- Safe Haven
- Ruinberg
- Prokhorovka
- Himmelsdorf
- How to Participate in the Common Test
- New to Testing?
The exciting spring season in World of Tanks continues with the Update 1.20.1 Common Test, Commanders!
We’re introducing random events and dynamic cover in Recon Mission, reworking the Crew perk system, and adding a whole new branch of Japanese tank destroyers. We’ve also read your feedback on the Onslaught mode and made some improvements. And that’s not even all—read up on the details!
We've already given you a sneak preview of the brand-new random events and dynamic cover mechanics in February’s Roadmap Highlights. They have sparked a keen interest in the community and will be part of the Recon Mission mode. We're now ready to introduce them to the Common Test, so join it to be among the first Commanders to experience battles with these mechanics!
The opportunity to play during the Common Test is just a preliminary technical stability testing of random events and dynamic cover as part of the Recon Mission mode, which will come later in May.
You can access the Recon Mission mode featuring random events and dynamic cover via the mode selector.
You can test four maps: Safe Haven, Himmelsdorf, Ruinberg, and Prokhorovka. The feature consists of two parts—random events and dynamic cover—each of which has its own unique mechanics and will allow you to enjoy a new gameplay experience.
This is a new type of activity during which various events take place on the battlefield. They occur at a specific time and in a specific area allocated for this.
Depending on the map, such events may be, for example, the crashing of a ship or zeppelin or the arrival of a train. There may be one or several random events in one battle.
Each random event changes the environment around the players, as well as the combat situation on the battlefield. For example, if a plane crashes into a building, debris can block a passage; on the other hand, it might provide additional cover for your vehicle. This may allow you to unexpectedly break into the rear of the enemy team or more successfully deter the attacks of your opponents.
Shortly before the start of the random event, the area in which it will occur will be framed in a red border with a timer notification. Once the countdown starts, you will have some time to escape from the area, otherwise your vehicle will be destroyed.
The current timer notification type is relevant only for the test period. The notification interface will be improved in the future.
Check out the random events that take place on each of the four maps below.
The second new mechanic is dynamic cover. In some of the battle areas of the four aforementioned maps, you'll find shipping containers, concrete blocks, and other movable objects that can be used to protect you against enemy fire. For example, you can hide behind a container and push it forward, preventing your opponent from hitting your vulnerable lower glacis plate. Dynamic cover will allow you to implement a wider range of different tactics, both team and personal.
Dynamic cover can be destroyed in just a few shots, so use them wisely!
Recon Missions with random events and dynamic cover will take place in May, so don't miss your opportunity to experience this mode! During the Common Test period, we’re also trying a new questionnaire system to collect feedback. This is an initial technical test, which means answers will not be processed. There is no need to complete the questionnaire, but you can leave your feedback and impressions on all official World of Tanks platforms, including the forum, Discord, and social networks.
Random events and dynamic cover are brand-new features with unique mechanics and complex settings. During the Common Test, they will undergo preliminary technical stability testing in Recon Mission.
Please note that random events may affect the performance of your devices as they include stunning visual effects. Players with low-spec CPUs and graphics cards may experience some stability and performance issues (including FPS drops) when random events occur.
On low-spec devices, random events may be reproduced with loss of visual quality. They will be played in their entirety in terms of gameplay, but their individual visual effects may not be displayed in full quality.
Some settings and various characteristics (e.g., random event timings, areas, etc.) that are relevant for the Common Test may change after the Common Test.
We’re still working on night battles and dynamic water behavior, so these features will be available for testing at a later date.
Random events and dynamic cover are exciting and spectacular features that bring a fresh twist to familiar gameplay. They open up new tactical opportunities that can shift the tide of any battle. Join the Common Test and help us improve these promising mechanics!
We are continuing to work on a comprehensive rework of crews in World of Tanks. In Update 1.18.1, the Sixth Sense perk became a special Commander feature, which was the first step in implementing changes to the crew concept. Since then, we've been gradually moving forward, selecting and improving some of the ideas shown on the Sandbox server in 2021 that received positive feedback from you. And now, we're ready to share with you the next big change: the reworked crew perk system.
In the new system, all perks become available immediately once you start training them. At first, their effect will be less noticeable, but the more you train the perk, the more its mastery increases. Additionally, the major qualification level now affects almost all perks (excluding Brothers in Arms)—the higher it is, the stronger the perk effect.
We’ve also updated many of the existing perks. Some of them have been improved; others have received new features that will make them more effective. We’ve also added nine new perks. For example, Quick Aiming improves aiming time by 2.5% when fully trained, and Close Combat accelerates gun loading time by 2.5% at distances of 50 meters or less from the enemy when fully trained.
