9.10 Update Notes



  • Removed Hidden Village, Province and Pearl River from Random Battle mode
  • Changed the distribution of maps across different battle levels
  • Fixed various issues and improved gameplay of Redshire
  • Fixed issues with Ghost Town
  • Fixed damage models of some environmental objects


  • Added the Japanese heavy tank technical branch, tiers II through Tier X:
    • I-Go/Chi-Ro, Type 91, Type 95, O-I Experimental, O-I, O-Ni, O-Ho, Type 4 Heavy, Type 5 Heavy
  • Reworked 20 vehicles in HD quality:
    • T-28, SU-76M, SU-122A, Pak 43 Jagdtiger, JagdPanzer IV, Leopard Prototyp A, Pz. Kpfw. 35(t), Marder II, Panzerjäger I, Sturmpanzer II, VK 16.02, Leopard, Pz. Kpfw. II Ausf. J., M41 HMC, T71 (name changed to T71E1), T110E5, M2 Light Tank, AMX M4 45, ARL 44, Black Prince, Type 59
  • Fixed issues with damage models of the following vehicles: M6A2E1, T32, T110E3, T110E4, Caernarvon, Panther /M10, M2
  • Fixed issues with visual models of the following vehicles: М46 Patton, Heavy Tank No.VI, Leopard 1, IS-7, Object 260, Object 777, Type 62
  • Improved aiming and dispersion on turret traverse parameters for the Maus
    • Aiming time of the 12,8 cm Kw.K. 44 L/55 gun reduced from 2.9 to 2.3 s. Dispersion on turret traverse reduced by 25%
  • Removed the 10,5cm Stu.H. 42 L/28 gun from the Jagdpanzer IV tank destroyer
  • Fixed the names of some modules of U.S.S.R. vehicles
  • Fixed names and icons of some newer vehicles


  • Improved quality of camouflage display
  • Optimized performance of some special effects
  • Reworked the effects of shells hitting the ground
  • Fixed display of hit effects on vehicles
  • Fixed issue with "square" special effects displayed on some AMD video cards with certain AMD driver versions installed
  • Fixed issue with the flickering of semi-transparent vegetation at some graphics settings
  • Changes for "Improved" grahpics setting:
    • Fixed issues in new shadow display technique
    • Introduced changes in how water is displayed
    • Improved the map loading speed


  • Fixed issues, made improvements to Team Battle mode
  • Fixed issues, made improvements to functionality of Dynamic Platoons
  • Reworked the battle loading screen
  • Added Garage tutorial for new players + hints for certain Garage UI elements
  • Fixed issues with Strongholds interface
  • Changed the default value for certain graphics settings
  • Optimized certain aspects of game client performance
  • Fixed issues with conditions/descriptions of some Personal Missions
  • Fixed functionality of autosearch in the Team Battle mode
  • Fixed positioning of some Emblems on different sides of the turret
  • Fixed names of some modules of Soviet vehicles
  • Fixed sorting of vehicle type indicators on the score panel
  • Fixed issue with inability to decline a Platoon invitation received in battle
  • Fixed issue where some Epic Medals and Commemorative Tokens were not properly awarded upon fulfillment of necessary conditions in some cases
  • Fixed minor issues with interface
  • Optimized client performance on some PC configurations

← 9.9 Update Notes