Release Notes

Game Features

Technical Improvements

Vehicles

Maps

Game Features

  • Updated display of vehicle characteristics in the Garage:
    • Simplified vehicle characteristics which are now arranged into five expandable groups
    • Added new characteristics to the main list
    • Vehicle characteristics are now dynamically updated to reflect any changes to vehicle Crew, equipment, consumables, or modules
    • New info in tooltips about the way modules, equipment, and consumables influence the vehicle's characteristics
  • Added a preview screen which allows you to preview any vehicles not yet purchased, with any modules and parameters in the 3D scene (available via the "Research" screen in the Tech Tree)
  • Basic PvE Tutorial:
    • Changed the composition of the team, the teams now have 15 players from each side
    • Reduced the waiting time in queue, added the ability to launch a battle as a solo player. The first battle in the mode will be fought as part of a team filled with bots, if the player has 0 battles fought on their account. The enemy team will also be made of bots
    • Added a starting point at the upper base
    • Implemented alternative bot behavior scenarios on the Mittengard and Mines maps
  • Changed the base capture bar. Added the information about the number of capturers and the time left until the base is captured. A maximum of 3 capturers will be shown because the speed with which the base is captured does not increase if there are more than 3 players capturing it
  • Enabled the "Save addressee in battle" setting by default for all players, which forces the system to remember the last addressee in Chat until the end of the battle
  • Added a warning that informs the player that the battle is coming to an end
  • Improved several aspects of the improved vehicle movement physics:
    • Fixed an issue with the overly high damage caused when driving downhill
    • Decreased the probability that your vehicle will overturn when performing a maneuver
    • Fixed an issue with vehicles getting stuck to other vehicles or objects
  • Added new filters to the vehicle carousel in the Garage
  • Added sounds upon activation of Camouflage Net and Binocular Telescope
  • Added the ability to select the type of the sound system in the Sound tab of Settings, which allows you to further fine-tune the positioning of sound sources in battle
  • Added a new aiming indicator: full circle
  • Added two new magnification options in Sniper aim: x16 and x25
  • The number of shells in the status bar in battle is now larger
  • Added a promo screen display button
  • Replaced the intro video and changed the mechanics of its playback: the video is now played only once and then appears again only after an update
  • Added the readings for latency and server state in the login screen and the Garage
  • Re-designed the conditions of a number of Personal Missions
  • Updated the filter and indicator of Personal Reserves. The number of Personal Reserves available for activation is now displayed below the player's nickname instead of the "blue lightning with a plus sign" icon
  • Disabled the Rampage mode, missions for the mode and the Firestorm campaign
  • Updated rules of Platoon creation:
    • Players can join a battle in a Platoon that has any set of vehicles (regardless of their tiers)
    • Players will see a notification recommending them to assemble a Platoon where all vehicles are of the same tier (for doing so, the players in the Platoon will receive a bonus to their Experience)
    • If all vehicles in the Platoon are of the same tier (and the tier is greater than III), all Platoon members will receive a bonus after the battle (the amount of which depends on the tier of the vehicles in the Platoon; the higher the tier, the larger the bonus)
    • If there is a more than three-level difference between the maximum and minimum tiers of the vehicles in the Platoon, the players in such a Platoon will be penalized in Experience (the penalty amount depends on the difference in tiers)

Technical Improvements

  • Optimized the interfaces of drop-down menus and tooltips
  • The minimap setting that enables/disables the display of the spot where enemy vehicles were spotted last will now be set to "Always" by default, including for those players who had it set as "Never" before the update
  • The internal WoT Awesomium browser now uses Chromium Embedded Framework
  • Performed a switch to the CoreEngine 3.0 graphical engine allowing for an increase in performance of up to 30%, including:
    • Average FPS has significantly increased for the Improved Graphics preset
    • Average FPS has slightly increased (up to 15%) for the Standard Graphics preset
  • Reworked the system of FX lighting for the Improved Graphics preset. As a result, smoke and explosions now look more natural
  • Added the ability to use the modern DX11 graphics API
  • Improved the display of decals (inscriptions, emblems, and hit marks). The decals now have a better appearance when examined at various distances. This did not affect the Clan icons uploaded by players

Recommendation: To fix the unstable behavior of the NVIDIA driver in SLI mode with DirectX 11, please install driver version 365.10.

The DX11 renderer will automatically turn on for the video cards that support it. If your video card/operating system does not support DX11, the DX9 renderer will be used instead. The difference in renderers does not affect the game settings.

