In Development

In Development is the place to find current and upcoming changes to World of Tanks!

9.15 Supertest Report

The Supertest is available only to carefully selected test players. However, we wanted to take this opportunity to share its contents before you get the chance to test it yourself in the upcoming Public Test, available for all players.

Premium Vehicles

Many Premium vehicles will be getting improved to bring them up to the performance standards of other more dominant Premium vehicles in World of Tanks. These changes were made to improve gameplay and player satisfaction when playing these vehicles.

Regular Vehicles

Japanese Tech Tree

Currently, players tend to play more of the mid-tiers Japanese vehicles due to their more effective performance in battle. For this reason, tier VI heavy Japanese tanks along with some others will undergo changes to their stats. 

Read more about each tank's rebalance below.

China / Czechoslovakia

59-Patton

Maximum reverse speed changed from 16 km/h to 20 km/h

 
 

View range with the 59-Patton turret changed from 370m to 400m

 
 

Aiming time of the 90 mm Gun M41 for the 59-Patton turret changed from 2.5 s to 2.3 s

 
 

Reload time of the 90 mm Gun M41 for the 59-Patton turret changed from 7.6 s to 7.5 s

 
 

Dispersion of the 90 mm Gun M41 changed from 0.38m to 0.36m

 
 

Improved the vehicle’s firepower and aiming parameters. Now this tank needs to aim at vulnerable enemy points and use its high damage per minute value to be effective. The view range of the vehicle has been increased, which will not only improve the efficiency of spotting an enemy, but will also positively affect the tank’s survival rate. Rearward speed has also been increased. This will further improve the tanks’ survival rate, by decreasing the time needed to get behind cover.

Škoda T 40

Penetration of the Vz. 39N OPG shell for the 8,8 cm vz. 37N gun changed from 132 mm to 145 mm

 
 

Added the Nárazový shell

Added the Vz. 46 průpalný shell

Upgraded standard shell penetration. Amendments similar to Heavy Tank No. VI

U.K.

Achilles

Dispersion on the move with the Achilles IIC suspension decreased by 4%

 
 

Dispersion on hull traverse with the Achilles IIC suspension increased by 4%

 
 

Reload time of the OQF 17-pdr AT Gun Mk. VII for the Achilles Duck Bill turret changed from 4.6 s to 4.4 s

 
 

Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33m to 0.32m

 
 

Improved the parameters of aiming and increased damage per minute. Now this TD will be able to better play its role in battle: causing damage and destroying enemy vehicles.

Challenger

Traverse speed of the Challenger suspension changed from 26 to 28

 
 

Dispersion on the move with the Challenger suspension decreased by 14%

 
 

Dispersion on hull traverse with the Challenger suspension decreased by 7%

 
 

Dispersion on the move with the Avenger suspension decreased by 15%

 
 

Dispersion on hull traverse with the Avenger suspension decreased by 8%

 
 

Reload time of the OQF 17-pdr AT Gun Mk. VII for the Challenger turret changed from
4.5 s to 4.4 s

 
 

Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.34m to 0.32m

 
 

Aiming time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 1.7 s
to 1.6 s

 
 

Reload time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 4.1 s
to 3.9 s

 
 

Dispersion on turret traverse of the OQF 17-pdr AT Gun Mk. VII decreased by 20%.

 
 

Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33m to 0.3m

 
 

Improved the parameters of aiming and increased damage per minute. Now this TD will also be able to better play its role in a battle, similar to the Achilles changes.

U.S.S.R.

А-32

Dispersion of the 76 mm L-10U gun changed from 0.525714285714286m to 0.44m

 
 

Standard ammunition penetration increased from 66mm to 90mm

 
 

Added the UBR-354KA shell

Added the UBR-354KB shell

Added the UOF-354K shell

Removed the BP-350A shell

Upgraded penetration, accuracy and shell velocity. The main goal of changing these characteristics was to update the vehicle for the current conditions of Random Battle.

T-54 ltwt.

