New Content
- Team Battle format changes (7/54 instead of 7/42, conditions of victory changed, etc.)
- Major improvements and changes in Strongholds
- New Stalingrad map
- Vehicles only for supertest players:
- Panther mit 8,8cm L/71 (Tier VIII German medium tank)
- M56 Scorpion (Tier VIII U.S. tank destroyer)
- Pz.Kpfw. II Ausf. D (Tier II German light tank)
- Object 260 (Tier X U.S.S.R. heavy tank)
- Т-55 NVA DDR (Tier IX German medium tank)
- T28 concept (Tier VII U.S. tank destroyer)
- StuG IV (Tier V German tank destroyer)
Maps
- The following maps were corrected and improved: Komarin, Malinovka, Airfield, Arctic Region
- Improved performance on the Windstorm map
Changes to Vehicle Characteristics
- Fixed some issues with the visual models for the following vehicles: SU-100, IS-7, JagdPanther, M24 Chaffee, Т37, LTTB, Ru 251, Centurion 7/1, КV-85, M5 Stuart, M3 Lee
- Fixed issues with the damage models for the following vehicles: M24 Chaffee, KV-85
- Display of Camouflage fixed for the following vehicles: Tiger II, E 100
- Fixed incorrect designation of the Т67 tank destroyer turrets
- Т-34-3: reload time reduced from 14.4 to 13.4s, dispersion on turret traverse reduced by 25%
- AT 15A tank destroyer: durability increased from 850 to 1,050 points, maximum battle level lowered to 8
- Т-54 lightweight: Fixed concealment coefficients
- 122mm UOF-471BM shells: Damage increased from 465 to 530
Gameplay
- Changed conditions of damage caused by a torn-off turret
- Incorrect functionality of ramming when the damage was caused not to the vehicle's side but to the armor on the underbelly (brushing side by side with the KV-5, etc.)
- Misses for some series awards are now properly counted
- Fixed condition for receiving the Ranger award
Graphics
- Fixed decrease in performance when displaying some vehicles in HD quality
- Improved performance of shadow rendering and the quality of rendered shadows
- Improved performance of frame rendering on most configurations slightly
- Improved performance of some elements of the battle interface
- Option to turn the triple buffering off/on is now available again in the Graphics settings menu
- Fixed issue with graphical artifacts appearing upon screen resolution change
- Fixed discrepancies between the visual and damage models for some environmental objects
- Some effects of shells hitting various surfaces reworked
- Fixed issues with the visual models for some environmental objects
Sound
- Improved sounds of vehicle destruction by ramming
- Improved sounds of destruction of highly explosive objects
- Fixed interruption in the playback of engine sounds when many vehicles stand close together
Interface
- Fixed display of the Clan icon in the Garage on screen resolutions greater than 1280 pixels horizontally
- List of surnames of crew members expanded
- Fixed issues with the text chat functionality in Tank Companies
- Fixed display of the icon of the fifth crew member skill
- Fixed some issues with interface and gameplay in the Strongholds mode
- Fixed disproportion between the size of the markers and the minimap when zooming in
- Reworked design of the Game Menu that appears upon pressing the Esc key
- Fixed some issues with interface and gameplay in Strongholds mode
- Improved backgrounds for some interface windows
- Fixed some issues with interface in the Team Battle mode
- Fixed functionality of voice chat after rejoining the battle
- Fixed issues with the synchronization of data in an open battle statistics window
- Allowed adding offline players to operational units, such as Platoons, Tank Companies, etc.
- Disabled Chat in the Special Battle invitation window
- Fixed ssues with excessively sharp border of dynamic shadows on inclined surfaces
- Fixed minor issues with interface
Other Bugfixes and Changes
- Fixed issues with the server field resetting upon unsuccessful login attempt with "Auto" option selected (for example, if incorrect password is entered)
- Fixed some issues with the playback of battle replays
- Fixed some hang-ups and crashes of the game client
- Fixed issue with the Platoon channel becoming blocked when creating a Platoon
- Fixed issue with the Penalty for Desertion screen appearing when exiting the replay mode
- Fixed freeze-up of the Tank Company search window when creating a Platoon
- Fixed issues with vehicles being launched into the air when crossing some environmental objects
- Fixed discrepancies between the visual and damage models for some environmental objects
- Fixed hang-up of game client at the "Updating crew..." stage when returning to the Garage