WGL - WGLNA Season I 2016 - 2017 Gold League Qualifier
Tournament status: Finished Finished

[WGL] WGLNA Season I 2016 - 2017 Gold League Qualifier

Tournament status:

Finished Finished
Two teams will advance to the WGLNA Gold League's Season I from the Qualifier.  THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR GOLD LEAGUE SEASON 1 2016 - 2017 SO SIGN UP NOW Brackets are published once registration is closed and the number of teams determined.

About

  • 49 Confirmed teams
  • SE + RR Tournament bracket
  • Berth in the WGLNA Season I 2016 - 2017 Gold League Prize pool
  • US 1 Server

Tournament details

  • Team format 7 + 3 in reserve
  • Battle mode Attack/Defense
  • Vehicle tier X
  • Allowed total tier 68
  • Additional information Teams may be composed of any tanks available in the game regardless of the tech tree they are available in, with the exception of the special and unique tanks that were given as prizes in different campaigns, such as the VK 72.01 (K), the Object 907 or the M60, T22, T55A, Obj 260. If you have a question of a specific tank is allowed please contact the admin team before using it at WGLNA@eslgaming.com   The use of all in-game camo, consumables, equipment and any other in-game assets is allowed. The maximum tier for vehicles allowed in WGLNA Battles is Tier Ten (10). The total amount of vehicle tier points in one team must not exceed sixty-eight (68) points (for a Team of seven (7) Players). All tanks in official play are equal in points to their tier with a maximum tier of ten (10). i.e. an IS-7 is a Tier Ten (10) tank and is equal to ten (10) points Playing with less than five (5) players in a Battle will result in a forfeit of that Battle

Maps

Prokhorovka
Murovanka
Steppes
Mines
Himmelsdorf
Cliff
Ruinberg

Confirmed teams

Team Game server Registration option
(Team unconfirmed)

Regulations

  • Schedule
  • General Information
  • Mods
  • Group Stage & Tiebreakers
  • Playoff Rules
  • Getting into Your Matches
  • Reporting Match Scores and Disputes
  • Useful Links
Schedule

Schedule

If more than 64 teams register: (All Dates/Times subject to change after final registration and team count, Teams registering should be prepared to play any night listed and at any of the potential times. )

  • Group Stage 1 - Sunday July 17th starting at 12pm Pacific - Map is Prokhorovka
  • Group Stage 2 - Sunday July 17th starting at 4pm Pacific - Map is Himmelsdorf
  • Each Team will play each other team in its group once on attack and once on defense per round
  • Points will be awarded based on 3 points for a win, 1 point for a draw and 0 for a loss
  • Tiebreaker (if needed and subject to change based on Group 2 finishing times) - Starting at Approx. 8pm Pacific
  • Captains are responsible for submitting all scores and replays to the WGL admin team after every Group Stage at WGLNA@eslgaming.com 
  • Failure to submit a score may, at the League Administrator’s discretion, result in a loss for the team not submitting and scores will be adjusted accordingly
  • See Group Stage and Tiebreaker Rules below for more information

If 64 or fewer teams register: (All Dates/Times subject to change after final registration and team count, Teams registering should be prepared to play any night listed and at any of the potential times. )

Non Broadcast Matches

  • Monday July 18th - Opening Playoff Round (5pm Pacific) 
  • Monday July 18th - Winner Round 1 & Loser Round 1 (7pm Pacific) 
  • Tuesday July 19th - Winners Round 2 (5pm Pacific) & Losers Round 2 (5pm Pacific)  
  • Tuesday July 19th - Winners Round 3 (7pm Pacific) & Losers Round 3 (5pm Pacific)  
  • Thursday July 21st- Winners Semi Final Round (5pm Pacific) & Losers Round 4 (5pm Pacific)
  • Thursday July 21st- Losers Round 5 (7pm Pacific)
  • Friday July 22nd - Losers Round 6 (5pm Pacific)
  • Friday July 22nd - Losers Round 7 (7pm Pacific)
  • Saturday July 22nd - Losers Quarter Finals (2pm Pacific)

Broadcast Matches

Sunday July 24th - 

  • Winners Final Match (2pm Pacific) (Winner qualifies for Gold League) 
  • Losers Semi Final (4pm Pacific)
  • Losers Bracket Final (6pm Pacific) (Winner Qualifies for Gold League) 

 

The full schedule is subject to change once the final team count has been determined at the close of registration.

