Commanders,
The second Common Test of Update 1.18.1 is now available. Make sure and check out the upcoming changes and new features planned for the next patch!
Frontline
In the second Common Test of Update 1.18.1, Frontline is available for preliminary testing. The progression system, values, and all rewards that are relevant for the Common Test are not final and may not correspond to those in the final version of the mode.
The third launch of the Frontline mode in 2022 is scheduled for autumn, and its basics will stay the same. As before, you’ll engage in 30-vs-30 single-tiered battles where the attackers must capture the zones of the defenders and then destroy their high-caliber guns. As it used to be during the second launch, the mode progression will consist of 20 Stages.
Stages
Expand
Frontline Level: |
Frontline XP: |
---|---|
1 | 0 |
2 | 400 |
3 | 500 |
4 | 600 |
5 | 700 |
6 | 800 |
7 | 900 |
8 | 1,000 |
9 | 1,100 |
10 | 1,200 |
11 | 1,300 |
12 | 1,400 |
13 | 1,500 |
14 | 1,600 |
15 | 1,700 |
16 | 1,800 |
17 | 1,900 |
18 | 2,000 |
19 | 2,100 |
20 | 2,200 |
Reaching every successive Stage will bring you more rewards so you will be able to earn even more goodies fighting in the mode. You will be also able to choose the type of directives you receive as rewards. Once you complete the final level of the mode progression, you willl obtain a large amount of bonds, a Training Manual, and other valuables.
Changes to Combat Reserves
During the third launch of Frontline, Combat Reserves won’t be instantly usable after you respawn. They will become available once 30% of Battle Reserve standard deployment time has passed.
List of Changes CT2
ExpandMain Changes
Frontline 2022: Episode 3
After respawning, Combat Reserves will not be immediately available. The preparation time will be 30% of the standard cooldown time.
The event will last for seven days.
Bootcamp
An alternative version of the Bootcamp has been added for testing.
Fixed Issues and Improvements
Onslaught
- Fixed the issue of the context menu not opening upon right-clicking during the countdown before battle.
- Fixed the issue of two-payer Platoons being unable to enter battle.
- Fixed the issue of the Fire Cover Role Skill cooldown not displaying in some cases.
- Fixed the issue of some vehicles not appearing in the correct initial spawn locations on the Pilsen map in the Onslaught mode.
- The Prestige Points system has been changed.
- The Artillery Strike Tactical Skill has been changed:
- The value of the caused damage was decreased from 400 HP to 325 HP.
- The damage spread was decreased from 25% to 10%.
- The stun duration was decreased from 20 seconds to 15 seconds.
- The effect radius was decreased from 30 meters to 25 meters.
- The delay before causing damage was increased from 2 seconds to 3 seconds.
- Role Skills have been changed:
- Field Repairs
- The cooldown was decreased from 45 seconds to 40 seconds.
- One for All
- The radius of the search for allied vehicles was increased from 250 meters to 350 meters.
- Bounty Hunter
- The bonus to reloading for each enemy vehicle damaged was decreased from 4% to 3%.
- The skill cooldown was increased from 15 seconds to 25 seconds.
- The amount of the restored HP for each enemy vehicle damaged was decreased from 75/95/115 to 60/75/90.
- The number of Prestige Points required to level up the skill charge was increased by 25% / 12.5% / 8.3%.
- Focus on the Target
- The bonus that improves gun dispersion during movement, on hull and turret traverse, and after firing was increased from 10% / 20% / 30% to 15% / 25% / 35%.
- Fury
- The reload time has decreased from 10 seconds to 5 seconds.
- Inspiring
- The effect radius was increased from 40 meters to 50 meters.
- The effect duration was increased from 20 seconds to 25 seconds.
- Fire Cover
- The caused damage was decreased from 100/200/300 HP to 75/150/225 HP.
- The damage spread was decreased from 25% to 10%.
- The stun duration was decreased from 8/16/24 seconds to 8/12/14 seconds.
- The delay before causing damage was increased from 2 seconds to 3 seconds.
- The cooldown was increased from 30 seconds to 40 seconds.
- The number of Prestige Points required to level up the skill charge has increased by 25% / 10% / 6.6%.
- Straight Ahead
- The reduction of reload time upon a hit of an enemy shell has increased from 2 seconds to 3 seconds.
- Bullseye
- The reload time has decreased from 10 seconds to 5 seconds.
- Second Wind
- The number of Prestige Points required to level up the skill charge has decreased by 25% for each level.
- Field Repairs
- Note: Values and various characteristics that are relevant for the Common Test are subject to change after their release on the live servers.
Fixed the issue of the detection system icon (eye) disappearing later than the target destruction icon on the minimap in the Topography mode.
Fixed the issue in the Onslaught and Frontline modes of some interface elements no longer displaying upon overturning the vehicle and restarting the game client.
Fixed the issue of activated Clan Reserves not displaying in the Personal Reserves window.
Fixed the issue of the sound effect not playing upon clicking the Reserve tile in the Personal Reserves window.
Fixed the issues that arose when resetting crew skills and perks.
Fixed some UI issues.
Fixed some localization issues.
Fixed some technical issues.
Known Issues
The vehicle cannot be controlled in some cases in the Onslaught mode.
For observers: Unspotted vehicle icons are displayed rather than the spotted vehicle icons on the minimap in the Onslaught mode.
The technology for the physically correct behavior of knocked-down vehicle tracks does not work on rental vehicles in the Onslaught mode.
When playing in a Platoon in the Onslaught mode, the marker of the Platoon member's vehicle and the indicator of their readiness for battle are displayed only after pressing ALT.
The names of Onslaught replays do not include the tag that indicates the game mode the replays belong to.
Join the Common Test
- HOW TO PARTICIPATE IN THE COMMON TEST
- NEW TO TESTING?
To take part, you'll need the Wargaming.net Game Center (WGC), the latest Common Test game client, and a Wargaming.net account created prior to the cut-off date (see below).
Eligibility
All Wargaming.net accounts created before September 4 at 13:59 PT | 15:59 CT | 16:59 ET can participate in the test.
Download and Install the Test Client
- Run the test client installer.
- Choose a different installation folder from where your regular World of Tanks game files are.
- Select the freshly installed test client from the dropdown menu at the top of the WGC.
- Roll out—and remember to pass on your feedback!
You can find more details about the WGC in the dedicated Wargaming.net Game Center guide.
Check out our handy public test guide with all the details about Common Tests, Sandbox Tests, and Supertests.