There will be 33 perks in total, and each crew member will have six perks available, regardless of their major qualification. Check it out!
Please be aware that we marked all perks that received changes in their mechanics, effects or statistics as reworked.
By combining the updated perks with the new ones, you can experiment more freely with your crews, adjusting them to suit your playstyle for each vehicle. To make it easier for you to navigate the whole variety of perks, they will be conditionally divided into the following three categories:
Firefighting will become an individual Radio Operator perk. If any of your crew members already possess the Firefighting perk, the XP you spent to train it will be redistributed upon the release of Update 1.20.1 in the following order of priority:
We’ve also redesigned crew interfaces by making them clearer and more informative. For example, the effects of all perks will now be displayed in the vehicle characteristics widget in the Garage. On top of that, we've added helpful new tooltips and perk descriptions.
Another nice bonus is that there will no longer be an XP penalty when you finish a battle with injured crew members.
Last but not least, upon logging in to the game, you will instantly receive 12 Retraining Orders, allowing you to reset perks for free.
In the future, other improvements to the crew concept will follow. Join the Common Test, experiment with different perk combinations, and build dream crews for your favorite vehicles!
The new sub-branch consists of six researchable TDs from Tier V through Tier X. Research for these new Japanese vehicles starts from the Tier IV Type 1 Chi-He.
All Japanese tank destroyers have medium frontal armor and high-caliber navy guns that have great penetration values with their standard AP shells. The damage per shot is also impressive. Despite their large dimensions, these TDs are very maneuverable and can turn quickly on the spot. However, formidable firepower and solid frontal armor are counterbalanced by their medium speed, poor concealment values, and mediocre gun depression angles.
Due to the low concealment, you won't be able to fire without being spotted. But your enemies should be hiding from you, not the other way round! In most combat situations, these vehicles will play the role of powerful support vehicles, assisting heavy tanks on the front line or from the second line of fire.
The sub-branch kicks off with the Ho-Ni III at Tier V and continues with the Type 95 Ji-Ro at Tier VI. Both vehicles have the hallmarks of the new lineup and feature strong frontal armor and menacing guns.
The next newcomer is the Chi-To SP. This is a classic slow non-turreted TD carrying either a 75 mm or 105 mm navy cannon with decent damage per shot.
The Ho-Ri 2, sitting at Tier VIII, embodies all the finest qualities of Japanese tank destroyers. The frontal armor is even stronger, and it fires more comfortably than its predecessors, as well. You will have a choice of two guns: 105 or 120 mm.
The line's main features are further enhanced in the Ho-Ri 1, making it extremely dangerous in close- and mid-range combat. This vehicle is based on the hull of the Type 5 Heavy and can be equipped with either a 127 mm or 149 mm gun.
The top vehicle of the entire branch is the formidable Ho-Ri 3, equipped with a devastating 149 mm cannon. In addition to decent frontal armor, its upper glacis plate is at a very uncomfortable angle for opponents, so hitting it will not be easy. In terms of gameplay, the Ho-Ri 3 most resembles the Jagdpanzer E100, a Tier X German tank destroyer.
We'll share more details about the Japanese tank destroyers and their gameplay in an upcoming dedicated article. In the meantime, join the Common Test and take these slow but sturdy vehicles for a spin!
Onslaught, our competitive mode, returns to the game with the newest Season of the Crimson Griffin! It features a series of improvements based on your feedback from the debut Season and offers up a bunch of exclusive customization items that we’ve added to the reward pool.
We want to add more variety in vehicle choices in Onslaught. To achieve this goal, we're reworking vehicle Role Skills in the mode. Check it out below:
Given the increased effectiveness of vehicle Role Skills in battle, we want to test special combat modifiers that will be added to Onslaught during the Common Test period. They will allow us to keep up the pace of battles and make them even more thrilling.
These are the new combat modifiers:
Combat modifiers that will be tested during the Common Test, together with reworked vehicle Role Skills, will add variety and excitement to the Onslaught gameplay. They will allow you to try out more different tactics and maneuvers.
Additionally, the Season of the Crimson Griffin features the following:
If you enjoy these changes and find combat modifiers useful, they will be included in the next Season of Onslaught. Join the Common Test and share your feedback on these additions!
In Update 1.20.1, we’ll introduce a special monthly subscription: WoT Plus. It will provide you with new opportunities and unique bonuses that will make your gameplay experience more comfortable.