Teams registering should be prepared to play any night listed above at any of the potential times. 



WGL may change dates as times as needed to complete tournament 



 Curious what time this is in your region? Use this handy Time Zone Converter to help you out!

General Information

General Information

  • Two teams will advance to the WGLNA Gold League Season I from the Qualifier. 
  • THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR GOLD LEAGUE SEASON I 2016 - 2017 SO SIGN UP NOW
  • Brackets are published once registration is closed and the number of teams determined.
  • If more than 64 teams apply then there will be two Group stages and possible tiebreakers may be played.
  • Top 64 teams after the Group stages will move onto the Playoff Bracket.
  • Playoff Brackets and Group Stages are randomly seeded.
  • Playoff Brackets will be Double Elimination.
  • Players are only allowed to participate in one Wargaming.net League and level across all regions.
  • Teams can't have more than 3 players from out side of the Region. Region includes N. America, S. America and Central America. Please contact WGL league admin at WGLNA@eslgaming.com if you have questions.
Mods

Mods

  • The use of any mod is expressly prohibited in WGLNA.
  • Standard "vanilla" client is required from all league participants.
  • WGLNA may request files, replays, logs, or any other information  at any time from any player participating. 
  • ALL TEAM MEMBERS ARE REQUIRED TO SUBMIT REPLAYS OF EVERY BATTLE AND PYTHON LOGS EVERY MATCH AND MAY BE ASKED BY LEAGUE ADMINISTRATION TO PROVIDE PYTHON LOGS IMMEDIATELY AFTER A MATCH. Captains are responsible to collect sort, tag, and put into a zip file: replays, python logs, and screenshots and send them to WGLNA@eslgaming.com. These are to be submitted no later than 2 hours after the match end time (unless you have a second match on a night at which you will have until 2 hours past that match time to submit all files from all matches)
  • Any Team who has a player failing to provide these items WILL/MAY be removed from competition and the team scores may be not allowed.
  • Any team/players found to be breaking any rules WILL/MAY be removed from WGLNA on all levels - This will be at the League Administrator’s discretion.
Group Stage & Tiebreakers

Group Stage & Tiebreakers

 Group Stages

  • Group Stages will occur ONLY if there is more than 64 teams registered.
  • Teams will play all teams within their group.
  • Groups will be randomly seeded each stage.
  • Rounds should begin every 30 minutes. Within a round, teams will play two matches; one match on attack, one match on defense.
  • Each match within a round will last 10 minutes. There will be a 3 minute break between matches within a round.
  • Teams will earn 3 points for a win, 1 point for a draw and 0 points for a loss.
  • Standings, across all groups, are measured by total points earned against total points possible.
  • The Top 64 Teams will be decided on ratio of points earned vs points possible.
  • Teams that are tied after group stage 2 will be required to play in a tiebreaker (see below).

