Lista de Mudanças
Teste Comum 1: Lista de Mudanças
ExpandirMain Changes
Map Changes
Nebelburg
This map has been redesigned for Standard Battle mode. Its size has been reduced from 1400х1400 m to 1000х1000 m, and it has received a major gameplay update affecting the castle flank, central areas, defensive positions near the bases, and routes used during the later stages of battle.
- Castle flank (lines 2-3). The direction and its key position around the castle have been significantly reworked. New covers variations support different tactics and engagement ranges. The fortress area is suitable for all vehicle types, with a particular focus on heavy-tank gameplay.
- Central island (D4-D5, E3-E5). A new island allows fast vehicles—particularly light tanks—to spot opponents early and support neighboring directions, for example by rotating toward the castle flank or assisting allies in the village.
- Village area (F6-F7, G6-G7). Controlling the village helps secure the center of the map and creates opportunities to provide fire support across multiple flanks.
- Defensive positions near the bases (F8-E7, H4-H5). New positions for tank destroyers have been added near the southwest and northeast bases. They provide control over the central area, allowing players to cover allied vehicles while not disrupting familiar gameplay in the main combat areas (the castle and the hilly corner along the 0 line).
- Hilly flank (H7-H0, J7-J0). Dense vegetation and varied terrain offer flexible options for light and medium tanks.
- Late-battle routes (lines A-B and H-J). The terrain has been adjusted to provide more tactical choices and diversify late-stage gameplay.
Fisherman's Bay
Changes have been implemented to improve tactical flexibility on the western flank, strengthen interaction between vehicle types around the center, and provide additional ways to capture bases.
- Western flank (E1-F1) and ravine (line 2). An intermediate covered position has been added in the ravine. Around the nearby field area, the terrain has been adjusted and additional vegetation introduced to create more opportunities for fast and maneuverable vehicles.
- Central support positions (G3-G4, E4-D4, C3, D2). New positions have been added for both teams to improve interaction between vehicle types and enable more effective support between neighboring flanks.
- Area bases (B4-B5, J5-K5). Small cover elements and vegetation have been added for both teams, adding the possibility to capture the base after winning the flank.
- Vegetation adjustments (A1, K1). Vegetation density has been reduced in these areas to increase the visibility of distant enemies.
- Position near the city (E8-F8). Additional vegetation has been added to make movement through the city slightly safer for the southern team.
Overlord
Several key positions have been refined to improve team balance, ease of defense, and consistency between the northern and southern sides of the map.
- Northern hill (D5) and windmill (E3). The defensive capabilities of the position in D5 have been improved through updated hill geometry and additional vegetation. Cover near the windmill hill in E3 has also been improved for the northern team.
- Southern cliff position (K2-J2). The terrain has been changed in several areas to remove long-distance firing lines toward the heavy-tank flank and bring the position closer to its northern counterpart.
- Southern vegetation adjustment (G5). Vegetation density has been increased to improve balance sides.
- Northern positions (D7-D8, B7). Several positions have been slightly improved for smoother gameplay and overall balance.
Siegfried Line
The field area has been adjusted to provide safer and more varied gameplay for vehicles with higher mobility and improve interaction between the field and city approaches.
- Field flank. Elevated terrain has been added to create more opportunities for medium and light tanks to use cover and add more tactical variety to the gameplay.
- Wall firing points (E5, F5). Small openings in the wall allow vehicles near the edge of the city to support allies operating in the field.
Ruinberg
Targeted firing-line adjustments have been made to improve positional balance
- Small position in (E2-H2). The unfavorable firing line from H2 toward the balcony in E2 has been removed.
- Position in G1. The firing angle toward this position has been slightly adjusted to prevent players from receiving unexpected cupola hits through windows.
Himmelsdorf
A new tactical option has been introduced for the southern team to improve side balance and provide more flexibility on the western part of the map.
- New position and route (H2). A new position has been added for the southern team, mirroring the gameplay opportunities available around C3.
Babylon: Dark Tower
Please note! Some features are unavailable or disabled on test servers and will be revealed when the event launches in October.
- Players can access Story Points 1 through 11 of this year's campaign, though the narrative for all points after the first will be classified.
- The main reward vehicle will be revealed when the event begins. For the CT, it has been changed to Obsidian.
- Nightmare difficulty is unavailable, and skipping the missions for Story Point 12 has been disabled.
- Several pieces of artwork and text have been changed.
What's new:
- New story and progression missions
- Echo Tank Vault, a reference guide to enemy vehicles offering tactical advice
- Havoc, a medium wheeled tank with an auto-cannon mechanic
- New enemies have been added:
- Scavenger
- Monarch
- Hive
- Detonator
- Anomaly Combo system:
- Introducing 16 new buffs, with an achievement for collecting them all.
