Get the UDES 03 3, Obj. 168G, and Pancernik!

Date and Time
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This week's selection of offers includes some very peculiar vehicles: the IX UDES 03 Alt 3 , a sniper with an autoloader, the VIII Object 168 German , a Soviet with foreign inspirations, and the IX CC-46 Pancernik , a juggernaut with huge damage per shot. Get them together with the "Toxicity" or "Flames" 2D styles, gold, credits, missions for ×5 XP, plus more!

UDES 03 Alt 3, Tier IX Swedish Medium Tank

  • Damage: 360/360/460 HP
  • Dispersion: 0.33
  • Gun depression: –13°

Object 168 German, Tier VIII Soviet Medium Tank

  • Damage: 340/340/450 HP
  • Damage per minute: 2,194 HP
  • Top speed: 60 km/h

CC-46 Pancernik, Tier IX Polish Heavy Tank

  • Damage: 650/650/800 HP
  • Turret armor: 350/120/90 mm 
  • Hull armor: 300/120/80 mm
 

UDES 03 Alt 3 Offers

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The IX UDES 03 Alt 3 offers a rich sniping toolset: a three-shell autoloader, dispersion of 0.33 m, good camo, a top speed of 55 km/h, and, thanks to its hydropneumatic suspension, effective maximum gun depression of 13°. Both the standard and the special rounds are APCR, and the latter travels at 1,460 m/s. Just don't empty the entire clip if you are spotted. Save a shell and retreat, because you have next to no armor.

READY FOR BATTLE
Supreme
Standard

UDES 03 3: Ready for Battle (−33%)

  • IX UDES 03 Alt 3   
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "Flames"
  • 10,000
  • 6,000,000
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the UDES 03 Alt 3 

UDES 03 3: Supreme (−28%)

  • IX UDES 03 Alt 3   
  • Garage slot
  • Crew
  • 2D style: "Toxicity"
  • 5,000
  • 2,000,000
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the UDES 03 Alt 3

UDES 03 3: Standard

Object 168 German Offers

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The VIII Object 168 German is so called because its design was influenced by its West German contemporaries, such as the Leopard 1. Thus it has excellent mobility with a 60 km/h top speed, a solid 340 HP of damage per shot, 0.34 m of dispersion, plus special APCR rounds that fly at 1,304 m/s. Add a good view range and decent camo values, and you cannot deny there's something feline about this Soviet medium.

READY FOR BATTLE
Supreme
Standard

Obj. 168G: Ready for Battle (−33%)

  • VIII Object 168 German   
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "Flames"
  • 10,000
  • 6,000,000
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the Object 168 German

Obj. 168G: Supreme (−28%)

  • VIII Object 168 German   
  • Garage slot
  • Crew
  • 2D style: "Toxicity"
  • 5,000
  • 2,000,000
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the Object 168 German

Obj. 168G: Standard

CC-46 Pancernik Offers

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The IX CC-46 Pancernik has its own special charm: it's a 100-ton assault chunk of metal with a 155 mm boomstick that causes a very satisfying 650 HP of damage with a single shot. With 350 mm of armor at the front of the turret and 300 mm at the front of the hull (nominal values), the Pancernik is a menace when hull-down—which is quite feasible with maximum gun depression of 8°. It is also good at side-scraping.

READY FOR BATTLE
Supreme
Standard

Pancernik: Ready for Battle (−33%)

  • IX CC-46 Pancernik   
  • Garage slot
  • Crew with Crew XP for 3 perks
  • 2D style: "Flames"
  • 10,000
  • 6,000,000
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the CC-46 Pancernik

Pancernik: Supreme (−28%)

  • IX CC-46 Pancernik   
  • Garage slot
  • Crew
  • 2D style: "Toxicity"
  • 5,000
  • 2,000,000
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the CC-46 Pancernik

Pancernik: Standard

IX
UDES 03 Alt 3
Overview
Firepower
Survivability
Mobility
VIII
Object 168 German
Overview
Firepower
Survivability
Mobility
IX
CC-46 Pancernik
Overview
Firepower
Survivability
Mobility

Overview

Average damage
360/360/460
HP
Average penetration
252/284/53
mm
Hit points
1,600
HP
Top speed / Reverse speed
55/18
km/h

Shell Types

Crew

Firepower

Average damage (HP)
360/360/460
HP
Average penetration
252/284/53
mm
Dispersion at 100 m
0.33
m
Aiming time
2.3
s
Ammo capacity
45
pcs
Gun depression / elevation angles
–13/+20
deg
Shell velocities
1,230/1,460/950
m/s
Full reload time
30
s
Loading shell in magazine
3
s
Shells in magazine
3
pcs

Survivability

Concealment of moving vehicle
12.88/2.55
%
Concealment of stationary vehicle
17.16/3.4
%
Signal range
850
m
View range
390
m
Hit points
1,600
HP
Hull armor
35/35/20
mm
Turret armor
66/30/20
mm
Turret traverse speed
40
deg/s

Mobility

Engine power
540
h.p.
Specific power
18
h.p./t
Hull traverse speed
50
deg/s
Top speed / Reverse speed
55/18
km/h

Overview

Average damage
340/340/450
HP
Average penetration
227/285/62
mm
Hit points
1,300
HP
Top speed / Reverse speed
60/18
km/h

Shell Types

Crew

Firepower

Average damage (HP)
340/340/450
HP
Average penetration
227/285/62
mm
Dispersion at 100 m
0.34
m
Aiming time
2.1
s
Ammo capacity
50
pcs
Reload time
9.7
s
Gun depression / elevation angles
–5/+20
deg
Shell velocities
1,043/1,304/1,043
m/s

Survivability

Concealment of moving vehicle
12.2/2.42
%
Concealment of stationary vehicle
16.3/3.23
%
Signal range
850
m
View range
390
m
Hit points
1,300
HP
Hull armor
70/50/40
mm
Turret armor
150/80/45
mm
Turret traverse speed
36
deg/s

Mobility

Engine power
800
h.p.
Specific power
20
h.p./t
Hull traverse speed
50
deg/s
Top speed / Reverse speed
60/18
km/h

Overview

Average damage
650/650/800
HP
Average penetration
248/310/77
mm
Hit points
1,900
HP
Top speed / Reverse speed
30/12
km/h

Shell Types

Crew

Firepower

Average damage (HP)
650/650/800
HP
Average penetration
248/310/77
mm
Dispersion at 100 m
0.44
m
Aiming time
3.2
s
Ammo capacity
30
pcs
Reload time
21
s
Gun depression / elevation angles
–8/+20
deg
Shell velocities
900/800/800
m/s

Survivability

Concealment of moving vehicle
2.39/0.32
%
Concealment of stationary vehicle
4.79/0.65
%
Signal range
700
m
View range
380
m
Hit points
1,900
HP
Hull armor
300/120/80
mm
Turret armor
350/120/90
mm
Turret traverse speed
20
deg/s

Mobility

Engine power
1,100
h.p.
Specific power
11
h.p./t
Hull traverse speed
20
deg/s
Top speed / Reverse speed
30/12
km/h

Choose Your Favorite

What special brand—or brands—of gameplay do you prefer? Make up your mind and get yourself one or more of these unusual tanks!