Fixed various issues and improved some gameplay features of Swamp
Reworked destruction effects for some environmental objects
Vehicles
Added the Heavy Tank No. VI, tier VI Japanese heavy tank, to the Premium Shop
Replaced the Aufklärungspanzer Panther (tier VII German light tank) with the Spähpanzer SP I.C.
Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
Significantly increased the front armor protection of the M6A2E1 upon reworking the vehicle in HD quality
Fixed visual models of the following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus, IS-3, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55 NVA DDR, Tiger
Fixed issues with damage models on the following vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power:
Changed the characteristics of the following vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62, Т-44-122
Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy
Changes to Vehicle Characteristics
M46 Patton
Aiming time of the 90mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s
Aiming time of the 105mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s
Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.39 m
Aiming time of the 90mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 90mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 105mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s
Aiming time of the 105mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s
Reload time decreased from 9.3 to 9 s
M48A1 Patton
Dispersion on turret traverse of the 105mm Gun T5E1M2 decreased by 17%
Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.38 m
STA-2
Crossing capacity of the STA-2 suspension on solid terrain increased by 20%
Medium terrain increased by 18%
Soft terrain increased by 10%
Aiming time of the 90mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s
Dispersion on turret traverse of the 90mm Rifled Gun decreased by 29%
STA-1
Dispersion on turret traverse of the 90mm Rifled Gun decreased by 17%
Type 62
Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%
Crossing capacity of the Type 62 suspension on solid terrain increased by 17%
Medium terrain increased by 14%
Soft terrain increased by 7%
Reload time of the 85mm Type 62 gun for the Type 62 turret decreased from 5,7 to 5,5 s
Dispersion on turret traverse of the 85mm Type 62 gun decreased by 17%
Т-44-122
Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%
Gun depression angle increased by 1 degree
Graphics
Significantly optimized the overall performance of the 3D engine
Implemented a mechanism that automatically lowers the resolution if game performance decreases
Optimized performance of some special effects
Improved the renderer:
Added a new full screen anti-aliasing method: Temporal Anti-Aliasing
Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic
Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows
Added shadows from grass. Implemented a new method of fast grass shadow rendering: screen space shadows
Optimized and improved the following post effects: bloom, god rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera
Improved the quality and performance of HBAO (SSAO)
Standard renderer: Improved the quality of lighting
Other
Introduced curfew for Skirmishes in Strongholds
Creation of and engagement in Skirmishes of all formats will be unavailable every day 10:00-13:00 (UTC) for NA
Fixed rare issue with the inability of a gun with high penetration power to penetrate thin armor if such armor was under a certain configuration of side screens
Fixed rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle
Fixed rare issue with a shell flying through the turret of a destroyed vehicle
Fixed twitching of the reticle in the Sniper mode when aiming at certain objects
Adjusted the display duration for the hints in the battle loading screen
Improved the graphical appearance of Strongholds
Expanded team panels are now displayed only when you press CTRL and mouse over a list
Replaced the counter font in the Personal Missions window
Fixed display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted
Fixed display of the same Platoon numbers for different Dynamic Platoons