Vehicles

  • Replaced the German Waffenträger auf E 100 tank destroyer with the Grille 15. Upon replacement, the Crew will be trained for the new vehicle. Stats from the Waffenträger auf E 100 will be saved in the Personal Record, while stats for the Grille 15 will be tracked individually
  • Removed the 112 from the tech tree and Premium Shop
  • Adjusted the parameters of the following:
    • Kanonenjagdpanzer
    • А-32
    • T-22 medium
    • 59-Patton
    • M56 Scorpion
    • T95E2
    • 112
    • STA-2
    • Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha
    • T95E6
    • O-Ni
    • O-I Experimental
    • O-I
    • Achilles
    • Challenger
    • Heavy Tank No. VI, Škoda T 40, and other vehicles that have the 88mm L/56 guns
  • Reworked 19 vehicles for HD quality:
    • USSR: Т-46, Т-127, BT-7, Т-80, SU-85B, Т-43, SU-122-54, Object 430
    • Germany: Pz.Kpfw. 38(t) , VK 30.01 (P)
    • USA: T1 Cunningham, T67, M60
    • France: AMX 13 90
    • UK: Bishop, Centurion Mk. I
    • China: WZ-131
    • Japan: Chi-He, Chi-Nu Kai
  • Improved visual and collision models of T-34-85, StuG III Ausf. G, Type 62

