USSR
Т-44
Penetration of the UBR-412 shell in the 100 mm LB-1 gun increased
from 175mm to 183mm
This change mainly relates to the T-44 and T-54 First Prototype. The increase puts them closer to their peers, as well as highlighting their roles as assault tanks.
Т-54 First Prototype
Penetration of the UBR-412 shell in the 100 mm LB-1 gun increased
from 175mm to 183mm
This change mainly relates to the T-44 and T-54 First Prototype. The increase puts them closer to their peers, as well as highlighting their roles as assault tanks.
Т-54
Penetration of the UBR-412 shell in the 100 mm LB-1 gun increased
from 175mm to 183mm
This change mainly relates to the T-44 and T-54 First Prototype. The increase puts them closer to their peers, as well as highlighting their roles as assault tanks.
Object 430
Durability increased from 1,900 to 2,000 HP
Durability of internal modules increased by 20%
The increase in durability helps the vehicle last longer in battle. Since the Object 430 specializes in close-combat actions (the highest damage-per-minute among U.S.S.R vehicles), this is an important bump. The increase in module durability (engine, ammo rack, etc.) will reduce the number of critical hits and enhance game feel.
SU-122-54
Reload time for the 100mm D-54S gun on the SU-122/54 turret decreased
from 6.5 s to 6.3 s
Reload time for the 122 mm M62-S2 gun on the SU-122/54 turret decreased
from 9.2 s to 8.8 s
This change makes the SU-122-54 more enjoyable to play in regards to its damage per minute and speed. The improvement will increase the firepower and help in researching the Object 263. After these changes, the SU-122-54 will be in the top three in damage-per-minute among its peers.
SU-101
Added the 122mm M62-S2 gun
A new gun will open up a new strategy for players wanting to focus on damage-per-shot. It should be noted that the changes will make the TD branch with rear placements of superstructures more important.
SU-100М1
Penetration of the UBR-412 shell in the 100mm LB-1S gun increased
from 175mm to 183mm
The pen increase will make the vehicle more enjoyable to play and easier to cause damage.
Т-10
Traverse speed of the T-10 suspension increased from 28 to 30 deg/s
Dispersion on hull traverse and on the move of the T-10 suspension decreased by 5%
Crossing capacity of the T-10 suspension increased by 8% on solid terrain
Crossing capacity of the T-10 suspension increased by 7% on medium terrain
Crossing capacity of the T-10 suspension increased by 4% on soft terrain
Traverse speed of the T-10M suspension increased from 30 to 32 deg/s
Dispersion on hull traverse and on the move of the T-10M suspension decreased by 5%
Crossing capacity of the T-10M suspension increased by 9% on solid terrain
Crossing capacity of the T-10M suspension increased by 15% on medium terrain
Crossing capacity of the T-10M suspension increased by 5% on soft terrain
Т-10 is very distinct compared to other tier IX heavy tanks. It can't be called a classic heavy tank, as it has very high firepower and mobility. These differences make its gameplay very different from the gameplay of slower vehicles. Тhe T-10 is an assault tank designed for maneuvering and the support of allied medium tanks. The parameters are changed to promote active gameplay (moving across the map, etc.).
KV-4
Aiming time on the 107mm ZiS-24 gun on the KV-4 turret reduced
from 3.4 s to 3.1 s
Reload time on the 107mm ZiS-24 gun on the KV-4 turret decreased
from 11.4 s to 11 s
Aiming time on the 107mm ZiS-24 gun on the KV-4-5 turret reduced
from 3.4 s to 2.9 s
Reload time on the 107mm ZiS-24 gun on the KV-4-5 turret decreased
from 11.1 s to 10.3 s
Durability on the KV-4-5 turret increased from 1,650 to 1,700 HP
KV-4 is one of the most enduring tier VIII vehicles. This tank can easily push through the enemy defense or defend its position. However, the gun hasn't been the best to use.
These changes will make the gun more competitive with reduced aiming and reload times. This helps players use the gun more efficiently, causing more damage, and escape from enemy fire more quickly.
The increase in durability will make the KV-4 more effective against high-tier vehicles with high damage-per-shot.
Germany
Ferdinand
Reload time on the 12.8cm Pak 44 L/55 gun on the Ferdinand turret decreased
from 12 s to 11.7 s
Durability increased from 1,200 to 1,500 HP
The Ferdinand features high firepower but has a difficult time surviving; therefore, its HP pool was increased. This change helps the Ferdinand stay in battle for longer, giving it more time to support allies.
