Prueba pública 1: lista de cambios
ExpandirMain Changes
New Tier XI Vehicles
Three new researchable Tier XI vehicles that continue the existing vehicle branches have been added to the Tech Tree with non-final characteristics. They can be viewed, researched, and purchased, but not used in battle during testing:
Gorilla — American tank destroyer, researched after the T110E4. It features a Multi-Pack Charge System that enables its gun to fire with reduced efficiency before it fully reloads.
Fauteur — French heavy tank, researched after the AMX M4 mle. 54. It features an Induction Propellant Afterburner that automatically accumulates charge over time, which is partially consumed to boost damage when firing. The charge has a limit that can be manually disabled for even more damage, at the cost of worsened gun handling.
Executor — British medium tank researched after the Concept No. 5. It features a High-Pressure Turbocharger Assist system that boosts its acceleration, engine power, and top forward and reverse speed for a short time. Maintaining a high movement speed reduces the mechanic's cooldown time.
Map Changes
Klondike
The map has been redesigned for Standard Battles: its size has been reduced and most positions have been reworked. The central area has been expanded to diversify gameplay for light tanks, while the southern part of the map now features fortified positions to allow heavy tanks to engage each other more safely. The northern area's terrain features make it more comfortable for medium tanks, and terrain has also been modified around the base areas and close to the map borders.
- Map Size
The map has been reduced from 1400x1400 to 1100x1100 m to better fit the Standard Battles format. - Port Area (H7-H9, J7-J8, G8-G9)
The southeast has been completely redesigned and cover has been added to make gameplay more diverse for all vehicle types. - Route Adjustment (J6-K6, J7, F9-F0, G9)
The approaches to the port area have been reworked, with extra cover added to provide safer routes toward key positions. - Center (F5-F6, Е5-Е6)
Undulating terrain and new flora have been added to improve the gameplay experience for light and maneuverable vehicles. - Defensive Positions Near Bases (H3-G4, B7-C7-D7)
New positions for tank destroyers allow for increased control of the central part of the map and covering fire for allied vehicles. - Terrain Modification (C5-D5, B4-B5, E2-E4, D2)
New terrain and vegetation have been added for greater variety in both offensive and defensive play. - Area Behind Bases (А8-А0, B8-B0, K1-K2, J1-J2, H1-H2)
New ravines and vegetation have been added behind the bases to diversify gameplay in the later stages of battle.
Serene Coast
The main goal of the changes is to offer more opportunities for heavy tanks and well-armored vehicles by introducing new positions and improving overall connectivity. This should make gameplay more dynamic and varied, while still preserving the map’s advantages for fast and sniper-focused vehicles.
- Center (C2-F5)
A hill with a railway tunnel has been added, and the whole central area has been reworked to allow well-armored vehicles to fight across a range of distances and levels. - Upper Direction (1st and 2nd Lines)
This area has been adjusted along with the center of the map. Now maneuverable and weaker-armored vehicles can fight here, using camouflage and engaging enemies on the front line as well as vehicles near the top of the central hill. - Coastline (E7-H9)
The coastal area has been reworked to improve gameplay for long-distance snipers. The positions open up lines of sight to enemies on the front line, tank destroyers, and vehicles in the center of the map. - Tank Destroyer Positions (H6, D7)
New positions for TDs have been added for better control of the lake's shoreline, and shoot-throughs have opened up to the top of the central hill.
Pearl River
Changes to the southwestern and central areas aim to refresh the gameplay experience and better support the strengths of maneuverable vehicles, snipers, and scouts, which previously had limited options on this map. The cover and timings in the northeastern heavy tank direction have also been adjusted to improve balance between teams.
- Center
A new route has been added to the central hill in F5, allowing different types of vehicles to occupy it. The cave has been moved to F4-G5, meaning it no longer blocks firing lines, while a new hill in G4 divides the direction and provides equal opportunities for fast vehicles from both teams. - New Cover (F0)
New cover in this area provides heavy tanks a safer advance toward the enemy base. - Heavy Tank Direction (B8-E0)
The heavy tank direction is now more balanced in terms of cover and time to reach key positions. - Tank Destroyer Positions (F2, K4)
These TD positions have been made more comfortable and balanced.
