Common Test 1.0.2 features four maps that are updated and reworked to address various issues. Here they are in detail:
Spawn points for both teams have been relocated. Previously, one team had to travel farther to reach key points. Spawning light tanks are now assigned to the front at the start of a battle.
The bushes on the balcony have been shifted closer to the edge of the cliff, the terrain in this area has been slightly modified, and the viewing radius from this position is also improved.
The church has been rotated, and it’s now more beneficial for the north-spawning team to take it This position now has added importance: From here, you can defend the swamp. Plus, some of the terrain has been lowered behind the church.
Revised the density and number of bushes in the swamp.
Added a small ledge at the slope of F7 to provide more tactical opportunities for the north-spawning team.
Some minor adjustments were made throughout the map to strengthen the positions of the team spawning at the top (left):
Added shelter from tank destroyers firing from the lower base; vehicles passing through this zone are now less vulnerable.
Changed the terrain on the outcrops from the ravine, allowing safer play from the tower and strengthening the positions of the west-spawning team.
Added an indestructible house to the tank-destroyer position, which allows vehicles shelter from enemy fire.
Added an alternative route on the lower part of the hill, allowing attackers to reach the base more safely.
Minor changes have been made to improve the ability to attack and rebalance the map:
Changed the geometry of the castle wall; defenders near the castle are more vulnerable to attackers on the island at E1 and those in the city.
Added houses for an additional coverage position; this also simplifies the attack along the 0 and 1 lines.
Added trees and buildings to better cover vehicles in the city from fire and spotting from the flanks.
Fixed minimap errors.
In order to fix the imbalance that favored the south-spawning team, more convenient zones for players at the top of the map were added. (This does not impact the usual positions of the team spawning in the south.)
These improvements are available right now in the Common Test—learn how you can join!