of hits at the aiming circle (reduced the number of hits at the very center of the reticle)
  • Added an option to change the qualification of Crew members
  • Reworked the chat Contact list (details below)
  • Rebalanced the view ranges of some tanks and tank destroyers
  • Added option to register and login via social networks
    • Note! At release, this option will only be available on NA servers, due to high potential load on game servers.

Maps

  • Fixed some uneven terrain on Steppes, Prokhorovka, and Redshire
  • Improved the gameplay features on Mines
  • Added the following maps to Team Battle mode: Lakeville, Mines, and Sand River
  • Improved the gameplay in Team Battle mode for Himmelsdorf
  • Changed some types of barricades on Stalingrad
  • Added the effect of artillery preparation during the countdown before the start of a battle on Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad
  • Improved effects on Steppes, Mountain Pass, and Sand River
  • Fixed the issue with concealment not working for some bushes on Prokhorovka
  • Fixed the issues with visual and damage models for some environmental objects
  • Removed Dragon Ridge
  • Improved performance on Redshire

Changes to Vehicle Characteristics

  • Reworked the following vehicles in HD quality: Löwe, Ferdinand, Tiger (P), T95, Object 704, AMX 50 B
  • Fixed some issues with the visual models for: Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog, T28 Concept, Achilles IIC
  • Fixed some issues with the damage models for: T28 Concept, Stuart I, Achilles IIC, M2
  • Fixed visual model issues with Т-54 first prototype, Е 100, M4 Improved, T28 concept, Tiger P, Pz.III Ausf.K, Achilles IIC, Ferdinand, Löwe
  • Fixed damage model issues with Е 100, Löwe, Tiger P, Т-54 first prototype, M2, T95, AMX 50 B

USA

  • T95E2: Repair cost reduced by 31%
  • M41 Walker Bulldog:
    • Increased reload times:
      • 76mm Gun M32 for the M41 turret from 3.8s to 4.5s
      • 76mm Gun T91 for the M41 turret from 3.1s to 3.3s
      • 76mm Gun T91E5 for the M41 turret from 34s to 38s
      • 76mm Gun M32 for the M41A1 turret from 3.6s to 4.4s
      • 76mm Gun M32 late for the M41A1 turret from 3.5s to 4.3s
      • 76mm Gun T91 for the M41A1 turret from 3s to 3.3s
      • 76mm Gun T91E5 for the M41A1 turret from 32s to 36s
  • T37:
    • Decreased view range of the T41 pilot number 1 turret from 390m to 385m
    • Increased dispersion of the 76mm Gun T91 from 0.36m to 0.38m
  • T71:
    • Reduced gun dispersions:
      • On move for the T71 suspension by 23%
      • On hull traverse for the T71 suspension by 23%
      • On move for the T71A1 suspension by 25%
      • On hull traverse for the T71A1 suspension by 25%
    • Reduced aiming times:
      • 76mm Gun M1A2 for the T71 turret from 2.3s to 2.1s
      • 76mm Gun T185 for the T71 turret from 2.3s to 2.1s
  • T21:
    • Reduced gun dispersions:
      • On move for the VVSS T48M1A1 suspension by 12%
      • On hull traverse for the VVSS T48M1A1 suspension by 12%
      • On move for the VVSS T48M1A2 by 14%
      • On hull traverse for the VVSS T48M1A2 suspension by 14%
      • QF 6-pdr Mk. III gun from 0.43m to 0.41m
      • 75mm Gun M3 from 0.46m to 0.44m
      • 76mm Gun M1A1 from 0.43m to 0.41m
    • Increased crossing capacities:
      • VVSS T48M1A1 suspension on solid terrain by 10%
      • VVSS T48M1A1 suspension on medium terrain by 8%
      • VVSS T48M1A1 suspension on soft terrain by 10%
      • VVSS T48M1A2 suspension on solid terrain by 11%
      • VVSS T48M1A2 suspension on medium terrain by 10%
      • VVSS T48M1A2 suspension on soft terrain by 12%
    • Reduced reload times:
      • 75mm Gun M3 for the T21 turret from 3.8s to 3.5s
      • 76mm Gun M1A1 for the T21 turret from 3.8s to 3.3s
      • 76mm Gun M1A2 for the T21 turret from 3.3s to 3.2s
      • 76mm Gun M1A2 for the T21 turret from 2.3s to 2.1s
    • Hit points from 590 to 600
  • T110E3: Reduced view range from 400m to 390m
  • T110E4: Reduced view range from 400m to 390m
  • T67:
    • Reduced view range of the T49 turret from 350m to 320m
    • Reduced view range of the T67 turret from 370m to 340m
  • M8A1: Reduced view range from 370m to 320m
  • T40: Reduced view range from 400m to 310m
  • T82: Reduced view range from 370m to 300m
  • T29: Increased view range of the T123 turret from 330m to 350m

