Vehicles, Gold, and 2D Styles—Ready to Roll

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Dominate the front line with Premium bundles built around three fan favorites: the VIII Object 703 Version II VIII VK 75.01 (K) , and VIII 59-Patton . Each one brings a clear edge: hard-hitting precision, armored breakthrough power, and fast all-round pressure. Top it off with goldthe bold "Oathbreaker" or "Golden Shine"2D styles, and Personal Reserves!

Object 703 Version II, Tier VIII Soviet Heavy Tank

  • Damage: 390/390/530 HP
  • Penetration: 221/270/61 mm
  • Top Speed: 38 km/h

VK 75.01 (K), Tier VIII German Heavy Tank

  • Damage: 490/490/630 HP
  • Penetration: 226/263/65 mm
  • Top Speed: 30 km/h

59-Patton, Tier VIII Chinese Medium Tank

  • Damage: 280/280/370 HP
  • Penetration: 212/250/45 mm
  • Top Speed: 50 km/h
 

Object 703 Version II Offers

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The VIII Object 703 Version II is a Soviet heavy with a twin 122 mm gun that lets you choose between a quick double-shot or steady single fire. With solid armor and reliable penetration, it's well-suited for holding key anglesefficiently trading blows, and supporting pushes.

READY FOR BATTLE
Supreme
Standard
Inspect

Object 703 Version II: Ready for Battle (−33%)

  • VIII Object 703 Version II
  • Garage slot
  • Crew for the Object 703 Version II with Crew XP for 3 perks
  • 2D style: "Oathbreaker"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the Object 703 Version II 
Inspect

Object 703 Version II: Supreme (−28%)

  • VIII Object 703 Version II
  • Garage slot
  • Crew
  • 2D style: "Golden Shine"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the Object 703 Version II
Inspect

Object 703 Version II: Standard

VK 75.01 (K) Offers

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The VIII VK 75.01 (K)  is built for clean skirmishes with 490/490/630 alpha and 1,652 DPM. Expect 226/263/65 mm penetration, plus 2.70 s aim time and 0.39 dispersion to keep shots consistent. With 30 km/h top speed and 380 m view range, it's best when you take a solid position and hold it.

READY FOR BATTLE
Supreme
Standard
Inspect

VK 75.01 (K): Ready for Battle (−33%)

  • VIII VK 75.01 (K)
  • Garage slot
  • Crew for the VK 75.01 (K) with Crew XP for 3 perks
  • 2D style: "Oathbreaker"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the VK 75.01 (K)
Inspect

VK 75.01 (K): Supreme (−28%)

  • VIII VK 75.01 (K)
  • Garage slot
  • Crew
  • 2D style: "Golden Shine"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the VK 75.01 (K)
Inspect

VK 75.01 (K): Standard

59-Patton Offers

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The  VIII 59-Patton  keeps it flexible with 280/280/370 alpha and 2,240 DPM.
With 212/250/45 mm penetration1.70 s aim time, and 0.36 dispersion, it's well-suited for playing at mid-range. Add 50 km/h top speed, and it's great for taking early positions and maintaining pressure.

READY FOR BATTLE
Supreme
Standard
Inspect

59-Patton: Ready for Battle (−33%)

  • VIII 59-Patton
  • Garage slot
  • Crew for the 59-Patton with Crew XP for 3 perks
  • 2D style: "Oathbreaker"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the 59-Patton
Inspect

59-Patton: Supreme (−28%)

  • VIII 59-Patton
  • Garage slot
  • Crew
  • 2D style: "Golden Shine"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the 59-Patton
Inspect

59-Patton: Standard

VIII
Object 703 Version II
Overview
Firepower
Survivability
Mobility
VIII
VK 75.01 (K)
Overview
Firepower
Survivability
Mobility
VIII
59-Patton
Overview
Firepower
Survivability
Mobility

Overview

Average damage
390/390/530
HP
Average penetration
221/270/61
mm
Hit points
1500
HP
Top speed / Reverse speed
38/15
km/h

Shell Types

Crew

Firepower

Average damage (HP)
390/390/530
HP
Average penetration
221/270/61
mm
Dispersion at 100 m
0.44
m
Aiming time
3.5
s
Ammo capacity
40
item
Reload time
12.5
s
Gun depression / elevation angles
-5/+18
deg
Shell velocities
1150/820/790
m/s
Gun reload time
25
s
Salvo preparation
3
s
Block upon firing a salvo
4
s
Switching to the loaded gun
5
s

Survivability

Concealment – moving vehicle
3.13/0.59
%
Concealment – stationary vehicle
6.27/1.19
%
Signal range
730
m
View range
350
m
Hit points
1500
HP
Hull armor
140/100/60
mm
Turret armor
220/120/90
mm
Turret traverse speed
20
deg/s

Mobility

Engine power
720
h.p.
Specific power
12
h.p./t
Hull traverse speed
26
deg/s
Top speed / Reverse speed
38/15
km/h

Overview

Average damage
490/490/630
HP
Average penetration
226/263/65
mm
Hit points
1600
HP
Top speed / Reverse speed
30/15
km/h

Shell Types

Crew

Firepower

Average damage (HP)
490/490/630
HP
Average penetration
226/263/65
mm
Dispersion at 100 m
0.39
m
Aiming time
2.7
s
Ammo capacity
40
item
Reload time
17.8
s
Gun depression / elevation angles
-5/+15
deg
Shell velocities
920/1150/920
m/s

Survivability

Concealment – moving vehicle
2.11/0.32
%
Concealment – stationary vehicle
4.22/0.65
%
Signal range
710
m
View range
380
m
Hit points
1600
HP
Hull armor
180/100/80
mm
Turret armor
250/100/80
mm
Turret traverse speed
22
deg/s

Mobility

Engine power
900
h.p.
Specific power
12
h.p./t
Hull traverse speed
22
deg/s
Top speed / Reverse speed
30/15
km/h

Overview

Average damage
280/280/370
HP
Average penetration
212/250/45
mm
Hit points
1400
HP
Top speed / Reverse speed
50/20
km/h

Shell Types

Crew

Firepower

Average damage (HP)
280/280/370
HP
Average penetration
212/250/45
mm
Dispersion at 100 m
0.36
m
Aiming time
1.7
s
Ammo capacity
54
item
Reload time
7.5
s
Gun depression / elevation angles
-9/+19
deg
Shell velocities
914/1219/732
m/s

Survivability

Concealment – moving vehicle
6.27/1.49
%
Concealment – stationary vehicle
8.32/1.98
%
Signal range
525
m
View range
400
m
Hit points
1400
HP
Hull armor
100/80/45
mm
Turret armor
177.8/76.2/50.8
mm
Turret traverse speed
44
deg/s

Mobility

Engine power
620
h.p.
Specific power
17.1
h.p./t
Hull traverse speed
46
deg/s
Top speed / Reverse speed
50/20
km/h

Before You Roll Out

Grab the bundle that fits your style, jump in, and make every battle count.