Update 1.10: Common Test 1 Rolls Out!

Summer’s in full swing, as is the next large update for World of Tanks, Commanders!

A new wave of Common Tests carries with it, the return of a familiar map for Random Battles, the highly anticipated Steel Hunter mode, and a whole lot more. Read up on what Update 1.10 brings to the battlefield, then join the Common Test and share your feedback!

Subtitles in our supported languages are also available by clicking on the icon in the bottom-right corner.

Pearl River Is Back!

Do you remember the Pearl River map that was removed from the game in Update 0.9.10? At the time, this map had some bottlenecking issues that prevented players from unleashing the full combat potential of certain vehicle classes. Many of you asked us to reconfigure and bring back this location. The good news is it will be returning in Update 1.10 with a significant makeover.

Pearl River is a 1000 x 1000-meter summer map inspired by the captivating scenery of the picturesque Yangshuo county in Southern China and other regions. The map offers a wide variety of unique landscapes and flora that are typical for this beautiful locale, including:

  • Rice terraces
  • A sparkling waterfall
  • A rocky gorge
  • Traditional Chinese pagodas and other authentic buildings
  • Breathtaking landmarks

We’ve significantly reworked both the map configuration and its visual style. More details about Pearl River and its features will be available at a later date in a dedicated article.

Vehicle Rebalancing

This year, we’re continuing the rebalancing work we started in 2019 for some popular vehicles. In Update 1.10, we aim to adjust the characteristics of wheeled vehicles, as well as the battle performance of several medium and heavy tanks. Here’s a closer look at each class.

Balance Changes to Wheeled Vehicles

Fast and highly maneuverable, wheeled vehicles have too much of an impact on the outcome of battles at times. To balance the wheeled vehicles, reduce their influence on gameplay, and give slower vehicles a better chance against them, we will:

  • Increase the reduction in speed caused by suspension damage
  • Slightly reduce the firepower and mobility of some wheeled scouts

First, we’ll make changes to the mechanics of causing damage to the wheels. Previously, a damaged wheel affected only the vehicle’s dynamics, not its current speed. Now, if the wheels are damaged, both vehicle dynamics and speed will noticeably decrease. Damage to a drive wheel will reduce the overall power of the vehicle, and damage to a traction wheel will affect its speed. Considering that almost all wheeled vehicles in the game have all-wheel drive, damage to any wheel will cause a reduction in dynamics. However, the speed of the vehicle will decrease only when the damaged wheels are touching the ground.

The second aspect is the rebalance of their technical characteristics. We want to slightly decrease the gun handling parameters, as well as the acceleration and top speed of some vehicles. A slight decrease in their technical characteristics, in combination with the revised wheel damage mechanics, should have a sufficient impact on reducing the battle performance of these vehicles.

Be sure to join the Common Test and experience these changes for yourself!

Balance Changes to Medium Tanks

We also aim to rebalance the battle parameters of several popular medium tanks that are inconsistent with others in their class in terms of effectiveness. In particular, we’ll adjust the characteristics of the  X Progetto M40 mod. 65  and the  X Object 430U , as well as their Tier IX predecessors. These balance changes should correct the performance of these tanks and, at the same time, preserve their key gameplay features.

The turret traverse speed of the Progetto M40 mod. 65 will be reduced and the aiming time will be increased. Gun dispersion will also increase, including after firing. The  IX Prototipo Standard B  will undergo similar changes.

You will no longer be able to mount a Gun Rammer on vehicles featuring autoreloaders. If Gun Rammer is already mounted on these tanks, it will be automatically sent to the Depot for free after the update goes live.

However, the autoreloading mechanics and general gameplay dynamics of these vehicles will remain unchanged, and they’ll continue to bring considerable firepower, speed, and maneuverability to the battlefield.

As for the Object 430U, the armor thickness of the commander's cupola and gunner's cupola will be reduced, making this tank more vulnerable in close combat. Dispersion when moving and when traversing its turret will increase.

On the other hand, the  IX Object 430  will only undergo gun dispersion changes.

Balance Changes to Heavy Tanks

We’ll also revise the characteristics of the  X IS-4 , the  X T110E5 , and the  X E 100 , as well as the parameters of some other heavy vehicles.

After rebalancing, the IS-4 will receive more durable frontal armor, allowing it to fight more effectively on the front line. Its turret traverse speed will also increase, and gun dispersion will decrease during movement and turret traverse. The top gun of this tank will lose some accuracy, but its reload and aiming time will decrease.

For other vehicles in the branch, including the  VII KV-3 , the  VIII KV-4 , and the  IX ST-I , their characteristics will also change to become more favorable for close combat.

The T110E5 will maintain its status as a versatile brawler with good armor and serious firepower. Its weapon dispersion will decrease, while DPM will increase. The combat characteristics of the  IX M103  and the  VIII T32  will also become more pronounced.

