Commanders!
Frontline, our favorite recurring 30v30 mode, returns with Episode 3! For one week from November 6 at 4:00 PT | 6:00 CT | 7:00 ET through November 13 at 1:00 PT | 3:00 CT | 4:00 ET, partake in epic and deeply tactical engagements. Achieve ranks and work together with your team—to outwit the opposing side and obliterate (or protect) five massive gun turrets. Episode 3 will have a classic feel: this time, there will be no modifiers to Combat Reserves.
Maps
Frontline battles play out on three colossal (3×3 km) maps: Normandie, Kraftwerk, and Fata Morgana. They consist of three lines, the first two of which have three 1×1 km sectors each. The third undivided line is the one with the gun turrets. The attacking team begins on the beach and tries to reach the third line by capturing sectors. The defenders do their best to deny them access to the third line and the turrets.
- Normandie
- Kraftwerk
- Fata Morgana
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
The map has five pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front, they can embark on their primary mission: Destroy the pillboxes, long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rear, where there is significantly thinner armor. The attacking team wins as soon as they destroy three pillboxes.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
There are special spots scattered across the active combat area where you can restore HP, repair modules, and replenish ammo and consumables.
Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Progression and Rewards
By earning Frontline Experience in Frontline battles, you advance through 20 Frontline Tiers. Reaching each of these brings you Combat Reserve Points and substantial rewards that include Battle Pass Points, bonds, Experimental Equipment and directives of your choice, and more.
- Tier 2–4
- Tier 5
- Tier 6–9
- Tier 10
- Tier 11–14
- Tier 15
- Tier 16–19
- Tier 20
Strategize and cooperate with your teammates, go up in rank, and win big!