XI Pz.Kpfw. Neu
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Pz.Kpfw. Neu Germany

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Vehicle Description

The Pz.Kpfw. Neu is designed for maximum versatility and adaptability rather than excellence in any particular characteristic. Besides solid armor, good mobility, and a comfortable gun, it has a fuze programmer and additional firing chambers, making it possible to adjust shell characteristics and optimize penetration.

Historical Reference

The Panzerkampfwagen Neu-70/120 project was a proactive development in the search for a replacement for the Leopard 1 and was envisaged as an intermediate but technologically bold option for a next-generation main battle tank. The vehicle was supposed to have a welded hull and turret, and emphasis was placed on increasing the probability of hitting targets with the first shot thanks to an advanced fire-control system. For the first time, the German tank-building school considered a 120 mm gun with a remote detonator programmer that would enable it to hit targets behind cover effectively. However, analysis of the project identified a number of problems: overload of the turret and chassis, high cost, and limited possibility of modernization. In addition, there was already a more balanced project—the Leopard 2, so development was deemed dead-ended and was terminated.

Nation Germany Germany
Tier Tier XI
Type Heavy Tank Heavy Tank
Cost Credits 7,400,000 Experience 325,000
Role Versatile Heavy Tank Versatile Heavy Tank

Crew

Crew Member Commander

Commander

Radio Operator

Crew Member Gunner
Crew Member Driver
Crew Member Loader

Shell Calibration System

The vehicle's gun has special devices that allow some shell parameters to be modified before firing. Parameters for different shells vary based on the selected mode, and each mode lets you quickly adapt to different combat situations.

NEW

UPGRADES

Upgrades are a unique mechanic for Tier XI vehicles that allow you to further enhance a vehicle's characteristics.

Show characteristics with fully researched Upgrades

This vehicle has the ability to earn bonds in certain game modes.

Characteristics

Firepower

HP Damage Damage at 50 m
mm Armor Penetration
HP/min Damage per Minute
pcs Ammo Capacity

Mobility

t Weight
hp Engine Power
hp/t Specific Power
deg/s Traverse Speed

Survivability

HP Hit Points
/ / mm Hull Armor
/ / / / mm Turret Armor
s Suspension repair time

Spotting

m View Range
m Signal Range

Characteristics are specified for vehicles with crews trained to 100%.