It’s been more than two weeks since Update 1.0.1, but we’ve got a fairly packed new update wrapped and ready for Common Test. There’s plenty to cover: An evolved take on customization, level design tweaks, map enhancements, new Tier X Soviet tanks, and several improvements to the beginner’s experience.
Tier X Soviet Tanks
Earlier this year, the second most-discussed topic (after new graphics) was the Soviet Tech Tree revision. The majority of tweaks revealed last December hit production servers in 9.22. Now, it’s time to lift the curtain on what’s filling the two vacant Tier X spots.
The Rear-turreted MT Line: K-91
XP needed to unlock the tank: 252,700
In 1.0.2, the Object 430 Version II gets tweaked in accordance with other vehicles in its Tech. Tree branch, and these new characteristics will be available in Common Test 2. The Tier IX vehicle will also lead to the K-91. The K-91 has tough turret armor, the line’s trademark rear-mounted turret, and it plays like a natural progression up the A-44 line. Its above average accuracy paired with superb shell velocity (1700 m/s), aiming time (1.9 s), and penetration (276 mm with APCR rounds) can prove devastating in skilled hands. Good maneuverability and reasonable gun handling compensate for brittle armor, mediocre -5 gun depression, and limited turret traverse range.
Gameplay Tips
- Stay away from close-range battles: Although quite maneuverable, the K-91 doesn’t have the armor to last long under fire. The 180° turret traverse range is a limitation that helps make this MT easy prey for more-agile opponents.
- Make use of view range and firepower: The view range at 410m makes the K-91 shine at long-distance engagements. Thanks to high camo values comparable to other Soviet Tier X MTs, the K-91 won’t have issues spotting an enemy from the third line, but opponents will have hard time noticing it.
- Keep your friends close: Decent mobility and gun stabilization (on top of its other strengths) can help the K-91 contribute from the second line. However, the only thing solid in its armor department is the turret. So if you take the risk of playing the second line, having a few friendly guns in your corner might come in handy.
The HT Mini-line: Object 277
XP needed to unlock the tank: 220,800
The T-10 is renowned for its respectable-for-a-heavy speed and punchy gun, combined with its specialization in damage output and solid armor. Aggressive and well protected, the Object 277 follows its footsteps, but take its playstyle to a new level with higher DPM, alpha damage, and penetration along with faster aiming and more HP. At the same time, it also inherits the predecessor’s vulnerable lower plate, mediocre gun depression (-5.5) and view range (400 m). Make no mistake, this newcomer is reliable, thick-skinned, and can carry matches when you play to its strengths.
Revisiting Maps
Update 1.0 breathed new life into 29 maps, fixing long-standing imbalances and reimagining familiar landscapes in stunning HD. Although the majority of changes worked out, we’ve heard loud and clear many players weren’t enjoying the last round of tweaks to Fjords and Erlenberg. Guided by your feedback and battle stats, the team went back to address issues of inconsistency and sentiment that these battlefields weren’t "fun." We also made level design changes to Malinovka and Mountain Pass.
Stay tuned for details on changes coming to Fjords, Erlenberg, Malinovka, and Mountain Pass with 1.0.2.
Klondike in HD
We’re moving steadily to remaster the remaining locations in HD and return some removed maps into the rotation. Update 1.0.2 marks another step in this process, enriching the pool of HD maps with wintry Klondike.
In addition to beautiful landscapes, you also get a rousing music score — have a listen:
Stay tuned to our website for a status update on maps coming in future updates and check out the full Klondike overview.
Customization
Ever since the evolved customization system rolled out, you’ve been vocal about introducing new functionalities for a wider selection of Tiers. We heard you: Starting with 1.0.2, paints and style sets become available for Tier VI tanks and Tier VIII vehicles (the former will be introduced in Common Test 2). Initially, these were only available for some Premium Tier VIII vehicles and Tier X tanks. On top of that, the Garage is getting a separate space where you can customize the tank exterior. The space has specially adjusted lighting to provide a better overview of how the paint, emblems, and camo you apply will look on the battlefield. We'll have complete details in an upcoming article; in the meantime, you can take a look by clicking “Exterior” in the Garage.
Improved Onboarding Experience
Update 1.0.2 builds on the Boot Camp experience with a new set of missions. Available upon completing Boot Camp training, the new tasks are designed for Tiers II-X and explain vehicle upgrades, customization basics, consumables, equipment, and Personal Reserves.
The beginner’s experience should get smoother thanks to a selection of useful in-game articles and tips covering everything from penetration and armor mechanics to aiming and spotting.
Join us in testing 1.0.2 to work side by side with devs, identifying issues, and helping lead the update to release:
- How the CT works
- Test client
- Server restarts
New to testing? Check out our handy guide to public tests.
Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on May 16 can participate in the test.
Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.
- Download the test client installer (4.9 MB).
- Make sure you pick a save location that is different to your regular World of Tanks game files.
- Save and run the installer.
- Run the new copy of the game. The launcher will download all the additional data.
- Log in and start playing.
The test server will be restarted regularly, according to the following schedule:
- First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes.
- Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes.
- Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes.
The test server may be subject to unscheduled restarts and maintenance.
Common Test (RC1): Changes in 1.0.2 vs 1.0.1
ExpandMain Changes
- Bootcamp has been significantly improved. A set of combat and Garage missions have been added.
- After completing Bootcamp, the missions are available to new players who have fought less than 1,000 battles and do not have any vehicles Tier VI and higher. Players learn important basic game mechanics and, upon completing the missions, earn useful items.
- The missions comprises three sets:
- Completion of Bootcamp
- Briefing
- Road to Glory
After completing all sets, the player gets a token to exchange for any Tier VI non-Premium vehicle, even if the player has not researched it.
4. Introduces Training Center to help new players learn game basics.
- All topics are sorted by categories and presented as files containing images and brief descriptions.
- To access the Training Center, at the Game Menu, press ESC.
- Training Center consists of the following sections:
For Newcomers
Game Modes
Player's Vehicle
Vehicle Types
Attack Basics
Defense Basics
Other
5. Map Revisions: Several issues regarding specific map locations have been fixed, as some passages to areas not intended for playing have been removed. These include:
- Ruinberg
- Cliff
- Abbey
- Sand River
- Tundra
6. Map Balance Improvements:
- Fjords
- Malinovka
- Mountain Pass
- Erlenberg
7. The Klondike map has been added for Grand Battles.
8. Vehicle Exterior Customization:
- If a player wants to change the vehicle exterior, the vehicle is now transferred to a special customization area in the Garage.
- Styles are now applicable to all Tier VIII vehicles, not only Premiums.
9. Some changes to the Garage Interface and the introduction of new sounds.
Changes to Vehicle Technical Characteristics
1. The following vehicles have been added to the U.S.S.R. nation:
- К-91
- Object 277
- T-34 Shielded
2. Changes to the Object 268 Version 4:
- Added a new armor group to the vehicle hull
- Increased dispersion on the suspension during movement by 33%
- Increased dispersion on hull traverse by 33%
- Changed the traverse speed of the suspension from 23 to 22 deg/s
- Increased dispersion on the 152 mm M-53S gun traverse by 20%
- Changed the aiming time of the 152 mm M-53S gun from 2 to 2.5 s.
- Changed the gun traverse speed from 30 to 28 deg/s
- Decreased hull armor
- Changed the top speed from 55 to 50 km/h
- Changed the rear speed from 22 to 18 km/h
- Changed the engine power from 1,500 to 1,350 hp
- Changed the vehicle durability from 2,100 to 2,000 HP