Prueba pública de la actualización 2.4.1

Notas del parche

Prueba pública 1: lista de cambios

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Main Changes

Map Changes

Nebelburg

This map has been redesigned for Standard Battle mode. Its size has been reduced from 1400х1400 m to 1000х1000 m, and it has received a major gameplay update affecting the castle flank, central areas, defensive positions near the bases, and routes used during the later stages of battle.

  • Castle flank (lines 2-3). The direction and its key position around the castle have been significantly reworked. New covers variations support different tactics and engagement ranges. The fortress area is suitable for all vehicle types, with a particular focus on heavy-tank gameplay.
  • Central island (D4-D5, E3-E5). A new island allows fast vehicles—particularly light tanks—to spot opponents early and support neighboring directions, for example by rotating toward the castle flank or assisting allies in the village.
  • Village area (F6-F7, G6-G7). Controlling the village helps secure the center of the map and creates opportunities to provide fire support across multiple flanks.
  • Defensive positions near the bases (F8-E7, H4-H5). New positions for tank destroyers have been added near the southwest and northeast bases. They provide control over the central area, allowing players to cover allied vehicles while not disrupting familiar gameplay in the main combat areas (the castle and the hilly corner along the 0 line).
  • Hilly flank (H7-H0, J7-J0). Dense vegetation and varied terrain offer flexible options for light and medium tanks.
  • Late-battle routes (lines A-B and H-J). The terrain has been adjusted to provide more tactical choices and diversify late-stage gameplay.

Fisherman's Bay

Changes have been implemented to improve tactical flexibility on the western flank, strengthen interaction between vehicle types around the center, and provide additional ways to capture bases.

  • Western flank (E1-F1) and ravine (line 2). An intermediate covered position has been added in the ravine. Around the nearby field area, the terrain has been adjusted and additional vegetation introduced to create more opportunities for fast and maneuverable vehicles.
  • Central support positions (G3-G4, E4-D4, C3, D2). New positions have been added for both teams to improve interaction between vehicle types and enable more effective support between neighboring flanks.
  • Area bases (B4-B5, J5-K5). Small cover elements and vegetation have been added for both teams, adding the possibility to capture the base after winning the flank.
  • Vegetation adjustments (A1, K1). Vegetation density has been reduced in these areas to increase the visibility of distant enemies.
  • Position near the city (E8-F8). Additional vegetation has been added to make movement through the city slightly safer for the southern team.

Overlord

Several key positions have been refined to improve team balance, ease of defense, and consistency between the northern and southern sides of the map.

  • Northern hill (D5) and windmill (E3). The defensive capabilities of the position in D5 have been improved through updated hill geometry and additional vegetation. Cover near the windmill hill in E3 has also been improved for the northern team.
  • Southern cliff position (K2-J2). The terrain has been changed in several areas to remove long-distance firing lines toward the heavy-tank flank and bring the position closer to its northern counterpart.
  • Southern vegetation adjustment (G5). Vegetation density has been increased to improve balance sides.
  • Northern positions (D7-D8, B7). Several positions have been slightly improved for smoother gameplay and overall balance.

Siegfried Line

The field area has been adjusted to provide safer and more varied gameplay for vehicles with higher mobility and improve interaction between the field and city approaches.

  • Field flank. Elevated terrain has been added to create more opportunities for medium and light tanks to use cover and add more tactical variety to the gameplay.
  • Wall firing points (E5, F5). Small openings in the wall allow vehicles near the edge of the city to support allies operating in the field.

Ruinberg

Targeted firing-line adjustments have been made to improve positional balance

  • Small position in (E2-H2). The unfavorable firing line from H2 toward the balcony in E2 has been removed.
  • Position in G1. The firing angle toward this position has been slightly adjusted to prevent players from receiving unexpected cupola hits through windows.

Himmelsdorf

A new tactical option has been introduced for the southern team to improve side balance and provide more flexibility on the western part of the map.

  • New position and route (H2). A new position has been added for the southern team, mirroring the gameplay opportunities available around C3.

