Release Notes

Update 9.3


New Content

  • New high-tier light tanks added:
    • U.S.A.: T37 (tier VI), M41 Walker Bulldog (tier VII), T49 (tier VIII)
    • U.S.S.R.: LTTB (tier VII), Т-54 lightweight (tier VIII)
    • Germany: Spahpanzer Ru 251 (tier VIII)
  • Many new features for Strongholds mode in Clan Wars, including War Department and Legionnaires

Maps

  • Murovanka fully reworked: Dimensions of the map increased from 800х800m to 1000х1000m; some gameplay features rebalanced
  • Fixed issues with landscape on Ruinberg

Changes to Vehicle Characteristics

Collapse
  • M24 Chaffee (tier V American light tank): fully rebalanced
    • Players who had previously researched the M24 Chaffee get 43,340 experience points for this vehicle
  • KV-1S (Soviet heavy tank) fully rebalanced; tier changed from VI to V
    • Previous model of the vehicle replaced with HD model
  • KV-85 (new Soviet heavy tank) added to tier VI to replace KV-1S
  • M46 Patton: Enhanced suspension module added
  • Pz.Sfl.V (tier VII German tank destroyer) renamed to Sturer Emil
  • Maximum battle level for the M6A2E1 reduced by 1
  • Increased suspension durability for tier V-VIII light tanks
  • Turrets of the T67 U.S. tank destroyer swapped
Germany

Jagdpanther:

  • Vehicle's model is now in HD
  • Collision model improved

VK 36.01 (H):

  • Repair cost reduced by 24%
Great Britain

FV304:

  • Traverse speed for FV304 suspension changed from 22 to 20
  • Crossing capacity for FV304 suspension on medium terrain reduced by 7%
  • Traverse speed for FV304 Mk. II suspension changed from 24 to 22
  • Dispersion on the move and hull traverse for FV304 Mk. II suspension increased by 6%
  • Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%
  • Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5s to 4.8s
  • Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6s to 8.9s
  • Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%
  • Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%
  • Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5s to 4.8s
  • Reload time for Q.F. 4.5-in. Howitzer changed from 12s to 13.5s
USA

M18 Hellcat:

  • Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%
  • Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%
  • Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%
  • Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%
  • Dispersion on the move and hull traverse for M18 T69 suspension increased by 57%
  • Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%
  • Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%
  • Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%
  • Top reverse speed reduced from 20 km/h to 12 km/h
  • Dispersion for 76mm AT Gun M1A2 on turret traverse increased by 12%
  • Reload time for 90mm AT Gun M3 for M18 M1 turret changed from 8s to 8.5s
  • Dispersion for 90mm AT Gun M3 on turret traverse increased by 25%

M24 Chaffee:

  • Vehicle's model is now HD quality
  • Maxium battle level reduced to tier VIII
  • Traverse speed for T24 suspension changed from 42 to 40
  • Dispersion on the move for T24 suspension increased by 25%
  • Dispersion on hull traverse for T24 suspension increased by 25%
  • Crossing capacity for T24 suspension on solid terrain increased by 10%
  • Crossing capacity for T24 suspension on medium terrain increased by 8%
  • Crossing capacity for T24 suspension on soft terrain increased by 10%
  • Research cost for M24 suspension changed from 4,670 to 2,050
  • Traverse speed for M24 suspension changed from 46 to 42
  • Dispersion on the move for M24 suspension increased by 80%
  • Dispersion on hull traverse for M24 suspension increased by 80%
  • Crossing capacity for M24 suspension on solid terrain increased by 11%
  • Engine Twin Cadillac, Series 44T4 -- 296hp added
  • Engine Wright Continental R-975C4 -- 460hp added
  • Engine 2x 44E24 V-8 Cadillac -- 300hp removed
  • Engine Continental AOS-895-1 -- 500hp removed
  • Engine Wright Continental R-975C1 -- 400hp removed
  • Vehicle's cost changed from 687,550 to 405,000
  • Repair cost reduced by 61%
  • Top forward speed changed from 56 km/h to 77.2 km/h
  • Depression angle for 75mm Gun M6 changed from -10 degrees to -7 degrees
  • Reload time for 75mm Gun M6 for T24 turret changed from 4.0s to 3.8s
  • Dispersion for 75mm Gun M6 changed from 0.4m to 0.39m
  • Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s
  • View range for M24 turret changed from 400m to 390m
  • Aiming speed from 75mm Gun M6 for M24 turret changed from 1.5s to 2s
  • Ammunition capacity for 75mm Gun M6 changed from 60 to 48 shells
  • 75mm Gun M17 added
  • 76mm Gun T94 removed
  • Level for M24 turret changed from VI to V
  • Cost of M24 turret changed from 15,500 to 12,100
  • Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s
  • Durability with T24 turret changed from 530 to 400 HP
  • Durability with M24 turret changed from 580 to 440 HP

