- Daily: Setting Off
- Daily: No Match
- Day 1
- Day 2
- Day 3
- Day 4
- Day 5
- Day 6
- Day 7
- Day 8
- Day 9
- Day 10
- Day 11
Greetings, Commanders! Or should we say… Contractors?
From May 11 through May 22, your armored combat skills are needed off-world—on Mars. Recently, our orbiters registered a powerful signal coming from the surface of the planet. Regarding its source, we refer to it as the Object. We know it‘s alien-made and ancient but little else. And that’s where you come in: Get near the Object in your shiny Mars Rover, scan it from Research Zones, and accrue Points to receive your rewards!
From May 11 at 06:00 PT | 08:00 CT | 09:00 ET through May 22 at 01:00 PT | 03:00 CT | 04:00 ET
Expect some competition from other Contractors—everyone is on their own, no-holds-barred. You cannot destroy your competitors directly, but the Impulse Gun of your Mars Rover can do wonders when you need to dispose of other vehicles. All in all, there’s plenty of high-tech gimmicks in your arsenal, plus some good old ramming. (Don’t worry, every operator is safe in the Martian orbit, and their Mars Rovers are remotely controlled from above.)
So welcome to the Project! You can respond to the Call to Mars via the artifact in your Garage, the mode selector, or the event banner.
The Object is hovering above the Encounter Area, an old crater with very peculiar terrain. Along with red dust, there are deep chasms, complex rock formations that create natural bridges, and several magnificent pools of highly corrosive acid. The edges of the area offer breathtaking views, so it‘s easy to lose focus and fall off the cliffs—even without someone else‘s help. Overall, the scene is fascinating!
Your six-wheeled research vehicle is fast, elegant, and bristling with innovation.
Interactive image. Hover the cursor over the vehicle's default ability to view additional information.
In case your Mars Rover gets destroyed while you are competing, you’ll get a new one within five seconds in a random spot of the Encounter Area. The number of respawns is unlimited.
30 seconds after the encounter starts and every 30 seconds thereafter, Powerups (manifestations of advanced alien technology) will pop up in various places across the Encounter Area. Here’s what to look out for:
Powerups tend to appear in dangerous spots, like near acid pools or cliff edges. Exercise extreme caution when trying to pick up a Powerup, but don’t ignore them—they can help you deal with the competition quickly and in a most spectacular fashion.
You can only pick up one Powerup at a time. Once you activate it and its special ability expires, you can pick up another Powerup.
Your contributions to the Project are measured in Points, which are awarded for the following activities:
While it’s certainly satisfying to watch a rival’s vehicle drown in acid, your primary goal is to scan the Object by parking your Mars Rover in Research Zones:
The fewer vehicles there are in a Research Zone, the more points each player will earn. So do your best to prevent other Mars Rovers from getting into the Zone. Be active, play boldly, experiment, and take risks!
All the Points for disposing of a competitor‘s Mars Rover are credited to the Contractor who was the last to interact with it.
The Points you score for every session of competitive research contribute to the overall Progression. It has 10 Stages, each with its own rewards, including bonds, Experimental Equipment, Personal Reserves, and a ton of new Mars-themed customizations to deck out your tanks. Moreover, at Stages 5 and 9, you get special Martian Containers, which have a chance to drop rare vehicles, days of WoT Premium Account, customization items, and more.
"Launch!" decal; Aurora Adams crew skin; Aurora Adams decal; Mikhail Kostritsyn crew skin; Earth's Ambassador decal; Stephen Horton crew skin; Meteor decal; Monica George crew skin; Mars Rover decal; Starship Squad 2D style; Experimental Equipment: Fire-Control System T1; Experimental Equipment: Mobility Improvement System T1; Experimental Equipment: Survival Improvement Suite T1; Bonds; Martian Container; Universal Manual; Components; Personal Reserve: +200% to Free and Crew XP for 1 h; Personal Reserve: +50% to Combat XP for 1 h; 3 days of WoT Premium Account; Personal Reserve: +50% to credits for 1 h
Among the rewards, you’ll also find the new Starship Squad 2D style.
Over the course of the Project, special battle missions will be available daily. Answer the call to Mars and complete them to earn lots of Points and credits. Every day, two missions will be the same, and the third one will be unique, prompting you to try out different tricks during your intense exploration of the Object.
Call to Mars sessions don’t cost or yield you any resources by themselves, but completing special battle missions will be very lucrative, giving you a lot of Points and credits. (After you complete the Progression, the missions will stop bringing you Points but will score you the same number of credits.)
Conditions:
Participate in 2 Call to Mars sessions
Rewards:
4,000 Points
50,000 credits
Conditions:
Dispose of 20 competing Mars Rovers
Rewards:
5,500 Points
50,000 credits
Ancient Knowledge
Conditions:
Earn 1,000 Points for scanning the Object over any number of Call to Mars sessions
Rewards:
6,000 points
50,000 credits
Keep on Rammin’
Conditions:
Ram competing Mars Rovers 270 times over any number of Call to Mars sessions
Rewards:
6,000 points
50,000 credits
Getting Impulsive
Conditions:
Hit competing Mars Rovers with your Impulse Gun 150 times over any number of Call to Mars sessions
Rewards:
6,000 points
50,000 credits
Supermassive
Conditions:
Use your Supernova on 5 competing Mars Rovers over any number of Call to Mars sessions
Rewards:
6,000 points
50,000 credits
Acid Silence
Conditions:
Cause 15 competing Mars Rovers to fall into acid polls over any number of Call to Mars sessions
Rewards:
6,000 points
50,000 credits
Overcharged!
Conditions:
Hit 5 competing Mars Rovers with Overcharge over any number of Call to Mars sessions
Rewards:
6,000 points
50,000 credits
On the Edge
Conditions:
Make 10 competing Mars Rovers leave the Encounter Area over any number of Call to Mars sessions
Rewards:
6,000 points
50,000 credits
Use the Force
Conditions:
Knock away 5 opponent vehicles with Force Field over any number of Call to Mars sessions
Rewards:
6,000 points
50,000 credits
Ancient Knowledge
Conditions:
Earn 1,000 Points for scanning the Object over any number of Call to Mars sessions
Rewards:
6,000 points
50,000 credits
Keep on Rammin’
Conditions:
Ram competing Mars Rovers 270 times over any number of Call to Mars sessions
Rewards:
6,000 points
50,000 credits
Getting Impulsive
Conditions:
Hit competing Mars Rovers with your Impulse Gun 150 times over any number of Call to Mars sessions
Rewards:
6,000 points
50,000 credits
Motorized carnage in the name of science that takes place among red rocks and acid pools has a matching soundtrack. We hope you enjoy it!
If you are a full-on space enthusiast and just can’t get enough of space-themed vehicle customizations, extra Martian Containers can sate your appetite! These containers can give you days of WoT Premium Account, the brand-new Zero Gravity 2D style, Personal Reserves, Crew Books, credits, astronaut crew skins, and more. Martian Containers can also hold rare Premium vehicles (including a brand-new one), with a guaranteed drop once per 50 openings.
Call to Mars is all about competition and great rewards. If you want more of both, join one of the rivaling Contractor teams. There’s much to win—and nothing to lose!
Set your Impulse Guns for full power, Contractors: Mars awaits!