Battle Route Tips
A feature that highlights the most popular combat zones on the minimap has been added.
The zones appear for a short time at the start of battle, showing the most popular points of initial contact. They are displayed on all maps for Tier VI–XI vehicles of all types except light tanks.
The feature is enabled by default for some players, and can be disabled or enabled at any time in the game settings (Settings → General → Tips → Enable combat zones on minimap).
Onslaught
Main Changes:
- The Season of the Jade Dragon has been added.
- The Ashbringer Tier X Polish heavy tank has been added with a unique crew.
- 3D styles have been added: Ashbringer: Silver, Ashbringer: Gold, Ashbringer: Champion, and Ashbringer: Legend.
- The Vehicle Bans feature has been added.
- Rental vehicles now come with pre-configured crew, equipment, shells, and consumables.
- The battle results page has been updated.
- The Sleight of Hand Role Skill has been updated for the Ares 90 tank.
- The 114 SP2 Chinese tank destroyer is now available for purchase from the Silver rank.
New Content for the Season of the Jade Dragon:
- Progressive Rex Draconis (Jade) style with a new set of decals, emblems, inscriptions, and camouflage patterns.
- Dog Tag Backgrounds: Iron, Bronze, Silver, Gold, Champion, and Legend.
- Biohazard nickname stripe.
- Badges: Noxious Plague, Poison Paradise.
- Medal: Virulent Breath.
- Rental vehicles: T57 Heavy 7x7, Object 140 7x7, Foch B 7x7.
Prestige Points Changes:
- Assault Heavy Tanks:
- The amount of Prestige Points granted for base capture has been reduced by 25%.
- Sniper Medium Tanks:
- The amount of Prestige Points granted for base defense has been reduced by 12.5%.
Tactical Skill Changes:
- Artillery Strike:
- Damage caused has been decreased from 450 to 425 HP.
Role Skill Changes:
- One for All:
- The Role Skill's charge level at the beginning of battle is 2.
- Bounty Hunter:
- The bonus to reload speed for each enemy vehicle damaged has been increased from 5.5% to 6.5%.
- The Role Skill's cooldown has been decreased from 30 to 20 s.
- Focus on the Target:
- The Role Skill's cooldown has been decreased from 18 to 15 s.
- Fury:
- The bonus to reload speed has been decreased from 25/27.5/30 to 20/25/30%.
- The bonus to gun handling has been increased from 20/32.5/45 to 25/35/45%.
- Inspire:
- The Role Skill's cooldown has been increased from 7 to 12 s.
- Fire Cover:
- The area of effect radius has been increased from 10/12.5/15 to 12.5/12.5/15m.
- The Role Skill's charge level at the beginning of battle is 1.
- Sleight of Hand:
- The Role Skill's charge level at the beginning of battle is 1.
- Juggernaut:
- The bonus to top reverse speed has been decreased from 7 to 2 km/h.
- The Role Skill's charge level at the beginning of battle is 1.
- Clean Shot:
- The number of Prestige Points required to level up the skill charge has been decreased by 20/20/10%.
- The Role Skill's charge level at the beginning of battle is 3.
- Recon Flight:
- The Role Skill's cooldown has been increased from 10 s to 12 s.
- Active Recon:
- The bonus to view range has been increased from 15/20/25 to 20/27.5/35%.
Other Changes:
- New vehicles have been added to Onslaught: Ares 90, Vz. 60S Dravec, Carro da Combattimento 45 t
- The Airfield map has been revamped and returned to the map roster.
- The Safe Haven and Erlenberg maps have received adjustments.
Frontline
Minor technical issues have been fixed.
WoT Plus
- A new exclusive Tier IX vehicle, the Leox, has been added for both the Core and Pro tiers with a historical 2D style.