Reload time of the 100 mm D-10T gun for the T-54 ltwt. version turret changed from 7.6 s to 8.2 s

 
 

Aiming time of the 100 mm D-10T mod. 1945 gun for the T-54 ltwt. version turret changed from 2.2 s to 2.1 s

 
 

Reload time of the 100 mm D-10T mod. 1945 gun for the T-54 ltwt. version turret changed from 7.5 s to 8.3 s

 
 

Standing out among all light tanks for its versatility, this vehicle is equally capable of dealing damage, spotting and even “soaking” some shots. To comply with the same comfort of the LT-8 in update 9.15, changes will be made to the aiming parameters and damage per minute for T-54 ltwt.

Т-22 med.

Traverse speed of the T-22 med. suspension changed from 54 to 40

 
 

Dispersion on the move with the T-22 med. suspension increased by 50%

 
 

Dispersion on hull traverse with the T-22 med. suspension increased by 50%

 
 

Crossing capacity on solid terrain for the T-22 med. suspension decreased by 50%

 
 

Crossing capacity on medium terrain for the T-22 med. suspension decreased by 43%

 
 

Crossing capacity on soft terrain for the T-22 med. suspension decreased by 33%

 
 

Aiming time of the 100 mm D-54TS gun for the T-22 med. turret changed from 1.9 s to
2.4 s

 
 

Reload time of the 100 mm D-54TS gun for the T-22 med. turret changed from 7.5 s to
8.1 s

 
 

Dispersion on turret traverse of the 100 mm D-54TS gun increased by 50%

 
 

Dispersion of the 100 mm D-54TS gun changed from 0.33m to 0.38m

 
 

Traverse speed of the T-22 med. turret changed from 48 deg/s to 30 deg/s

 
 

A multipurpose vehicle that has all the striking features of Soviet medium tanks, and, due to its special hull design, outstanding armour. All these features have led to this tank beating its peers in terms of performance. It was therefore decided to review the performance characteristics of this vehicle and to render its battle characteristics at a level comparable to researchable tier X medium tanks. That said, the T-22 med will keep its excellent armour and players who earned it will still remain owners of a powerful and unique combat vehicle.

Germany

Pz.Kpfw. V/IV Alpha

Cost of Camouflage reduced by 17%

 
 

Dispersion on the move with the Pz.Kpfw. V/IV suspension decreased by 33%

 
 

Dispersion on hull traverse with the Pz.Kpfw. V/IV suspension decreased by 11%

 
 

View range with the Pz.Kpfw. V/IV turret changed from 350m to 365m

 
 

Aiming time of the 7,5 cm Kw.K. 40 L/48 gun for the Pz.Kpfw. V/IV turret changed from
2.3 s to 2.0 s

 
 

Dispersion after a shot of the 7,5 cm Kw.K. 40 L/48 gun decreased by 12%

 
 

Dispersion of the 7,5 cm Kw.K. 40 L/48 gun changed from 0.39m to 0.37m

 
 

Traverse speed of the Pz.Kpfw. V/IV turret changed from 30 deg/s to 44 deg/s

 
 

Durability decreased from 820 HP to 520 HP

 
 

Vehicle's tier changed from VI to V

Tier of the Pz.Kpfw. V/IV turret changed from IV to V

Tier of the Pz.Kpfw. V/IV suspension changed from VI to V

Updated the tank for the current conditions of Random Battle. The tank was moved to tier V and had its battle tier decreased (you won’t see tier VIIs anymore). Amendments to the tank’s technical characteristics have been made in order to make it more suitable for this tier. Improvements have also been made to the gun stabilisation and accuracy.

Pz.Kpfw. V/IV

Cost of Camouflage reduced by 17%

 
 

Dispersion on the move with the Pz.Kpfw. V/IV suspension decreased by 33%

 
 

Dispersion on hull traverse with the Pz.Kpfw. V/IV suspension decreased by 11%

 
 

View range with the Pz.Kpfw. V/IV turret changed from 350m to 365m

 
 

Aiming time of the 7,5 cm Kw.K. 40 L/48 gun for the Pz.Kpfw. V/IV turret changed from 2.3 s to 2.0 s

 
 

Dispersion after a shot of the 7,5 cm Kw.K. 40 L/48 gun decreased by 12%

 
 

Dispersion of the 7,5 cm Kw.K. 40 L/48 gun changed from 0.39m to 0.37m

 
 

Traverse speed of the Pz.Kpfw. V/IV turret changed from 30 deg/s to 44 deg/s

 
 

Durability decreased from 820 HP to 520 HP

 
 

Vehicle's tier changed from VI to V

Tier of the Pz.Kpfw. V/IV suspension changed from VI to V

Tier of the Pz.Kpfw. V/IV turret changed from IV to V

Updated the tank for the current conditions of Random Battle. The tank was moved to tier V and had its battle tier decreased (you won’t see tier VIIs anymore). Amendments to the tank’s technical characteristics have been made in order to make it more suitable for this tier. Improvements have also been made to the gun stabilisation and accuracy.

