New Content
- New high-tier light tanks added:
- U.S.A.: T37 (tier VI), M41 Walker Bulldog (tier VII), T49 (tier VIII)
- U.S.S.R.: LTTB (tier VII), Т-54 lightweight (tier VIII)
- Germany: Spahpanzer Ru 251 (tier VIII)
- Many new features for Strongholds mode in Clan Wars, including War Department and Legionnaires
Maps
- Murovanka fully reworked: Dimensions of the map increased from 800х800m to 1000х1000m; some gameplay features rebalanced
- Fixed issues with landscape on Ruinberg
Changes to Vehicle Characteristics
Collapse
Collapse Expand- M24 Chaffee (tier V American light tank): fully rebalanced
- Players who had previously researched the M24 Chaffee get 43,340 experience points for this vehicle
- KV-1S (Soviet heavy tank) fully rebalanced; tier changed from VI to V
- Previous model of the vehicle replaced with HD model
- KV-85 (new Soviet heavy tank) added to tier VI to replace KV-1S
- M46 Patton: Enhanced suspension module added
- Pz.Sfl.V (tier VII German tank destroyer) renamed to Sturer Emil
- Maximum battle level for the M6A2E1 reduced by 1
- Increased suspension durability for tier V-VIII light tanks
- Turrets of the T67 U.S. tank destroyer swapped
Germany
Jagdpanther:
- Vehicle's model is now in HD
- Collision model improved
VK 36.01 (H):
- Repair cost reduced by 24%
Great Britain
FV304:
- Traverse speed for FV304 suspension changed from 22 to 20
- Crossing capacity for FV304 suspension on medium terrain reduced by 7%
- Traverse speed for FV304 Mk. II suspension changed from 24 to 22
- Dispersion on the move and hull traverse for FV304 Mk. II suspension increased by 6%
- Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%
- Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5s to 4.8s
- Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6s to 8.9s
- Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%
- Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%
- Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5s to 4.8s
- Reload time for Q.F. 4.5-in. Howitzer changed from 12s to 13.5s
USA
M18 Hellcat:
- Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%
- Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%
- Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%
- Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%
- Dispersion on the move and hull traverse for M18 T69 suspension increased by 57%
- Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%
- Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%
- Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%
- Top reverse speed reduced from 20 km/h to 12 km/h
- Dispersion for 76mm AT Gun M1A2 on turret traverse increased by 12%
- Reload time for 90mm AT Gun M3 for M18 M1 turret changed from 8s to 8.5s
- Dispersion for 90mm AT Gun M3 on turret traverse increased by 25%
M24 Chaffee:
- Vehicle's model is now HD quality
- Maxium battle level reduced to tier VIII
- Traverse speed for T24 suspension changed from 42 to 40
- Dispersion on the move for T24 suspension increased by 25%
- Dispersion on hull traverse for T24 suspension increased by 25%
- Crossing capacity for T24 suspension on solid terrain increased by 10%
- Crossing capacity for T24 suspension on medium terrain increased by 8%
- Crossing capacity for T24 suspension on soft terrain increased by 10%
- Research cost for M24 suspension changed from 4,670 to 2,050
- Traverse speed for M24 suspension changed from 46 to 42
- Dispersion on the move for M24 suspension increased by 80%
- Dispersion on hull traverse for M24 suspension increased by 80%
- Crossing capacity for M24 suspension on solid terrain increased by 11%
- Engine Twin Cadillac, Series 44T4 -- 296hp added
- Engine Wright Continental R-975C4 -- 460hp added
- Engine 2x 44E24 V-8 Cadillac -- 300hp removed
- Engine Continental AOS-895-1 -- 500hp removed
- Engine Wright Continental R-975C1 -- 400hp removed
- Vehicle's cost changed from 687,550 to 405,000
- Repair cost reduced by 61%
- Top forward speed changed from 56 km/h to 77.2 km/h
- Depression angle for 75mm Gun M6 changed from -10 degrees to -7 degrees
- Reload time for 75mm Gun M6 for T24 turret changed from 4.0s to 3.8s
- Dispersion for 75mm Gun M6 changed from 0.4m to 0.39m
- Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s
- View range for M24 turret changed from 400m to 390m
- Aiming speed from 75mm Gun M6 for M24 turret changed from 1.5s to 2s
- Ammunition capacity for 75mm Gun M6 changed from 60 to 48 shells
- 75mm Gun M17 added
- 76mm Gun T94 removed
- Level for M24 turret changed from VI to V
- Cost of M24 turret changed from 15,500 to 12,100
- Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s
- Durability with T24 turret changed from 530 to 400 HP