After activating WoT Plus, you will get instant access to the following benefits for a whole month:
To activate WoT Plus, head to the in-game Store and select the "Best" category. It will cost 300.
This purchase method and the current cost are only available during the Common Test period. After the release of WoT Plus, you'll only be able to purchase it in the Premium Shop for real money for the cost equivalent to $9.
We plan to further develop the subscription based on your feedback and needs. Join the Common Test to test-drive the brand-new TS-54 and try out other WoT Plus bonuses!
The Battle Pass Collection brings together certain Base and Improved Rewards (e.g., crew members, progressive and 2D styles, and decals) that you get as you advance through the Season’s Progression. To assemble the Collection, complete Battle Pass in the usual manner—you will get all the elements automatically.
Assembling the current Season’s Collection will earn you extra Battle Pass Tokens (up to three per Season). You will also be able to unlock the backstories of the Season's heroes.
If you don't manage to complete the Collection in the current Season, you will be able to do so in the following Seasons by purchasing the missing elements with Battle Pass Points. However, you will only receive Tokens for the current active Season.
Note that the Collection will be available on the Common Test starting March 24 at 05:00 PT | 07:00 CT | 08:00 ET
Good news for those who want to save up some gold and spend it on other in-game items! Starting with Update 1.20.1, you’ll be able to purchase new slots in the Garage with credits. Instead of 300, you will need to spend 250,000 to purchase a slot. Once purchased, Garage slots cannot be sold.
Join the Common Test and share your feedback, Commanders!
To take part in the Common Test, you will need the Wargaming.net Game Center (WGC), the latest Common Test game client, and a Wargaming account created prior to the cut-off date (see below).
Eligibility
All Wargaming.net accounts created before March 13 at 14:59 PT (UTC-7) can participate in the test.
Download and Install the Test Client
You can find more details about the WGC in the dedicated Wargaming.net Game Center guide.
Check out our handy public test guide with all the details about Common Tests.
Six new tank destroyers (from Tier V to Tier X) have been added:
New perks have been added:
The effects of existing perks have been updated and enhanced.
The number of perks available for each major qualification is the same.
All skills are now called perks.
All perks come into effect from the start of training (at 1%). The effect increases with perk level.
Major qualification levels now affect all perks (excluding Brothers in Arms)—the higher the level, the stronger the perk effect.
If two crew members have the same perk, the one with the higher level will take effect.
Perks lose effect when the corresponding crew member is injured.
Perks are conditionally divided into the following three categories: group perks, individual perks, and perks with situational effects.
The Brothers in Arms perk no longer requires all crew members to have it fully trained.
Firefighting is no longer a group perk. If this perk has been trained by any crew member other than the Radio Operator, the player will be given the option to select a different perk.
There will no longer be an XP penalty when a player finishes a battle with injured crew members.
Garage:
Battle:
The special Warm-Up mode has been added for testing by Supertester player.
The alternative Back in Action progression has been introduced for all Common Test participants. It replaces the daily mission progression. During the tests, the progression speed will be several times faster than in the release version.
The mode format has been updated. New mechanics have been added to the maps:
The Season of the Crimson Griffin has been added.
The progression of 160 victories has been removed.
A system with a set of consecutive weekly combat missions has been added.
The following rental vehicles have been added: WZ-111 5A 7х7, E 50 Ausf. M 7х7, T110E4 7х7.
The Battle-Hardened combat modifier has been added, which increases the HP pools of vehicles and decreases the cooldown time of the consumables in the mode.
New content:
Role Skills:
Other changes:
WoT Plus subscriptions are available to players for a limited time.
During the Common Test, the subscription can be purchased with gold. Later, the WoT Plus subscription will require a recurring payment using real money.
Subscribers have access to: the exclusive TS-54 vehicle, Gold Reserve, Intensive Crew Regimen, an additional excluded map, and free equipment demounting.
Battle Pass Collections: This is a new system of storing customization elements and crew members from the same theme.
The first Collection is devoted to Battle Pass Season X.
The Collections will be available the day after the start of the Common Test.
U.S.S.R.
The damage models have been improved for the following vehicles: SU-5, Т-80
Germany
The damage models have been improved for the following vehicles: M48A2 Räumpanzer, Durchbruchswagen 2
The following vehicle has been added for testing by Supertest players: LKpz.70 K
U.S.A.
The damage models have been improved for the following vehicles: T6 Medium
The following vehicle has been added for testing by Supertest players: TS-60
U.K.
The damage models have been improved for the following vehicles: Centurion Mk. 5/1 RAAC
Poland
The following vehicle has been added for testing by Supertest players: 56TP
Some UI changes have been made.