Detaile Changes

USSR
  • T-22 medium:
    • Traverse speed of the T-22 med. suspension changed from 54 to 40
    • Dispersion on move with the T-22 med. suspension increased by 50%
    • Crossing capacity for the T-22 med. suspension decreased by 50%/43%/33%
    • Aiming time of the 100mm D-54TS gun for the T-22 med. turret changed from 1.9 sec. to 2.4 s
    • Reload time of the 100mm D-54TS gun for the T-22 med. turret changed from 7.5 sec. to 8.1 s
    • Dispersion on turret traverse of the 100 mm D-54TS gun increased by 50%
    • Dispersion of the 100 mm D-54TS gun changed from 0.33m to 0.38m
    • Traverse speed of the T-22 med. turret changed from 48 deg/s to 30 deg/s
  • А-32:
    • Dispersion of the 76mm L-10U gun changed from 0.525m to 0.44m
    • Replaced the BP-350A (75mm penetration) with the new UBR-354KB shell (98mm penetration)
China
  • 112:
    • Vehicle purchase price reduced from 12,250 to 10,500
    • Moved the fuel tanks from the front to rear
  • 59-Patton:
    • Maximum reverse speed changed from 16km/h to 20km/h
    • View range with the 59-Patton turret changed from 370m to 400m
    • 90mm Gun M41:
      • Aiming time changed from 2.5 sec. to 2.3 sec. for the 59-Patton turret
      • Reload time changed from 7.6 sec. to 7.5 sec. for the 59-Patton turret
      • Dispersion changed from 0.38m to 0.36m
Germany
  • Kanonenjagdpanzer:
    • Dispersion on hull traverse with the Kanonenjagdpanzer suspension increased by 20%
    • Aiming time of the 90mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret changed from 2 sec. to 1.8 s
    • Penetration of the DM13A1 shell for the 90mm Rheinmetall DM1 gun changed from 212mm to 238mm
    • Flight speed of the standard shell increased by 28%
  • Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha:
    • Vehicle's tier changed from VI to V
    • Durability decreased from 820 HP to 520 HP
    • Pz.Kpfw. V/IV suspension:
      • Tier changed from VI to V
      • Dispersion on move decreased by 33%
      • Dispersion on hull traverse decreased by 11%
    • Pz.Kpfw. V/IV turret:
      • Tier changed from IV to V
      • View range changed from 350m to 365m
      • Traverse speed changed from 30 deg/s to 44 deg/s
    • 7,5cm Kw.K. 40 L/48 gun:
      • Aiming time changed from 2.3 sec. to 2.0 sec. for the Pz.Kpfw. V/IV turret
      • Dispersion after a shot decreased by 12%
      • Dispersion changed from 0.39m to 0.37m
Japan
  • STA-2:
    • Reload time of the 90mm Rifled Gun for the STA-2 turret changed from 7.1 sec. to 7.5 s
    • Dispersion after a shot of the 90mm Rifled Gun decreased by 14%
    • Penetration of the M318A1 shell for the 90mm Rifled Gun changed from 185.9mm to 212mm
  • STA-1:
    • 90mm Rifled Gun:
      • Dispersion changed from 0.37m to 0.38m
      • Penetration of the M318A1 shell changed from 185.9mm to 212mm
      • Reload time changed from 7.5 sec. to 7.7 sec. for the STA-3 turret
      • Dispersion changed from 0.37m to 0.38m
      • Penetration of the M318A1 shell changed from 185.9mm to 212mm
  • O-I Experimental:
    • O-I Experimental suspension:
      • Traverse speed of the O-I Experimental suspension changed from 22 to 20
      • Dispersion on hull traverse with the O-I Experimental suspension increased by 9%
    • O-I Experimental Kai suspension:
      • Traverse speed changed from 24 to 22
      • Dispersion on hull traverse increased by 10%
    • 10cm Cannon Type 14:
      • Aiming time changed from 2.6 sec. to 2.8 sec. for the O-I Experimental turret
      • Reload time changed from 9.7 sec. to 10 sec. for the O-I Experimental turret
    • 12cm Short Barrel Gun:
      • Aiming time changed from 2.6 sec. to 2.9 sec. for the O-I Experimental turret
      • Reload time changed from 9.6 sec. to 10.5 sec. for the O-I Experimental turret
      • Dispersion on turret traverse increased by 29%
    • 7.5cm Tank Gun Type 3:
      • Reload time changed from 3.5 sec. to 3.6 sec. for the O-I Experimental turret
      • Dispersion on turret traverse increased by 17%
    • 7.5cm Tank Gun Type 5
      • Aiming time changed from 2.2 sec. to 2.3 sec. for the O-I Experimental turret
      • Reload time changed from 3.6 sec. to 3.7 sec. for the O-I Experimental turret
      • Dispersion on turret traverse increased by 20%
    • Traverse speed of the O-I Experimental turret changed from 26 deg/s to 22 deg/s
  • O-I:
    • Durability decreased from 970 HP to 950 HP
    • Traverse speed of the O-I suspension changed from 20 to 16
    • Traverse speed of the O-I turret changed from 20 deg/s to 18 deg/s
    • O-I Kai suspension:
      • Traverse speed changed from 22 to 18
      • Dispersion on the mov increased by 11%
      • Dispersion on hull traverse increased by 22%
    • 10cm Cannon Type 92:
      • Reload time changed 11.1 sec. to 12 sec. for the O-I turret
      • Dispersion on turret traverse increased by 14%
    • 15cm Howitzer Type 96:
    • Reload time changed from 25 sec. to 26 sec. for the O-I turret
    • Dispersion on turret traverse increased by 12%
  • Type 91 Heavy:
    • Dispersion on move and hull traverse with the Dai-chi Osaka Sensha suspension decreased by 15%
    • Dispersion on move and hull traverse with the Type 91 Heavy suspension decreased by 17%
    • Reload time of the 47mm Gun Type 1 for the Type 91 Heavy turret changed from 2.2 sec. to 2.1 s