USSR

  • Т-54 lightweight:
    • Increased crossing capacities:
      • Т-54 ltwt. suspension on soft terrain by 12%
      • T-54 enhanced ltwt. version suspension on medium terrain by 11%
      • T-54 enhanced ltwt. version suspension on soft terrain by 14%
    • Reduced reload times:
      • 100mm D-10Т gun for the Т-54 lightweight version from 8.2s to 7.6s
      • 100mm D-10Т mod. 1945 for the Т-54 lightweight version turret from 8s to 7.5s
    • Reduced aiming times:
      • 100mm D-10T mod. 1945 for the Т-54 lightweight version turret from 2.3s to 2.2s
      • 100mm D-10T gun for the Т-54 lightweight version from 2.9s to 2.7s
    • Reduced dispersions:
      • 100mm D-10Т gun on turret traverse by 33%
      • 100mm D-10Т mod. 1945 gun on turret traverse by 33%
    • Increased hit points from 1,200 to 1,250
  • МТ-25:
    • Reduced reload times:
      • 45mm 20K 45mm 20K gun for the МТ-25 turret from 2.1s to 2s
      • 45mm ВТ-43 gun for the МТ-25 turret from 2.1s to 2s
      • 37mm Automatic SH-37 for the Т-34М mod. 1941 turret from 45.7s to 40s
      • 45mm ВТ-43 gun for the Т-34М mod. 1941 from 2.1s to 2s
      • 45mm 20K gun for the Т-34М mod. 1941 from 2.1s to 2s
      • 57mm ZiS-4 for the Т-34М mod. 1941 turret from 2.7s to 2.4s
    • Reuced aiming times:
      • 45mm 20K gun for the МТ-25 turret from 2.3s to 2.2s
      • 57mm ZiS-4 gun for the Т-34М mod. 1941 from 2.3s to 2.1s
      • 45mm 20K gun for the Т-34М mod. 1941 from 2.3s to 2.1s
    • Reduced dispersions:
      • 45mm 20K gun from 0.46m to 0.44m
      • 45mm 20K gun from 0.46m to 0.44m
  • Object 263: Reduced view range from 410m to 390m
  • Object 268: Reduced view range from 400m to 370m
  • Object 704: Reduced view range from 390m to 360m
  • ISU-152: Reduced view range from 370m to 350m
  • SU-85B: Reduced view range from 390m to 310m
  • SU-76: Reduced view range from 350m to 290m
  • Т-34: Increased view range of the Т-34 mod. 1940 turret from 240m to 320m

Germany

  • Waffentrager auf E 100: Reduced view range from 420m to 380m
  • Rhm.-Borsig Waffentrager: Reduced view range from 400m to 360m
  • Waffentrager auf Pz. IV: Reduced view range from 410m to 370m
  • Pz.Sfl. IVc: Reduced view range from 380m to 340m
  • Aufklarungspanzer Panther:
    • Increased crossing capacity for the Aufkl. Panther suspension on soft terrain by 10%
    • Increased crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
    • Increased view range of the VK 28.01 Ausf. C turret from 390m to 400m
    • Reduced dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse by 17%
    • Reduced dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse by 17%
    • Reduced dispersion of 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret from 3.4s to 3.3s
  • Jagdpanzer E 100: Reduced view range from 400m to 390m
  • Nashorn: Reduced view range from 390m to 360m
  • Jagdpanther II: Reduced view range from 380m to 360m
  • Marder 38T: Reduced view range from 360m to 320m
  • Sturer Emil: Reduced view range from 400m to 370m
  • Marder II: Reduced view range from 350m to 310m
  • Jagdpanther: Reduced view range from 370m to 350m
  • Panzerjager I: Reduced view range from 330m to 300m

Great Britain

  • FV215b (183): Reduced view range from 400m to 390m
  • Alecto: Reduced view range from 390m to 330m
  • Universal Carrier 2-pdr: Reduced view range from 330m to 300m
  • Valentine AT: Reduced view range from 360m to 320m

France

  • AMX 50 Foch (155): Reduced view range from 400m to 380m
  • AMX 50 Foch: Reduced view range from 390m to 380m
  • S35 CA: Reduced view range from 400m to 340m
  • Renault UE 57: Reduced view range from 360m to 320m
  • Renault FT AC: Reduced view range from 330m to 300m
  • ARL 44:
    • Increased view range of the FCM F1 turret from 320m to 340m
    • Increased view range of the ARL 44 turret from 330m to 350m