- Information on Battle Pass Points earned with WoT Plus Pro is now displayed in the Mission Progress tab on the post-battle results screen.
Vehicles
The following Tier XI vehicles have had multiple characteristics updated: Object 432U, AMX 67 Imbattable, FV4025 Contriver, STK-2
The characteristics of the following vehicles will also be updated: Object 430U, Object 430, Panther mit 8,8 cm L/71, AMX 50 B, AMX 50 120, AMX 50 100, FV229 Contender, FV227 Conceiver, WZ-120G FT, Type 71, Type 68, Type 57, Strv K
U.S.S.R.
The following vehicle has been added: T-13
Changes to the technical characteristics of the following vehicles have been made:
Object 432U (with fully researched Upgrades)
Engine power has been changed from 700 h.p. to 800 h.p.
Dispersion on turret traverse has been decreased by 10%
APCR shell penetration has been changed from 263 mm to 270 mm
HEAT shell penetration has been changed from 340 mm to 350 mm
Reload time has been changed from 11.5 s to 10.5 s
Hull armor thickness has been changed from 120 mm to 135 mm
Object 430U
Engine power has been changed from 640 h.p. to 740 h.p.
Dispersion during movement and hull traverse has been decreased by 6%
Dispersion on turret traverse has been decreased by 17%
Vehicle durability has been changed from 2,000 HP to 2,050 HP
Hull armor thickness has been changed from 160 mm to 170 mm
Object 430
Power of the 5TD engine has been changed from 480 h.p. to 570 h.p.
Power of the 5TDF engine has been changed from 520 h.p. to 600 h.p.
Dispersion during movement and hull traverse with the Object 430 improved suspension has been decreased by 6%
Dispersion on turret traverse has been decreased by 17%
Aiming time has been changed from 2.5 s to 2.3 s
Germany
The following vehicle has been added: Waffenträger auf E 100 T, Radkampfwagen
Changes to the technical characteristics of the following vehicle have been made:
Panther mit 8,8 cm L/71
Vehicle durability has been changed from 1,500 HP to 1,600 HP
Engine power has been changed from 700 h.p. to 850 h.p.
Specific power has been changed from 15.1 h.p./t to 18.3 h.p./t
Top forward speed has been changed from 46 km/h to 50 km/h
Aiming time has been changed from 2.5 s to 2.2 s
Reload time has been changed from 6.9 s to 6.7 s
Dispersion after firing has been decreased by 25%
Dispersion on turret traverse has been decreased by 30%
Dispersion at 100 m has been changed from 0.32 m to 0.29 m
AP shell penetration has been changed from 203 mm to 230 mm
AP shell penetration at 500 m has been changed from 185 mm to 215 mm
APCR shell penetration has been changed from 237 mm to 265 mm
APCR shell penetration at 500 m has been changed from 217 mm to 248 mm
U.S.A.