    • 7cm Gun Type 94:
      • Aiming time changed from 2.8 sec. to 2.6 sec. for the Type 91 Heavy turret
      • Reload time changed from 4.2 sec. to 4 sec. for the Type 91 Heavy turret
      • Dispersion of changed from 0.52m to 0.48m
  • Type 95 Heavy:
    • Durability decreased from 430 HP to 440 HP
    • Aiming time of the 7cm Gun Type 94 for the Type 95 turret changed from 2.9 sec. to 2.3 s
    • 7.5cm Tank Gun Type 99:
      • Aiming time changed from 2.5 sec. to 2.3 sec. for the Type 95 turret
      • Reload time changed from 3.4 to 3.3 sec. for the Type 95 turret
      • Dispersion on turret traverse decreased by 29%.
  • Type 4 Heavy:
    • Type 4 Heavy Kai suspension:
      • Crossing capacity on solid/medium/soft terrain increased by 15%/14%/10%
    • Maximum forward speed changed from 20km/h to 25km/h
    • Reload time of the 14 cm/50 3rd Year Type gun for the Type 4 Heavy turret changed from 20.8 sec. to 19.8 s
  • Type 5 Heavy:
    • Durability increased from 2,800 HP to 2,900 HP
    • Type 5 Heavy suspension:
      • Dispersion on move decreased by 25%
      • Dispersion on hull traverse decreased by 17%
    • Maximum reverse speed changed from 10km/h to 11km/h
    • 14cm/50 3rd Year Type gun:
      • Reload time changed from 17.7 sec. to 17.1 sec. for the Type 5 Heavy turret
      • Dispersion on turret traverse decreased by 14%
    • Traverse speed of the Type 5 Heavy turret changed from 18 deg/s to 20 deg/s
Great Britain
  • Achilles:
    • Dispersion on move and hull traverse with the Achilles IIC suspension decreased by 4%
    • OQF 17-pdr AT Gun Mk. VII:
      • Reload time changed from 4.6 sec. to 4.4 sec. for the Achilles Duck Bill turret
      • Dispersion changed from 0.33m to 0.32m
  • Challenger:
    • Challenger suspension:
      • Traverse speed changed from 26 to 28
      • Dispersion on move decreased by 14%
      • Dispersion on hull traverse decreased by 7%
    • Avenger suspension:
    • Dispersion on move decreased by 15%
    • Dispersion on hull traverse decreased by 8%
  • OQF 17-pdr AT Gun Mk. VII:
    • Reload time changed from 4.5 sec. to 4.4 sec. for the Challenger turret
    • Dispersion changed from 0.34m to 0.32m
    • Aiming time changed from 1.7 sec. to 1.6 sec. for the Avenger turret
    • Reload time changed from 4.1 sec. to 3.9 sec. for the Avenger turret
    • Dispersion on turret traverse decreased by 20%
    • Dispersion changed from 0.33m to 0.3m
  • Chieftain\T95:
    • The Chieftain\T95, a tier VIII U.K. medium tank, is now a Premium vehicle
USA
  • M56 Scorpion:
    • Dispersion on move and hull traverse with the M56 Scorpion suspension decreased by 12%
    • Maximum reverse speed changed from 12km/h to 17km/h
    • Aiming time of the 90mm Gun M54 for the M56 Scorpion turret changed from 2.0 sec. to 1.9 s
    • Dispersion on barrel move of the 90 mm Gun M54 decreased by 29%
  • T95E6:
    • Crossing capacity for the T95E6 suspension increased by 22%/20%/10%
    • 120mm Gun T123E6:
      • Aiming time changed from 2.3 sec. to 2 sec. for the T95E6 turret
      • Dispersion changed from 0.4 m to 0.38 m
  • T95E2:
    • Dispersion on move and hull traverse with the T95E2 suspension decreased by 36%
    • T95E2 turret:
    • View range changed from 390m to 400m
    • Traverse speed changed from 32 deg/s to 44 deg/s
Changes in shell penetrations
  • Škoda T 40:
    • Vz. 39N OPG shell for the 8,8cm vz. 37N gun changed from 132mm to 145mm
  • Heavy Tank No. VI:
    • Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm
  • TVP VTU Koncept:
    • Vz. 39N OPG shell for the 8,8cm vz. 37N gun changed from 132mm to 145mm
  • Pz.Sfl. IVc:
    • Pzgr 39 shell for the 8,8cm Flak 37 L/56 gun changed from 132mm to 145mm
  • Indien-Panzer:
    • Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm
  • Nashorn:
    • Pzgr 39 shell for the 8,8cm Pak L/56 gun changed from 132mm to 145mm
  • Tiger (P):
    • Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm
  • VK 45.02 (P) Ausf. A:
    • Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm
  • VK 30.02 (D):
    • Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm
  • Jagdpanther:
    • Pzgr 39 shell for the 8,8cm Pak L/56 gun changed from 132mm to 145mm
  • VK 36.01 (H):
    • Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm
  • Jagdpanzer IV:
    • Pzgr 39 shell for the 8,8cm Pak L/56 gun changed from 132mm to 145mm
  • Tiger I:
    • Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm

Maps

  • Improved Mittengard and Mines to comply with the requirements of the newly released PvE Tutorial:
    • Balanced out the teams; 15v15 play is now possible in all current scenarios
    • Added the support of the scenarios of playing solo (14 bots + 1 player in one team against 15 bots)
  • Adjusted the landscape on the following maps to prevent vehicles from driving onto zones that were not supposed to be passable:
  • Mountain Pass
  • Karelia
  • Sacred Valley
  • Tundra
  • Swamp
  • Mines
  • Siegfried Line
  • Ensk
  • Stalingrad
  • Himmelsdorf
  • Arctic Region
  • Kharkov
  • Pilsen
  • Mittengard
  • Airfield
  • Lakeville
  • Steppes
  • Abbey
  • Cliff
  • Serene Coast
  • Ghost Town
  • Fisherman's Bay

← 9.14 Update Notes

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