Tie-breaker (if needed)

  • If Two teams are tied on points:

    • Battle will last 10 minutes max. 
    • There will be a 3 minute break between battles.
    • This will be a best of 4 battles. (both teams will play attack 2 times and defense 2 times).
    • The team with the most victories after 4 battles advance to the playoffs.
    • If the teams tie, then the captain of each team is REQUIRED to send screen pictures of each of their after battle reports as well as the replays to WGLNA@eslgaming.com within 15 minutes of completion of the final battle. The team with the most damage done over all battles will be the winner.
    • If teams are still tied then no team will progress. 
  • If 3+ teams are tied: Group tiebreaker stage

    • Battles begin every 15 minutes.
    • 3 points for a win, 1 point for a tie, 0 points for a loss.
    • Each battle will last 10 minutes max.
    • There will be a 3 minute break between battles.
    • The team with the most points will move forward.
    • If the teams tie, then the captains of each team is REQUIRED to send screen pictures of each of their after battle reports as well as the replays to WGLNA@eslgaming.com within 15 minutes of completion of the final battle. The team with the most damage done over all battles will be the winner.
    • If teams are still tied then no team will progress.
  • The map used for the Tie-breaker will be Ghost Town.

Playoff Rules

Playoff Rules

7/68 Format

  • Battles will last 10 minutes max.
  • All maps are dual cap attack/defense mode.
  • There are two sides on each map: attacker and defender:
    • Attacker wins if their team is able to 1) cap one enemy base or 2) destroy all enemy tanks with at least one attacking tank left
    • Defender wins if their team is able to 1) successfully defend both capture points from the attacker and survive for the full 10 minute timer or 2) kill all enemy tanks
  • The order of battle for non-broadcast and broadcast matches are:
    • Map 1: attack, defend
    • Map 2: attack, defend
    • Map 3 Attack, defend
    • Map 4: attack, defend
  • All matches will be best of 9.
  • If teams are tied after 8 battles, there will be a sudden death tiebreaker match. Please see Tiebreaker below for tiebreaker rules.

Playoff Map Selection

  • Non-broadcast matches and Broadcast matches:

Once brackets are created, the admin will contact the two team captains via forum PM to arrange for a coin flip time to take place to determine seeding. Top Seed (winner of the flip) will be Team A, non winner of the flip will be Team B. Team listed on top of bracket will call the coin flip. 

Note that if a team does not reply to the admin with any issues with the coin flip time or does not show at the designated coin flip time then the opposing team will win the flip automatically. If both teams do not show a default flip will be made and determination of winner will be based on that flip at the admins discretion. 

  • Winner of the coin flip has the option of first ban (Team A) or role choice (Team B).
  • Team A will ban one map from the pool of 8. Team B will ban second map, Team A will ban third map, Team B will ban fourth map.
  • Team A will then chose the first starting map of the 4 remaining, while Team B will chose the role they will play first on that map.
  • Team B then picks the second map from the 3 remaining, and Team A picks its role for this map
  • Team A then picks the 3rd map to play from the remaining 2, Team B picks their role on map 3
  • Team B by default has picked the last map as only one remains, Team A picks the role for the last map. 

Map Pool: Himmelsdorf, Steppes, Ruinberg, Mines, Ghost Town, Prokhorovka, Cliff, Murovanka

Playoff Tank Selection

  • Non-broadcast matches:

    • The team selecting the side picks the first two tanks.
    • The other team then picks two tanks.
    • Teams alternate picking until all tanks are selected.
    • Once a tank is selected that tank selection is then permanent
    • Once all tanks are selected the match begins
  • Broadcast matches:

    • Tank selection begins once both team captains confirm with the admin that their sides and map are correct. Teams will have 30 seconds to confirm sides with the Admin of the match, after which the sides are considered correct and the 60 second countdown begins.
    • Teams will have 60 seconds to pick their tanks
    • At the conclusion of the battle and before the 60 second countdown timer begins, a captain may declare a timeout and must communicate the request to the admin.
    • A timeout will last 60 seconds.
    • Teams have 1 timout per match.

Playoff Tiebreaker

Non Broadcast matches:

The captains of teams that tie after 8 battles (4 - 4) are required to send in the screenshots of the after battle screens from all battles showing the attack times as well as the replays immediately (within 15 min of battle end time) to the admin (WGLNA@eslgaming.com) Failure of a captain to send this in will result in automatic win for opponent. If both teams do not submit the information then both teams will be considered disqualified and neither will move forward. 