The following vehicle has been added: Gorilla
France
The following vehicles have been added: Durendal, Fauteur
Changes to the technical characteristics of the following vehicles have been made:
AMX 67 Imbattable (with fully researched Upgrades)
Vehicle durability has been changed from 2,400 HP to 2,500 HP
Aiming time has been changed from 2.3 s to 2.1 s
Dispersion after firing has been decreased by 13%
Dispersion at 100 m has been changed from 0.34 m to 0.32 m
AP shell penetration has been changed from 268 mm to 275 mm
APCR shell penetration has been changed from 328 mm to 335 mm
AP/APCR shell damage has been changed from 420 HP to 450 HP
HE shell damage has been changed from 520 HP to 550 HP
AMX 50 B
Vehicle durability has been changed from 2,100 HP to 2,200 HP
Dispersion after firing has been decreased by 12.5%
Aiming time has been changed from 2.5 s to 2.3 s
Dispersion at 100 m has been changed from 0.35 m to 0.33 m
AP shell penetration has been changed from 257 mm to 267 mm
APCR shell penetration has been changed from 325 mm to 327 mm
AP/APCR shell damage has been changed from 400 HP to 420 HP
HE shell damage has been changed from 515 HP to 520 HP
AMX 50 120
Aiming time of the 120 mm SA46 (50 120) gun has been changed from 2.7 s to 2.5 s
Dispersion after firing of the 120 mm SA46 (50 120) gun has been decreased by 12.5%
Dispersion after firing of the 100 mm SA47 (50 120) gun has been decreased by 25%
Dispersion at 100 m of the 100 mm SA47 (50 120) gun has been changed from 0.36 m to 0.35 m
AP/APCR shell damage with the 100 mm SA47 (50 120) gun has been changed from 300 HP to 340 HP
HE shell damage with the 100 mm SA47 (50 120) gun has been changed from 400 HP to 450 HP
AMX 50 100
Dispersion during movement and hull traverse of the 100 mm SA47 (50 100) gun has been decreased by 9%
Aiming time of the 100 mm SA47 (50 100) gun has been changed from 2.7 s to 2.5 s
Dispersion after firing of the 100 mm SA47 (50 100) gun has been decreased by 25%
Dispersion during movement and hull traverse of the 90 mm DCA 45 (50 100) gun has been decreased by 8%
Aiming time of the 90 mm DCA 45 (50 100) gun has been changed from 2.7 s to 2.5 s
Dispersion after firing of the 90 mm DCA 45 (50 100) gun has been decreased by 25%
AP shell penetration with the 90 mm DCA 45 (50 100) gun has been changed from 218 mm to 224 mm
U.K.
The following vehicles have been added: Headshaker, Pike, Executor
Changes to the technical characteristics of the following vehicles have been made:
FV4025 Contriver (with fully researched Upgrades)
Top forward speed has been changed from 34 km/h to 38 km/h
Engine power has been changed from 1,430 h.p. to 1,500 h.p.
Specific power has been changed from 14.3 h.p./t to 15 h.p./t
Hull traverse speed has been changed from 22 deg/s to 25 deg/s
Vehicle durability has been changed from 2,500 HP to 2,600 HP
FV229 Contender
Dispersion on turret traverse of the Twin 32-pdr Gun MBC Mk. 2 has been changed from 0.12 m to 0.1 m
Dispersion at 100 m of the Twin 32-pdr Gun MBC Mk. 2 has been changed from 0.33 m to 0.31 m
AP/APCR shell damage with the Twin 32-pdr Gun MBC Mk. 2 has been changed from 280 HP to 320 HP
HE shell damage with the Twin 32-pdr Gun MBC Mk. 2 has been changed from 350 HP to 400 HP
FV227 Conceiver
Reload time of the Twin 20-pdr Gun MBC Mk. II has been changed from 6.3 s to 5.8 s
Dispersion on turret traverse of the Twin 20-pdr Gun MBC Mk. II has been changed from 0.12 m to 0.1 m
Aiming time of the Twin 20-pdr Gun MBC Mk. II in the FV227 Conceiver turret has been changed from 2.2 s to 2 s
Aiming time of the Twin 20-pdr Gun MBC Mk. II in the FV227 Conceiver Mk. II turret has been changed from 2.1 s to 1.9 s
China
The following vehicle has been added: PGZ-70
Changes to the technical characteristics of the following vehicle have been made:
WZ-120G FT
Armor has been improved
Dispersion during movement of the WZ-120G FT suspension has been decreased by 9%
Dispersion on hull traverse with the WZ-120G FT suspension has been decreased by 9%
Traverse speed with the WZ-120G FT suspension has been changed from 38 deg/s to 42 deg/s
Dispersion of the 130 mm 59-130JG FT A gun has been changed from 0.38 m to 0.36 m
Dispersion on traverse of the 130 mm 59-130JG FT A gun has been decreased by 62%
Reload time of the 130 mm 59-130JG FT A gun has been changed from 11.9 s to 11.2 s
Aiming time of the 130 mm 59-130JG FT A gun has been changed from 2.8 s to 2.2 s
Depression angle of the 130 mm 59-130JG FT A gun has been changed from -6 deg to -7 deg
Power of the 12150LG engine has been changed from 520 h.p. to 600 h.p.
