Release Notes

Update 9.9

Maps

  • Fixed various issues and improved some gameplay features of Swamp
  • Reworked destruction effects for some environmental objects

Vehicles

  • Added the Heavy Tank No. VI, tier VI Japanese heavy tank, to the Premium Shop
  • Replaced the Aufklärungspanzer Panther (tier VII German light tank) with the Spähpanzer SP I.C.
  • Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
  • Significantly increased the front armor protection of the M6A2E1 upon reworking the vehicle in HD quality
  • Fixed visual models of the following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus, IS-3, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55 NVA DDR, Tiger
  • Fixed issues with damage models on the following vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power:
    • IS-7, Object 260, Object 704, IS-3, IS-3 auto, Object 730, T-54 first prototype, IS-4, 113, 121, Object 268, Object 263, Object 430, 111, IS-8, ST-I, WZ-111
  • Changed the characteristics of the following vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62, Т-44-122
  • Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy

Changes to Vehicle Characteristics

M46 Patton

  • Aiming time of the 90mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s
  • Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.39 m
  • Aiming time of the 90mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s
    • Reload time decreased from 9.3 to 9 s

M48A1 Patton

  • Dispersion on turret traverse of the 105mm Gun T5E1M2 decreased by 17%
  • Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.38 m

STA-2

  • Crossing capacity of the STA-2 suspension on solid terrain increased by 20%
    • Medium terrain increased by 18%
    • Soft terrain increased by 10%
  • Aiming time of the 90mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s
  • Dispersion on turret traverse of the 90mm Rifled Gun decreased by 29%

STA-1

  • Dispersion on turret traverse of the 90mm Rifled Gun decreased by 17%

Type 62

  • Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%
  • Crossing capacity of the Type 62 suspension on solid terrain increased by 17%
    • Medium terrain increased by 14%
    • Soft terrain increased by 7%
  • Reload time of the 85mm Type 62 gun for the Type 62 turret decreased from 5,7 to 5,5 s
  • Dispersion on turret traverse of the 85mm Type 62 gun decreased by 17%

Т-44-122

  • Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%
  • Gun depression angle increased by 1 degree

Graphics

  • Significantly optimized the overall performance of the 3D engine
  • Implemented a mechanism that automatically lowers the resolution if game performance decreases
  • Optimized performance of some special effects
  • Improved the renderer:
    • Added a new full screen anti-aliasing method: Temporal Anti-Aliasing
    • Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic
    • Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows
    • Added shadows from grass. Implemented a new method of fast grass shadow rendering: screen space shadows
    • Optimized and improved the following post effects: bloom, god rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera
    • Improved the quality and performance of HBAO (SSAO)
  • Standard renderer: Improved the quality of lighting

Other

  • Introduced curfew for Skirmishes in Strongholds
    • Creation of and engagement in Skirmishes of all formats will be unavailable every day 10:00-13:00 (UTC) for NA
  • Fixed rare issue with the inability of a gun with high penetration power to penetrate thin armor if such armor was under a certain configuration of side screens
  • Fixed rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle
  • Fixed rare issue with a shell flying through the turret of a destroyed vehicle
  • Fixed twitching of the reticle in the Sniper mode when aiming at certain objects
  • Adjusted the display duration for the hints in the battle loading screen
  • Improved the graphical appearance of Strongholds
  • Expanded team panels are now displayed only when you press CTRL and mouse over a list
  • Replaced the counter font in the Personal Missions window
  • Fixed display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted
  • Fixed display of the same Platoon numbers for different Dynamic Platoons
  • Fixed some issues with the playback of replays

← 9.8 Update Notes