Jagdtiger
Durability increased from 1,800 to 2,100 HP
The increased durability will allow the Jagdtiger to endure more shots and increase the lifetime of the vehicle in battle giving it more chances to help the team.
Leopard Prototype A
Dispersion on hull traverse and on the move of the Leopard Prototyp A1 suspension decreased by 9%
Dispersion on hull traverse and on the move of the Leopard Prototyp A2 suspension decreased by 10%
Aiming time on the 10.5cm L7A1 gun on the Porsche Standardpanzer turret decreased from 2.3 s to 2.1 s
Reload time on the 10.5cm L7A1 gun on the Porsche Standardpanzer turret decreased from 11.1 s to 10.3 s
Dispersion on turret traverse of the 10.5cm L7A1 gun decreased by 12%
Traverse speed of the Porsche Standardpanzer turret increased from 36 to 37 deg/s
Durability increased from 1,650 to 1,700 HP
Damage-per-minute and aiming parameters will undergo changes, which will make the vehicle more effective in causing damage from a safe distance. Modifying aiming time and dispersion will help reduce the time spent under fire, which naturally keeps you in battle longer.
The increase in durability will make the Leopard Prototyp A more effective against high-tier vehicles with high damage-per-shot.
VK 30.02 (D)
Traverse speed of the VK 30.02 (D) suspension increased from 38 to 39 deg/s
Crossing capacity of the VK 30.02 (D) suspension increased by 8% on solid and soft terrain
Crossing capacity of the VK 30.02 (D) suspension increased by 13% on medium terrain
Traverse speed of the VK 30.02 (D) verstärkteketten suspension increased from 42 to 43 deg/s
Crossing capacity of the VK 30.02 (D) verstärkteketten suspension increased by 9% on solid and soft terrain
Crossing capacity of the VK 30.02 (D) verstärkteketten suspension increased by 15% on medium terrain
This vehicle has high mobility and good armor, so its gameplay is similar to that of U.S.S.R vehicles. The changes will make it more enjoyable for players who like more active maneuvers.
Tiger II
Dispersion of the 10.5cm Kw.K. L/52 gun decreased from 0.37m to 0.35m
Dispersion of the 10.5cm Kw.K. L/68 gun decreased from 0.34m to 0.31m
The Tiger II is a classic German heavy tank with great armor and an excellent gun. The vehicle is most effective when players take cover, hide the lower glacis plate, and rotate the hull to absorb damage in medium-range combat. The improvement in accuracy will make the tank more efficient when firing.
USA
M26 Pershing
Penetration of the AP M77 shell on the 90mm Gun T15E2M2 increased
from 180mm to 190mm
This change makes the M26 Pershing more efficient and battles against high-tier vehicles more enjoyable for players.
M46 Patton
Penetration of the AP M77 shell on the 90mm Gun T15E2M2 increased from 180mm to 190mm
Dispersion on turret traverse of the 105mm Gun T5E1M2 decreased by 20%.
The M46’s characteristics were recently updated. The current changes are intended to keep its role on par with vehicles sharing the branch with the M48A1. Stabilization of the 105mm gun was improved make it more similar to the 105mm Gun M68 on the M48A1.
In addition, to be at par with American medium tanks of lower tiers, the penetration of the 90mm gun was also improved.
M48A1 Patton
Aiming time on the 105mm Gun M68 on the M87 turret decreased
from 2 s to 1.9 s
Reload time on the 105 mm Gun M68 on the M87 turret decreased
from 8.8 s to 8.35 s
Dispersion on turret traverse of the 105mm Gun M68 decreased by 33%
Currently, the vehicle features average characteristics with its view range of 420 meters being the most notable. It doesn’t fit the usual profile of versatility for tier X medium tanks, which makes it hard for players to understand their role in battle. We modified its aiming time and brought it to one of the highest values across all tier X vehicles. In addition, we improved stabilization of the topline gun and increased the damage-per-minute slightly. These changes were made to highlight how distinct and versatile the M48A1 Patton is.
With the penetration increase being made on several American 90mm guns on medium tanks, the 90mm gun on the M48A1 was also improved.
T69
Penetration of the AP M318 shell on the 90mm Gun T178 increased
from 173mm to 181mm
This change makes the T69 and T95E2 more efficient and battles against high-tier vehicles more enjoyable for players.
T95E2
Penetration of the AP M318 shell on the 90mm Gun T178 increased
from 173mm to 181mm
This change makes the T69 and T95E2 more efficient and battles against high-tier vehicles more enjoyable for players.
