Update 1.6: Join the Common Test!

Summer is in full swing, as is our work on the next Update for World of Tanks! A new wave of Common Tests introduces high-tier British light vehicles and brings some improvements to Personal Missions. You’ll also have new opportunities for unique customization thanks to rectangular decals and other items. Finally, to allow you to better focus on the game, we’re disabling team damage and team kills caused by friendly fire and ramming. Read on for a detailed overview of each feature!

High-Tier British Light Tanks Are Coming! 

The Brits are receiving reinforcements, and it’s not a cup of tea or pudding — it’s a whole new branch of vehicles! 

We know that among players of World of Tanks there are many fans of British tanks, and there is a vehicle for every Commander in this nation. You can pick a versatile medium tank, a heavy frontline brawler, or a tank destroyer from 2 branches. The only class the Brits have been lacking so far is high-tier light tanks.

Update 1.6 will correct this as four undetectable and menacing light British tanks, from Tier VII to Tier X, are going to storm the battlefields of World of Tanks! Researching the new light sub-branch will follow on from the Tier VI Cromwell.  

One of the main features of these new light tanks is their size; they’re even smaller than the French light vehicles. They will sit among the smallest vehicles in the game and will only slightly exceed the ELC Even 90 in size. It will be very difficult to spot them, and even if you do, it will be difficult to hit them, especially when they’re on the move. Also, British light tanks will have: 

  • Good view range
  • Excellent dynamics
  • High concealment rate
  • Guns with big alpha damage, but mediocre DPM. These vehicles are more suitable for firing when stationary, not while driving. 

Together, these characteristics make the new British vehicles very good scouts. This combination of view range, concealment values ​​and tiny size is truly unique to our game, so the new Brits are ideal for both active and passive spotting.

VII GSR 3301 Setter
Average Damage
135/135/175 HP
Average Penetration
180/220/75 mm
Hit Points
860 HP
Top Speed / Reverse Speed
58/22 km/h
Dispersion at 100 m
0.38 m
Gun Reload Time
6 s
Ammunition
35 item(s)
Aiming Time
1.8 s
Concealment of Moving Vehicle
17.15%
Concealment of Stationary Vehicle
17.15%
View Range
370 m
Signal Range
600 m
Engine Power
220 h.p.
Specific Power
27.9 h.p./t
Traverse Speed
42 deg/s
VIII LHMTV
Average Damage
230/230/280 HP
Average Penetration
226/258/42 mm
Hit Points
1,050 HP
Top Speed / Reverse Speed
63/23 km/h
Dispersion at 100 m
0.37 m
Gun Reload Time
10 s
Ammunition
25 item(s)
Aiming Time
2.2 s
Concealment of Moving Vehicle
19.49%
Concealment of Stationary Vehicle
19.49%
View Range
380 m
Signal Range
700 m
Engine Power
150 h.p.
Specific Power
33 h.p./t
Traverse Speed
42 deg/s
IX GSOR3301 AVR FS
Average Damage
240/240/320 HP
Average Penetration
232/254/42 mm
Hit Points
1,250 HP
Top Speed / Reverse Speed
65/25 km/h
Dispersion at 100 m
0.36 m
Gun Reload Time
9.5 s
Ammunition
25 item(s)
Aiming Time
1.9 s
Concealment of Moving Vehicle
18.75%
Concealment of Stationary Vehicle
18.75%
View Range
390 m
Signal Range
750 m
Engine Power
250 h.p.
Specific Power
39.3 h.p./t
Traverse Speed
43 deg/s
X Manticore
Average Damage
390/390/480 HP
Average Penetration
248/268/60 mm
Hit Points
1,400 HP
Top Speed / Reverse Speed
68/25 km/h
Dispersion at 100 m
0.38 m
Gun Reload Time
14 s
Ammunition
16 item(s)
Aiming Time
2.3 s
Concealment of Moving Vehicle
20.52%
Concealment of Stationary Vehicle
20.52%
View Range
400 m
Signal Range
750 m
Engine Power
500 h.p.
Specific Power
42,6 h.p./t
Traverse Speed
45 deg/s
   
VII
GSR 3301 Setter
VIII
LHMTV
IX
GSOR3301 AVR FS
X
Manticore

All vehicles are entirely historical, except for the Tier X tank — we had to modify it a bit. Also, all tanks have an extravagant design that will make them instantly recognizable on the battlefield. Time to take them for a ride, Commanders! 