Vehicle durability has been changed from 1,700 HP to 1,800 HP
Japan
Changes to the technical characteristics of the following vehicles have been made:
STK-2
Gun heat per shot has been changed from 50% to 46%
Total gun cooling time has been changed from 33.3 s to 31.9 s
Vehicle durability with fully researched Upgrades has been changed from 2,400 HP to 2,500 HP
Lower glacis plate effective armor has been changed from 216 mm to 249 mm
Type 71
AP/APCR shell damage has been changed from 400 HP to 430 HP
HE shell damage has been changed from 515 HP to 520 HP
Reload time has been changed from 8.8 s to 9.2 s
Damage per minute has been changed from 2,727 HP/min to 2,804 HP/min
Upper glacis plate effective armor has been changed from 297 mm to 334 mm
Type 68
Reload time of the 105 mm M68 L7 gun has been changed from 8.5 s to 8 s
AP shell penetration with the 105 mm M68 L7 gun has been changed from 235 mm to 240 mm
APCR shell penetration with the 105 mm M68 L7 gun has been changed from 261 mm to 279 mm
Cooling time of the 105 mm M68 L7 gun has been changed from 14 s to 12 s
Type 57
Frontal armor thickness of the SHA-1 turret has been changed from 250 mm to 300 mm
Poland
The following vehicle has been added: Krazownik
Sweden
Changes to the technical characteristics of the following vehicle have been made:
Strv K
Dispersion during movement has been decreased by 10%
Dispersion on hull traverse has been decreased by 10%
Reload time has been changed from 12 s to 10.7 s
Aiming time has been changed from 2.5 s to 2.3 s
Dispersion on turret traverse has been decreased by 20%
AP/APCR shell damage has been changed from 390 HP to 420 HP
HE shell damage has been changed from 480 HP to 515 HP
Top forward speed has been changed from 40 km/h to 45 km/h
Prueba pública 2: lista de cambios
ExpandirMain Changes
OLS
New customization elements and badges for OLS-related activities have been added.
Fixed Issues and Improvements
Fixed the issue of the Details button in a Battle Pass Special Progression completion notification not taking players to that Progression's screen.
Fixed the issue of the Back button not returning players from the Sector 3 Personal Missions campaign screen to the Daily Missions tab.
Fixed the issue of players not receiving a completion notification after completing a bonus daily mission.
Fixed the issue of weekly mission descriptions overlapping with their progression counters at certain resolutions.
Fixed the issue of tooltips remaining visible on the post-battle results screen after closing the Battle Performance overlay.
Fixed the issue of the vehicle filter remaining visible on the vehicle bans screen if it was not closed beforehand in Onslaught mode.
Fixed the issue of players receiving duplicate notifications about not having enough suitable vehicles when entering an Onslaught Training Room.
Fixed the issue of players not receiving a message about the Ares 90's gun not being heated when trying to activate its mechanic at the start of battle in Onslaught mode.
Fixed the issue of the incorrect consumables panel being displayed after players pressed TAB and F1 during the pre-battle countdown in Onslaught mode.
Fixed the issue of stones on the Pearl River map appearing black.
Fixed some technical and interface issues.
Comandantes:
Llegó la prueba pública de la actualización 2.2.1 y trae un adelanto de tres nuevos vehículos de nivel XI, cuatro líneas potenciadas, tres mapas renovados, consejos de ruta de batalla, cambios a Asedio y más. ¡Lean todos los detalles!
Tres nuevos vehículos de nivel XI
- El Gorilla se investiga luego del
X
T110E4 . Su habilidad especial de nivel XI es Sistema de carga multipaquete, que le permite disparar incluso si no está recargado por completo (con menor eficacia).
