Notas del parche
Prueba pública 1: lista de cambios
ExpandirMain Changes
Onslaught Light
- Resources for the Onslaught Light mode have been added.
- New decals have been added as rewards.
- The list of unavailable vehicles has been updated.
- Role Skills have been adjusted for the mode in Tier VIII vehicles.
- Minor changes have been made to maps.
Crucible
- A new feature has been added: the Crucible, which tests players with series of missions that offer valuable rewards.
- Each series consists of consecutive missions, with the main reward granted for completing the final mission. Every mission in a series is completed in a single battle.
- Players can activate one Crucible series at a time. Once activated, it cannot be paused.
- Series of missions are available for a limited time and are replaced periodically. Activated series that are expired or incomplete count as failed. Some series can be completed once, while others are repeatable.
- Each series includes a number of shields. Failing a mission destroys one shield, and the final mission must be completed before all shields are lost.
- Crucible missions can only be completed in Random Battles in Tier VI–XI vehicles.
Frontline
- Platoons for Frontline can now no longer be formed with more than one autocannon vehicle, including Czech autocannon light tanks and American autocannon medium tanks. This only affects Platoon formation in the Garage: Platoon members can select vehicles without any restrictions once they enter battle.
- The visuals on the Combat Reserves screen have been reworked.
Last Stand: Terra Nord
- The Last Stand: Terra Nord event has been added on the Nordskar map.
- The event features two new enemies: Bastion and Archer.
- The boss defeat sequence has been updated: the boss now triggers warning, attack preparation, and ATLAS destruction events before the battle ends in defeat.
- Improvements have been made to social features: in-battle voice chat and Garage chats for each difficulty have been added, and the battle communication menu has been updated.
- Changes have been made to Tactical Devices:
- Turbocharger duration has been increased from 5 s to 6 s
- Turbocharger reverse speed penalty has been reduced from 40 km/h to 20 km/h
- Turbocharger reload time has been reduced from 8 s to 3 s
- Energy Shield duration has been increased from 7 s to 10 s
- Stun Shot duration has been increased from 7 s to 12 s
- A new set of 3D attachments has been added to the event rewards.
- The "Cause damage to Obelisks" daily mission has been removed.
Changes to System Requirements
To ensure the game's continued development and optimal performance for as many players as possible, the system requirements from Update 2.3.1 will be:
- Minimum:
- CPU: Intel Core i5-3330 or AMD FX-6300 (screen resolution 1280x768)
- GPU: Nvidia GTX 660 or AMD Radeon R9 270 (screen resolution 1280x768)
- RAM: 8 GB
- OS: 64-bit Windows 10 or 11
- Free disk space: 70 GB
- Recommended:
- CPU: Intel Core i3-9100F or AMD Ryzen 3 3100
- GPU: Nvidia GTX 1650 or AMD Radeon RX 580
- RAM: 16 GB
- OS: 64-bit Windows 10 or 11
- Free disk space: 120 GB
After the update, players whose hardware met the previous minimum system requirements will still be able to run the game. However, going forward, we will no longer be able to fully guarantee game functionality and performance for players whose hardware does not meet the new minimum requirements.
Bot-Assisted Matchmaking in Common Tests
In Random Battles, only during Common Tests, if a player has been waiting in the queue for a long time while using a Tier I–XI vehicle, a battle may be created with human players and supplemented with bots.
Vehicles
Germany
The following vehicle has been added: Chi-Go
U.S.A.
The following vehicle has been added: XM94 Shadow
France
Changes to the technical characteristics of the following vehicle have been made:
Durendal
Engine power has been changed from 900 h.p. to 950 h.p.
Penetration of the ODR 120/67 APCBC T14E (D) AP shell has been changed from 242 mm to 247 mm
Penetration of the ODR 120/67 HVAP T17E (D) APCR shell has been changed from 300 mm to 305 mm
U.K.
Changes to the technical characteristics of the following vehicles have been made:
Headshaker
Dispersion at 100 m (heated/cooled) has been changed from 0.4/0.32 m to 0.44/0.32 m
Vehicle durability has been changed from 1,700 HP to 1,650 HP
Reload time has been changed from 12.9 s to 13.3 s
Damage of the AP Mk. II shell has been changed from 600 HP to 580 HP
Penetration of the HE Mk. II shell has been changed from 275 mm to 265 mm
Penetration of the HESH Mk. II shell has been changed from 220 mm to 205 mm
Pike
Dispersion during movement and on hull traverse has been increased by 18%
Vehicle durability has been changed from 1,950 HP to 1,900 HP
Engine power has been changed from 850 h.p. to 800 h.p.
China
Changes to the technical characteristics of the following vehicle have been made:
PGZ-70
Penetration of the Chuan bei PG70 AP shell has been changed from 236 mm to 226 mm
Penetration of the Chuan chao PG70 APCR has been changed from 288 mm to 267 mm
Poland
The following vehicles have been added: 63TP Rycerski, Kolczatka
Changes to the technical characteristics of the following vehicle have been made:
Krazownik
Top forward speed has been changed from 38 km/h to 35 km/h
Top reverse speed has been changed from 15 km/h to 14 km/h
Hull armor has been weakened
Italy
The following vehicle has been added: Donnola
Fixed Issues and Improvements
Fixed the issue of part of the description text for the Smoke Screen Combat Reserve being cut off.
Fixed the issue of players being able to receive the Hunter award multiple times in Frontline.
Fixed the issue of the Battle Pass rewards screen not appearing after Frontline battles.
Fixed the issue of the Confederate award's description not matching its conditions.
