At the end of 2018, in Update 1.3, we slightly adjusted the missions of the first operation of the Second Front campaign. We simplified the conditions of more than 30 tasks that, according to your feedback and our stats, seemed rather complicated.
Over the past few months, we’ve been carefully analyzing your progress on updated Personal Missions by reviewing your questions and suggestions. And now we're ready to take the next step and make some new adjustments.
Meeting Your Wishes
Simplifying the tasks of Operation: Excalibur provided us with a lot of valuable data. Your feedback and our play statistics solidified our decision to simplify task conditions in order to achieve the following:
- Pave the way for more players to reach the second operation and its incredible reward tank, the Chimera
- Return your focus to Personal Missions
The information gathered got us thinking we also should meet your wishes regarding Operation: Chimera. In all fairness, some tasks really seem to be a bit complicated and keept you busy. Therefore, we decided to simplify and slightly adjust approximately 30 missions with which you were struggling.
Simplified...Yet Still Challenging!
In Update 1.4, Second Front missions will become more balanced, achievable, and generally simpler. They will still require a certain skill level to complete, however. Just check their conditions out and see for yourself in the following table.
- Union
- Bloc
- Alliance
- Coalition
OPERATION: CHIMERA | UPDATE 1.2 | UPDATE 1.4 |
Union-2. At the Forefront | Primary condition Destroy 1 enemy vehicle during the first 1.5 minutes of the battle. Secondary condition Survive the battle. | Primary condition Destroy 2 enemy vehicles during the first 4 minutes of the battle. Cause 2,000 HP of damage to enemy vehicles. Secondary condition Survive the battle. |
Union-3. For the Good of the Team | Primary condition Be among the top 3 players on your team by experience earned. Cause 3,000 HP of damage to enemy vehicles. Win a battle. Secondary condition Survive the battle. | Primary condition Be among the top 3 players on your team by experience earned. Cause 3,000 HP of damage to enemy vehicles. - Secondary condition Survive the battle. |
Union-5. Enough Shells for Everyone | Primary condition Cause 15 armor-penetrating shots to enemy vehicles. Secondary condition Destroy 3 enemy vehicles. | Primary condition Cause 12 armor-penetrating shots to enemy vehicles. Secondary condition Destroy 3 enemy vehicles. |
Union-6. Rain On the Parade | Primary condition Destroy 3 enemy vehicles during the first 3 minutes of the battle. Secondary condition Win a battle. Survive the battle. | Primary condition Destroy 3 enemy vehicles during the first 4 minutes of the battle. Secondary condition Win a battle. Survive the battle. |
Union-8. It's Tiptop. I'm Just Not Sure About the Color. | Primary condition Destroy enemy internal modules or injure crew members, totaling at least 7 modules or crew members. Secondary condition Destroy 3 enemy vehicles. | Primary condition Destroy enemy internal modules or injure crew members, totaling at least 5 modules or crew members. Secondary condition Destroy 3 enemy vehicles. |
Union-10. Not a Step Forward! | Primary condition Destroy 2 enemy vehicles from a distance of 300 m or more. Secondary condition Cause 3,000 HP of damage to enemy vehicles. | Primary condition Destroy 2 enemy vehicles from a distance of 300 m or more. Secondary condition Cause 2,000 HP of damage to enemy vehicles. |
Union-11. You Won't Get Rid of Me That Easily | Primary condition Spot 6 enemy vehicles while remaining unspotted. Secondary condition Win a battle. Survive the battle. | Primary condition Spot 4 enemy vehicles while remaining unspotted. Secondary condition Win a battle. Survive the battle. |
Union-12. Are Your Ears Ringing? | Primary condition Stun enemy vehicles for a total of 200 seconds. Secondary condition Destroy 3 enemy vehicles. | Primary condition Stun enemy vehicles for a total of 180 seconds. Secondary condition Destroy 3 enemy vehicles. |
Union-13. Family Combo, Please! | Primary condition Destroy 6 enemy vehicles of 3 different types. Secondary condition Cause 3,000 HP of damage to enemy vehicles. | Primary condition Destroy 6 enemy vehicles of 2 different types. Secondary condition Cause 3,000 HP of damage to enemy vehicles. |
Union-14. Not Even a Scratch | Primary condition Destroy 3 enemy vehicles, having received no prior damage to your vehicle. Secondary condition Win a battle. Survive the battle. | Primary condition Destroy 2 enemy vehicles, having received no prior damage to your vehicle. Secondary condition Win a battle. Survive the battle. |
Union-15. Armour of God | Primary condition Cause, receive, and block a total of 12,000 HP of damage. Secondary condition Cause 25% of the total amount of damage caused by your team. Win a battle. | Primary condition Cause, receive, and block a total of 10,000 HP of damage. Secondary condition Cause 20% of the total amount of damage caused by your team. Win a battle. |
