Update 1.4.1: Common Test is Here!

Spring is right around the corner, and alongside the new season, a fresh update is coming to World of Tanks! In the upcoming Update 1.4.1, we will treat you to special gifts called Random Rewards. In addition, were introducing new opportunities for Crew customization, Crew Skins.

OK — let's get to it!

Random Rewards

With Update 1.4.1, we're introducing "Random Rewards." As you may have guessed, these will drop with a certain probability when playing Tier V-X vehicles. They will be awarded for a strong performance in battle, so: the more effective your actions and the higher you are in your team by experience earned (top 3, top 5, etc.), the more likely you are to get a Random Reward. After each battle in which you could, but didn't receive a Reward, the probability of getting one in the next battle increases.

"Okay," you say. "But exactly what are these Random Rewards?"

To celebrate your performance in battle, you can earn:

Consumables Credits Bonds And some more

In your Garage there will be a special "probability indicator" that displays the chance of getting a Random Reward. It will be implemented as a special icon with three gradations, each of which shows the probability of receiving a Reward in future battles. When you receive a Random Reward the probability is reset and the process repeats.

NOTE: The probability of receiving Random Rewards is influenced not only by your actions, but also by your behavior on the battlefield. If you break the game rules, then your probability of receiving a Random Reward for a given battle wont increase.


Random Rewards have two types: small and large. The first four rewards you earn will be small and the fifth will be large and of course, the contents of a large reward will be more valuable.

Pay attention: Random Rewards do not accumulate and open immediately upon receipt (at the end of a battle).

The composition and the frequency for receiving Random Rewards for the Common Test are not final. After the release of the Update, we'll change both of these parameters. Now we want you to test this new feature and share your feedback.

Blueprints

This is a brief overview — a dedicated article is coming soon with more details on this new feature.

Blueprints are special content items you can get from Random Rewards and can be used to get discounts when you research new tanks.

The higher the vehicle Tier, the more Blueprints it’s made up of and with every Blueprint you receive, your discount grows. This means if you collect every single Blueprint of a specific tank, you will receive a 100% XP discount on the research cost of the vehicle.

NOTE: Blueprints can only be obtained from Random Rewards; they cannot be exchanged for Credits, Gold, or real money.


You don’t have to collect all the Blueprints to take advantage of them, but the more you have, the bigger the discount.

Blueprints will drop at random and are available for vehicles of all branches and nations from Tier II-X, including vehicles you have already researched. To make it easier for you to track the number of collected Blueprints, we'll introduce special progress bars, divided into sections. After receiving a Blueprint, one of the respective sections will be filled in.  

If you get a Blueprint for a vehicle, which you have either researched or have all the necessary Blueprints already, it will turn into a “national” or a “universal” Blueprint. National Blueprints can be used on any vehicle of their respective nation. If you receive a national Blueprint for France, for example, it can be used on any vehicle in the French Tech. Tree. Universal Blueprints can be used on any vehicle of any nation.

Please note: You can convert only "national" and "universal" Blueprints, but Blueprints you already have for a specific tank cannot be converted. You may find out that you already have a discount for some vehicles right in your Research tab.

Attention: The discount will be granted on the research cost of a tank, but not its modules!


Keep an eye out for all the details regarding Blueprints in an upcoming dedicated article.

Crew Skins

Another significant feature of the upcoming update is a new type of customization, Crew Skins. Thanks to this feature, you can momentarily replace Crew members of your vehicles with either real historical figures or fancy, cool, and even slightly strange characters.

The first three Crew Skins will be credited to your account for free with the upcoming update. More Crew Skins will be available in the Random Rewards you earn.

NOTE: We plan to have memes and funny characters that can take place of any Crew members, without restriction of vehicle class or nation. However, Crew Skins with historical personas will have restrictions based on the nation and the specialization of the Crew member. Crew Skins will be available only in large Random Rewards.  


All regions will have their own sets of Crew Skins with predefined information (avatar/photo image, first and last name).

You can apply each Crew Skin to only one Crew member, and will have to remove it if you want to use it for another Crew member. Both the application and removal of Crew Skins are free of charge and any unused Crew Skins will be kept in your Personal File.

To apply Crew Skins, you need to go into the Personal File of your Crew members and manually select the desired Skins.

And now get out there and test out the new features and additions, Commanders!

List of Changes

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Main Changes

Exterior

  1. Added functionality of applying paints to Tier VII vehicles
  2. Added additional slots for decals on Tier VIII vehicles
  3. Made some UI improvements

Maps

Fixed some issues on the following maps:

Ensk Glacier Mountain Pass Pilsen Westfield
Fisherman's Bay Hinterland Paris Serene Coast Widepark

Blueprints, new functionality

Blueprints are special content items that can be used to get discounts when you research new vehicles. Every researchable vehicle (starting from Tier II) has Blueprints:

  1. Once all Blueprint fragments are collected, no experience is required for researching a corresponding vehicle.
  2. Each Blueprint consists of fragments; their number depends on the vehicle tier. Each fragment increases the discount on researching a particular vehicle.
  3. If a player receives a Blueprint fragment for a vehicle that has already been researched or the player has all Blueprint fragments collected, such Blueprint fragments will be automatically converted to one of the following Blueprint types: universal or national.
  4. A player can get a Blueprint fragment they need by converting a certain number of national or universal Blueprint fragments. The number of Blueprint fragments that are required for researching a vehicle depends on its Tier.

Added Random Rewards: May contain various game items, as well as Blueprint fragments. They can be earned in the following way:

  1. With a certain probability in each battle.
  2. If a player does not receive a Random Reward after a battle, the probability of receiving it after the next battle increases. When you receive a Random Reward, the probability is reset and the process repeats.
  3. These rewards can be earned only in Random Battles.
  4. There will be two types of Random Rewards: small and large. The first four rewards you earn will be small and the fifth will be large and of course, the contents of a large reward will be more valuable.

Crew Skins:

A crew skin includes the following set of personal data:

  • Unique avatar
  • Unique first and last name
  • Short informational note
  • Unique voiceovers (in some cases)

A crew skin is applied to a crew member and changes their appearance. At the same time, all attributes, experience, Skills and Perks remain unchanged. The application of a crew skin free of charge.

Moreover, Personal Data of crew members can now be changed free of charge.

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Join the Common Test!

  • How the CT Works
  • Test Client
  • Server Restarts
How the CT Works

New to testing? Check out our handy guide to public tests.

Eligibility: All players registered prior to 12:59 PT | 14:59 CT | 15:59 ET on Feb. 14, 2019 can participate in the test.

Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.

Test Client
  • Download the test client installer (4.9 MB).
  • Make sure you pick a save location that is different to your regular World of Tanks game files.
  • Save and run the installer.
  • Run the new copy of the game. The launcher will download all the additional data.
  • Log in and start playing.
Server Restarts

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes.
  • Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes.
  • Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes.

The test server may be subject to unscheduled restarts and maintenance.

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