WGL - WGLNA Season II 2016 - 2017 Gold League Qualifier
Tournament status: Finished Finished

[WGL] WGLNA Season II 2016 - 2017 Gold League Qualifier

Tournament status:

Finished Finished
One team will advance to the WGLNA Gold League's Season II from the Qualifier.  THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR GOLD LEAGUE SEASON II 2016 - 2017 SO SIGN UP NOW. Only the first 64 teams to register will be accepted for the Qualifier. Brackets are published once registration is closed and the number of teams determined.

About

  • 25 Confirmed teams
  • SE + RR Tournament bracket
  • Berth in the WGLNA Season II 2016 - 2017 Gold League Prize pool
  • US 1 Server

Tournament details

  • Team format 7 + 3 substitutes
  • Battle mode Attack/Defense
  • Vehicle tier X
  • Allowed total tier 68
  • Additional information Teams may be composed of any tanks available in the game regardless of the tech tree they are available in, with the exception of the special and unique tanks that were given as prizes in different campaigns, such as the VK 72.01 (K), the Object 907 or the M60, T22, T55A, Obj 260. If you have a question of a specific tank is allowed please contact the admin team before using it at WGLNA@eslgaming.com   The use of all in-game camo, consumables, equipment and any other in-game assets is allowed. The maximum tier for vehicles allowed in WGLNA Battles is Tier Ten (10). The total amount of vehicle tier points in one team must not exceed sixty-eight (68) points (for a Team of seven (7) Players). All tanks in official play are equal in points to their tier with a maximum tier of ten (10). i.e. an IS-7 is a Tier Ten (10) tank and is equal to ten (10) points Playing with less than five (5) players in a Battle will result in a forfeit of that Battle

Maps

Himmelsdorf
Prokhorovka
Murovanka
Mines
Cliff
Steppes
Ruinberg

Confirmed teams

Team Game server Registration option
(Team unconfirmed)

Regulations

  • Schedule
  • General Information
  • Mods
  • Playoff Rules
  • Getting into Your Matches
  • Reporting Match Scores and Disputes
  • Useful Links
Schedule

Schedule

FULL BRACKET WITH UPDATED SCHEDULE CAN BE FOUND HERE!

Only the first 64 teams to confirm registration will be accepted (All Dates/Times subject to change after final registration and team count, Teams registering should be prepared to play any night listed and at any of the potential times. )

Non Broadcast Matches

  • Monday December 5 - Opening Playoff Round (5 pm PT)
  • Monday December 5 - Winner Round 2 (6:30 pm PT)
  • Tuesday December 6 - Winners Round 3 & Losers Round 1 (5 pm PT)
  • Tuesday December 6 - Losers Round 2 (6:30 pm PT)
  • Wednesday December 7 - Winners Round 4 & Losers Round 3 (5 pm PT)
  • Wednesday December 7 - Winners Round 5 & Losers Round 4 (6:30 pm PT)
  • Thursday December 8 - Losers Round 5 (5 pm PT)
  • Thursday December 8 - Losers Round 6 (6:30 pm PT)
  • Friday December 9 - Losers Round 7 (5 pm PT)
  • Friday December 9 - Losers Round 8 (6:30 pm PT)

Broadcast Matches

Tuesday December 13 -

  • Winner Finals (5 pm PT)
  • Losers Semi Final (5:00 pm PT)
  • Losers Finals (6:30 pm PT)

Thursday December 15 -

  • Final Match (Winner Losers Bracket vs. Winner Winners Bracket) (5 pm PT)
  • Danger Close Gaming vs. Winner from Finals (8:00 pm PT)

The full schedule is subject to change once the final team count has been determined at the close of registration.

Teams registering should be prepared to play any night listed above at any of the potential times.

WGL may change dates as times as needed to complete tournament

Curious what time this is in your region? Use this handy Time Zone Converter to help you out!

