Update 1.4: Common Test 3 is Here!

Commanders,

We've spent  a lot of time monitoring wheeled vehicles and how you play them. When necessary, we responded by changing their particular characteristics (top speed, for instance).

During the tests, we observed one thing: the Boost mechanic available in the French wheeled vehicles was rarely used.

Why?

  1. Boost mechanics turned out to be too hard to use. Sometimes it was not clear when those extra seconds should be used to take full advantage of the mechanics. Within these precious moments, the combat situation could change and the use of the Boost lost its value.
  2. There was a high risk of losing control of the vehicle while using the Boost. It was especially crucial on slopes and in confined spaces, when it was impossible to predict how exactly its activation would affect controllability.
  3. Considering the current settings, the boost provides no significant “boost” to low-Tier vehicle dynamics. Players would rather switch to Rapid mode to achieve a similar speed-up effect.

All the above reasons led to the conclusion the mechanics were in low demand by players. To change the situation, we considered various options. However, each one (improving to the boost mechanics or reducing time of its activation, for instance) would result in deterioration of other technical characteristics or negatively affect the balance of wheeled vehicles. 

Final Decision 

After thoroughly considering all pros and cons, we made the decision to disable the boost mechanics for French wheeled vehicles in the third iteration of the Common Test.


Update 1.4: Common Test 3

The third Common Test for Update 1.4 is available now, which means you can storm into battle right away to check out all the new update features and improvements! 

There’s plenty to look out for: Frontline test mode, new wheeled vehicles, improved Personal Missions, changes to reward tanks, new map, 2D customization additions, concurrent rendering support, and more!

In case you missed the Update preview or want a second look, here’s a refresher:

UPDATE 1.4

List of Changes

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Main Changes:

  • Frontline (with multiple changes) launched in test mode:
    • Made changes to player progression
    • Added a new reward system, including reward vehicles
    • Made map balance changes
    • Reworked vehicle rental mechanics
    • See more details in the dedicated article.
  • Changes to the Store and Depot:
    • In the Depot, added a new section for unique styles that are incompatible with the player’s vehicles in the Garage. Particularly, it contains styles received from the large Holiday Ops. boxes, if the appropriate vehicles are not available in the player’s Garage.
    • Added counters on the bundle tile that include several items: For instance, now players can see how many First Aid Kits a bundle contains.
  • Updated Commander voice messages during battle for Japanese vehicles (both male and female, when the Commander option is selected).

Changes to Technical Characteristics of Vehicles

  • France
    • Removed the Boost functionality for wheeled vehicles.

Fixed issues

  • Fixed "flickering" Decals and Inscriptions when they were applied in the Garage.
  • Fixed some technical issues.
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Join the Common Test!

  • How the CT Works
  • Test Client
  • Server Restarts
How the CT Works

New to testing? Check out our handy guide to public tests.

Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on Dec. 31, 2018 can participate in the test.

Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.

Test Client
  • Download the test client installer (4.9 MB).
  • Make sure you pick a save location that is different to your regular World of Tanks game files.
  • Save and run the installer.
  • Run the new copy of the game. The launcher will download all the additional data.
  • Log in and start playing.
Server Restarts

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes.
  • Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes.
  • Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes.

The test server may be subject to unscheduled restarts and maintenance.

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