Acquire the Squall, Projet Louis, and VCS 6x6!

Date and Time
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They say fortune favors the bold. When you play in the VIII Vz. 68 Squall , IX Projet Louis , or IX VCS 6x6 TS 90 , being a daredevil is a must. Get these rides in various bundles and play sharp! Top ones include "Copper Vein" or "Tree Frog" 2D styles, gold, credits, plus more.

Vz. 68 Squall, Tier VIII Czechoslovakian Light Tank

  • Damage per magazine: 800/600/1,600 HP
  • Full reload time: 20 s
  • Top speed: 55 km/h

Projet Louis, Tier IX
French Light Tank

  • Damage per magazine: 1,000/1,000/1,400 HP
  • Full reload time: 18 s
  • Top speed: 65 km/h

VCS 6x6 TS 90, Tier IX French Light Tank

  • Damage per magazine: 500/500/660 HP
  • Full reload time: 16 s
  • Top speed: 80 km/h
 

Squall Offers

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Like the researchable Czechoslovakian light tanks, the VIII Vz. 68 Squall is a support vehicle, with twin rapid-fire autocannons that produce that a special staccato sound which is hard to forget. It has enough concealment and speed (55 km/h) to sneak up on opponents and spit out a magazine at close range in less than 4 seconds. Punish thinly armored enemies with HEs—one clip can cause around 1,600 HP of damage.

READY FOR BATTLE
Supreme
Standard

Squall: Ready for Battle (−33%)

  • VIII Vz. 68 Squall
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "Copper Vein"
  • 10,000
  • 6,000,000
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the Vz. 68 Squall

Squall: Supreme (−28%)

  • VIII Vz. 68 Squall
  • Garage slot
  • Crew
  • 2D style: "Tree Frog"
  • 5,000
  • 2,000,000
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the Vz. 68 Squall

Squall: Standard

Projet Louis Offers

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With just 125 HP of damage per shot, the IX Projet Louis has eight shells in its magazine and an intra-clip reload time of only 1 second, which equals 1,000 HP of damage in as little as 7 seconds. Moreover, the magazine reloads in just 18 seconds. With firepower like that, the tank earns its place in the support role. Use its mobility (with a top forward speed of 65 km/h) for fast attacks on unsuspecting enemies.

READY FOR BATTLE
Supreme
Standard

Projet Louis: Ready for Battle (−33%)

  • IX Projet Louis   
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "Copper Vein"
  • 10,000
  • 6,000,000
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the Projet Louis

Projet Louis: Supreme (−28%)

  • IX Projet Louis
  • Garage slot
  • Crew
  • 2D style: "Tree Frog"
  • 5,000
  • 2,000,000
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the Projet Louis

Projet Louis: Standard

VCS 6x6 Offers

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Most wheelers are scouts, but the IX VCS 6x6 TS 90 is a versatile light tank. With a top forward speed of 80 km/h, it can be a great active spotter, plus it has a precise two-shell autoloader gun with good handling. It can deal 500 HP of damage in just 1.5 seconds, and reloads in just 16 seconds. Unlike its researchable counterpart, the VCS 6x6 has a single speed mode so you won't get distracted switching.

READY FOR BATTLE
Supreme
Standard

VCS 6x6: Ready for Battle (−33%)

  • IX VCS 6x6 TS 90  
  • Garage slot
  • Crew with Crew XP for 3 perks
  • 2D style: "Copper Vein"
  • 10,000
  • 6,000,000
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the VCS 6x6 TS 90

VCS 6x6: Supreme (−28%)

  • IX VCS 6x6 TS 90   
  • Garage slot
  • Crew
  • 2D style: "Tree Frog"
  • 5,000
  • 2,000,000
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the VCS 6x6 TS 90

VCS 6x6: Standard

VIII
Vz. 68 Squall
Overview
Firepower
Survivability
Mobility
IX
Projet Louis
Overview
Firepower
Survivability
Mobility
IX
VCS 6x6 TS 90
Overview
Firepower
Survivability
Mobility

Overview

Average damage
8/6/16
HP
Average penetration
182/236/50
mm
Hit points
1,100
HP
Top speed / Reverse speed
55/21
km/h

Shell Types

Crew

Firepower

Average damage (HP)
8/6/16
HP
Average penetration
182/236/50
mm
Dispersion at 100 m
0.4
m
Aiming time
2.2
s
Ammo capacity
1,600
pcs
Gun depression / elevation angles
-6/+20
deg
Shell velocities
750/950/720
m/s
Full reload time
20
s
Loading shell in magazine
0.04
s
Shells in magazine
100
pcs
Damage per second
220
HP/s

Survivability

Concealment of moving vehicle
18.24/2.12
%
Concealment of stationary vehicle
18.24/2.12
%
Signal range
730
m
View range
380
m
Hit points
1,100
HP
Hull armor
20/20/20
mm
Turret armor
30/20/20
mm
Turret traverse speed
42
deg/s

Mobility

Engine power
570
h.p.
Specific power
27.1
h.p./t
Hull traverse speed
45
deg/s
Top speed / Reverse speed
55/21
km/h

Overview

Average damage
125/125/175
HP
Average penetration
210/248/38
mm
Hit points
1,400
HP
Top speed / Reverse speed
65/20
km/h

Shell Types

Crew

Firepower

Average damage (HP)
125/125/175
HP
Average penetration
210/248/38
mm
Dispersion at 100 m
0.38
m
Aiming time
1.6
s
Ammo capacity
80
pcs
Gun depression / elevation angles
-9/+15
deg
Shell velocities
1,000/1,250/1,000
m/s
Full reload time
18
s
Loading shell in magazine
1
s
Shells in magazine
8
pcs

Survivability

Concealment of moving vehicle
15.9/3.72
%
Concealment of stationary vehicle
15.9/3.72
%
Signal range
670
m
View range
380
m
Hit points
1,400
HP
Hull armor
50/25/15
mm
Turret armor
50/40/25
mm
Turret traverse speed
46
deg/s

Mobility

Engine power
550
h.p.
Specific power
30.6
h.p./t
Hull traverse speed
50
deg/s
Top speed / Reverse speed
65/20
km/h

Overview

Average damage
250/250/330
HP
Average penetration
202/235/45
mm
Hit points
1,350
HP
Top speed / Reverse speed
80/40
km/h

Shell Types

Crew

Firepower

Average damage (HP)
250/250/330
HP
Average penetration
202/235/45
mm
Dispersion at 100 m
0.4
m
Aiming time
1.8
s
Ammo capacity
50
pcs
Gun depression / elevation angles
-8/+15
deg
Shell velocities
980/1,220/980
m/s
Full reload time
16
s
Loading shell in magazine
1.5
s
Shells in magazine
2
pcs

Survivability

Concealment of moving vehicle
14.48/3.26
%
Concealment of stationary vehicle
14.48/3.26
%
Signal range
670
m
View range
380
m
Hit points
1,350
HP
Hull armor
13/8/8
mm
Turret armor
13/8/8
mm
Turret traverse speed
50
deg/s

Mobility

Engine power
580
h.p.
Specific power
42.6
h.p./t
Hull traverse speed
40
deg/s
Top speed / Reverse speed
80/40
km/h

Make Your Move

Choose the exact type of fast-paced, high-stakes gameplay you want, and acquire the corresponding vehicle. Even if you aren't sure you have what it takes, get one or more of them—to train your boldness and ability to operate under stress!