- El Fauteur se investiga a partir del
X
AMX M4 mle. 54 . Como habilidad de nivel XI, tiene Postquemador con propulsor por inducción. Este sistema acumula electricidad poco a poco, que se consume parcialmente para potenciar el daño de los disparos. La carga tiene un límite que se puede eliminar para causar incluso más daño (a costa de perder manejo del cañón).
- El Executor se puede investigar luego del
X
Concept No. 5 . Su habilidad especial de nivel XI se llama Asistencia de turbocargador de alta presión. Esta mecánica mejora temporalmente la aceleración, la potencia del motor y también las velocidades máximas hacia delante y en reversa. Si mantienen una velocidad de movimiento elevada, el tiempo de recuperación de la habilidad disminuye.
Cuatro ramas de vehículos potenciadas
Mejoramos varios parámetros de algunos vehículos hasta nivel XI pertenecientes a las siguientes cuatro ramas:
Todos los vehículos de nivel VIII-XI de estas líneas recibieron mejoras para ayudarlos a alcanzar el rendimiento en batalla esperado acorde a sus estilos de juego específicos. La única excepción es el
X
FV230 Canopener
, que ya estaba en un buen nivel.
Además de estos vehículos investigables, otros dos premium recibieron mejoras:
Si quieren ver todos los cambios en detalle, pasen por las notas del parche.
Mapas rediseñados
El mapa Klondike de Grandes Batallas se adaptó para Batallas Aleatorias. Río de Perlas y Costa Serena pasaron por algunos cambios importantes.
Klondike
El tamaño del mapa se redujo de 1400 × 1400 m a 1100 × 1100 m. Rediseñamos la zona costera en el lado sur, que ahora incluye un puerto con caminos que tienen varias posiciones de cobertura para vehículos con bastante blindaje. La zona central ahora es más grande y tiene más colinas y vegetación, lo que favorece a los tanques ligeros. La parte norte del mapa ahora es más apropiada para tanques medianos.
Río de Perlas
El mapa ahora incluye una ruta adicional hacia la colina central en la región suroeste a la que ambos equipos pueden acceder; la cueva está debajo. La dirección principal para tanques pesados está mejor equilibrada en lo que respecta a la cantidad de cobertura y el tiempo que ambos equipos necesitan para llegar a posiciones clave. Agregamos varias posiciones nuevas para ligeros, medianos y cazatanques en todo el lugar.
Costa Serena
Rediseñamos mucho las zonas donde solían librarse más combates. El centro del mapa ahora tiene una enorme formación rocosa con un túnel para trenes. Los vehículos con mucho blindaje podrán atacar a sus enemigos en distintas elevaciones y desde varias distancias. La dirección más alejada del mar ahora es ideal para vehículos maniobrables que tienen buen camuflaje, mientras que la línea costera favorece a los francotiradores.
Consejos de ruta de batalla
Esta función experimental es lo que su nombre sugiere. Durante los 30 segundos que dura la cuenta regresiva antes de la batalla, el minimapa les mostrará las zonas donde podrían tener un óptimo rendimiento si deciden jugar allí. Las zonas dependen del tipo y rol del vehículo.
- La función está disponible para vehículos de nivel VI-XI de todos los tipos excepto ligeros y en todos los mapas, menos los que son exclusivos de niveles más bajos.
- Las zonas sugeridas ofrecen alternativas a los CT, medianos y pesados ("Luchador", "Francotirador", "Universal"). Los jugadores que usan artillería solo ven zonas que dicen "Artillería".


Los consejos de ruta de batalla se basan en datos recopilados de una enorme cantidad de combates. En el caso de los mapas nuevos o aquellos que modificamos hace poco, usamos las recomendaciones de los desarrolladores. La función está activada de forma predeterminada para algunos jugadores, y la pueden habilitar o deshabilitar en los ajustes del juego.