M5 Stuart:

  • Vehicle's model is now HD quality
  • Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%
  • Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%
  • Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%
  • Traverse speed for VVSS T36E8 suspension changed from 45 to 42
  • Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%
  • Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%
  • Top forward speed changed from 58 km/h to 64.4 km/h
  • View range for M5 turret changed from 330m to 340m
  • Depression angle for 37mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees)
  • Ammunition capacity for 37mm Gun M6 changed from 147 to 123 shells
  • Dispersion on turret traverse for 37mm Gun M6 increased by 20%
  • 37mm Gun T16 added
  • 20mm Hispano-Suiza Birkigt Gun removed
  • Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s
  • View range for M5A1 turret changed from 370m to 360m
  • 75mm Howitzer M3 gun removed
  • Durability with M5 turret changed from 290 to 320 HP

T18:

  • Traverse speed for T18E1 suspension changed from 28 to 18
  • Crossing capacity for T18E1 suspension on solid terrain reduced by 43%
  • Crossing capacity for T18E1 suspension on medium terrain reduced by 29%
  • Crossing capacity for T18E1 suspension on soft terrain reduced by 7%
  • Traverse speed for T18E2 suspension changed from 30 to 22
  • Crossing capacity for T18E2 suspension on solid terrain reduced by 46%
  • Crossing capacity for T18E2 suspension on medium terrain reduced by 40%
  • Crossing capacity for T18E2 suspension on soft terrain reduced by 12%
  • Top reverse speed changed from 8 km/h to 6 km/h
  • Reload time for 75mm Howitzer M1A1 gun for T18T47 turret changed from 4.8s to 5.2s
  • Dispersion on gun traverse for 75mm Howitzer M1A1 gun increased by 12%
  • Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1s to 2.5s
  • Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%
  • Durability changed from 125 to 120 HP

T57 Heavy Tank:

  • Dispersion on the move for T97 suspension increased by 25%
  • Dispersion on hull traverse for T97 suspension increased by 25%
  • Aiming time for 120mm Gun T179 for T169 turret changed from 2.7s to 2.9s
  • Dispersion on turret traverse for 120mm Gun T179 increased by 29%

T69:

  • Cost of 76mm Gun T185 changed from 63,000 to 73,000

T71:

  • Cost of 76mm Gun T185 changed from 63,000 to 73,000

T92:

  • Dispersion on the move for T92 T80E1 suspension reduced by 11%
  • Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%
  • Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%
  • Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%
  • Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%
  • Dispersion on gun traverse for 240mm Howitzer M1 reduced by 3%

M6A2E1:

  • Maximum battle level reduced by one

M3 Lee:

  • Vehicle's model is now HD quality
  • Collision model improved
USSR

IS:

  • Aiming time for 100mm D-10T gun for IS-122 turret changed from 2.9s to 2.7s
  • Reload time for 100mm D-10T gun for IS-122 turret changed from 9.3s to 7.6s
  • Dispersion for 100mm D-10T gun changed from 0.42m to 0.38m
  • Aiming time for 100mm D-10Т gun for IS-85 turret changed from 2.9s to 2.7s
  • Reload time for 100mm D-10T gun for IS-85 turret changed from 9.3s to 7.8s
  • Dispersion for 100mm D-10T gun changed from 0.42m to 0.38m

ISU-152:

  • Vehicle's model in now HD quality
  • Collision model improved

KV-1:

  • Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650

KV-1S:

  • KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI)

KV-85:

  • After the KV-1S has been moved to Tier V, the KV-85 replaces it on Tier VI
  • The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics
  • Top speed of the KV-85 is lower than that of the KV-1S -- 34 km/h versus 43 km/h
  • The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122mm D2-5Т gun, although the gun's parameters were significantly rebalanced when compared to the gun of the KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more of an alternative gun with peculiar gameplay, while the 100mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization -- which was not typical of Soviet guns -- as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun

Object 430:

  • Reload time for 100mm U-8TC gun for Object 430 turret changed from 6.9s to 6.4s
  • Dispersion on turret traverse for 100mm U-8TC gun reduced by 25%
  • Dispersion for 100mm U-8ТС gun changed from 0.35m to 0.38m

