Matchmaking Improvements: Low-Tier Novice Battles

Greetings, Commanders!

It is not always easy for new players to adapt to the game, learn battle mechanics and show decent performance, especially if they find themselves in matches with experienced commanders. To give them a chance to train by playing in more comfortable battles and master their skills faster, the Random Battle matchmaker will create a separate queue for novices starting with Update 1.12.1.

Helping Novices Improve Their Skills

New players in low-tier Random Battles (Tier I–V) will find themselves in more comfortable battles, because most of the tankers in their queue will most often be fellow novices.

You’re considered a novice if you haven’t played a single battle in researchable Tier VII or higher vehicles in any game mode. If you show decent performance in battles with novices, we’ll assign you the status of "regular player."
If you purchase a Tier VII–VIII Premium vehicle but continue to fight in low-tier (Tier I–V) battles, you will still be considered a novice.

If a novice enters a battle using low-tier (Tier I–V) vehicles, the matchmaker will try to assemble the battle in a separate queue involving only novices in both teams. But if the novices are not enough to create two full teams, the matchmaker will try to add regular players to these specific novice battles. If you enter a battle using a Tier VI vehicle as a novice player, you will be instantly placed in the standard Random Battles queue with regular players.

Regardless of whether you will find yourself in a battle with novices, regular of A.I. players, there will be a streamlined list of five maps for Tier I–III battles: Mines, Himmelsdorf, Abbey, Ensk, and Steppes. The last two of which are new additions as of Update 1.12. All other maps will be available depending on which players the matchmaker sends into battle. If the battle is assembled with only novices, all other locales will be available starting from Tier V, and from Tier IV for battles with regular players.

A.I. Players at Lower Tiers

Our top priority is to make sure that novices play against other fellow novices, this will make them more comfortable adapting to the game. But depending on the server, time of day and the current state of the queue, the matchmaker may not have enough players to form equal and competitive teams in Tier I–V matches, so the waiting time may increase significantly. Adding A.I.-controlled tankers will help us quickly get you into battle and allow the matchmaker to assemble battles faster. On highly populated servers, you will be less likely to encounter A.I. players, but it may still happen from time to time.

We want the presence of A.I.-controlled vehicles in battle to be completely transparent, so you will always be able to easily distinguish them by the ellipsis ("...") in the player list interface. Here are other points to note about battles with A.I. players:

  1. Dealing damage to and destroying A.I. enemies will award you with the same amount of XP as you would receive for damaging and destroying human opponents.
  2. Just like in regular battles, you will be able to earn Achievements and rewards, and make progress in Personal Missions.

A.I. players will only be present in those rare novice battles involving vehicles between Tiers I and V, when the matchmaker lacks sufficient novice and/or regular players to form full, equal and competitive teams. According to our calculations, such matches involving A.I. players should be relatively infrequent, depending on your region, time of day, and the number of players online. You will not be able to view A.I. players’ statistics after the battle.

Improving Your Battle Experience

These matchmaker changes are a win-win for both novices and regular players. They will help us maintain the fair and competitive spirit of the game and:

  • Reduce the difficulty curve to make it easier for novices to grasp the basics of World of Tanks and motivate them to play and win.
  • Match more experienced commanders with skilled opponents, so they can continue to challenge and improve their abilities.
  • Decrease the queuing time for all players, especially on low-population servers (will vary on different peripheries).

We will closely monitor how this system works and adjust its settings if necessary.

Let’s improve our tank skills together, Commanders!

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