Kanonenjagdpanzer

Dispersion on the move with the Kanonenjagdpanzer suspension increased by 20%

 
 

Dispersion on hull traverse with the Kanonenjagdpanzer suspension increased by 20%

 
 

Aiming time of the 90 mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret changed from 2 s to 1.8 s

 
 

Penetration of the DM13A1 shell for the 90 mm Rheinmetall DM1 gun changed from
212mm to 238mm

 
 

Added the DM502 shell

Added the M431 shell

A mobile tank destroyer with a low alpha-damage value and excellent penetration. Stabilisation while moving has been slightly decreased, which will decrease the effectiveness of firing in motion. Aiming time has been improved - now this vehicle is more adapted to firing from positions. The firepower of the TD has been improved as well (improved armour penetration and shell velocity). Now, this vehicle is better suited to quickly getting into dominant positions and firing from there.

U.S.A.

M56 Scorpion

Dispersion on the move with the M56 Scorpion suspension decreased by 12%

 
 

Dispersion on hull traverse with the M56 Scorpion suspension decreased by 12%

 
 

Maximum reverse speed changed from 12 km/h to 17 km/h

 
 

Aiming time of the 90 mm Gun M54 for the M56 Scorpion turret changed from 2.0 s to 1.9 s

 
 

Dispersion on barrel move of the 90 mm Gun M54 decreased by 29%

 
 

Now this tank destroyer can actively move around the map, roll out to an enemy and make a shot at them, spending less time aiming before each attempt. The improved rearward speed will allow for quickly reversing back after each shot and will help it to save hit-points.

T95E2

Dispersion on the move with the T95E2 suspension decreased by 36%

 
 

Dispersion on hull traverse with the T95E2 suspension decreased by 36%

 
 

View range with the T95E2 turret changed from 390m to 400m

 
 

Traverse speed of the T95E2 turret changed from 32 deg/s to 44 deg/s

 
 

Improved stabilisation in motion. The time required to get ready to fire after stopping will be reduced, as well as accuracy when firing while moving, which, due to the slow speed of the tank, will make firing in motion more effective. View range is also improved to 400 m. Now the range is the top of its tier – you can spot for yourself and try to hit from afar.

T95E6

Crossing capacity on solid terrain for the T95E6 suspension increased by 22%

 
 

Crossing capacity on medium terrain for the T95E6 suspension increased by 20%

 
 

Crossing capacity on soft terrain for the T95E6 suspension increased by 10%

 
 

Aiming time of the 120 mm Gun T123E6 for the T95E6 turret changed from 2.3 s to 2 s

 
 

Dispersion of the 120 mm Gun T123E6 changed from 0.4m to 0.38m

 
 

The following changes will be made to improve its gameplay experience: terrain crossing capacity will be improved, as well as the ease of shooting (reduced aiming time and improved gun accuracy).

Japan

Type 91 Heavy

Dispersion on the move with the Dai-chi Osaka Sensha suspension decreased by 15%

 
 

Dispersion on hull traverse with the Dai-chi Osaka Sensha suspension decreased by 15%

 
 

Dispersion on the move with the Type 91 Heavy suspension decreased by 17%

 
 

Dispersion on hull traverse with the Type 91 Heavy suspension decreased by 17%

 
 

Reload time of the 47 mm Gun Type 1 for the Type 91 Heavy turret changed from 2.2 s
to 2.1 s

 
 

Aiming time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 2.8 s to
2.6 s

 
 

Reload time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 4.2 s to
4 s

 
 

Dispersion of the 7 cm Gun Type 94 changed from 0.52m to 0.48m

 
 

Improved the parameters of aiming, stabilisation and damage per minute, in order to improve the firepower of the tank.

