Autoloader Bonanza: Choose Your Ride!

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Get Premium Bundles with three very different vehicles to conquer the battlefields! The  IX Projet Louis  (available for the first time after its debut), the VIII EMIL 1951 , and the  VIII GSOR 1008  all wield autoloader guns but offer unique playstyles, each exciting in its own special way. On top of the rides, get gold, the "Neon Ghost" and "No Brakes" 2D styles, Personal Reserves, and missions for ×5 XP.

Projet Louis, Tier IX French Light Tank

  • Damage: 125 / 125 / 175 HP
  • Shells in the clip: 8
  • Top speed: 65 km/h

EMIL 1951, Tier VIII Swedish Heavy Tank

  • Damage: 360 / 360 / 460 HP
  • Maximum gun depression: –12°
  • Top speed: 45 km/h

GSOR 1008, Tier VIII British Tank Destroyer

  • Damage: 320 / 320 / 420 HP
  • Shells in the clip: 4
  • Top speed: 60 km/h
 

Projet Louis Offers

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The  IX Projet Louis  carries a 75 mm autoloader gun with a large magazine and a short intra-clip and overall reload time. With next to no armor, the vehicle offers outstanding mobility; use it to make devastating flanking attacks and withdraw before enemies can react!

READY FOR BATTLE
Supreme
Standard

Projet Louis: Ready for Battle (−33%)

  • IX Projet Louis  
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "No Brakes"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the Projet Louis 

Projet Louis: Supreme (−28%)

  • IX Projet Louis  
  • Garage slot
  • Crew
  • 2D style: "Neon Ghost"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the Projet Louis

Projet Louis: Standard

EMIL 1951 Offers

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The  VIII EMIL 1951  has good mobility for a heavy, a sturdy turret, and a three-shell autoloader gun with an exceptional maximum depression angle. Take advantageous battlefield positions promptly, engage in terrain-based play, and enjoy it to the fullest!

READY FOR BATTLE
Supreme
Standard

EMIL 1951: Ready for Battle (−33%)

  • VIII EMIL 1951  
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "No Brakes"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the EMIL 1951

EMIL 1951: Supreme (−28%)

  • VIII EMIL 1951  
  • Garage slot
  • Crew
  • 2D style: "Neon Ghost"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the EMIL 1951

EMIL 1951: Standard

GSOR 1008 Offers

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The  VIII GSOR 1008  features a four-shell autoloader gun in a fully rotating turret. Use either vehicle's camo (to blend with a bush) or its good mobility (to quickly reach a favorable position) and spit out four rounds in six seconds to inflict devastating burst damage!

READY FOR BATTLE
Supreme
Standard

GSOR 1008: Ready for Battle (−33%)

  • VIII GSOR 1008  
  • Garage slot
  • Crew with Crew XP for 3 perks
  • 2D style: "No Brakes"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the GSOR 1008

GSOR 1008: Supreme (−28%)

  • VIII GSOR 1008  
  • Garage slot
  • Crew
  • 2D style: "Neon Ghost"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the GSOR 1008

GSOR 1008: Standard

IX
Projet Louis
Overview
Firepower
Survivability
Mobility
VIII
EMIL 1951
Overview
Firepower
Survivability
Mobility
VIII
GSOR 1008
Overview
Firepower
Survivability
Mobility

Overview

Average damage
125/125/175
HP
Average penetration
210/248/38
mm
Hit points
1400
HP
Top speed / Reverse speed
65/20
km/h

Shell Types

Crew

Firepower

Average damage (HP)
125/125/175
HP
Average penetration
210/248/38
mm
Dispersion at 100 m
0.38
m
Aiming time
1.6
s
Ammo capacity
80
pcs
Reload time
18
s
Gun depression / elevation angles
–9/+15
deg
Shell velocities
1000/1250/1000
m/s
Loading shell in magazine
1
s
Shells in magazine
8
pcs

Survivability

Concealment (moving vehicle)
15.9/3.72
%
Concealment (stationary vehicle)
15.9/3.72
%
Signal range
670
m
View range
380
m
Hit points
1400
HP
Hull armor
50/25/15
mm
Turret armor
50/40/25
mm
Turret traverse speed
46
deg/s

Mobility

Engine power
550
h.p.
Specific power
30.6
h.p./t
Hull traverse speed
50
deg/s
Top speed / Reverse speed
65/20
km/h

Overview

Average damage
360/360/460
HP
Average penetration
217/242/53
mm
Hit points
1400
HP
Top speed / Reverse speed
45/16
km/h

Shell Types

Crew

Firepower

Average damage (HP)
360/360/460
HP
Average penetration
217/242/53
mm
Dispersion at 100 m
0.4
m
Aiming time
3
s
Ammo capacity
75
pcs
Reload time
30
s
Gun depression / elevation angles
–12/+14
deg
Shell velocities
1080/1350/900
m/s
Loading shell in magazine
2.75
s
Shells in magazine
3
pcs

Survivability

Concealment (moving vehicle)
3.25/0.64
%
Concealment (stationary vehicle)
6.5/1.29
%
Signal range
710
m
View range
360
m
Hit points
1400
HP
Hull armor
100/35/30
mm
Turret armor
180/35/20
mm
Turret traverse speed
22
deg/s

Mobility

Engine power
400
h.p.
Specific power
15.2
h.p./t
Hull traverse speed
30
deg/s
Top speed / Reverse speed
45/16
km/h

Overview

Average damage
320/320/420
HP
Average penetration
226/321/53
mm
Hit points
1200
HP
Top speed / Reverse speed
60/17
km/h

Shell Types

Crew

Firepower

Average damage (HP)
320/320/420
HP
Average penetration
226/321/53
mm
Dispersion at 100 m
0.34
m
Aiming time
2.3
s
Ammo capacity
40
pcs
Reload time
45
s
Gun depression / elevation angles
–11/+10
deg
Shell velocities
1066/1411/1066
m/s
Loading shell in magazine
2
s
Shells in magazine
4
pcs

Survivability

Concealment (moving vehicle)
10.66/2.23
%
Concealment (stationary vehicle)
17.73/3.71
%
Signal range
570
m
View range
370
m
Hit points
1200
HP
Hull armor
99/51/38
mm
Turret armor
152/51/38
mm
Turret traverse speed
28
deg/s

Mobility

Engine power
640
h.p.
Specific power
14.7
h.p./t
Hull traverse speed
28
deg/s
Top speed / Reverse speed
60/17
km/h

Think of Opportunities

Choose the vehicle most suitable for turning the tables your way, and choose the bundle according to your wishes!