Asedio
La Temporada del Dragón de Jade será la última en este Año del Dragón. Cuando termine, los mejores jugadores obtendrán la recompensa anual principal: el
X
Ashbringer
. La nueva temporada trae consigo algunos cambios y novedades.
- Bloqueos de vehículos: durante la cuenta regresiva prebatalla, los jugadores pueden votar para excluir un vehículo de su equipo. El resultado se decide por mayoría. Si hay un empate entre dos o más vehículos, se elegirá uno al azar entre estos. El jugador que haya elegido el vehículo bloqueado tendrá que elegir otro. Los vehículos que tengan más votos en cada equipo estarán bloqueados para ambos equipos. Ambos equipos votan por separado y podrían bloquear el mismo vehículo, dos distintos o ninguno.
- Vehículos de alquiler preconfigurados: el Object 140 7×7, el Foch B 7×7 y el T57 Heavy 7×7 tendrán tripulaciones con cuatro pericias, conjuntos de munición predefinidos y equipamiento y consumibles preinstalados. Los jugadores pueden cambiar la munición, pero no quitar el equipamiento o la tripulación, ni tampoco modificar las pericias. Los consumibles funcionan como los kits de reparación grandes integrados de los vehículos de recompensa en la temporada IX del PB.
- Más cantidad de vehículos: en la lista de vehículos que se pueden usar en el modo, ahora se incluyen el
X
Vz. 60S Dravec , el
X
Ares 90 y el
X
Carro da Combattimento 45 t .
- Mapas rediseñados: hay cambios a Aeródromo, además de algunos ajustes menores a Erlenberg y Puerto seguro.
WoT Plus: ahora con Leox
A partir de la actualización 2.2.1, quienes tengan cualquiera de las dos suscripciones a WoT Plus (Base y Pro) obtendrán otro beneficio: el Leox. Al igual que el TS-54, este ágil mediano premium de nivel IX con un estilo 2D de temática española estará disponible mientras tengan activa la suscripción a WoT Plus. (El estilo 2D permanecerá en sus cuentas incluso si ya no están suscritos). ¡Prueben gratis el Leox durante la prueba pública!
Cómo participar en la prueba pública de World of Tanks

La prueba pública brinda un vistazo a la próxima versión del juego antes de su lanzamiento oficial. Queremos conocer su opinión sobre las nuevas funciones, los modos de juego, los vehículos, los cambios y más. Eso nos ayuda a entender qué piensa la comunidad sobre la actualización y a encontrar problemas antes de tiempo.
- Guía de inicio rápido
- Compartan sus opiniones
- ¿Es la primera vez que participan en una prueba?
- Requisitos: procuren tener el Game Center de Wargaming.net (WGC), el cliente de la prueba pública más reciente y una cuenta activa de World of Tanks. Su progreso en el servidor oficial se clonó para el servidor de la prueba pública el 2026-03-17 a las 21:59:00 (UTC) y no incluirá ningún cambio posterior a esa fecha.
- Instalen el cliente de prueba:
- Ejecuten el instalador y elijan una carpeta diferente a donde tienen los archivos principales del juego.
- Elijan el cliente de prueba en el menú desplegable del WGC.
- Jueguen: prueben las novedades con más recursos. ¡Su opinión es muy importante!
Para ver más detalles, visiten la Guía del Game Center de Wargaming.net.
¡Sus comentarios son valiosos! Compartan sus opiniones y puntos de vista sobre la última iteración de la prueba pública y las características introducidas en nuestro canal especial de Discord.
Sus comentarios influyen directamente en el proceso de desarrollo y nos ayuda a darle forma al juego y a refinarlo para deleite de toda la comunidad. ¡Únanse al debate y sean parte del futuro de World of Tanks!
Revisen la guía con todos los detalles sobre la prueba pública, las pruebas en el Sandbox y las superpruebas.
Participen en la prueba pública, prueben los vehículos nuevos y los renovados, al igual que los mapas rediseñados y las novedades. ¡Y dígannos qué opinan, comandantes!