Update 1.9.1: Common Test Is Here!

Greetings, Commanders!

The first Common Test for Update 1.9.1 is waiting for you, with some really exciting new content. You’ll have the opportunity to try out some fresh Ranked Battles mechanics that you’ll experience during the 2020–2021 Seasons, and we’re also adding new types of Bounty Equipment, Bounty Optics and the Bounty Vertical Stabilizer, as well as improving some interfaces and navigation menus in Battle Pass. Finally, you’ll have the chance to try out new customization mechanics, as well as Berlin, a picturesque new map for Random Battles. Let’s take a closer look.

Ranked Battles 2020–2021: Changes Are Coming! 

Get ready for new levels of excitement and challenge in three Seasons of Ranked Battles 2020–2021! They’ll feature several changes and fresh mechanics that will allow you to engage even more in this competitive mode. 

We’re introducing special stand-alone daily missions for different vehicle roles which will become available as soon as you qualify for a League. Added each day, these special missions will reward you with bonds and Daily Bonus Battles.

How to Get Daily Bonus Battles

You’ll need to complete the special daily missions mentioned above. They’ll also be credited each day in Leagues, depending on the number of chevrons you received for completing Qualification.

What Are Daily Bonus Battles?

These are analogues of the Bonus Battles that, for previous Seasons, doubled the number of chevrons you earned during them. Daily Bonus Battles are also applied once a day automatically for each Tier X vehicle. If you don't receive a chevron after the battle, then the Daily Bonus Battles mechanic won’t be applied.

Daily Bonus Battles are just like "regular" Bonus Battles, but with two important differences:

  1. They are spent before regular Bonus Battles.
  2. They are not carried over to the next day.

Join the test right away, experience these new mechanics for yourself, and share your impressions on the forum. Your feedback is important for our work on the upcoming Ranked Battles Seasons! 

Battle Pass: New Bounty Equipment 

Over the past few weeks, we’ve been carefully analyzing your progress in Battle Pass, while reviewing your questions and suggestions. We’re actively working on the second Season of this long-term event by making new adjustments to the in-game interface to make it simpler and more user-friendly. 

All rewards in Battle Pass during the first Common Test are for testing purposes and will be replaced by other prizes, with the exception of the two new types of Bounty Equipment. Be the first to try out Bounty Optics and Bounty Vertical Stabilizer, both of which will be available to all Commanders. These items will be added to the reward pool on the live server in the second Season of Battle Pass, so you’d better stay tuned! You’ll have the opportunity to experience all the changes and improvements during future Common Test iterations.

Explore Berlin in Random Battles!

The new Berlin map for Random Battles, previously tested during the Update 1.9.1 Supertest, will be available during all Common Tests. 

This atmospheric 1050×1050-meter map of the German capital during the final weeks of the Second World War in Europe was recreated with high historical accuracy. You can easily spot its most famous landmarks and even take a virtual stroll through the city. Learn more about the Berlin locale and its four main battle areas in an upcoming dedicated article.

New Customization Mechanics

In Update 1.9.1, we’re introducing fresh customization mechanics previously announced during the Supertest. Now they are available to all Commanders, so join the test and make your tanks really stand out from the crowd!

First, we’re adding brand-new progressive customization decals for almost all styles. They will change their appearance as you complete certain objectives (e.g. accomplish specific combat achievements) in Random Battles using specific tanks.

In addition, there will be projection decals (including rectangular ones that can be applied to the entire side of the tank) for all tiers and all nations. 

Finally, new tweakable styles will be available for gold in the game client with the release of Update 1.9.1. These are custom looks that you can modify, remove, or add individual elements to.

Progression Decals

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Low-Tier Vehicle Tweaks

After tweaking some characteristics of low-tier vehicles in Update 1.9, we have corrected their battle parameters in version 1.9.1 to adjust their effectiveness on the battlefield. Feel free to find a detailed list of the characteristics changed in the 1.9.1 patchnotes.

Don’t hesitate to join the Common Test and share your feedback on the upcoming changes in the forum!​

List of Changes CT1

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Main Changes

Vehicle Customization

Added a new customization element: progressive decals. They change their appearance as the player progresses through certain objectives.

Added the functionality to edit some styles. Now players can:

  • Add progressive decals that can be received for, and improved by, completing certain conditions
  • Replace/hide elements that the new styles include

There will be projection decals (square and rectangular ones) for all tiers.