More details about the new British tanks and their gameplay will be released later.

Personal Missions Tweaks

We continue our consistent work on rebalancing Personal Missions. This time we carefully analyzed statistics from the missions of the third operation of the second campaign, which rewards you with the Object 279 early. We also carefully reviewed your feedback and your suggestions for this operation. 

As a result of this research, we've decided to simplify the conditions of about 40 missions total — now they’ll require less time and effort to achieve. To complete them successfully, you will still need solid game skills, but they are no longer as complex as before. 

Feel free to leave your comments and suggestions on any of the operations in the second campaign!

The Second Front Missions

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We’re also changing the conditions of missions for SPGs..

After rebalancing the SPG class earlier this year, we knew that we would have to tweak missions for this class, but we didn't have enough data to make specific decisions yet. It took time to analyze how the changes in the gameplay mechanics would affect the statistics of SPGs. Based on these changes, we're now ready to rebalance the missions.

The Long-Awaited Backup Missions

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We’re making these missions more relevant wherever required and reducing the stun conditions in accordance with the new SPG stun mechanics. Keep an eye out for a dedicated article detailing all the changes to Personal Missions in the coming days.

Customization Update 

Any commander can give their tank a more spectacular look thanks to decals. However, many of you complained that the interface for interacting with decals in the game client was not very intuitive. For example, players could move a decal after applying it to a specific part of the hull, but the movement was quite unpredictable.

After reviewing your feedback and running a lot of tests, we’ve updated the interface to allow you to easily: 

  • Move the selected decal to another location and see how it looks there
  • Rotate or remove it from the tank with a couple of clicks

We’ve also added tooltips to the Garage interface. They will provide guidance on which sections you can choose a decal from, on which part of the tank you can apply it, etc.

In addition, we're introducing new rectangular (multi-dimensional) decals. They will be available for Tier X and Tier VIII Premium vehicles and can be applied to specific spots on each vehicle, such as the entire side of the tank. Positions for decals can differ from tank to tank.

Moreover, we're adding a fresh set of “classic” square decals for Tier X and Tier VIII vehicles and new fonts for Personal Numbers.

Finally, you can see detailed information about some of the available styles in the game client. Simply apply the style and click the info button to find out more about it.

Disabling Friendly Fire/Damage

Starting with Update 1.6, friendly fire/damage will be disabled in Random Battles. We’ve gathered and carefully reviewed your feedback on disabling friendly fire after the start of Frontline last year. And now we are ready to extend this practice to all Random Battles (Standard, Encounter, Assault and Grand Battles).

To allow you to better focus on the battle and reduce the impact of unsportsmanlike conduct on gameplay, we’re disabling team damage and team kills caused by friendly fire and ramming. However, artillery can still stun allied vehicles, and doing so will incur an experience penalty. 

Despite friendly fire/damage being disabled, it’s still possible for SPGs and other vehicles to be branded as “team-killers.” A player who receives this status will lose their protection from friendly fire and can take damage from both allies’ shots and ramming.

Get out there and experience all the new features, Commanders! We can’t wait to hear your feedback!

List of Changes

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Join the Common Test!

  • How the CT Works
  • Test Client
How the CT Works

New to testing? Check out our handy guide to public tests.

Eligibility: All players registered prior to: 13:59 PT | 15:59 CT | 16:59 ET on July 5th, 2019 can participate in the test.

Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.

Test Client

In order to participate in the test using Wargaming.net Game Center, use the following link: WGC

  • The WGC will download all the additional data.
  • Start playing.

MORE ABOUT WARGAMING.NET GAME CENTER

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