- Durability with M24 turret changed from 580 to 440 HP
M5 Stuart:
- Vehicle's model is now HD quality
- Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%
- Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%
- Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%
- Traverse speed for VVSS T36E8 suspension changed from 45 to 42
- Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%
- Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%
- Top forward speed changed from 58 km/h to 64.4 km/h
- View range for M5 turret changed from 330m to 340m
- Depression angle for 37mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees)
- Ammunition capacity for 37mm Gun M6 changed from 147 to 123 shells
- Dispersion on turret traverse for 37mm Gun M6 increased by 20%
- 37mm Gun T16 added
- 20mm Hispano-Suiza Birkigt Gun removed
- Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s
- View range for M5A1 turret changed from 370m to 360m
- 75mm Howitzer M3 gun removed
- Durability with M5 turret changed from 290 to 320 HP
T18:
- Traverse speed for T18E1 suspension changed from 28 to 18
- Crossing capacity for T18E1 suspension on solid terrain reduced by 43%
- Crossing capacity for T18E1 suspension on medium terrain reduced by 29%
- Crossing capacity for T18E1 suspension on soft terrain reduced by 7%
- Traverse speed for T18E2 suspension changed from 30 to 22
- Crossing capacity for T18E2 suspension on solid terrain reduced by 46%
- Crossing capacity for T18E2 suspension on medium terrain reduced by 40%
- Crossing capacity for T18E2 suspension on soft terrain reduced by 12%
- Top reverse speed changed from 8 km/h to 6 km/h
- Reload time for 75mm Howitzer M1A1 gun for T18T47 turret changed from 4.8s to 5.2s
- Dispersion on gun traverse for 75mm Howitzer M1A1 gun increased by 12%
- Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1s to 2.5s
- Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%
- Durability changed from 125 to 120 HP
T57 Heavy Tank:
- Dispersion on the move for T97 suspension increased by 25%
- Dispersion on hull traverse for T97 suspension increased by 25%
- Aiming time for 120mm Gun T179 for T169 turret changed from 2.7s to 2.9s
- Dispersion on turret traverse for 120mm Gun T179 increased by 29%
T69:
- Cost of 76mm Gun T185 changed from 63,000 to 73,000
T71:
- Cost of 76mm Gun T185 changed from 63,000 to 73,000
T92:
- Dispersion on the move for T92 T80E1 suspension reduced by 11%
- Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%
- Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%
- Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%
- Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%
- Dispersion on gun traverse for 240mm Howitzer M1 reduced by 3%
M6A2E1:
- Maximum battle level reduced by one
M3 Lee:
- Vehicle's model is now HD quality
- Collision model improved
USSR
IS:
- Aiming time for 100mm D-10T gun for IS-122 turret changed from 2.9s to 2.7s
- Reload time for 100mm D-10T gun for IS-122 turret changed from 9.3s to 7.6s
- Dispersion for 100mm D-10T gun changed from 0.42m to 0.38m
- Aiming time for 100mm D-10Т gun for IS-85 turret changed from 2.9s to 2.7s
- Reload time for 100mm D-10T gun for IS-85 turret changed from 9.3s to 7.8s
- Dispersion for 100mm D-10T gun changed from 0.42m to 0.38m
ISU-152:
- Vehicle's model in now HD quality
- Collision model improved
KV-1:
- Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650
KV-1S:
- KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI)
KV-85:
- After the KV-1S has been moved to Tier V, the KV-85 replaces it on Tier VI
- The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics
- Top speed of the KV-85 is lower than that of the KV-1S -- 34 km/h versus 43 km/h
- The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122mm D2-5Т gun, although the gun's parameters were significantly rebalanced when compared to the gun of the KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more of an alternative gun with peculiar gameplay, while the 100mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization -- which was not typical of Soviet guns -- as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun
Object 430:
- Reload time for 100mm U-8TC gun for Object 430 turret changed from 6.9s to 6.4s
- Dispersion on turret traverse for 100mm U-8TC gun reduced by 25%
- Dispersion for 100mm U-8ТС gun changed from 0.35m to 0.38m
Т-34:
- Vehicle's model is now HD quality
- Collision model improved
IS-7:
- Vehicle's model is now HD quality
- Collision model improved
Transmission of the following vehicles will not be set on fire when hit by a shell:
- U.S.S.R.: Object 263
- Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I
