Brace Yourselves for a New Season of Steel Hunter!

Are you ready for a new Season of our battle royale onslaught, Commanders?

Steel Hunter is returning to World of Tanks! This year, we are discontinuing Expedition, the progression system shared with Frontline. Instead, you will earn Battle Pass Points based on your position in the post-battle ranking, and by completing special missions in Steel Hunter. There will be four separate Stages of this exciting mode, with the first Stage kicking off on March 15. Get ready to join 19 other brave hunters either solo or in a three-vehicle Platoon to be the last hero standing and emerge victorious!

Steel Hunter 2021: Stage 1
STAGE BEGINS: STAGE ENDS:
Monday, March 15 at 05:00 PT | 07:00 CT | 08:00 ET Monday, March 22 at 03:00 PT | 05:00 CT | 06:00 ET

Each day will have a ceasefire period with the exact times listed in the table below. The start and end dates of the other upcoming Steel Hunter Stages will be added later, so stay tuned!

STAGE: START: END: CEASEFIRE:
Stage 1 Monday, March 15 at 05:00 PT | 07:00 CT | 08:00 ET Monday, March 22 at 03:00 PT | 05:00 CT | 06:00 ET Daily at 02:00-05:00 PT | 04:00-07:00 CT | 05:00-08:00 ET
Stage 2 - - -
Stage 3 - - -
Stage 4 - - -

Overview

The core gameplay mechanics of this mode remain unchanged, so you can find all details in the updated event guide. We’re sure you remember the basic rules, but here’s a brief refresher just in case:

  • Choose to fight solo or in one of ten Platoons of three (in this case, there will be a total of 30 players).
  • In Steel Hunter mode, it’s every player for themselves. Your main goal is to survive at any cost, destroy all your opponents, and be the last Steel Hunter standing.
  • The total battle time is 15 minutes. Before the battle, you can choose from several spawn points on the map.
  • Seek and collect special objects (loot) that periodically spawn on the map. They contain resources, XP, and vehicle upgrades.
  • Battles take place on two huge maps (Dreamland and Arzagir 4.04) whose playable areas shrink over time. Escape Danger Zones, as they will destroy your vehicle once the countdown ends if your vehicle is still inside.

Dreamland

Arzagir 4.04

Remember: both maps shrink with time, leaving less space to play and survive. If the area you are in turns orange, that means it is about to become a Danger Zone and you need to leave it as soon as possible. When the Zone turns red, you will have a short time frame to escape, denoted by a countdown. Once the countdown ends, your vehicle will receive continuous damage until it is destroyed or you have left the Danger Zone.

 

 
 
 
 
 
 
 
 
RED: CLOSED ZONE

In a closed zone, your vehicle will receive continuous damage. You will have little time to leave the red zone.

 
 
 
 
 
 
 
YELLOW: THIS ZONE WILL CLOSE SOON

In a yellow zone, your vehicle does not receive damage. But beware: a yellow zone can close at any moment. Think about your escape routes.

Airdrops

If you manage to take possession of an airdrop from a plane, you will get a significant advantage over the enemy. This is the most valuable loot type. It contains one ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. It replenishes shells, restores HP, and repairs damaged modules. However, all players can see the airdrop point on their mini-maps.

Enemy inside the Vision Cone

Another hunter entered your Vision Cone! Note: enemy vehicles and loot points become visible only when they are inside your Vision Cone.

Vision Cone

You can only see enemy vehicles that are inside the Vision Cone of your vehicle.

Airdrops

If you manage to take possession of an airdrop from a plane, you will get a significant advantage over the enemy. This is the most valuable loot type. It contains one ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. It replenishes shells, restores HP, and repairs damaged modules. However, all players can see the airdrop point on their mini-maps.

 
Enemy spotted with Radio Detection

A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.

Consumables

This loot type contains Battle XP, but less than other loot types. It does not contain shells at all. It also contains one regular Ability charge, restores HP, and repairs damaged modules.

Ammunition

This loot type contains shells and Battle XP and repairs damaged modules. There are many points with this loot type on the map, and it can be especially useful at the beginning of the battle when your vehicle is most vulnerable.

Ammunition

This loot type contains shells and Battle XP and repairs damaged modules. There are many points with this loot type on the map, and it can be especially useful at the beginning of the battle when your vehicle is most vulnerable.

Consumables

This loot type contains Battle XP, but less than other loot types. It does not contain shells at all. It also contains one regular Ability charge, restores HP, and repairs damaged modules.

Enemy spotted with Radio Detection

A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.

Enemy spotted with Radio Detection

A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.

 
Radio Detection. This system displays loot points and enemy vehicles on the minimap within its coverage area. Be aware that using Radio Detection will reveal your current position if you are within range of ​​another player's Radio Detection.

How to Access the Mode

  • Head to the Steel Hunter Garage through the "Steel Hunter" option in the drop-down menu to the right of the “Battle” button.
  • Create a special Platoon for the mode. Gather three players, choose a unique vehicle, and storm into battle!

Boost Your Progress in Battle Pass!

Steel Hunter won't have its own progression system this year. Instead, you will earn Battle Pass Points depending on your position in the post-battle ranking.

If you play to your strengths and demonstrate high performance, fighting in Steel Hunter will potentially earn you more Battle Pass Points than Random Battles. Enjoy playing Steel Hunter and take this opportunity to boost your progress in this epic activity!

Steel Hunter will also feature 2 missions, each of which you can complete once a day. If successfully completed, each of these daily missions will earn you 20 Battle Pass Points. Plus, there will be an additional repeatable mission for both solo and Platoon players to earn a load of credits.

Special Vehicle Rebalancing

There will be five familiar vehicles to choose from in the Steel Hunter Garage:

U.S.A.

Raven

Germany

Walküre

U.S.S.R.

Varyag

U.K.

Harbinger Mk. IV

France

Arlequin

All these special vehicles have been rebalanced. We revised their key battle parameters such as HP pools, durability, armor penetration, and other characteristics. These changes will allow you to choose a vehicle based not on its combat effectiveness, but on your personal playstyle. In addition, two new internal modules have been added to all five vehicles: Turret Rotation Mechanism and Optics.

Varyag (USSR)
Walküre (Germany)
Raven (USA)
Harbinger Mk. IV (Britain)
Arlequin (France)

Varyag (USSR)

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Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Reworked Post-Battle Statistics and Recording Replays

We’ve also reworked the post-battle statistics in Steel Hunter. In addition to players’ nicknames and their position in the post-battle rankings, you will now see:

  • Your and other players’ final vehicle tiers
  • The damage dealt and the number of enemy vehicles destroyed
  • National icons

These updated statistics will be available to both Platoon and solo players. Plus, you’ll be able to see which players used the Anonymizer.

A nice surprise awaits those who like to re-watch their battles or want to share their best games. Steel Hunter will now support the replay recording function. It will work the same as in other modes of World of Tanks.

Stay in Battle and Follow the Winner!

In the new Season, you’ll have a chance to stay in battle and watch it to the end, even if your vehicle was destroyed. We’re introducing a special mode working on the principle of "follow the winner." It automatically toggles on after your vehicle is destroyed.

In this mode, you can see the battlefield from the perspective of the player who destroyed your tank. If their vehicle is subsequently destroyed, the camera will switch to whoever came out victorious in their clash, and so on down the chain until the end of the battle. When playing in a Platoon, you will follow your Platoon mates as long as at least one of them is not destroyed. Then the camera will switch to those players who destroyed your Platoon’s vehicles.

Get ready to fight to the last in the new Season, Commanders! Battle for supremacy and boost your progress in the epic Battle Pass activity!

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