Fixed the issue of the banned vehicle graphic and button being partially cut off in Onslaught.
Fixed the issue of auxiliary weapons’ average penetration being displayed as equal to the main gun's penetration in Postmortem mode after destroying a vehicle with them.
Fixed the issue of vehicle sound being audible when vehicle volume was set to 0%.
Fixed the issue of autoloader shell information being cut off on the vehicle characteristics screen.
Fixed the issue of the vehicle ban phase countdown bar not disappearing after the start of battle in Onslaught.
Fixed the issue of the Will-to-Win Spirit medal icon on the Awards screen in the Service Record being the wrong size.
Fixed the issue of drowning triggering 3D attachment effects that were only meant to trigger after destroying an enemy vehicle.
Fixed the issue of certain elements' collision boundaries not matching their visual models on the Overlord map.
Fixed the issue of the Jetpack 3D attachment’s visual effects not triggering when the required amount of damage was caused.
Fixed the issue of some vehicle models appearing misaligned in certain situations.
Fixed the issue of an incorrect icon for the T67 being displayed in some interfaces.
Comandantes:
Ya llegó la prueba pública de la actualización 2.3.1, que trae el sistema de Crisol, además del regreso de Batalla final, Asedio Ligero y Línea del frente. ¡Sigan leyendo para ver todos los detalles!
Crisol
- El nuevo sistema Crisol pone a prueba la habilidad de los jugadores en conjuntos de misiones que ofrecen distinta complejidad y recompensas valiosas (a veces únicas). Los conjuntos de misiones tienen niveles de dificultad: Luchador, Élite y As.
- Los conjuntos de Crisol pueden tener distinta cantidad de misiones consecutivas (cada una con su propia recompensa), y la misión final tiene la recompensa principal. Cada misión se completa en una sola batalla y se considera completada cuando la batalla termina; no cuando se cumplen sus condiciones. No hay misiones que se completen en el transcurso de varias batallas.
- Los conjuntos de misiones de Crisol se tienen que aceptar (se activan manualmente). Además, para que el desafío sea más interesante, no se puede pausar un conjunto de misiones. El primer intento es gratis, y los intentos adicionales se desbloquean con monedas del juego. Los jugadores solo pueden tener un conjunto de misiones de Crisol activo a la vez.
- Los conjuntos de misiones de Crisol están disponibles por un período determinado, tras el cual se reemplazan por otros para todos los jugadores. Si no lo completan en ese plazo, el conjunto de misiones se considera fallido. Algunos conjuntos solo se pueden completar una vez, mientras que otros se pueden hacer varias veces.
- Cada conjunto de misiones de Crisol incluye cierta cantidad de escudos que brindan "seguro contra fallos": si el jugador no cumple las condiciones de una misión, pierde un escudo. Para completar un conjunto de misiones, tienen que superar la misión final antes de quedarse sin escudos.
- Las misiones de Crisol solo se pueden completar en Batallas Aleatorias con vehículos de nivel VI-XI.
Batalla final
El popular modo Batalla final vuelve con obeliscos, un progreso de 10 etapas y una serie de mejoras, como las siguientes:
- Un nuevo mapa del evento basado en Nordskar de Batallas Aleatorias.
- Mejoras en el rendimiento de los ecotanques.
- Nuevos tipos de enemigos: Arquero y Baluarte.
- Chat de voz del evento (activado de forma predeterminada).
- Búsqueda de compañeros de pelotón mejorada.
- Rueda de órdenes (presionen T para activarla): nuevas órdenes relacionadas con el evento.
Asedio Ligero
Vuelve la versión de nivel VIII de Asedio, y trae la misma acción intensa, pero con menos en juego.
- Características básicas de Asedio: batallas 7 contra 7 en mapas modificados, habilidades tácticas y habilidades de rol.
- Toque especial del modo Ligero: se juega con vehículos investigables o premium de nivel VIII (excepto artillería y algunos excluidos de otros tipos), sin bloqueo previo de vehículos, sin sistema de rango y sin conexión alguna con el progreso o las estadísticas de la temporada o el año de Asedio.
El nuevo lanzamiento de Asedio Ligero tendrá su propio progreso, limitado a este evento y con recompensas provisionales en la prueba pública.
Línea del frente
La acción táctica 30 contra 30 para vehículos de nivel VIII, con mapas enormes, reapariciones y reservas de combate, volverá con el conjunto de reglas que ya conocen.
Cómo participar en la prueba pública de World of Tanks

La prueba pública brinda un vistazo a la próxima versión del juego antes de su lanzamiento oficial. Queremos conocer su opinión sobre las nuevas funciones, los modos de juego, los vehículos, los cambios y más. Eso nos ayuda a entender qué piensa la comunidad sobre la actualización y a encontrar problemas antes de tiempo.
- Guía de inicio rápido
- Compartan sus opiniones
- ¿Es la primera vez que participan en una prueba?
- Requisitos: procuren tener el Game Center de Wargaming.net (WGC), el cliente de la prueba pública más reciente y una cuenta activa de World of Tanks. Su progreso en el servidor oficial se clonó para el servidor de la prueba pública el 2026-06-09 a las 22:00:00 (UTC) y no incluirá ningún cambio posterior a esa fecha.
- Instalen el cliente de prueba:
- Ejecuten el instalador y elijan una carpeta diferente a donde tienen los archivos principales del juego.
- Elijan el cliente de prueba en el menú desplegable del WGC.
- Jueguen: prueben las novedades con más recursos. ¡Su opinión es muy importante!
Para ver más detalles, visiten la Guía del Game Center de Wargaming.net.
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