- U.S.A.: T28
- Japan: Type 61, STA-1
- U.K.: FV215b (183)
Durability of suspension increased for the following vehicles:
- U.S.S.R.: MT-25
- Germany: VK 16.02 Leopard, VK 28.01, Aufklarungspanzer Panther
- U.S.A.: M24 Chaffee, T21, T71
- China: 59-16, WZ-131, WZ-132, Type 64
- France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90
Gameplay
- Awards from the Battle Heroes category can now be obtained by multiple players
- Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
- Added bonus to Experience which rewards vehicle non-penetration/ricochet -- applicable only when an enemy shell hits the vehicle's hull (original trajectory of the shell must cross the hull), but does not reduce its HP
- Reworked the mechanics of a shell's ricochet after it hit the vehicle: now it continues to move instead of disappearing
- Following awards for the Historical Battles mode with no progress bar removed: Guardsman and History Maker
- As a result of statistics analysis, lowered the excessively high values for obtaining Marks of Excellence
- Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit the track
- Added disciplinary penalties for the following instances of unsportsmanlike conduct: Inaction in battle, exiting the battle before vehicle is destroyed, self-destruction
- Fixed stuttering when displaying some effects
Graphics
- New HD tank models: KV-1S, Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther
- Added explosion and burning effects for the following environmental objects: cisterns, barrels with fuel, cars, canisters, munition boxes
- Tier VIII-X vehicles with transmission in front are no longer set on fire when a shell hits the transmission
- Improved effect of tracers on ricochet
- Minor discrepancies between damage models and visual models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152
- Fixed display of exhaust fumes for the M44 SPG
- Fixed Issues with incorrect display of penetration marks on mantlets and guns of several vehicles
- Fixed foliage display on medium and long distances with SLI enabled on Standard graphics setting
- Fixed issue with the screen resolution reverting to its default setting after the game client's restart
- Fixed issues with a tank's turret falling through the ground after being torn off fixed
- Fixed issue when shell tracers were displayed on the opposite side of the vehicle after non-penetration
- Fixed some issues with interface in Stronghold fixed
- Fixed brief rotation of the vehicle upon its spotting in some cases
- Fixed issue when upon spotting a vehicle, its tracks were displayed first followed by the vehicle itself
- Minor bugs fixed in visual models of the following vehicles: Tiger I, M7,M103, SU-100
- Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44
- Fixed issue with the 120mm AT Gun T53 mantlet armoring on the T95 tank destroyer
- Following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction
- Issues with visual models fixed for the following vehicles: M18 Hellcat, T-34-85М, KV-1S, ISU-152, Spähpanzer Ru 251, T49, LTTB, T-34, M41 Walker Bulldog, M24 Chaffee, IS-7, Jagdpanther
- Improved the effect of tracers upon ricochet
Sound
- Reworked sound filter inside the vehicle's turret
- Optimized playback of sound effects
Interface
- Reworked design of the top panel in the Garage
- Added information about quality of connection in the server selection menu
- Chat panel in the Garage reworked: new style of buttons, new mechanics of tab opening, panel scrolling, online player count and the count of players in the Contact list
- Reworked interfaces of battle mode selection, Platoon creation, and the Invite players screens
- Fixed some issues with interface in the Team Battle mode
- In battle results, statistics for penetrations after ricochets added
Other Bugfixes and Changes
- Fixed some memory leaks in battle
- Fixed some crashes and hang-ups of the game client
- Performance of the game client on some PC configurations improved
- Video memory consumption reduced
- Fixed issue when player could not file a complaint on an ally with reason "Inaction/Bot" in battle results window
- Low performance when entering/exiting the Artillery mode fixed (was not included in iteration 1)
- Fixed incorrect display of the effects of shells hitting the ground
- Fixed incorrect display of allied vehicles' icons on long distances
- Fixed incorrect calculation of record value for the "maximum destroyed per battle" parameter
- Fixed discrepancy between the visual and collision models for some objects
- Fixed flickering of client reticle when the vehicle is on an inclined surface
- Fixed some minor issues with interface