Choose Your Way of Power Projection

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Obtain Premium bundles with three vehicles each able to influence a battle's outcome in its own special manner. Choose between the punchy  VIII Škoda T 56 , the reliable VIII XM66F , and the speedy VIII AltProto AMX 30 . On top of these excellent machines, get gold, the "Hardened Fury" and "Oathbound" 2D styles, Personal Reserves, and missions for ×5 XP.

Škoda T 56, Tier VIII Czechoslovakian Heavy

  • Damage: 460 / 460 / 640 HP
  • Shells in magazine: 2
  • Top speed: 35 km/h

XM66F, Tier VIII U.S. Tank Destroyer

  • Damage: 400 / 400 / 515 HP
  • Maximum gun depression: –10°
  • Top speed: 35 km/h

AltProto AMX 30, Tier VIII French Medium Tank

  • Damage: 300 / 300 / 400 HP
  • Maximum gun depression: –11°
  • Top speed: 65 km/h
 

Škoda T 56 Offers

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The decent mobility and good frontal protection of the  VIII Škoda T 56  allow you to get into the thick of it and survive there. Its gun with a two-shell autoloader and impressive alpha damage of 460 HP helps you prevail even against tougher opponents.

READY FOR BATTLE
Supreme
Standard

Škoda T 56: Ready for Battle (−33%)

  • VIII Škoda T 56   
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "Oathbound"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the Škoda T 56 

Škoda T 56: Supreme (−28%)

  • VIII Škoda T 56   
  • Garage slot
  • Crew
  • 2D style: "Hardened Fury"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the Škoda T 56

Škoda T 56: Standard

XM66F Offers

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When playing in the VIII XM66F , hide its vulnerable hull behind rocks, rubble, or terrain folds and capitalize on its sturdy turret front and good gun depression. Your ace in the sleeve is the gun, which offers 2,526 HP of DPM and is effective in close combat and at mid-range.

READY FOR BATTLE
Supreme
Standard

XM66F: Ready for Battle (−33%)

  • VIII XM66F   
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "Oathbound"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the XM66F

XM66F: Supreme (−28%)

  • VIII XM66F   
  • Garage slot
  • Crew
  • 2D style: "Hardened Fury"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the XM66F

XM66F: Standard

AltProto AMX 30 Offers

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The excellent speed and gun depression of the  VIII AltProto AMX 30  allow you to attack enemies when and from where they least expect it, to bite off a chunky 300 HP. On top of that, the gun mantlet is capable of blocking some shots.

READY FOR BATTLE
Supreme
Standard

AltProto AMX 30: Ready for Battle (−33%)

  • VIII AltProto AMX 30   
  • Garage slot
  • Crew with Crew XP for 3 perks
  • 2D style: "Oathbound"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the AltProto AMX 30

AltProto AMX 30: Supreme (−28%)

  • VIII AltProto AMX 30   
  • Garage slot
  • Crew
  • 2D style: "Hardened Fury"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the AltProto AMX 30

AltProto AMX 30: Standard

VIII
Škoda T 56
Overview
Firepower
Survivability
Mobility
VIII
XM66F
Overview
Firepower
Survivability
Mobility
VIII
AltProto AMX 30
Overview
Firepower
Survivability
Mobility

Overview

Average damage
460/460/640
HP
Average penetration
208/248/68
mm
Hit points
1,500
HP
Top speed / Reverse speed
35/15
km/h

Shell Types

Crew

Firepower

Average damage (HP)
460/460/640
HP
Average penetration
208/248/68
mm
Dispersion at 100 m
0.42
m
Aiming time
3
s
Ammo capacity
30
pcs
Gun depression / elevation angles
-8/+15
deg
Shell velocities
1,020/1,020/863
m/s
Full reload time
25
s
Loading shell in magazine
3.5
s
Shells in magazine
2
pcs

Survivability

Concealment of moving vehicle
3.42/0.52
%
Concealment of stationary vehicle
6.78/1.04
%
Signal range
850
m
View range
370
m
Hit points
1,500
HP
Hull armor
100/70/70
mm
Turret armor
220/95/70
mm
Turret traverse speed
26
deg/s

Mobility

Engine power
650
h.p.
Specific power
13.5
h.p./t
Hull traverse speed
26
deg/s
Top speed / Reverse speed
35/15
km/h

Overview

Average damage
400/400/515
HP
Average penetration
232/276/60
mm
Hit points
1,300
HP
Top speed / Reverse speed
35/15
km/h

Shell Types

Crew

Firepower

Average damage (HP)
400/400/515
HP
Average penetration
232/276/60
mm
Dispersion at 100 m
0.38
m
Aiming time
2
s
Ammo capacity
40
pcs
Reload time
9.5
s
Gun depression / elevation angles
-10/+20
deg
Gun traverse limits
-30/30
deg
Shell velocities
1,067/1,240/980
m/s

Survivability

Concealment of moving vehicle
8.44/1.52
%
Concealment of stationary vehicle
14.08/2.53
%
Signal range
750
m
View range
380
m
Hit points
1,300
HP
Hull armor
95/50/40
mm
Turret armor
230/120/40
mm
Turret traverse speed
16
deg/s

Mobility

Engine power
850
h.p.
Specific power
15.5
h.p./t
Hull traverse speed
26
deg/s
Top speed / Reverse speed
35/15
km/h

Overview

Average damage
300/300/400
HP
Average penetration
232/263/50
mm
Hit points
1,250
HP
Top speed / Reverse speed
65/23
km/h

Shell Types

Crew

Firepower

Average damage (HP)
300/300/400
HP
Average penetration
232/263/50
mm
Dispersion at 100 m
0.36
m
Aiming time
2.5
s
Ammo capacity
50
pcs
Reload time
9
s
Gun depression / elevation angles
-11/+15
deg
Shell velocities
1,000/1,250/1,000
m/s

Survivability

Concealment of moving vehicle
9.92/2.07
%
Concealment of stationary vehicle
13.22/2.76
%
Signal range
750
m
View range
380
m
Hit points
1,250
HP
Hull armor
60/40/30
mm
Turret armor
150/40/30
mm
Turret traverse speed
42
deg/s

Mobility

Engine power
680
h.p.
Specific power
24.3
h.p./t
Hull traverse speed
40
deg/s
Top speed / Reverse speed
65/23
km/h

Make Your Choice

Choose the vehicle that fits your playstyle and concept of power the most, and select the bundle options you like!