Type 95 Heavy

Aiming time of the 7 cm Gun Type 94 for the Type 95 turret changed from 2.9 s to 2.3 s

 
 

Aiming time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 2.5 s to
2.3 s

 
 

Reload time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 3.4 to
3.3 s

 
 

Dispersion on turret traverse of the 7.5 cm Tank Gun Type 99 decreased by 29%

 
 

Durability increased from 430 HP to 440 HP

 
 

The changes are aimed at increasing the firepower and survivability of the vehicle.

O-I Experimental

Traverse speed of the O-I Experimental suspension changed from 22 to 20

 
 

Dispersion on hull traverse with the O-I Experimental suspension increased by 9%

 
 

Traverse speed of the O-I Experimental Kai suspension changed from 24 to 22 deg/s

 
 

Dispersion on hull traverse with the O-I Experimental Kai suspension increased by 10%

 
 

Aiming time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 2.6 s to 2.8 s

 
 

Reload time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 9.7 s to 10 s

 
 

Aiming time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 2.6 s to 2.9 s

 
 

Reload time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 9.6 s to 10.5 s

 
 

Dispersion on turret traverse of the 12 cm Short Barrel Gun increased by 29%

 
 

Reload time of the 7.5 cm Tank Gun Type 3 for the O-I Experimental turret changed from 3.5 s to 3.6 s

 
 

Dispersion on turret traverse of the 7.5 cm Tank Gun Type 3 increased by 17%

 
 

Aiming time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 2.2 s to 2.3 s

 
 

Reload time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 3.6 s to 3.7 s

 
 

Dispersion on turret traverse of the 7.5 cm Tank Gun Type 5 increased by 20%

 
 

Traverse speed of the O-I Experimental turret changed from 26 deg/s to 22 deg/s

 
 

Changes to technical characteristics were made in order to change the combat efficiency of the vehicle, in order to make it comparable to heavy tanks of the same tier, while still retaining the unique elements of the O-I Experimental. The tank will still be able to rush directions and “soak” damage, but changed aiming parameters mean you will need to spend a little more time before firing.

O-I

Traverse speed of the O-I suspension changed from 20 to 16 deg/s

 
 

Traverse speed of the O-I Kai suspension changed from 22 to 18 deg/s

 
 

Dispersion on the move with the O-I Kai suspension increased by 11%

 
 

Dispersion on hull traverse with the O-I Kai suspension decreased by 22%

 
 

Reload time of the 10 cm Cannon Type 92 for the O-I turret changed from 11.1 s to 12 s

 
 

Dispersion on turret traverse of the 10 cm Cannon Type 92 increased by 14%

 
 

Reload time of the 15 cm Howitzer Type 96 for the O-I turret changed from 25 s to 26 s

 
 

Dispersion on turret traverse of the 15 cm Howitzer Type 96 increased by 12%

 
 

Traverse speed of the O-I turret changed from 20 deg/s to 18 deg/s

 
 

Durability decreased from 970 HP to 950 HP

 
 

Similar to the O-I Experimental, the changes will make the combat efficiency of the O-I equal with its peers. The changes will mainly focus on aiming and gun stabilisation.

Heavy Tank No. VI

Penetration of the Pzgr. 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132mm
to 145mm

 
 

Added the Pzgr. 40 shell

Added the Sprgr. shell

Upgraded standard shell penetration. Now it is a tier VI heavy tank with excellent damage per minute, a great amount of hit-points and is capable of penetrating tier VIII vehicles in their vulnerable frontal armour points.

STA-2

Reload time of the 90 mm Rifled Gun for the STA-2 turret changed from 7.1 s to 7.5 s

 
 

Dispersion after a shot of the 90 mm Rifled Gun decreased by 14%

 
 

Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9mm to
212mm

 
 

Added the M71 shell

Added the Type 70 shell

The tank now plays more similarly to the STA-1. However, it is better suited to the second and third lines of battle. Its damage per minute was decreased, while penetration was increased at the same time. It will not be shooting as frequently, but its chance of hitting will be a little higher.