- 5 of these are unique and tied to Scavenger.
- New boss fight (Hard and Nightmare)
- 3 progressive stages
- Moving destruction zones
- New boss: Spider, featuring Inverse Kinematic technology.
- Lightning Balls (boss ability)
- Unique phases right before the boss fight.
- Execution: A "one-shot" mechanic in which each shot that penetrates armor is fatal. Blocked shots or those that cause no damage do not trigger Execution.
- On Normal: Execution is disabled.
- On Hard: Players have a shield that blocks one instance of damage.
- Corrosion: Players' HP is constantly drained, but damaging enemies restores it.
- Miriumization: Players' Mirium is constantly drained, but enemies drop twice as much of it.
- Chronostorm: Less time is given to complete the fight, but destroying enemies grants extra seconds.
- Execution: A "one-shot" mechanic in which each shot that penetrates armor is fatal. Blocked shots or those that cause no damage do not trigger Execution.
Black Signal
Introducing Black Signal, a new limited-time game mode built around fast-paced battles and territorial control.
- This mode is played exclusively with Tier X vehicles.
- SPGs are not available in this mode
- Battles take place on 3 maps:
- Safe Haven
- Pilsen
- Murovanka
- Each map features 4 capturable zones.
- Teams earn points by capturing and controlling zones throughout the battle.
- The first team to reach 2,500 points wins.
- If neither team reaches 2,500 points before time runs out, the team with the highest score wins.
Respawn and Vehicle Selection
- Black Signal features a respawn system, allowing players to return to battle after their vehicle is destroyed.
- Players can change their vehicle during respawn, allowing them to adapt to the current state of the battle.
- Players can also select their respawn point, giving them more control over where they re-enter the fight.
Economy
- Black Signal has no battle economy costs.
- All shells and consumables used are restored after the battle ends.
Maps
- All three maps have been specifically reworked and adapted for Black Signal.
- Pilsen has received significant changes specifically for the mode.
- Safe Haven has received several gameplay changes:
- A new ramp allowing vehicles to reach the top of the bunker.
- Additional modules and gameplay elements on top of the bunker.
- Murovanka has also been adapted specifically for Black Signal.
Event Customization Awards
- Themed 2D style
- 5 new 3D attachments
Frontline
Frontline mode will be relaunched with minor bug fixes.
Steel Hunter
Steel Hunter will be relaunched with minor bug fixes.
Spotlight
Only the short version of Spotlight will be available, leaving players more time to assess the pre-battle screen.
Voice Chat
A new voice chat library has been added for tests and future use.
File Structure
As part of the reindexing of the game's files and resources, applying this update may take longer than usual. This may be especially noticeable for players using HDDs.
Vehicles
Germany
The following vehicle has been added: Automaton (Tier X medium tank).
France
The following vehicle has been added: Scarabée (Tier IX medium tank).
U.K.
The following vehicle has been added: Taurus CAT (Tier IX tank destroyer).
The following vehicle has been added: FV4602 Victorious (Tier X heavy tank).
Czechoslovakia
The following vehicle has been added: Petra (Tier VIII heavy tank).
Poland
The following vehicle has been added: Dream Chaser (Tier VIII tank destroyer).
The following vehicle has been added: Kruk (Tier IX heavy tank).
Sweden
The following vehicle has been added: Huggorm (Tier X medium tank).
The following vehicle has been added: Strv T fm/53 (Tier IX heavy tank).
Fixed Issues and Improvements
Fixed a visual issue with the KPz 67's special ability icon in Arcade and Sniper modes.
Fixed an issue where the burst audio effect could be triggered when a vehicle was destroyed via exploding ammo bay.
Fixed the issue where the Kunze Panzer's tracks were sometimes displayed incorrectly.
Fixed an issue causing vehicle collisions with certain assets on Fjords.
Fixed an issue causing vehicles to potentially get stuck in E4 on Fisherman's Bay.
Known Issues
It is possible to purchase Babylon: Dark Tower consumables for Black Signal rental vehicles. We are aware of the issue and will resolve it before Update 2.4.1 release.