Babylon: Dark Tower

Please note! Some features are unavailable or disabled on test servers and will be revealed when the event launches in October.

  • Players can access Story Points 1 through 11 of this year's campaign, though the narrative for all points after the first will be classified.
  • The main reward vehicle will be revealed when the event begins. For the CT, it has been changed to Obsidian.
  • Nightmare difficulty is unavailable, and skipping the missions for Story Point 12 has been disabled.
  • Several pieces of artwork and text have been changed.

What's new:

  • New story and progression missions
  • Echo Tank Vault, a reference guide to enemy vehicles offering tactical advice
  • Havoc, a medium wheeled tank with an auto-cannon mechanic
  • New enemies have been added:
    • Scavenger
    • Monarch
    • Hive
    • Detonator
  • Anomaly Combo system:
    • Introducing 16 new buffs, with an achievement for collecting them all.
    • 5 of these are unique and tied to Scavenger.
  • New boss fight (Hard and Nightmare)
    • 3 progressive stages
    • Moving destruction zones
    • New boss: Spider, featuring Inverse Kinematic technology.
      • Lightning Balls (boss ability)
  • Unique phases right before the boss fight.
    • Execution: A "one-shot" mechanic in which each shot that penetrates armor is fatal. Blocked shots or those that cause no damage do not trigger Execution.
      • On Normal: Execution is disabled.
      • On Hard: Players have a shield that blocks one instance of damage.
    • Corrosion: Players' HP is constantly drained, but damaging enemies restores it.
    • Miriumization: Players' Mirium is constantly drained, but enemies drop twice as much of it.
    • Chronostorm: Less time is given to complete the fight, but destroying enemies grants extra seconds.

Black Signal

Introducing Black Signal, a new limited-time game mode built around fast-paced battles and territorial control.

  • This mode is played exclusively with Tier X vehicles.
  • SPGs are not available in this mode
  • Battles take place on 3 maps:
    • Safe Haven
    • Pilsen
    • Murovanka
  • Each map features 4 capturable zones.
  • Teams earn points by capturing and controlling zones throughout the battle.
  • The first team to reach 2,500 points wins.
  • If neither team reaches 2,500 points before time runs out, the team with the highest score wins.

Respawn and Vehicle Selection

  • Black Signal features a respawn system, allowing players to return to battle after their vehicle is destroyed.
  • Players can change their vehicle during respawn, allowing them to adapt to the current state of the battle.
  • Players can also select their respawn point, giving them more control over where they re-enter the fight.

Economy

  • Black Signal has no battle economy costs.
  • All shells and consumables used are restored after the battle ends.

Maps

  • All three maps have been specifically reworked and adapted for Black Signal.
  • Pilsen has received significant changes specifically for the mode.
  • Safe Haven has received several gameplay changes:
    • A new ramp allowing vehicles to reach the top of the bunker.
    • Additional modules and gameplay elements on top of the bunker.
  • Murovanka has also been adapted specifically for Black Signal.

Event Customization Awards

  • Themed 2D style
  • 5 new 3D attachments

Frontline

Frontline mode will be relaunched with minor bug fixes.

Steel Hunter

Steel Hunter will be relaunched with minor bug fixes.

Spotlight

Only the short version of Spotlight will be available, leaving players more time to assess the pre-battle screen.

Voice Chat

A new voice chat library has been added for tests and future use.

File Structure

As part of the reindexing of the game's files and resources, applying this update may take longer than usual. This may be especially noticeable for players using HDDs.

Vehicles

Germany

The following vehicle has been added: Automaton (Tier X medium tank).

France

The following vehicle has been added: Scarabée (Tier IX medium tank).

U.K.

The following vehicle has been added: Taurus CAT (Tier IX tank destroyer).

The following vehicle has been added: FV4602 Victorious (Tier X heavy tank).

Czechoslovakia

The following vehicle has been added: Petra (Tier VIII heavy tank).

