Removed Hidden Village, Province and Pearl River from Random Battle mode
Changed the distribution of maps across different battle levels
Fixed various issues and improved gameplay of Redshire
Fixed issues with Ghost Town
Fixed damage models of some environmental objects
Vehicles
Added the Japanese heavy tank technical branch, tiers II through Tier X:
I-Go/Chi-Ro, Type 91, Type 95, O-I Experimental, O-I, O-Ni, O-Ho, Type 4 Heavy, Type 5 Heavy
Reworked 20 vehicles in HD quality:
T-28, SU-76M, SU-122A, Pak 43 Jagdtiger, JagdPanzer IV, Leopard Prototyp A, Pz. Kpfw. 35(t), Marder II, Panzerjäger I, Sturmpanzer II, VK 16.02, Leopard, Pz. Kpfw. II Ausf. J., M41 HMC, T71 (name changed to T71E1), T110E5, M2 Light Tank, AMX M4 45, ARL 44, Black Prince, Type 59
Fixed issues with damage models of the following vehicles: M6A2E1, T32, T110E3, T110E4, Caernarvon, Panther /M10, M2
Fixed issues with visual models of the following vehicles: М46 Patton, Heavy Tank No.VI, Leopard 1, IS-7, Object 260, Object 777, Type 62
Improved aiming and dispersion on turret traverse parameters for the Maus
Aiming time of the 12,8 cm Kw.K. 44 L/55 gun reduced from 2.9 to 2.3 s. Dispersion on turret traverse reduced by 25%
Removed the 10,5cm Stu.H. 42 L/28 gun from the Jagdpanzer IV tank destroyer
Fixed the names of some modules of U.S.S.R. vehicles
Fixed names and icons of some newer vehicles
Graphics/System
Improved quality of camouflage display
Optimized performance of some special effects
Reworked the effects of shells hitting the ground
Fixed display of hit effects on vehicles
Fixed issue with "square" special effects displayed on some AMD video cards with certain AMD driver versions installed
Fixed issue with the flickering of semi-transparent vegetation at some graphics settings
Changes for "Improved" grahpics setting:
Fixed issues in new shadow display technique
Introduced changes in how water is displayed
Improved the map loading speed
Other
Fixed issues, made improvements to Team Battle mode
Fixed issues, made improvements to functionality of Dynamic Platoons
Reworked the battle loading screen
Added Garage tutorial for new players + hints for certain Garage UI elements
Fixed issues with Strongholds interface
Changed the default value for certain graphics settings
Optimized certain aspects of game client performance
Fixed issues with conditions/descriptions of some Personal Missions
Fixed functionality of autosearch in the Team Battle mode
Fixed positioning of some Emblems on different sides of the turret
Fixed names of some modules of Soviet vehicles
Fixed sorting of vehicle type indicators on the score panel
Fixed issue with inability to decline a Platoon invitation received in battle
Fixed issue where some Epic Medals and Commemorative Tokens were not properly awarded upon fulfillment of necessary conditions in some cases
Fixed minor issues with interface
Optimized client performance on some PC configurations