Т-34:

  • Vehicle's model is now HD quality
  • Collision model improved

IS-7:

  • Vehicle's model is now HD quality
  • Collision model improved
Transmission of the following vehicles will not be set on fire when hit by a shell:
  • U.S.S.R.: Object 263
  • Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I
  • U.S.A.: T28
  • Japan: Type 61, STA-1
  • U.K.: FV215b (183)
Durability of suspension increased for the following vehicles:
  • U.S.S.R.: MT-25
  • Germany: VK 16.02 Leopard, VK 28.01, Aufklarungspanzer Panther
  • U.S.A.: M24 Chaffee, T21, T71
  • China: 59-16, WZ-131, WZ-132, Type 64
  • France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90
Collapse Expand

Gameplay

  • Awards from the Battle Heroes category can now be obtained by multiple players
  • Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
  • Added bonus to Experience which rewards vehicle non-penetration/ricochet -- applicable only when an enemy shell hits the vehicle's hull (original trajectory of the shell must cross the hull), but does not reduce its HP
  • Reworked the mechanics of a shell's ricochet after it hit the vehicle: now it continues to move instead of disappearing
  • Following awards for the Historical Battles mode with no progress bar removed: Guardsman and History Maker
  • As a result of statistics analysis, lowered the excessively high values for obtaining Marks of Excellence
  • Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit the track
  • Added disciplinary penalties for the following instances of unsportsmanlike conduct: Inaction in battle, exiting the battle before vehicle is destroyed, self-destruction
  • Fixed stuttering when displaying some effects

Graphics

  • New HD tank models: KV-1S, Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther
  • Added explosion and burning effects for the following environmental objects: cisterns, barrels with fuel, cars, canisters, munition boxes
  • Tier VIII-X vehicles with transmission in front are no longer set on fire when a shell hits the transmission
  • Improved effect of tracers on ricochet
  • Minor discrepancies between damage models and visual models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152
  • Fixed display of exhaust fumes for the M44 SPG
  • Fixed Issues with incorrect display of penetration marks on mantlets and guns of several vehicles
  • Fixed foliage display on medium and long distances with SLI enabled on Standard graphics setting
  • Fixed issue with the screen resolution reverting to its default setting after the game client's restart
  • Fixed issues with a tank's turret falling through the ground after being torn off fixed
  • Fixed issue when shell tracers were displayed on the opposite side of the vehicle after non-penetration
  • Fixed some issues with interface in Stronghold fixed
  • Fixed brief rotation of the vehicle upon its spotting in some cases
  • Fixed issue when upon spotting a vehicle, its tracks were displayed first followed by the vehicle itself
  • Minor bugs fixed in visual models of the following vehicles: Tiger I, M7,M103, SU-100
  • Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44
  • Fixed issue with the 120mm AT Gun T53 mantlet armoring on the T95 tank destroyer
  • Following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction
  • Issues with visual models fixed for the following vehicles: M18 Hellcat, T-34-85М, KV-1S, ISU-152, Spähpanzer Ru 251, T49, LTTB, T-34, M41 Walker Bulldog, M24 Chaffee, IS-7, Jagdpanther
  • Improved the effect of tracers upon ricochet

Sound

  • Reworked sound filter inside the vehicle's turret
  • Optimized playback of sound effects

Interface

  • Reworked design of the top panel in the Garage
  • Added information about quality of connection in the server selection menu
  • Chat panel in the Garage reworked: new style of buttons, new mechanics of tab opening, panel scrolling, online player count and the count of players in the Contact list
  • Reworked interfaces of battle mode selection, Platoon creation, and the Invite players screens
  • Fixed some issues with interface in the Team Battle mode
  • In battle results, statistics for penetrations after ricochets added

Other Bugfixes and Changes

  • Fixed some memory leaks in battle
  • Fixed some crashes and hang-ups of the game client
  • Performance of the game client on some PC configurations improved
  • Video memory consumption reduced
  • Fixed issue when player could not file a complaint on an ally with reason "Inaction/Bot" in battle results window
  • Low performance when entering/exiting the Artillery mode fixed (was not included in iteration 1)
  • Fixed incorrect display of the effects of shells hitting the ground
  • Fixed incorrect display of allied vehicles' icons on long distances
  • Fixed incorrect calculation of record value for the "maximum destroyed per battle" parameter
  • Fixed discrepancy between the visual and collision models for some objects
  • Fixed flickering of client reticle when the vehicle is on an inclined surface
  • Fixed some minor issues with interface

←9.2 Update Notes