Poland

The following vehicle has been added: Dream Chaser (Tier VIII tank destroyer).

The following vehicle has been added: Kruk (Tier IX heavy tank).

Sweden

The following vehicle has been added: Huggorm (Tier X medium tank).

The following vehicle has been added: Strv T fm/53 (Tier IX heavy tank).

Fixed Issues and Improvements

Fixed a visual issue with the KPz 67's special ability icon in Arcade and Sniper modes.

Fixed an issue where the burst audio effect could be triggered when a vehicle was destroyed via exploding ammo bay.

Fixed the issue where the Kunze Panzer's tracks were sometimes displayed incorrectly.

Fixed an issue causing vehicle collisions with certain assets on Fjords.

Fixed an issue causing vehicles to potentially get stuck in E4 on Fisherman's Bay.

Known Issues

It is possible to purchase Babylon: Dark Tower consumables for Black Signal rental vehicles. We are aware of the issue and will resolve it before Update 2.4.1 release.

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Prueba pública 2: lista de cambios

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Main Changes

The conditions for some of the Fossa Operations in Personal Missions 3.0 have been changed:

Vanguard-8

Be the top player on your team by damage caused

Cause 4,000 HP of damage to enemy heavy tanks

Be the top player on your team by damage caused

Cause 3,000 HP of damage to enemy heavy tanks

Vanguard-9

Cause 7,000 HP of damage to enemy vehicles

Cause 3,000 HP of damage to immobilized enemy vehicles

Cause 6,000 HP of damage to enemy vehicles

Cause 2,000 HP of damage to immobilized enemy vehicles

Vanguard-10 Cause 5,000 HP of damage to enemy vehicles that damage your vehicle by shooting Cause 3,000 HP of damage to enemy vehicles that damage your vehicle by shooting
Vanguard-15 Destroy 6 enemy vehicles within the view range of your vehicle Destroy 5 enemy vehicles within the view range of your vehicle
Ambush-9

Cause 6,500 HP of damage

Cause 3,250 HP of damage to immobilized enemy vehicles

Cause 5,500 HP of damage

Cause 2,000 HP of damage to immobilized enemy vehicles

Ambush-10

Be the top player on your team by experience earned

Cause 5,000 HP of damage

Be the top player on your team by experience earned

Cause 4,000 HP of damage
Ambush-15 Cause 5 times more damage than the hit points of your vehicle Cause 3 times more damage than the hit points of your vehicle
Ambush-17 Cause 5,500 HP of damage

Destroy 6 enemy vehicles
Cause 5,500 HP of damage

Destroy 4 enemy vehicles
Ambush-19 Destroy 6 enemy vehicles before receiving any damage to your vehicle Destroy 4 enemy vehicles before receiving any damage to your vehicle
Assistance-11 Enable your allies to cause 8,000 HP of damage to enemy vehicles by spotting, immobilizing, or stunning them Enable your allies to cause 7,000 HP of damage to enemy vehicles by spotting, immobilizing, or stunning them
Assistance-12 Enable your allies to destroy 6 enemy vehicles by spotting, immobilizing, or stunning them Enable your allies to destroy 4 enemy vehicles by spotting, immobilizing, or stunning them
Assistance-15 Enable your allies to destroy 8 enemy vehicles by spotting, immobilizing, or stunning them Enable your allies to destroy 6 enemy vehicles by spotting, immobilizing, or stunning them

 

Fixed Issues and Improvements

Fixed the issue of the game freezing during loading in the Crew Operations menu when moving crew members and managing XP or perks.

Fixed the issue of a black line sometimes appearing on maps during battle. 

Fixed the issue of the incorrect gun being displayed in the final cutscene of the Fossa Operation in Personal Missions 3.0.

Fixed some technical and interface issues.