CHIMERA MISSIONS | UPDATE 1.2 | UPDATE 1.4 |
Bloc-1. Just Routine | Primary condition Cause 6,000 HP of damage to enemy vehicles. Secondary condition Be among the top 3 players on your team by experience earned. | Primary condition Cause 5,000 HP of damage to enemy vehicles. Secondary condition Be among the top 3 players on your team by experience earned. |
Bloc-4. I Can See Everything | Primary condition Enable your allies to destroy 4 enemy vehicles spotted by you. Secondary condition Enable your allies to cause damage to 5 enemy vehicles spotted by you. | Primary condition Enable your allies to destroy 3 enemy vehicles spotted by you. Secondary condition Enable your allies to cause damage to 5 enemy vehicles spotted by you. |
Bloc-5. Lucky to Be Alive | Primary condition Cause 3 armor-penetrating shots to enemy SPGs. Destroy 1 enemy SPGs. Secondary condition Win a battle. | Primary condition Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming. Secondary condition Win a battle. Survive the battle. |
Bloc-6. Offensive Reconnaissance | Primary condition Cause 10 armor-penetrating shots to enemy vehicles. Spot 4 enemy vehicles. Secondary condition Destroy 3 enemy vehicles. | Primary condition Cause 10 armor-penetrating shots to enemy vehicles. Spot 2 enemy vehicles. Secondary condition Destroy 3 enemy vehicles. |
Bloc-9. There Is No Time to Bleed | Primary condition Enable your allies to cause 3,000 HP of damage on vehicles spotted by you. Cause 2,000 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. | Primary condition Block 2 times more damage than the hit points of your vehicle. Cause 2,500 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. |
Bloc-10. Like a Boss | Primary condition Cause 4,000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules. Secondary condition Destroy 4 enemy vehicles. | Primary condition Cause 4,000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules. Secondary condition Destroy 3 enemy vehicles. |
Bloc-13. The Collector | Primary condition Destroy 6 enemy vehicles of 3 different types. Secondary condition Win a battle. Survive the battle. | Primary condition Destroy 6 enemy vehicles of 2 different types. Secondary condition Win a battle. Survive the battle. |
Bloc-14. Heavy Case | Primary condition Cause 3,000 HP of damage to enemy heavy tanks. Secondary condition Destroy 4 enemy vehicles. | Primary condition Cause 3,000 HP of damage to enemy heavy or/and medium tanks. Secondary condition Destroy 3 enemy vehicles. |
Bloc-15. Night of a Hunter | Primary condition Cause 3,000 HP of damage to enemy tank destroyers. Secondary condition Cause damage to 7 different enemy vehicles. Win a battle. | Primary condition Cause 3,500 HP of damage to enemy tank destroyers or/and heavy tanks. Secondary condition Cause damage to 6 different enemy vehicles. Win a battle. |
OPERATION: CHIMERA | UPDATE 1.2 | UPDATE 1.4 |
Alliance-1. Invisible Contribution | Primary condition Cause 30% of the total amount of damage caused by your team. Win a battle. Secondary condition Survive the battle. | Primary condition Cause 25% of the total amount of damage caused by your team. Win a battle. Secondary condition Survive the battle. |
Alliance-4. There's Something In Those Trees | Primary condition Cause 3,000 HP of damage, remain unspotted at the moment when the damage is caused. Secondary condition Win a battle. Survive the battle. | Primary condition Cause 2,000 HP of damage, remain unspotted at the moment when the damage is caused. Secondary condition Win a battle. Survive the battle. |
Alliance-9. Now I See You | Primary condition Enable your allies to cause 5,000 HP of damage. Secondary condition Survive the battle. | Primary condition Enable your allies to cause 4,000 HP of damage. Secondary condition Survive the battle. |
Alliance-10. Everyone Will Get a Present | Primary condition Enable your allies to cause damage to 5 enemy vehicles by spotting them or destroying their tracks. Secondary condition Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks. | Primary condition Enable your allies to cause damage to 4 enemy vehicles by spotting them or destroying their tracks. Secondary condition Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks. |
Alliance-12. Catch Me If You Can | Primary condition Destroy 3 heavy enemy tanks. Cause 4,000 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. | Primary condition Destroy 3 heavy enemy tanks or/and medium tanks. Cause 4,000 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. |
Alliance-13. Close-range Fire | Primary condition Destroy 3 enemy vehicles from a distance of not more than 100 meters. Secondary condition Cause 3,000 HP of damage to enemy vehicles. | Primary condition Destroy 2 enemy vehicles from a distance of not more than 100 meters. Secondary condition Cause 3,000 HP of damage to enemy vehicles. |