The superheavy E 100 will become even more hardy as its frontal turret armor will be strengthened, causing it to be harder to penetrate. Also, it will receive an updated alternative gun that is more suitable for close combat. It’s less accurate, but it has higher damage and a quicker rate of fire. In addition, the aiming time of the 15 cm gun will be reduced.

Other vehicles of this branch will receive updated shells with increased damage. Their turret armor will also be improved.

You can learn more about the revamped characteristics of these tanks in more detail in the Patch Notes and in a dedicated article which we will publish at a later date.

Battle Communication

Along with Update 1.10, we’ll release the reworked in-battle communication system. Thanks to a number of improvements and changes, it will be easier for you to communicate with allies and share your team tactics. The entire communication system will become clearer, more informative, and efficient. Read up on all these changes in the dedicated article.

Revamped Bond Mechanics

Currently, you can earn bonds in several ways. The most common one is to play Random Battles in Tier X vehicles. But the fact is that you can’t predict how many bonds you will earn per battle, nor whether you will get the epic medals or Battle Heroes achievements that also reward you with bonds. Moreover, you can earn bonds only in single-tier battles when all tanks on the battlefield are Tier X vehicles.

Our goal is to make the whole system more transparent, understandable, and predictable. As a result, we're going to introduce the following mechanics.

In the new system, epic medals and Battle Heroes achievements will no longer earn you bonds. Instead, you’ll be able to earn them not only in single-tier battles, but in all Random or Grand Battles in Tier X tanks so long as you rank in the top 10 of your team by base experience earned. The number of bonds you will receive depends on your performance in battle, as shown in the table below:

Position on Your Team by Base XP Earned Win a battle Lose a battle / Draw
TOP 3 7 5
TOP 10 5 3

Each Tier X tank can earn up to 50 bonds per week. You can check to see how many bonds you have earned for each Tier X vehicle and the remaining limit via the tank carousel.

By clicking on the “Bonds” icon in the upper right corner of the screen, you can see detailed information about the new rules for earning bonds.

The new system will help you get a clearer idea of ​​how many bonds you can earn in each battle, allowing you to plan your income and expenses.

Steel Hunter

Steel Hunter, one of the most anticipated modes in World of Tanks, will return to the game in August 2020 in a revamped format. It will feature a shared progression with Frontline 2020 and Expedition. There will also be a number of significant changes, including special new vehicles. Be the first to try it out during the Common Test and give us your feedback!

Steel Hunter is available during the Common Test only for testing purposes. The progression system during the Common Test will be shortened. Various values and characteristics that are relevant for the Common Test may not correspond to those ​​in the final version of the mode.

This year, Steel Hunter won’t be a short-term event. Instead, it will be a long-term mode consisting of 4 separate Stages. These Stages will continue your Expedition for incredible reward vehicles. You’ll be able to earn up to 3 tokens during each Steel Hunter Stage.

Here’s a sneak peek at some changes this battle royale has received.

  • Five special vehicles will be available instead of three. One French and one British tank will keep you company, along with one American, one German, and one Soviet vehicle.
  • Vehicles will have special roles that their unique abilities will emphasize. The American and German tanks will play more defensive roles, while the British and Soviet vehicles will find themselves best suited to attacking and hunting. The French tank will perform best as a Scout. Each of the five available tanks can be upgraded from Tier I to Tier VII.
  • Each vehicle will now have its own set of abilities. Some abilities will be common, while others will be unique to specific tanks.
  • The progression system will be simplified and the Tech Tree for all vehicles will be corrected. Instead of 25 Ranks, there will be 15 Levels, and you won’t lose Levels for poor battle performance.
  • An atmospheric new map called Arzagir 4.04 will appear in the mode. It will be the same size as Dreamland, but made in a different setting. Arzagir 4.04 will offer you a fresh gameplay experience and give plenty of space for various tactical maneuvers.

More information about Steel Hunter and its features will be available later, so stay tuned!

Get out there and evaluate for yourselves all the changes and additions this large update brings, Commanders! Share your feedback, thoughts, and suggestions to help us make the game even more exciting!

 

  • How the CT Works
  • Test Client
How the CT Works

New to testing? Check out our handy guide to public tests.

Eligibility: The cut-off was made on June 29, so all players registered prior to 13:59 PT | 15:59 CT | 16:59 ET (20:59 UTC) June 28 can participate in the test.

Feedback: Please post your bug reports and general feedback on the test version in the special thread on our forum.

Test Client

In order to participate in the test using the Wargaming.net Game Center, use this link.

  • The Wargaming.net Game Center will download all the additional data
  • Start playing

MORE ABOUT THE WARGAMING.net GAME CENTER

List of Changes CT1

Expand

Discuss on Discord

Close