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Comandantes:

¡Llegó la prueba pública de la actualización 2.4.1! Podrán jugar en el mapa que regresa, Nebelburg, adaptado para Batallas Aleatorias, probar los cambios en varias otras ubicaciones, disfrutar del nuevo modo Señal negra, echar un vistazo previo al evento Babylon: Torre oscura y prepararse para los lanzamientos de Cazador de acero y Línea del frente. ¡Sigan leyendo para ver todos los detalles!

Cambios a los mapas

El mapa Nebelburg de Grandes Batallas regresa adaptado para Batallas Aleatorias. Varias ubicaciones (Himmelsdorf, Ruinberg, Línea Sigfrido, Fisherman's Bay y Overlord) recibieron ajustes de equilibrio.

Nebelburg

El tamaño del mapa se redujo de 1400 m × 1400 m a 1000 m × 1000 m. Los cambios en varias zonas de este mapa son para ampliar las opciones tácticas y mejorar la jugabilidad de todos los tipos de vehículos.

  • La dirección cuyo punto clave es el castillo (líneas 2 y 3) se rediseñó bastante. Agregamos nueva cobertura y desniveles del terreno para favorecer distintos estilos de juego y tácticas. El castillo se adapta bien a todos los tipos de vehículos, sobre todo a los tanques pesados (1).
  • En los cuadros D4–D5 y E3–E5 hay una nueva isla que permite a los vehículos rápidos (tanques ligeros o medianos) detectar enemigos al inicio y asistir a los flancos cercanos, por ejemplo, moviéndose al flanco de los pesados en el castillo o apoyando a los aliados en el pueblo (2).
  • El pueblo se encuentra a lo largo de las líneas 6 y 7. Controlar esta zona permite asegurar el centro y brindar fuego de apoyo a varios flancos (3).
  • Agregamos nuevas posiciones para cazatanques (cuadros F8–E7 y H4–H5) cerca de los círculos de captura del sudoeste y noreste. Estas posiciones permiten controlar la parte central del mapa y cubrir a los vehículos aliados (4).
  • A lo largo de las líneas 8, 9 y 0 hay una zona de colinas. La vegetación densa y el terreno variado de este flanco favorecen una jugabilidad versátil con tanques ligeros y medianos (5).
  • A lo largo de las líneas A–B y H–J, modificamos el terreno para diversificar la jugabilidad durante la segunda mitad de la batalla (6).

Himmelsdorf

Los cambios (que también tienen efecto en el modo Asedio) son para ajustar el equilibrio. El equipo del sur recibe una nueva posición en el área 1.

Ruinberg

Realizamos pequeños cambios de calidad de vida para mejorar la jugabilidad de ambos equipos en las manzanas urbanas: eliminamos una línea de disparo ventajosa (1) y ajustamos un arco de disparo (2).

Línea Sigfrido

Implementamos pequeños cambios que también tienen efecto en Asedio. Los campos cercanos a la ciudad (1) ahora tienen más desniveles para aumentar las probabilidades de supervivencia. Las brechas en el muro (2) permiten una mayor interacción entre el límite de la ciudad y los campos abiertos.

Fisherman's Bay

Los cambios tienen el objetivo de mejorar la interacción entre los tipos de vehículos en los flancos mediante la incorporación de posiciones y cobertura nueva (áreas 1, 2 y 3). Redujimos la densidad de vegetación en algunas zonas (4) y la aumentamos en el área que usa el equipo del sur para acercarse a las manzanas de la ciudad (5).

Overlord

Los cambios son para ajustar el equilibrio entre los bandos, sobre todo para reforzar al equipo del norte. Reforzamos sus posiciones en dos áreas (1 y 4) y ajustamos las líneas de disparo excesivamente ventajosas del equipo del sur desde el área 2.  Aumentamos la densidad de vegetación para el equipo del sur en el área 3.

