Update 1.1: Common Test 2 is Here!

The second Common Test for Update 1.1 is available now, which means you can storm into battle right away to check out all the new update features and improvements! 

There’s plenty to look out for: A second set of Personal Missions, new and updated maps, almost a dozen Polish tanks, and more.

In case you missed the update preview or want a second look, here’s a refresher:


How You Can Join the Common Test!

  • How the CT works
  • Test client
  • Server restarts
How the CT works

New to testing? Check out our handy guide to public tests.

Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on July 24 can participate in the test.

Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.

Test client
  • Download the test client installer (4.9 MB).
  • Make sure you pick a save location that is different to your regular World of Tanks game files.
  • Save and run the installer.
  • Run the new copy of the game. The launcher will download all the additional data.
  • Log in and start playing.
Server restarts

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes.
  • Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes.
  • Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes.

The test server may be subject to unscheduled restarts and maintenance.

List of Changes


Main Changes

1. New campaign of Personal Missions: Second Front

  1. The new campaign includes three operations:
    1. Operation: Excalibur (available immediately)
    2. Operation: Chimera (becomes available after being unlocked with Orders that will be added in the evening of August 3)
    3. Operation: Object 279 (e) (will not be available within the Common Test)
  2. Each operation includes four sets of missions. At the same time, each set can be completed in vehicles that belong to one of the national allegiances, and vehicle types are no longer a restriction. To complete a mission, players should enter a battle in a vehicle that belongs to one of the following national allegiances:
    • Union: U.S.S.R. and China
    • Bloc: Germany and Japan
    • Alliance: U.S.A., U.K. and Poland
    • Coalition: France, Sweden, Czechoslovakia, and Italy
  1. The second campaign becomes available right off irrespective of the progress in the first campaign. Thus, missions of both campaigns can be completed at the same time.
  2. Each set includes 15 missions: 14 missions are available immediately and can be completed in any order; at the same time, mission 15 (the final mission) becomes available after completing the rest of the missions (similarly to the first campaign).
  3. All operations have different sets of conditions:
    • Operation: Excalibur: Accumulative missions. A mission should be completed within an unlimited number of battles, e.g. cause 10,000 damage within an unlimited number of battles.
    • Operation: Chimera: A mission can be completed within a single battle (similarly to the first campaign)
    • Operation: Object 279 (e): A mission should be completed within a limited number of battles. If a player fails to complete a mission, its progress will be reset, and the player will have to start anew. This operation will not be available during the test.
  4. Each completed mission is rewarded with credits, consumables, etc. A completed operation is rewarded with a unique vehicle that cannot be received otherwise.
  5. Players can check mission progress right in battle.
    • In Update 1.1, this feature will be available only for missions of the new campaign.
    • The detailed descriptions of the accepted missions will be available in battle upon pressing Tab or N.
  6. Indicator of Personal Missions in the Garage shows missions of each campaign separately.
  7. Operations of the Second Front campaign will become available successively after a certain time period. Players who complete an operation before the next one becomes available will be rewarded with a corresponding unique emblem.
  8. Improved the interface of the first campaign:
    • The main screen is completely reworked to display missions of both campaigns at the same time.
    • Improved the mission profile.
    • All elements were made consistent considering specifics of both campaigns.
    • New reward screens for completed Personal Missions.
    • Reworked the display of missions in battle (upon pressing Tab)

2. Maps

  • Added the new Studzianki map.
  • Added the new Minsk map.
  • Added the Pilsen map that has been reworked to HD. Main changes:

    • Increased map size from 800х800 to 1000х1000 m
    • Completely revised the eastern part of the map.
    • Made a number of balance and gameplay changes all over the map.

Made balance improvements to the following maps:

  1. Glacier
  2. Siegfried Line
  3. Mines
  4. Province

The Province map will be available only for vehicles of Tiers IV-VII.

3. Polish tanks

  • A new branch of 10 Polish vehicles was added (Tier I-X respectively):
  1. 4TP
  2. 7TP
  3. 10TP
  4. 14TP
  5. 25TP KSUST II
  6. 40TP Habicha
  7. 45TP Habicha
  8. 53TP Markowskiego
  9. 50TP Tyszkiewicza
  10. 60TP Lewandowskiego

4. Added the customization functionality for all Tier IX vehicles.

5. Updated Wwise (sound engine)

  • Fixed a number of critical issues of the sound system; added a new functionality to improve the sound in the game.

6. Changes to the technical characteristics of the following vehicles


  • Added the Object 279 (e) (heavy tank, for Supertesters)
  • Added the IS-2M


  • Added the Chimera (medium tank, for Supertesters)
  • Added the Excalibur (tank destroyer, for Supertesters)

Fixed Issues

  • Object 430 II: displayed power of the 4TDF engine was changed from 580 to 610 h.p., which corresponds to the actual value.