Now national emblems can be removed from adjustable styles. When creating your own style, actions with Emblems remain unchanged.

New Adjustable Style

Added a universal adjustable style for all nations. Players can select and replace camouflage, emblems, and fonts of tactical numbers.

Maps

Added the Berlin map. The Standard and Encounter Battles types are available. The map is available for playing in vehicles of Tiers IV-X.

Disabled the Encounter battle type for the Empire's Border map. 

Battle Pass

  • Improved the functionality of selecting final rewards when the Improved Pass is available.
  • Implemented handling of situations when a player does not have vehicles in their Garage that can be used to earn Progression Points for Battle Pass.
  • Reworked the navigation on the Main Progression screen.
  • Added new types of Bounty Equipment: Bounty Optics and Bounty Vertical Stabilizer. The equipment will be available in the next Battle Pass Season.
  • Added the off-season screen for when the first Battle Pass season is completed.

Ranked Battles

  • Implemented the mechanic of daily missions for different vehicle roles. Missions become available as soon as the player qualifies for a League.
  • Vehicle roles are displayed in the Garage and in the filter of the vehicle panel.
  • Added the functionality of Daily Bonus Battles.

Visual Effects

Added new interaction effects between vehicles and surface types such as "oil" and "fuel oil" (shell hits, effects under the tracks, etc.)

Changes to Vehicle Technical Characteristics

France

  • Added the Lorraine 50 t

U.K.                   

Changes to the technical characteristics of the following vehicles:

Cavalier

  • Changed the dispersion of the 75 mm Gun Mk. V in the А24 Vauxhall turret from 0.42 to 0.41 m
  • Changed the dispersion of the 3.7-inch Howitzer in the А24 Vauxhall turret from 0.56 to 0.53 m
  • Changed the reload time of the 75 mm Gun Mk. V in the А24 Vauxhall turret from 3.7 to 3.3 s
  • Changed the reload time of the 3.7-inch Howitzer in the А24 Vauxhall turret from 8.2 to 7.5 s
  • Changed the aiming time of the 3.7-inch Howitzer in the А24 Vauxhall turret from 2.6 to 2.3 s
  • Changed the top speed from 40 to 46 km/h
  • Changed the reverse speed from 16 to 18 km/h
  • Changed the engine power of the Nuffield Liberty Mk. IVA engine from 410 to 450 h.p.

Crusader

  • Decreased the dispersion during movement of the Crusader Mk. I suspension by 12%
  • Decreased the dispersion during movement of the Crusader Mk. III suspension by 17%
  • Decreased the dispersion on hull traverse of the Crusader Mk. I suspension by 12%
  • Decreased the dispersion on hull traverse of the Crusader Mk. III suspension by 17%
  • Changed the dispersion of the QF 6-pdr Gun Mk. V in the Crusader Mk. III turret from 0.41 to 0.37 m
  • Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret from 0.55 to 0.49 m
  • Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. III turret from 0.55 to 0.49 m
  • Decreased the dispersion on turret traverse of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret by 17%
  • Decreased the dispersion of the QF 6-pdr Gun Mk. V in the Crusader Mk. III turret after firing a shot by 43%
  • Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret after firing a shot by 25%
  • Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. III turret after firing a shot by 25%
  • Changed the aiming time of the QF 6-pdr Gun Mk. V for the Crusader Mk. III turret from 2.3 to 2 s
  • Changed the view range in the Crusader Mk. I turret from 340 to 360 m
  • Changed the view range in the Crusader Mk. III turret from 360 to 370 m
  • Changed the top speed from 50 to 58 km/h

Cruiser Mk. IV

  • Changed the dispersion of the QF 40 mm Mk. VI Bofors in the Cruiser Mk. IVA turret from 0.41 to 0.43 m
  • Changed the reload time of the QF 40 mm Mk. VI Bofors gun in the Cruiser Mk. IVA turret from 6 to 7 s
  • Changed the penetration value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 63 to 86 mm
  • Changed the penetration value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 101 to 112 mm
  • Changed the damage value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
  • Changed the damage value for the HE Mk. 2T shell of the QF 40 mm Mk. VI Bofors gun from 60 to 75 HP
  • Changed the damage value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP

Covenanter

  • Decreased the dispersion during movement of the Covenanter Mk. I suspension by 12%
  • Decreased the dispersion during movement of the Covenanter Mk. III suspension by 12%
  • Decreased the dispersion on hull traverse of the Covenanter Mk. I suspension by 12%
  • Decreased the dispersion on hull traverse of the Covenanter Mk. III suspension by 12%
  • Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret from 0.53 to 0.49 m
  • Decreased the dispersion on turret traverse of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret by 17%
  • Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret after firing a shot by 25%
  • Changed the reload time of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret from 4.3 to 4 s
  • Changed the penetration value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 63 to 86 mm
  • Changed the penetration value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 101 to 112 mm
  • Changed the damage value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
  • Changed the damage value for the HE Mk. 2T shell of the QF 40 mm Mk. VI Bofors gun from 60 to 75 HP
  • Changed the damage value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
  • Changed the top speed from 50 to 55 km/h
  • Changed the reverse speed from 20 to 22 km/h
  • Changed the engine power of the Meadows D.A.V. O.C. engine from 360 to 400 h.p.

U.S.S.R.

Changes to the technical characteristics of the following vehicles:                                        

BT-7

  • Decreased dispersion during movement of the BT-5 suspension by 9%
  • Decreased dispersion during movement of the BT-7 suspension by 20%
  • Decreased dispersion on hull traverse of the BT-5 suspension by 9%
  • Decreased dispersion on hull traverse of the BT-7 suspension by 20%
  • Changed the hull traverse speed of the BT-5 suspension from 50 to 48 deg/s
  • Changed the hull traverse speed of the BT-7 suspension from 54 to 52 deg/s
  • Changed the dispersion of the 45 mm 20K gun in the BT-7 mod. 1935 turret from 0.46 to 0.44 m
  • Changed the dispersion of the 45 mm 20K gun in the BT-7 mod. 1937 turret from 0.45 to 0.42 m
  • Decreased the dispersion of the 45 mm 20K gun in the BT-7 mod. 1935 turret after firing a shot by 33%
  • Decreased the dispersion of the 45 mm 20K gun in the BT-7 mod. 1937 turret after firing a shot by 33%
  • Changed the reload time of the 45 mm 20K gun in the BT-7 mod. 1935 turret from 2.3 to 2.1 s
  • Changed the reload time of the 45 mm 20K gun in the BT-7 mod. 1937 turret from 2.1 to 1.9 s
  • Changed the turret traverse speed of the BT-7 mod. 1935 turret from 36 to 38 deg/s
  • Changed the turret traverse speed of the BT-7 mod. 1937 turret from 38 to 40 deg/s

A-20

  • Changed dispersion of the 76 mm L-11 gun in the SP-3 turret from 0.46 to 0.43 m
  • Changed dispersion of the 45 mm VT-42 gun in the SP-3 turret from 0.39 to 0.37 m
  • Decreased the dispersion on turret traverse of the 45 mm VT-42 gun in the SP-3 turret by 20%
  • Decreased the dispersion of the 45 mm VT-42 gun in the SP-3 turret after firing a shot by 43%
  • Changed the reload time of the 76 mm L-11 gun in the SP-3 turret from 6 to 5 s
  • Changed the reload time of the 45 mm VT-42 gun in the SP-3 turret from 2 to 1.9 s
  • Changed the view range of the A-20 mod. 1938 turret from 340 to 350 m
  • Changed the view range in the SP-3 turret from 350 to 360 m
  • Changed the reverse speed from 20 to 23 km/h

KV-1S

  • Changed dispersion of the 122 mm Howitzer S-41 in the KV-122 mod. 1944 turret from 0.52 to 0.48 m
  • Decreased the dispersion for the 122 mm Howitzer S-41 in the KV-122 mod. 1944 turret after firing a shot by 25%
  • Decreased the dispersion for the 85 mm S-31M gun in the KV-122 mod. 1944 turret after firing a shot by 25%
  • Changed the turret traverse speed of the KV-122 mod. 1944 turret from 28 to 31 deg/s
  • Changed the depression angle of the 85 mm S-31M gun in the KV-122 mod. 1944 turret from -3.5 to -5 deg
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New to testing? Check out our handy guide to public tests.

Eligibility: All players registered prior to: 13:59 PT | 15:59 CT | 16:59 ET on May 2, 2020 can participate in the test.

Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.

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  • The WGC will download all the additional data.
  • Start playing.

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