T95
Durability increased from 1,700 to 1,800 HP
Durability of the Ford GAFM2A1 engine increased by 20%
Тhe T95 is a heavily armored, slow vehicle meant to defend key points. These changes will help the vehicle stay in battle longer, as an increase in durability means that the T95 can survive more hits before being destroyed.
The increased durability of the engine will reduce the chance of fire and critical damage.
T28
Durability increased from 1,150 to 1,500 HP
Durability of the Ford GAFM2A1 engine increased by 20%
The slow and heavily armored predecessor of the T95 with high firepower also has a similar role, and with similar changes intended to keep it in battle.
T28 Prototype
Durability of the Ford GAFM2A1 engine increased by 20%
The changes are similar to those of the T95 and T28 and that they reduce the chance of fire and critical damage to the engine.
France
AMX M4 mle. 45
Durability with the ARL 44 turret increased from 1,100 to 1,200 HP
Durability with the AMX M4 mle. 45 turret increased from 1,200 to 1,350 HP
The typical French tank features little armor protection but a great gun. The increase in durability means the vehicle will last longer in battle, and players will be able to use the gun to its full potential.
ARL V39
Crossing capacity of the ARL V39 suspension increased by 6% on solid and medium terrain
Crossing capacity of the ARL V39 suspension increased by 7% on soft terrain
Crossing capacity of the ARL V39 bis suspension increased by 7% on solid and soft terrain
Crossing capacity of the ARL V39 bis suspension increased by 12% on medium terrain
Aiming time on the 90mm AC DCA 45 gun on the ARL V39 turret decreased from 2.6 s to 2.1 s
Improved mobility will make the V39 more enjoyable to drive. The improvement can also influence how long the vehicle lasts in battle, average damage, etc.
The 90mm AC DCA 45 gun was improved in order to emphasize the advantages of the top-tier gun.
AMX 13 75
Traverse speed of the AMX 13 Type 1R suspension increased from 38 to 40 deg/s
Dispersion on hull traverse and on the move of the AMX 13 Type 1R suspension decreased by 5%
Traverse speed of the AMX 13 Type 2A suspension increased from 40 to 42 deg/s
Dispersion on hull traverse and on the move of the AMX 13 Type 2A suspension decreased by 10%
Dispersion on turret traverse of the 75mm SA49 gun decreased by 11%
French vehicles are great at passive spotting, since they have very good concealment. However, they are also capable of counter-spotting, as well as using quick maneuvers to spot the enemy vehicles.
The changes will improve the vehicle’s maneuverability and reduce dispersion on the move, making the tank perfect for counter-reconnaissance or active spotting.
AMX 12 t
Dispersion on hull traverse and on the move of the AMX 12 t 1er prototype suspension decreased by 12%
Crossing capacity of the AMX 12 t 1er prototype suspension increased
by 9% on solid terrain
Crossing capacity of the AMX 12 t 1er prototype suspension increased
by 8% on medium terrain
Dispersion on hull traverse and on the move of the AMX 12 t 2e prototype suspension decreased by 13%
Crossing capacity of the AMX 12 t 2e prototype suspension increased
by 10% on solid terrain
Crossing capacity of the AMX 12 t 2e prototype suspension increased
by 9% on medium terrain
Dispersion on turret traverse of the 75mm SA49 gun decreased by 5%
Dispersion on turret traverse of the 75mm SA50 gun decreased by 10%
French vehicles are great at passive spotting, since they have very good concealment. However, they are also capable of counter-spotting, as well as using quick maneuvers to spot the enemy vehicles.
The changes will improve the vehicle’s maneuverability and reduce dispersion on the move, making the tank perfect for counter-reconnaissance or active spotting.
Lorraine 40 t
Aiming time on the 100mm SA47 gun on the Lorraine 40 t turret decreased
from 3 s to 2.5 s
Aiming time on the 90mm F3 gun on the Lorraine 40 t turret decreased
from 2.7 s to 2.3 s
In general, the Lorraine 40 t can hardly compete with non-clip medium tanks of the same tier. However, the clip of six shells that causes up to 1,800 HP of damage contributes to the balancing. Nevertheless, it can be difficult to use the clip effectively, since the aiming parameters of the 100mm topline gun leaves much to be desired. Plus, the vehicle is an easy target due to its large dimensions and weak armor. The aiming speed of the 100mm gun was increased, which simplifies shooting and reduces the risk of receiving damage in return.
The aiming speed of the 90mm F3 gun, as well as the parameters of similar guns, were also modified.