China

  • 59-16:
    • Reduced gun dispersions:
      • On move for the 131 suspension by 10%
      • On hull traverse for the 131 suspension by 10%
      • On move for the 131 model 2 suspension by 11%
      • On hull traverse for the 131 model 2 suspension by 11%
    • Reduced reload times:
      • 57mm 55-57FG gun for the 131 turret from 3s to 2.9s
      • 76mm 54-76T gun for the 131 turret from 3.7s to 3.5s
      • 57mm 55-57FG gun for the 131-1 turret from 2.8s to 2.6s
      • 76mm 54-76T gun for the 131-1 turret from 3.4s to 3.2s
      • 76mm 54-76TG (autoloader) gun for the 131-1 turret from 10s to 9s
    • Increased hit points with the 131 turret from 530 to 550
    • Increased hit points with the 131-1 turret from 580 to 590
  • WZ-132:
    • Reduced dispersions:
      • Gun dispersion on move for the WZ-131-1 suspension by 12%
      • Gun dispersion on hull traverse for the WZ-131-1 suspension by 12%
      • Gun dispersion on move for the WZ-132 suspension by 14%
      • Gun dispersion on hull traverse for the WZ-132 suspension by 14%
      • 100mm 59-100T gun on turret traverse by 14%
      • 100mm 59-100T gun from 0.39m to 0.38m
      • 100mm 60-100T gun on turret traverse by 14%
    • Reduced reload times:
      • 100mm 59-100T gun for the WZ-131-1 turret from 9.1s to 8.5s
      • 85mm 64-85T gun for the WZ-131-1 turret from 5.7s to 5.5s
      • 85mm 64-85TG gun for the WZ-131-1 turret from 5.7s to 5.5s
      • 100mm 59-100T gun for the WZ-132 turret from 8.9s to 8.3s
      • 100mm 60-100T gun for the WZ-132 turret from 8.5s to 7.9s
      • 85mm 64-85T gun for the WZ-132 turret from 5.5s to 5.4s
      • 85mm 64-85TG gun for the WZ-132 turret from 5.5s to 5.4s
    • Reduced aiming time of 100mm 59-100T gun for the WZ-132 turret from 2.7s to 2.5s
    • Increased hit points with the WZ-131-1 turret from 950 to 1000
    • Increased hit points with the WZ-132 turret from 1050 to 1150
  • WZ-131:
    • Reduced dispersions:
      • Gun dispersion on move for the WZ-131 suspension by 11%
      • Gun dispersion on hull traverse for the WZ-131 suspension by 11%
      • Gun dispersion on move for the WZ-131 model 2 suspension by 12%
      • Gun dispersion on hull traverse for the WZ-131 model 2 suspension by 12%
      • 85mm 56-85JT gun from 0.38m to 0.37m
      • 85mm 56-85JT gun from 0.38m to 0.37m
      • 100mm 59-100T gun from 0.39m to 0.38m
    • Reduced reload times:
      • 76mm 54-76TG (autoloader) gun for the 132A turret from 8.7s to 8.2s
      • 85mm 56-85JT gun for the 132A turret from 5.7s to 5.5s
      • 100mm 59-100T gun for the 132B turret from 9.3s to 8.7s
      • 76mm 54-76TG (autoloader) gun for the 132B turret from 8.7s to 8.2s
      • 85mm 56-85JT gun for the 132B turret from 5.7s to 5.5s
      • 85mm 62-85T gun for the 132B turret from 5.7s to 5.5s
      • 85mm 64-85T gun for the 132B turret from 5.7s to 5.5s
    • Reduced aiming time of 100mm 59-100T gun for the 132B turret from 2.9s to 2.7s
    • Increased hit points with the 132A turret from 800 to 820
    • Increased hit points with the 132B turret from 880 to 900

Gameplay

  • Fixed an issue with the awarding of Naydin's Medal

System

  • Optimized the display of some special effects
  • Fixed the flickering of transparent foliage
  • Fixed the visual stuttering of the game client with high latency
  • Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized WoT client window
  • Optimized the memory consumption in battle
  • Fixed some hang-ups and crashes of the game client

Interface

Chat Contact List

  • Changed the structure of the Contact list (added categories, contact groups, Contact list settings)
  • Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players
  • Added option to create/edit/delete custom groups in the Contact list
  • Added option to search for a contact in the Contact list (Note: will prove helpful to those who have many contacts in their list)
  • Added an option to rearrange contacts in your Contact list using drag-and-drop
  • Added activity statuses for players in the game client: in battle / in Garage. Statuses are displayed in the Contact list for player's friends
  • Rearranged the context menu actions and edited their text
  • Added the variability in actions displayed in the context menu depending on the relationship between the players and interface
  • Changed the interface of the "Invitation to Tactical Unit" window
  • Added an option to send messages to all players who are online/offline, except to players in your Blacklist

Other Bugfixes and Changes

  • Added option to login or registed in game client via social network servies
  • Added a "Remember Me" option on the login screen
  • Improved the interfaces of Gold exchange and experience conversion
  • Fixed the description of the Tank Sniper award
  • Changed the inscription for French "Gardes courageux" to "Coeurs vaillants"
  • Expanded the Executive Commander's Stronghold management permissions
  • Fixed some issues with interface and gameplay in Strongholds
  • Fixed some issues with interface in Personal Missions
  • Fixed some issues with functionality of the voice chat
  • Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed
  • Fixed the "twitching" of the vehicle when viewing a replay
  • Fixed other issues with replay playback
  • Fixed the brief display of a point where vehicle was last spotted instead of vehicle markers when switching between allies (postmortem mode)
  • Fixed the playback of the "That was close" sound notification when player's own vehicle was damaged
  • Fixed the issues with the inability to go to the Garage tab when choosing the "Select a vehicle in the Garage" option

← 9.5 Update Notes