Señal negra

Este nuevo modo se basa en capturar y controlar varias bases inicialmente neutrales. Las características principales son las siguientes:

  • Jueguen 7 contra 7 solo con vehículos de nivel X y sin AAP.
  • Capturen y controlen zonas. Cada zona controlada genera puntos para el equipo que la posee cada 5 s. El equipo que tenga más puntos gana (cuando se acaba el tiempo o al alcanzar un umbral de puntos).
  • Se restauran PV y munición al capturar una zona.
  • Reaparición: pueden elegir una selección o un vehículo diferente, y elegir dónde reaparecer. Son inmunes al daño durante 10 segundos después de reaparecer.
  • Mapas disponibles: Murovanka, Puerto seguro, Pilsen.
  • Completen el progreso de 12 etapas para conocer la trama del Arquitecto y obtener recompensas (las recompensas de la versión de prueba pública no son definitivas).

Babylon: Torre oscura

¡Vuelve el popular modo cooperativo! Sean testigos de la conclusión de la épica historia que abarca los últimos dos eventos de Babylon en el universo de Mirny-13. Vuelvan a enfrentar a hordas de ecotanques con lo siguiente:

  • Nuevos combates contra jefes
  • Un nuevo sistema de bonificaciones de anomalía
  • Modificadores de fase
  • Nuevos tipos de enemigos
  • Un nuevo vehículo para jugadores

Además, Babylon: Torre oscura tendrá un par de "novedades": uno de los jefes se mueve sobre patas mecánicas en vez de orugas, y la trama del evento tiene un giro sin precedentes en la historia de World of Tanks.

La versión de prueba pública del evento ofrecerá recompensas provisionales.

Cazador de acero

El modo "battle royale" regresa con toda su esencia: sobrevivan, consigan botín, escapen a tiempo de las zonas de peligro y mejoren su vehículo especial sobre la marcha. Como siempre, al final solo puede quedar un jugador o pelotón.

Línea del frente

Línea del frente regresa con otra dosis de intensa acción táctica 30 contra 30 en enormes mapas que podrán disfrutar más adelante en los servidores principales.

Foco

A partir de la versión 2.4.1, los vehículos destacados al comienzo de la partida será más breve, lo que permitirá a los jugadores disponer de más tiempo para evaluar la situación previa a la batalla (formaciones de los equipos, mapa, etc.).

Cómo participar en la prueba pública de World of Tanks

La prueba pública ofrece un adelanto de la próxima versión del juego antes de su lanzamiento oficial. Tenemos muchas ganas de conocer su opinión inicial sobre las próximas características, los nuevos modos de juego, los vehículos, los cambios en el juego y mucho más. Esto nos ayudará a entender lo que siente la comunidad sobre la próxima actualización y detectar problemas con antelación.

  • Guía de inicio rápido
  • Compartan sus opiniones
  • ¿Es la primera vez que participan en una prueba?
  1. Requisitos: deben tener el Game Center de Wargaming.net (WGC), el cliente más reciente de la prueba pública y una cuenta activa de World of Tanks. El progreso de su cuenta activa se clonó en el servidor de la prueba pública el 2026-09-07 a las 20:00:00 (UTC) y no incluirá los cambios realizados después de esta fecha.
  2. Instalen el cliente de prueba:

    • Ejecuten el instalador y elijan una carpeta diferente a donde tienen los archivos principales del juego.
    • Elijan el cliente de prueba en el menú desplegable del WGC.
  3. Sumérjanse: prueben nuevas funciones con más recursos. ¡Sus comentarios son importantes!

Para ver más detalles, visiten la Guía del Game Center de Wargaming.net.

DESCARGAR EL CLIENTE DE PRUEBA

¡Su opinión cuenta! Compartan sus opiniones y puntos de vista sobre la última iteración de la prueba pública y las características introducidas en nuestro canal especial de Discord.

DISCORD

Sus comentarios influyen directamente en el proceso de desarrollo y nos ayudan a dar forma y perfeccionar el juego para toda la comunidad. ¡Únanse a la conversación y formen parte del futuro de World of Tanks!

Revisen la guía con todos los detalles sobre la prueba pública, las pruebas en el Sandbox y las superpruebas.

GUÍA DE LA PRUEBA

¡Únanse a la prueba pública y compartan sus opiniones, comandantes!

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