General Information

General Information

  • One team will advance to the WGLNA Gold League Season II from the Qualifier.
  • THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR GOLD LEAGUE SEASON II 2016 - 2017 SO SIGN UP NOW
  • Brackets are published once registration is closed and the number of teams determined.
  • Top 64 teams after the Group stages will move onto the Playoff Bracket.
  • Playoff Bracket is randomly seeded.
  • Playoff Bracket will be Double Elimination.
  • Players are only allowed to participate in one Wargaming.net League and level across all regions.
  • Teams can't have more than 3 players from out side of the Region. Region includes N. America, S. America and Central America. Please contact WGL league admin at WGLNA@eslgaming.com if you have questions.
Mods

Mods

  • The use of any mod is expressly prohibited in WGLNA.
  • Standard "vanilla" client is required from all league participants.
  • WGLNA may request files, replays, logs, or any other information at any time from any player participating.
  • ALL TEAM MEMBERS ARE REQUIRED TO SUBMIT REPLAYS OF EVERY BATTLE AND PYTHON LOGS EVERY MATCH AND MAY BE ASKED BY LEAGUE ADMINISTRATION TO PROVIDE PYTHON LOGS IMMEDIATELY AFTER A MATCH. Captains are responsible to collect sort, tag, and put into a zip file: replays, python logs, and screenshots and send them to WGLNA@eslgaming.com. These are to be submitted no later than 2 hours after the match end time (unless you have a second match on a night at which you will have until 2 hours past that match time to submit all files from all matches)
  • Any Team who has a player failing to provide these items WILL/MAY be removed from competition and the team scores may be not allowed.
  • Any team/players found to be breaking any rules WILL/MAY be removed from WGLNA on all levels - This will be at the League Administrator’s discretion.
Playoff Rules

Playoff Rules

7/68 Format

  • Battles will last 10 minutes max.
  • All maps are dual cap attack/defense mode.
  • There are two sides on each map: attacker and defender:
    • Attacker wins if their team is able to 1) cap one enemy base or 2) destroy all enemy tanks with at least one attacking tank left
    • Defender wins if their team is able to 1) successfully defend both capture points from the attacker and survive for the full 10 minute timer or 2) kill all enemy tanks
  • The order of battle for non-broadcast and broadcast matches are:
    • Map 1: attack, defend
    • Map 2: attack, defend
    • Map 3 Attack, defend
    • Map 4: attack, defend
  • All matches will be best of 9.
  • If teams are tied after 8 battles, there will be a sudden death tiebreaker match. Please see Tiebreaker below for tiebreaker rules.

Playoff Map Selection

  • Non-broadcast matches and Broadcast matches:

Once brackets are created, the admin will contact the two team captains via forum PM to arrange for a coin flip time to take place to determine seeding. Top Seed (winner of the flip) will be Team A, non winner of the flip will be Team B. Team listed on top of bracket will call the coin flip.

Note that if a team does not reply to the admin with any issues with the coin flip time or does not show at the designated coin flip time then the opposing team will win the flip automatically. If both teams do not show a default flip will be made and determination of winner will be based on that flip at the admins discretion.

  • Winner of the coin flip has the option of first ban (Team A) or role choice (Team B).
  • Team A will ban one map from the pool of 8. Team B will ban second map, Team A will ban third map, Team B will ban fourth map.
  • Team A will then chose the first starting map of the 4 remaining, while Team B will chose the role they will play first on that map.
  • Team B then picks the second map from the 3 remaining, and Team A picks its role for this map
  • Team A then picks the 3rd map to play from the remaining 2, Team B picks their role on map 3
  • Team B by default has picked the last map as only one remains, Team A picks the role for the last map.

Map Pool: Himmelsdorf, Steppes, Ruinberg, Mines, Ghost Town, Prokhorovka, Cliff, Murovanka

Playoff Tank Selection

  • Non-broadcast matches:

    • The team selecting the side picks the first two tanks.
    • The other team then picks two tanks.
    • Teams alternate picking until all tanks are selected.
    • Once a tank is selected that tank selection is then permanent
    • Once all tanks are selected the match begins
  • Broadcast matches:

    • Tank selection begins once both team captains confirm with the admin that their sides and map are correct. Teams will have 30 seconds to confirm sides with the Admin of the match, after which the sides are considered correct and the 60 second countdown begins.
    • Teams will have 60 seconds to pick their tanks
    • At the conclusion of the battle and before the 60 second countdown timer begins, a captain may declare a timeout and must communicate the request to the admin.
    • A timeout will last 60 seconds.
    • Teams have 1 timout per match.

