Release Notes

Update 9.14

Improved Vehicle Movement Physics

  • Introduced a new server model for vehicle movement and vehicle collisions with various surfaces, objects, and other vehicles
  • Added new maneuvers and modifications to vehicle control and behavior
  • Added new visual effects for vehicle movement and traverse (skidding, sliding)
  • Reworked the behavior of vehicles when ramming or colliding with other vehicles
  • Implemented the mechanics for flipping vehicles over

Improved Sound

  • Replaced the current FMOD sound engine with Audiokinetic Wwise, allowing sounds to process on a separate core, which improves the performance of multi-core hardware systems on practically all configurations
  • Reworked sounds in the basic subsystems:
    • Sounds of gun shots both inside and outside of vehicle turrets but the current system of calibers has remained the same
    • Sounds of loading guns. The sound corresponds to the caliber and depends on the type of magazine loading system: manual or automatic
    • Sound of shell penetration. It's now possible to identify the caliber of the penetrating shell (or penetration type) and how much damage was caused to the vehicles
  • Reworked the sounds of tracers and vehicle destruction
  • Fully reworked the sound of vehicle engines, tracks, transmissions and interaction with various types of surfaces
  • Reworked/re-implemented SFX when causing a critical hit. It presents a sound notification about causing the critical damage to enemy vehicles
  • Implemented the sound for the Sixth Sense "bulb", notifications about damaged modules (turret, fuel tanks, radio, ammo rack), and basic consumables (First Aid Kit, Repair Kit, Fire Extinguisher)
  • Implemented sound presets for playing with different sound systems and at different times of day

General Features

  • Added the list of goal-setting missions (Combat Maneuvers) to the Recruit Training tab (for players in tier IV-V vehicles)
  • Reduced the number of modules for low-tier vehicles to facilitate the research process
  • Improved filters and tooltips for storing and activating Personal Reserves
  • Clan profile: Added Clan search to the Stronghold tab and improved visual component
  • New, optional display settings for loading screens:
    • Old loading screen (Teams displayed in one table)
    • Loading screen with minimap
    • Loading screen with game tips
  • New localizations in Belarusian, Ukrainian, and Kazakh
  • Rampage mode: Added a short name of a player's vehicle with the vehicle type icon to the list of teams on the Tab key screen. Details on the player's currently selected vehicle is displayed in the list of teams until this player respawns in another vehicle. When all player's vehicles are destroyed in a battle with a limited number of respawns, the information about the last destroyed vehicle is displayed
  • Added the display of the following characteristics on the minimap:
    • Current view range of a vehicle
    • Maximum spotting range
    • Vehicle draw range

Vehicles

  • Added the following vehicles for testing by Supertest players:
    • Kirovets-1 - tier VIII Soviet heavy tank
    • T25 Pilot Number 1 - tier VIII American medium tank
    • Bat.-Châtillon 25 t AP - tier IX French medium tank
    • leKpz M 41 90mm - tier VIII German light tank
    • AC 4 Experimental - tier VI British medium tank
    • Grille 15 - tier X German tank destroyer
  • Reworked 24 vehicles in HD quality:
    • USA: M44, M53/M55, T20, T40, T1 Heavy Tank, T28 Prototype
    • Germany: E 25, Pz.Kpfw. T 25, G.W. Tiger, Nashorn, VK 30.01 (H), VK 72.01 (K)
    • USSR: IS-6 (more details on the forum), MS-1, A-20
    • France: 105 leFH18B2, AMX 50 Foch (155)
    • UK: AT 15, Crusader, Sexton II
    • Japan: Type 3 Chi-Nu, Type 97 Chi-Ha, Type 5 Ke-Ho, Chi-Ni
  • Improved the visual and collision models of SU-100, IS, M4 Sherman, Centurion Mk. 7/1
  • Improved the collision models of T29, T30, T34
  • Added Improved Ventilation equipment for the T28 Prototype. The vehicle's turret now has a roof
  • Changed the Crew configuration of the T95E2 to make it compliant with the M48A1 Patton's Crew config
  • Added previously missing tooltip for Czechoslovakia in the Tech Tree screen

Maps

  • Added "Ravaged Capital" to Rampage mode
  • Reworked Sacred Valley
  • Improved the following maps in accordance with the new physics: Mountain Pass, Abbey, Swamp, Redshire, Airfield, Mines, Arctic Region, Serene Coast, Lakeville, Steppes

Technical Improvements

  • Fixed some issues with customization
  • Improved interface and added conditions for customization when completing Personal Missions
  • Ability to disable voice chat by pressing Alt+Q. Added the ability to change the key combinations in the settings
  • Improved the interface of the cart when purchasing customization elements
  • Ability to view customization elements by type (camouflage, emblems, inscriptions) in the Confirm Purchase window
  • Ability to exchange currency (Gold/Credits) in the "Confirm Purchase" window
  • Fixed bad links for Asia/KR localizations in the miniclient
  • Improved camera performance when zooming into objects
  • Missions in the "Combat Maneuvers" section will be available for players who registered after the release of Update 9.10 and completed the "Further Research" mission in Recruit Training. Previously, these missions were available players who fought fewer than 50 battles before Update 9.10
  • Fixed battle results missing in the Notification Center
  • Fixed issue where a declined invitation to a Dynamic Platoon continued appearing in the Garage
  • Fixed some minor interface issues

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