Teste Comum 2: Lista de Mudanças
ExpandirMain Changes
The conditions for some of the Fossa Operations in Personal Missions 3.0 have been changed:
| Vanguard-8 |
Be the top player on your team by damage caused Cause 4,000 HP of damage to enemy heavy tanks |
Be the top player on your team by damage caused Cause 3,000 HP of damage to enemy heavy tanks |
| Vanguard-9 |
Cause 7,000 HP of damage to enemy vehicles Cause 3,000 HP of damage to immobilized enemy vehicles |
Cause 6,000 HP of damage to enemy vehicles Cause 2,000 HP of damage to immobilized enemy vehicles |
| Vanguard-10 | Cause 5,000 HP of damage to enemy vehicles that damage your vehicle by shooting | Cause 3,000 HP of damage to enemy vehicles that damage your vehicle by shooting |
| Vanguard-15 | Destroy 6 enemy vehicles within the view range of your vehicle | Destroy 5 enemy vehicles within the view range of your vehicle |
| Ambush-9 |
Cause 6,500 HP of damage Cause 3,250 HP of damage to immobilized enemy vehicles |
Cause 5,500 HP of damage Cause 2,000 HP of damage to immobilized enemy vehicles |
| Ambush-10 |
Be the top player on your team by experience earned |
Be the top player on your team by experience earned Cause 4,000 HP of damage |
| Ambush-15 | Cause 5 times more damage than the hit points of your vehicle | Cause 3 times more damage than the hit points of your vehicle |
| Ambush-17 | Cause 5,500 HP of damage Destroy 6 enemy vehicles |
Cause 5,500 HP of damage Destroy 4 enemy vehicles |
| Ambush-19 | Destroy 6 enemy vehicles before receiving any damage to your vehicle | Destroy 4 enemy vehicles before receiving any damage to your vehicle |
| Assistance-11 | Enable your allies to cause 8,000 HP of damage to enemy vehicles by spotting, immobilizing, or stunning them | Enable your allies to cause 7,000 HP of damage to enemy vehicles by spotting, immobilizing, or stunning them |
| Assistance-12 | Enable your allies to destroy 6 enemy vehicles by spotting, immobilizing, or stunning them | Enable your allies to destroy 4 enemy vehicles by spotting, immobilizing, or stunning them |
| Assistance-15 | Enable your allies to destroy 8 enemy vehicles by spotting, immobilizing, or stunning them | Enable your allies to destroy 6 enemy vehicles by spotting, immobilizing, or stunning them |
Fixed Issues and Improvements
Fixed the issue of the game freezing during loading in the Crew Operations menu when moving crew members and managing XP or perks.
Fixed the issue of a black line sometimes appearing on maps during battle.
Fixed the issue of the incorrect gun being displayed in the final cutscene of the Fossa Operation in Personal Missions 3.0.
Fixed some technical and interface issues.
Comandante,
O Teste Comum da Atualização 2.4.1 chegou! Você vai poder jogar no mapa Nebelburg, que está de volta e adaptado para as Batalhas Aleatórias, testar as mudanças em vários outros locais, experimentar o novo modo Sinal Negro, ter uma prévia do evento Babilônia: Torre Negra e se preparar para as iterações do Caçador de Aço e Linha de Frente. Confira os detalhes abaixo!
Mudanças Em Mapas
O mapa Nebelburg, das Grandes Batalhas, está de volta, adaptado para as Batalhas Aleatórias. Vários locais (Himmelsdorf, Ruinberg, Linha Siegfried, Baía dos Pescadores e Overlord) receberam ajustes no equilíbrio.
Nebelburg
O tamanho do mapa foi reduzido de 1.400 m × 1.400 m para 1.000 m × 1.000 m. As mudanças em várias zonas do local visam expandir as oportunidades táticas e melhorar a jogabilidade para todos os tipos de veículos.
- A direção do ponto-chave no castelo (linhas 2 e 3) foi significativamente reformulada. Novas coberturas e irregularidades do terreno foram adicionadas para dar suporte a vários estilos de jogo e táticas. O castelo é adequado para todos os tipos de veículos, especialmente tanques pesados (1).
- Nos quadrantes D4–D5 e E3–E5, há uma nova ilha que permite os veículos rápidos (tanques leves ou médios) detectarem inimigos mais cedo e ajudar os flancos adjacentes — por exemplo, avançando para o flanco dos pesados no castelo ou apoiando os aliados na vila (2).
- A vila fica localizada ao longo das linhas 6 e 7. Controlar esta área abre a oportunidade de proteger o centro e oferecer suporte a vários flancos (3).
- Novas posições para caça-tanques (quadrantes F8–E7 e H4–H5) foram adicionadas perto dos círculos de captura no sudoeste e no nordeste. Essas posições permitem controlar a parte central do mapa e dar cobertura aos veículos aliados (4).
- Há várias colinas ao longo das linhas 8, 9 e 0. A vegetação densa e o terreno variado neste flanco permitem uma jogabilidade versátil com tanques leves e médios (5).
- O terreno foi modificado para diversificar a jogabilidade na segunda metade da batalha ao longo das linhas A–B e H–J (6).
Himmelsdorf
As mudanças (que também se aplicam ao modo Investida) visam ajustar o equilíbrio. A equipe sul ganha uma nova posição na área 1.
Ruinberg
Pequenas mudanças visam melhorar a jogabilidade para ambas as equipes nos quarteirões urbanos, com a remoção de uma linha de disparo vantajosa (1) e o ajuste de um arco de disparo (2).