Bat.-Châtillon 25 t
Aiming time on the 100mm SA47 gun on the Lorraine 40 t turret decreased
from 3 s to 2.5 s
Aiming time on the 90mm F3 gun on the Lorraine 40 t turret decreased
from 2.7 s to 2.3 s
The aiming speed of the 90mm F3 gun, as well as the parameters of similar guns was also modified.
China / Japan
121
Crossing capacity of the 121 suspension increased by 12% on solid terrain
Crossing capacity of the 121 suspension increased by 11% on medium and soft terrain
Dispersion on turret traverse of the 122mm 60-122TG gun decreased by 14%
Gun depression angle increased from 3 to 3.5 deg
This tank is mainly used in fierce head-to-head combat. Changes in the vehicle parameters (vehicle mobility and ability to shoot on the move) will make the 121 tank even more suitable for this role.
WZ-132
Reload time of the 100mm 60-100T gun for the WZ-132 turret decreased from 7.9 s to 7.3 s
The WZ-132 is a light tank that can spot enemy vehicles and cause damage. The average damage-per-minute is increased by 10%, bringing out the vehicle’s strengths.
113
Dispersion on hull traverse and on the move of the 113 suspension decreased by 5%
Crossing capacity of the 113 suspension increased by 15% on solid terrain
Crossing capacity of the 113 suspension increased by 14% on medium terrain
Crossing capacity of the 113 suspension increased by 7% on soft terrain
Aiming time on the 122mm 60-122T gun on the 113 turret increased
from 2.7 s to 2.8 s
Reload time on the 122mm 60-122T gun on the 113 turret decreased
from 10.9 s to 10 s
Dispersion of the 122mm 60-122T gun increased from 0.36 to 0.37 m
Gun depression angle increased from 4 to 5 deg
Chinese heavy tanks are most effective in aggressive raids and close combat. These vehicles are assault tanks. These changes will provide better adaptation of the top-tier Chinese heavy tank for close encounters.
Increased gun depression angles will make the gameplay more enjoyable.
WZ-131
Crossing capacity of the WZ-131 suspension on soft terrain increased by 6%
Crossing capacity of the WZ-131 model 2 suspension on soft terrain increased by 7%
Aiming time on the 100mm 59-100T gun on the 132B turret decreased
from 2.7 s to 2.6 s
Reload time on the 100mm 59-100T gun on the 132B turret decreased from 8.7 s to 8.3 s
Dispersion on turret traverse of the 85mm 64-85T gun decreased by 17%
The WZ-131 light tank is for active spotting and causing damage. The tank is also capable of counter-spotting. Improved crossing capacity and aiming speed will make it even more dangerous for enemy reconnaissance vehicles.
WZ-111 model 1-4
Dispersion on hull traverse and on the move of the WZ-111 suspension decreased by 13%
Dispersion on hull traverse and on the move of the WZ-111 model 4 suspension decreased by 14%
The WZ-111 has good mobility and high firepower. The changes will improve the gun and the vehicle’s gameplay in general, as the WZ-111 is mainly used as an assault tank that moves actively across the battlefield.
T-34-2
Aiming time on the 100mm 59-100T gun on the T-34-2 model 2 turret decreased from 2.9 s to 2.8 s
Aiming time on the 122 mm 37-122JT gun on the T-34-2 model 2 turret decreased from 3.4 s to 3.1 s
Gun depression angle increased from 3 to 5 deg
A standard medium tank that is similar to the Soviet T-44 in terms of gameplay. However, the T-34-2 is more difficult to fight in, since its aiming is limited by low elevation angles.
The vehicle parameters are improved in order to fix its current disadvantages.
T-34-3
Gun depression angle increased from 3 to 5 deg
The typical medium tank uniquely equipped with a 122mm gun. The gun causes maximum damage per shot in comparison to similar vehicles of the same tier. Nevertheless, the tank has low elevation angles, which counter-balances the relative strengths of the vehicle.
The upcoming update will improve this by giving it the average elevation angles for vehicles of the same type and tier, which will make the tank more effective.
59-Patton
Penetration of the AP M318 shell for the 90mm Gun M41 increased
from 173mm to 190mm
Penetration of standard shells is getting increased by 17 points. This improvement will make the tank more effective when fighting against vehicles of higher tiers.
Type 5 Chi-Ri
Durability of internal modules increased by 15%
Durability of internal modules helps the vehicle’s performance in battle with less critical damage to the gun, ammo rack, engine, and other modules.