Release Notes

9.1 Update Notes

New Content

  • New Map: Kharkov
  • New Historical Battles: Bryansk Front, Siege of Tobruk

Maps

  • Improvements and corrections added to the following maps: Arctic Region, Tundra, Komarin, Windstorm and Northwest
  • Chances of getting the Ruinberg on Fire map reduced
  • Minor defects on certain maps fixed

Changes to Vehicle Characteristics

  • Upper limit for the range of battles for tier IV VII light tanks reduced
  • Post-fire visibility factor for all tank destroyers (except Premium vehicles) brought in line (mainly increased) with the factors for the same guns on other types of vehicles
  • Damage with UBR-354KA shell fired by 76mm L-10, L-10U, L-10S, and KT-28 guns changed from 105 to 110 (bug with Premium shell dealing 5 more points of damage than the standard shell fixed)

VK 28.01:

  • Crossing capacity for VK 28.01 suspension on solid terrain increased by 20%
  • Crossing capacity for VK 28.01 suspension on medium terrain increased by 18%
  • Crossing capacity for VK 28.01 suspension on soft terrain increased by 10%
  • Crossing capacity for VK 28.01 verstärkteketten suspension on solid terrain increased by 22%
  • Crossing capacity for VK 28.01 verstärkteketten suspension on medium terrain increased by 20%
  • Crossing capacity for VK 28.01 verstärkteketten suspension on soft terrain increased by 11%
  • Maximum forward speed changed from 60 km/h to 68 km/h

M4 Sherman:

  • Aiming time for 105 mm M4 gun changed from 2.3 secs to 2.5 secs
  • Reload time for 105 mm M4 gun changed from 8 secs to 9 secs

A-20:

  • Two upper battle levels removed

MT-25:

  • Crossing capacity for MT-25 suspension on solid terrain increased by 12%
  • Crossing capacity for MT-25 suspension on medium terrain increased by 11%
  • Crossing capacity for MT-25 suspension on soft terrain increased by 6%
  • Crossing capacity for MT-25 reinforced suspension on solid terrain increased by 14%
  • Crossing capacity for MT-25 reinforced suspension on medium terrain increased by 12%
  • Crossing capacity for MT-25 reinforced suspension on soft terrain increased by 6%
  • V-16 engine (600 h.p.) replaced with V-16M engine (700 h.p.)

Gameplay


  • The Battle of Kursk and Battle of the Bulge Historical Battles have been removed
  • Five new awards introduced for Artillery: Rock Solid, Counter-Battery Fire, Gore's Medal, Cold-Blooded, and Stark's Medal
  • New awards added in Team Battles: Fire and Steel, Heavy Fire, Pyromaniac, Promising Fighter, No Man's Land
  • Conditions for Billotte's Medal, Bruno's Medal, and Tarczay's Medal clarified
  • The Operation Nostalgia (Karl) award moved from the Commemorative Tokens category to the Special category
  • Conditions for the Armored Fist award changed: it is now granted even if the player's vehicle was destroyed
  • Conditions for the Tactical Genius award changed: it is now always granted if the conditions are fulfilled
  • Crew members can be trained for skills and perks even if the vehicle is damaged

Graphics


  • Minor visual problems with textures and models for a large number of vehicles fixed.Minor visual problems with textures and models for certain objects on maps fixed
  • Destruction effects for certain objects fixed
  • Minor bugs in damage models of Valentine II and Pz.Kpfw. 38 (t) fixed.Effects of exhausts for all vehicles have been reworked
  • Emblem location on certain vehicles has been fixed.Marks of Excellence (rings, stars, etc. depending on the nation) on guns, for damage caused, has been added
  • "Sliding" of a flown-off turret from tank hull implemented
  • Collision of a flown-off tank turret with surface now depends on the surface type
  • Dynamic FoV option added.
    Certain settings in the Graphics tab rearranged
  • Support for 5:4 aspect ratio displays with the appropriate resolution added
  • Start time for display of tracer effects changed

Sound

  • FMOD sound library updated
  • Gunfire sounds now muffled in Sniper mode (from the turret)
  • Different tonal characteristics added to gunfire sounds, depending on the side from which the gunfire is heard (front or back of the gun, etc.)
  • Sounds of turret traverse and the shell cartridge ejection after fire have been added. This is clearly heard in Sniper mode or at maximum camera zoom to the turret
  • Distance at which sounds are heard increased from 300 m to 600 m
  • Tracer sounds (when tracer flies by you) reworked
  • Vehicle destruction sound reworked based on feedback from players

Interface

  • Online/Offline status of a friend in the chat window will now be correctly displayed regardless of which server your friend is using
  • Maximum number of characters in chat messages in the Garage increased to 512
  • In the Summary Tab of the Achievements window, the clan icon and the date when the player joined the clan are now displayed
  • Corrections and improvements affecting the interface in Team Battles have been implemented
  • Added the display of the time period for Historical Battles
  • Dialogue windows for confirming changes in Graphics settings changed
  • In Tank Company Battles, it is no longer possible to start a battle without a Commander
  • Display order of parameters in the Summary tab of the Achievements window changed
  • The Gametrix JetSeat (accessory) settings section moved from the General tab to a new settings tab
  • License agreement is now displayed after login, before loading the Garage

Other Bugfixes and Changes

  • Certain game client crashes and hang-ups fixed
  • "Shaking" of tracks when switching between HD vehicles in the Garage fixed
  • Certain bugs and defects in the Graphics settings window fixed
  • Issue with excessive load on video card caused by minimized game client fixed
  • Certain bugs during battle playback fixed
  • Certain bugs in the missions interface fixed
  • Issue when in certain cases ricochet effect was displayed on penetrating armor fixed
  • Vehicles burning effects optimized for better performance
  • Issue with in-battle equipment icons displacement fixed
  • Issue with incorrect display of tracers fixed (when they could fly through a vehicle past the point where a shell collides with the vehicle)
  • Camera behavior in Arcade mode in certain cases fixed
  • Issue with increased map loading time when graphics settings are set to low fixed
  • Fixed issue with a short-term drop in performance upon switching to Sniper mode, when terrain quality is not set to maximum
  • Drop in performance when firing automatic guns fixed
  • Issue with occasional absence of effects and messages when a shell hits a tank fixed
  • Issue with dispersion increasing when changing from and to Artillery mode with the right mouse button pressed, fixed
  • Certain errors in Postmortem mode when switching between allies fixed
  • Quality of basic Emblems for nations improved

9.0 Update Notes can be found here.