9.15 Supertest Notes
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Game Features
 
1. Updated the display of vehicle characteristics in the Garage:
  • Added a 3D preview screen for vehicles that have not been purchased yet (available via the "Research" screen in the Tech Tree).
  • Simplified vehicle characteristics into five expandable groups.
  • Changed the list of main characteristics (added new characteristics to the list).
  • Vehicle characteristics are now dynamically updated to reflect any changes to vehicle crew, equipment, or modules.
  • Added more tooltips about how modules, equipment, and consumables influence the vehicle's characteristics.
2. Basic PvE Tutorial:
  •   Changed the composition of the team. The teams now have 15 players from each side.
  •   Reduced the waiting time in queue and added the ability to launch a battle as a solo player.
  •   Added a starting point at the upper base.
  •   Implemented alternative bot behavior scenarios on Mittengard and Mines maps.
3. Changed the base capture bar. Added information about the number of capturers and the time left until the base is captured.

4. Enabled "Save addressee in battle" by default for all players, which forces the system to remember the last addressee in Chat until the end of the battle.

5. Added a warning that informs the player that the battle is coming to an end.
      
6. Improved several aspects of the improved vehicle movement physics:
  • Fixed the issue with sudden overly-high damage caused when sliding downhill.
  • Decreased the probability that your vehicle will overturn when performing a manoeuvre.
  • Fixed the issue with vehicles getting stuck to other vehicles or objects.
7. Reworked existing filters as well as added new ones to the vehicle carousel in the Garage.
 
8. Added sound events on activation of the Camouflage Net and Binocular Telescope.
 
9. Added the ability to select the type of sound system in the Sound tab of Settings. This will allow you to further fine-tune the positioning of sound sources in battle.  
 
10. When playing in a Platoon, you will earn bonus Experience that will depend on the tier of the vehicle in which you fought the battle.
  
11. Added a new aiming indicator: full circle.
  
12. Added two new magnification options: x16 and x25.
  
13. Reworked the appearance of the number of shells in battle.
  
14. Added the promo screen display button.
  
15. Added the readings for latency and server state in the login screen and the Garage.

 

Technical Improvements
1. Re-designed a number of personal missions (fixed the ill logic of some personal missions).
 
2. Optimized the interfaces of drop-down menus and tooltips.
 
3. Performed a switch to CoreEngine 3.0:
  • Implemented a number of technical solutions that allowed for an increase in:
    • Client performance - up to 30% on certain PC configurations:
      • Average FPS has significantly increased for the "Improved Graphics" preset.
      • Average FPS has slightly increased (up to 15%) for the "Standard Graphics" preset.

4. Reworked the system of FX lighting for the "Improved Graphics" preset. As a result, smoke and explosions now look more natural.

5. Added the ability to use the modern DX11 graphics API. Because of this, we advise you to download the latest driver software for your graphical card from the manufacturer’s website.

 

Tanks
1. Replaced the Waffenträger auf E 100 with the Grille 15.
 
2. Adjusted the parameters of the following vehicles: 
  • Kanonenjagdpanzer
  • А-32
  • T-22 med.
  • 59-Patton
  • M56 Scorpion
  • T95E2
  • 112
  • STA-2
  • Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha
  • T-54 ltwt.
  • T95E6
  • O-Ni
  • O-I Experimental
  • O-I
  • Achilles
  • Challenger
  • Heavy Tank No. VI, Škoda T 40, and other vehicles that have the 88 mm L/56 guns.

3. HD model upgrades for the following:

  • Т-46, Т-127, BT-7, Т-80, SU-85B, Т-43, SU-122-54, Object 430
  • Pz.Kpfw. 38(t), VK 30.01 (P)
  • T1 Cunningham, T67, M6
  • AMX 13 90
  • Bishop, Centurion Mk. I
  • WZ-131
  • Chi-He, Chi-Nu Kai
4. Improved the visual and collision models of the following vehicles: T-34-85, StuG Ausf. G, Type 62

 

Maps

Improved the Mittengard and Mines maps in order to comply with the requirements of the newly released PvE Tutorial:

1. Balanced out the teams - 15v15 play is now possible in all current scenarios.
2. Added the support of scenarios when playing solo (14 bots + 1 players in one team against 15 bots).

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Development Archive

Sound in 9.14 Live: March 10
Physics in 9.14 Live: March 10
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