Referral Program Season 10: Recruit, Roll Out, and Earn Rewards

Commanders!

Season 10 of the Referral Program starts May 26, giving you the chance to recruit new players or bring back absent commanders to earn valuable rewards, including bonds, Premium Account days, customizations, and Premium vehicles. If you didn't finish a Referral Campaign during Season 9, don't worry—all progress has carried over to the new season. With that in mind, check out the available rewards below, and take advantage of the new season to show your friends the excitement of tank-on-tank combat!

New to the Referral Program or looking for your personal Referral link? Start your journey at the full Referral Program guide.

Reward Pool for Commanders and Recruits

In Referral Program, Commanders and Recruits receive corresponding rewards for completing each of the 6 Referral Campaign stages. The first five stages provide set rewards, while the final stage offers five Premium vehicles or credits to choose from. This vehicle pool will remain unchanged for future Seasons of the Referral Program.

The rewards for the first five stages vary for the Commander and Recruit—as do the Premium vehicle Tiers—but that means the rewards provide greater benefit to the player. Whereas bonds are useful for more experienced players targeting better loot, Premium Account days can help newer players earn more credits and XP and to help them climb Tech Trees. Similarly, Recruits will find it easier to jump into Tier VI–VII Premium vehicles, while skilled Commanders will find Tier VIII vehicles more rewarding.

Commander's Reward: Recruit's Reward:
A Tier VIII Premium vehicle of the player’s choice from the list: A Tier VI–VII Premium vehicle of the player's choice from the list:
VIII STA-2   VI T-34-85M  
VIII T-54 first prototype   VI Škoda T 40  
VIII T26E5   VII SU-122-44  
VIII T92   VI Tiger 131  
VIII VK 168.01 (P)   or 3,400,000 VII VK 45.03   or 1,900,000 
Commander
 
Recruit

Commander

I
3
2
100
II
200
III
3
2
175
IV
275
V
3
2
300
VI
450
6
 
STA-2
T-54 first prototype
T26E5
T92
VK 168.01 (P)
3,400,000 credits
 
Vehicle of your choice
250
250
250
250
250
250
 

Recruit

I
100,000
3
3
2
II
3
3
3
III
200,000
3
3
2
IV
3
3
3
V
400,000
3
3
2
VI
6
 
T-34-85M
VK 45.03
Škoda T 40
SU-122-44
Tiger 131
1,900,000 credits
 
Vehicle of your choice
280
/ 1500
 

Referral Program Progression and Earning Points

In Referral Program 2.0, every Contract between a Commander and their Recruits consists of six consecutive stages: The Referral Campaign. Commanders and Recruits need to work together to earn 250 Referral Points to complete each stage—so a total of 1,500 Referral Points is required to complete a Referral Campaign. Both players receive corresponding rewards for the completion of a stage, as well as the main reward for the completion of all six stages.

Referral Points

Commanders and Recruits receive Referral Points for certain actions performed in Random Battles. All of the possibilities to earn Referral Points are displayed in the in-game "Ways of Earning Referral Points" interface.

Possible Ways to Earn Referral Points:

  • Causing damage, including assistance damage, that exceeds your vehicle's own HP (available only to Recruits).
  • Victory (available only to Recruits).
  • Earning awards and medals from a select list (available only to Recruits).
  • Causing a certain amount of damage for playing in a Recruit-Commander Platoon.

Conditions for Earning Referral Points:

  • The Recruit and Commander have to rank in the top 12 on their team by base XP earned, whether in a Recruit-Commander Platoon or a solo Recruit mission.
  • Playing in a Platoon and completing the special missions available to the Recruit will double the Points earned.

Awards and Medals for Earning Referral Points

You can earn 10 Referral Points per battle for obtaining medals in a single game.

Expand

Arsonist

Destroy an enemy vehicle by setting it on fire. Only one award per player per battle is possible. Available in Random Battles only.

Confederate

Hit more enemy vehicles than any other player on your team (at least six), which are subsequently destroyed by another player.

Defender

Reduce the number of enemy capture points on a friendly base by 70 or more.

Duelist

Destroy at least two enemy vehicles that caused damage to your vehicle during the battle. Damage to modules is included. Ricochets and non-penetrating hits are not.

Hand of God

Survive and win the battle despite receiving damage from at least four different enemy vehicles. Only hits that cause damage count.

High Caliber

Awarded to players who caused the highest amount of damage during the battle. The damage caused should be at least 20% of the enemy team’s total HP and at least 1,000 HP.

Invader

Capture the maximum number of points from the enemy base—no fewer than 80.

Kamikaze

Destroy a higher-tier enemy vehicle by ramming it. You can only earn this achievement once per battle.

Lehväslaiho's Medal

Awarded for destroying two enemy tanks or tank destroyers with a medium tank. The targets must be at least one tier higher than the player's tank.

Orlik's Medal

Awarded for destroying two or more enemy tanks or tank destroyers with a light tank. The targets must be at least one tier higher than the player's tank.

Pascucci's Medal

Awarded for destroying two enemy SPGs in one battle with a tank or tank destroyer.

 

Patrol Duty

Awarded for helping the team damage at least six enemy vehicles by spotting them. The vehicles must be spotted only by you when they take damage.

Scout

Be the first to detect nine or more enemy vehicles.

Shellproof

Have the total amount of damage blocked by your armor exceed your vehicle’s HP—and survive the battle.

Steel Wall

Receive more potential damage than any player on your team—at least 1,000 HP—and survive. Receive at least 11 hits.

Top Gun

Destroy at least six enemy vehicles during the battle.

Some Recruit missions can be performed independently, while others are only available while playing in a Platoon with the Commander, as the Referral Points are shared in one common "piggy bank." In the case of Platoon missions, progress will be faster because solo and Platoon tasks can be performed simultaneously. The Commander has no solo missions, but they can help their Recruits by playing together.

Commander Bonuses:

  • The Commander receives bonuses at the end of each Random Battle only when playing in a Platoon with their Recruits.
  • Bonuses for playing in a Platoon with Recruits: +50% to XP and +50% to credits
  • The Commander does not receive referral bonuses for playing solo.

Recruit Bonuses:

  • The Recruit receives bonuses at the end of each Random Battle both when playing solo and in a Platoon with their Commander.
  • For playing solo: +50% to XP and +50% to credits
  • For playing in a Platoon with their Commander: +100% to XP and +100% to credits

Daily Referral Points Limit

It is not possible to earn more than 100 Referral Points per day. This step has been taken to avoid situations where some players enter a battle and simply do nothing, thereby spoiling the game for other players.


Get your Referral link from the Referral Program guide, and take to the battlefield with a new recruit or returning player at your side. Nothing beats seeing a friend enjoy the game you love, so make the most of the opportunity to show them the battlefield and earn top rewards.

GET REFERRAL LINK

Roll Out!

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