  • There will be one sudden death tiebreaker match to determine the winner.
  • The team that wins the fastest battle win from attack side picks the role for the tiebreaker match.
  • If no team wins in attack, the team with greater cumulative amount of damage dealt in attack picks the role for the tiebreaker match.
  • The tiebreaker map is predetermined for each day, in the following order:
    • Monday July 18th: Himmelsdorf
    • Tuesday July 19th: Cliff 
    • Wed July 20th: No Matches
    • Thursday July 21st: Steppes
    • Friday July 22nd: Ghost Town
    • Saturday July 23rd: Murovanka

 

Broadcast Matches:

  • There will be one sudden death tiebreaker match to determine the winner.
  • The team that wins the fastest battle win from attack side picks the role for the tiebreaker match.
  • If no team wins in attack, the team with more cumulative amount of damage dealt in attack picks the role for the tiebreaker match.
  • The tiebreaker map is pre-determined for each day, in the following order:
  • Sunday July 24th: Mines
Getting into Your Matches

Getting into Your Matches

Non-broadcast and Broadcast Matches (including Group Stages if needed) 

  • Unlike other World of Tanks competitions, the matches for this event are not automated. Matches will take place in Training Rooms.
  • Teams must be available 60 minutes before their scheduled match time.
  • Teams must be aware of their start times and opponents by checking the tournament bracket.
  • Teams must appoint one member to join the World of Tanks chat channel in game which will be provided to the team captain prior to the start of the tournament for coordinating matches and contacting league admin(s) when necessary. A password will be provided to this member for the channel.
  • Teams are responsible for contacting their opponents and initiating matches on time. Each round of play has a designated start time, which is strictly adhered to. A 5 minute max allowance will be given before a disqualification is declared for teams not showing to their proper matches ontime. 
  • A WGLNA_Admin must be contacted in the event a team is NOT able to connect with an opponent immediately. The available team may be awarded a technical victory per admin(s) decision.
  • Teams proven (See dispute filing rules) to be a no show will be removed from the tournament.

Broadcast Matches

  • Teams who make it to any of the broadcasted matches must use the WGLNA TeamSpeak to communicate. Failure to do so results in disqualification. The TeamSpeak server address will be provided to the team captain. All members of the team playing in game must be present in teamspeak for the duration of all battles. Failure to follow this may result in a disqualification of the team and adjustment of the scores.
Reporting Match Scores and Disputes

Reporting Match Scores and Disputes

  • Every team member MUST record and submit all replays of every battle they participate in. Captains are requred to take screenshots of all three battle results screens as well for every battle played.
  • Upon completion of a match, both teams must report their match outcome by contacting the admin in the in-game chat channel and emailing a sorted and organized by player name zipped file with all match replays and results to WGLNA@eslgaming.com.
  • Failure for every player to submit these items can result in a team's results being not counted and standings adjusted.
  • Teams found using players that are not part of their roster may be disqualified at the discretion of the admin(s).
  • Players must participate on their own accounts, Any sharing, or falsifying of play on an account can and will lead to permanent suspension from all league activities of that team member and the team itself as well as possible further sanctions against ther personal accounts..
  • In the event of a dispute, players should contact an available WGLNA_Admin in the in-game chat channel immediately.
  • For a dispute after contacting the admin in the in game channel all screenshots and replays MUST be sent to the WGLNA@eslgaming.com email box
  • League Admins may request additional information pertaining to the match, log files, extra replays, screenshots or video of a violation. Failure to submit these items may result in a dispute being upheld or thrown out.
  • League admin decisions are final
Useful Links

Tournament winners

Team Team Captain Captain Game server Game server Registration option Registration option

Reward

For teams that place high enough, all members, including those in reserve, will receive rewards.

Place Reward
1st and 2nd Place Berth in the WGLNA Season I 2016 - 2017 Gold League

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