Linha Siegfried
Pequenas mudanças foram feitas, que também se aplicam ao Investida. Os campos perto da cidade (1) agora têm mais irregularidades do terreno para aumentar as chances de sobrevivência. As brechas no muro (2) permitem mais interação entre a borda da cidade e os campos.
Baía dos Pescadores
As mudanças visam melhorar a interação entre os tipos de veículos nos flancos — adicionando posições e coberturas novas e variadas (áreas 1, 2, 3). A densidade da vegetação foi reduzida em algumas zonas (4) e aumentada na área usada pela equipe sul para se aproximar dos quarteirões da cidade (5).
Overlord
As mudanças visam ajustar o equilíbrio dos lados, principalmente para fortalecer a equipe norte. Suas posições foram reforçadas em duas áreas (1, 4), e as linhas de disparo excessivamente vantajosas da equipe sul na área 2 foram ajustadas. A densidade da vegetação foi aumentada para a equipe sul na área 3.
Sinal Negro
Este modo totalmente novo se baseia em capturar e controlar várias bases, inicialmente neutras. As principais características são:
- Formato 7x7 apenas com veículos de Nível X, sem artilharias.
- Capture e controle Zonas. Cada Zona controlada gera pontos para a equipe que a possui a cada 5 segundos. A equipe com mais pontos vence (quando o tempo acaba ou ao atingir um limite de pontos).
- Restaure HP e munição ao capturar uma Zona.
- Respawn: Você pode escolher uma configuração ou veículo diferente e selecionar onde ressurgir. Você fica imune a dano por 10 segundos após o respawn.
- Mapas disponíveis: Murovanka, Porto Seguro, Pilsen.
- Complete a Progressão de evento composta por 12 Estágios para revelar o enredo envolvendo o Arquiteto, além das recompensas (as recompensas da versão do Teste Comum não são as finais).
Babilônia: Torre Negra
O querido modo cooperativo está de volta! Acompanhe a conclusão do épico arco da história que abrange os dois últimos eventos Babilônia no universo de Mirny-13. Enfrente as hordas de tanques eco novamente, com:
- Novas lutas contra chefões
- Um novo sistema de bônus de anomalia
- Modificadores de fase
- Novos tipos de inimigos
- Um novo veículo para os jogadores
Além disso, o Babilônia: Torre Negra terá algumas "primeiras vezes" importantes: um dos chefões se move com pernas mecânicas em vez de esteiras, e há uma reviravolta no enredo do evento como nenhuma outra na história do World of Tanks.
A versão do evento no Teste Comum vai oferecer recompensas provisórias.
Caçador de Aço
O modo battle royale está de volta com sua essência frenética inalterada: sobreviva, pegue seu loot, escape das zonas perigosas a tempo e melhore seu veículo especial durante a partida. Como sempre, no final só pode haver um jogador ou Pelotão.
Linha de Frente
O Linha de Frente está de volta com mais uma dose de ação tática intensa 30x30 em mapas enormes que você poderá aproveitar mais tarde nos servidores oficiais.
Holofote
A partir da versão 2.4.1, o Holofote terá apenas uma versão curta, oferecendo assim mais tempo para os jogadores analisarem a situação pré-batalha (composição da equipe, mapa, etc.).
Como Participar do Teste Comum do World of Tanks

Ao participar do Teste Comum, você estará conferindo a futura versão do jogo antes do seu lançamento oficial. Estamos ansiosos para ouvir suas primeiras impressões dos novos recursos, novos modos de jogo, veículos, mudanças no jogo, entre outras mudanças. Isso nos ajudará a compreender o que a comunidade achou da próxima atualização, além de corrigir problemas com antecedência.
- Guia Rápido
- Compartilhe Sua Opinião
- Primeira vez nos testes?
- Requisitos: Certifique-se de ter o Wargaming.net Game Center (WGC), o cliente do Teste Comum mais recente e uma conta ativa do World of Tanks. O progresso da sua conta ativa foi clonado para o servidor do Teste Comum em 2026-09-07 às 20:00:00 (UTC) e não incluirá mudanças feitas após essa data.
- Instale o Cliente de Teste:
- Execute o instalador e selecione uma pasta diferente dos arquivos principais do jogo.
- Escolha o cliente de teste no menu suspenso do WGC.
- Vá Com Tudo: Teste os novos recursos com maior economia na sua conta. Seu feedback é muito importante!
Para mais detalhes, visite o guia do Wargaming.net Game Center.
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Seu feedback influencia diretamente no processo de desenvolvimento e nos ajuda a criar e refinar o jogo para toda a comunidade. Participe da conversa e faça parte do futuro do World of Tanks!
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Participe do Teste Comum e compartilhe seu feedback, comandantes!