Alliance-15. Commando | Primary condition Cause 8,000 HP of damage to enemy vehicles. Secondary condition Destroy 5 enemy vehicles. Win a battle. | Primary condition Cause 6,500 HP of damage to enemy vehicles. Secondary condition Destroy 5 enemy vehicles. Win a battle. |
OPERATION CHIMERA | UPDATE 1.2 | UPDATE 1.4 |
Coalition-5. I Just Met You, And This is Crazy... | Primary condition Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming. Secondary condition Win a battle. Survive the battle. | Primary condition Enable your allies to cause 1 500 HP of damage to enemy vehicles by spotting them or destroying their tracks. Destroy 1 enemy SPGs. Secondary condition Win a battle. |
Coalition-6. More Than a Match | Primary condition Cause 10 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher. Secondary condition Cause 3,000 HP of damage to enemy vehicles. | Primary condition Cause 7 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher. Secondary condition Cause 3,000 HP of damage to enemy vehicles. |
Coalition-9. Keep the Distance | Primary condition Cause 2 000 HP of damage from a distance of 250 m or more. Secondary condition Destroy 3 enemy vehicles. | Primary condition Cause 2 000 HP of damage from a distance of 300 m or more. Secondary condition Destroy 2 enemy vehicles. |
Coalition-11. Falcon Rising | Primary condition Block 2 times more damage than the hit points of your vehicle. Cause 3,000 HP of damage to enemy vehicles (updated). Secondary condition Win a battle. Survive the battle. | Primary condition Enable your allies to cause 2,500 HP of damage on vehicles spotted by you. Cause 2,000 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. |
Coalition-12. Fire All You Have Got | Primary condition Cause 15 armor-penetrating shots to enemy vehicles. Secondary condition Destroy 3 enemy vehicles. | Primary condition Cause 12 armor-penetrating shots to enemy vehicles. Secondary condition Destroy 3 enemy vehicles. |
Coalition-13. Enemy at the Gates | Primary condition Participate in a successful capture of a base or reset the enemy capture points of your/neutral base. Cause 3,000 HP of damage to enemy vehicles. Win a battle. Secondary condition Destroy 3 enemy vehicles. | Primary condition Participate in a successful capture of a base or reset the enemy capture points of your/neutral base. Cause 2,000 HP of damage to enemy vehicles. Win a battle. Secondary condition Destroy 3 enemy vehicles. |
Coalition-14. Steel Reaper | Primary condition Destroy 7 enemy vehicles. Secondary condition Survive the battle. | Primary condition Destroy 6 enemy vehicles. Secondary condition Survive the battle. |
Coalition-15. One Man Army | Primary condition Damage caused and damage caused with your assistance must total 10,000 HP. Secondary condition Enable your allies to destroy 4 enemy vehicle by spotting them or destroying their tracks. Win a battle. | Primary condition Damage caused and damage caused with your assistance must total 8,000 HP. Secondary condition Enable your allies to destroy 3 enemy vehicle by spotting them or destroying their tracks. Win a battle. |
And now the icing on the cake!
Along with some simplified missions, Update 1.4 will also improve two reward tanks — the British Chimera Tier VIII medium and the Soviet Object 279 early Tier X heavy. Thanks to slight changes in their characteristics, both vehicles will be more competitive in battles, even against rivals of higher Tiers. Let’s dig into the details.
Chimera
Most importantly, we’ve increased the vehicle’s standard shell penetration to 218 mm. Also, we’ve improved its accuracy, aiming time, and gun stabilization to make the Chimera a more sharpshooting tank. All these tweaks will provide more comfortable and accurate firing.
Plus, we’ve improved its shell velocity, which makes the Chimera more suitable for effective long-distance sniping. Finally, the tank’s view range was also improved to make it more convenient to play.
Object 279 early
According to player feedback, we found this Soviet heavy didn’t meet your expectations, and the reward wasn't worth the effort. So, with the Update 1.4 the Object 279 early will get improved aiming time and higher accuracy. In addition, its dispersion during turret rotation will be reduced. Finally, we’ve improved the lower plate, which significantly decreases chances to penetrate it.
VIII CHIMERA
X Object 279 early
Why Are We Improving These Characteristics?
According to your suggestions and our stats, both vehicles clearly lacked more accurate and effective guns. Now, with these tweaks, the Chimera and the Object 279 early have a better chance to inflict more serious damage. Besides, the additional armor strengthening for the Object 279 early will make it even more redoubtable adversary on the battlefield.
We’ll continue to closely monitor your progress on updated Personal Missions, as well as improved tanks performance. We welcome your feedback, feel free to leave your thoughts and impressions.