Playoff Tiebreaker

Non Broadcast matches:

The captains of teams that tie after 8 battles (4 - 4) are required to send in the screenshots of the after battle screens from all battles showing the attack times as well as the replays immediately (within 15 min of battle end time) to the admin (WGLNA@eslgaming.com) Failure of a captain to send this in will result in automatic win for opponent. If both teams do not submit the information then both teams will be considered disqualified and neither will move forward.

  • There will be one sudden death tiebreaker match to determine the winner.
  • The team that wins the fastest battle win from attack side picks the role for the tiebreaker match.
  • If no team wins in attack, the team with greater cumulative amount of damage dealt in attack picks the role for the tiebreaker match.
  • The tiebreaker map is predetermined for each day, in the following order:
    • Monday December 5: Himmelsdorf
    • Tuesday December 6: Ruinberg
    • Wednesday December 7: Steppes
    • Thursday December 8: Mines
    • Friday December 9: Ghost Town

Broadcast Matches:

  • There will be one sudden death tiebreaker match to determine the winner.
  • The team that wins the fastest battle win from attack side picks the role for the tiebreaker match.
  • If no team wins in attack, the team with more cumulative amount of damage dealt in attack picks the role for the tiebreaker match.
  • The tiebreaker map is pre-determined for each day, in the following order:
  • Tuesday December 13: Murovanka
  • Thursday December 15: Prokhorovka
  • (if needed): Cliff
Getting into Your Matches

Getting into Your Matches

Non-broadcast and Broadcast Matches (including Group Stages if needed)

  • Unlike other World of Tanks competitions, the matches for this event are not automated. Matches will take place in Training Rooms.
  • Teams must be available 60 minutes before their scheduled match time.
  • Teams must be aware of their start times and opponents by checking the tournament bracket.
  • Teams must appoint one member to join the World of Tanks chat channel in game which will be provided to the team captain prior to the start of the tournament for coordinating matches and contacting league admin(s) when necessary. A password will be provided to this member for the channel.
  • Teams are responsible for contacting their opponents and initiating matches on time. Each round of play has a designated start time, which is strictly adhered to. A 5 minute max allowance will be given before a disqualification is declared for teams not showing to their proper matches ontime.
  • A WGLNA_Admin must be contacted in the event a team is NOT able to connect with an opponent immediately. The available team may be awarded a technical victory per admin(s) decision.
  • Teams proven (See dispute filing rules) to be a no show will be removed from the tournament.

Broadcast Matches

  • Teams who make it to any of the broadcasted matches must use the WGLNA TeamSpeak to communicate. Failure to do so results in disqualification. The TeamSpeak server address will be provided to the team captain. All members of the team playing in game must be present in teamspeak for the duration of all battles. Failure to follow this may result in a disqualification of the team and adjustment of the scores.
Reporting Match Scores and Disputes

Reporting Match Scores and Disputes

  • Every team member MUST record and submit all replays of every battle they participate in. Captains are requred to take screenshots of all three battle results screens as well for every battle played.
  • Upon completion of a match, both teams must report their match outcome by contacting the admin in the in-game chat channel and emailing a sorted and organized by player name zipped file with all match replays and results to WGLNA@eslgaming.com.
  • Failure for every player to submit these items can result in a team's results being not counted and standings adjusted.
  • Teams found using players that are not part of their roster may be disqualified at the discretion of the admin(s).
  • Players must participate on their own accounts, Any sharing, or falsifying of play on an account can and will lead to permanent suspension from all league activities of that team member and the team itself as well as possible further sanctions against ther personal accounts..
  • In the event of a dispute, players should contact an available WGLNA_Admin in the in-game chat channel immediately.
  • For a dispute after contacting the admin in the in game channel all screenshots and replays MUST be sent to the WGLNA@eslgaming.com email box
  • League Admins may request additional information pertaining to the match, log files, extra replays, screenshots or video of a violation. Failure to submit these items may result in a dispute being upheld or thrown out.
  • League admin decisions are final
Useful Links

Tournament winners

Team Team Captain Captain Game server Game server Registration option Registration option

Reward

Place Reward
Winner Berth in the WGLNA Season II 2016 - 2017 Gold League

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