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The minimum number of battles that a commander needs before being able to send referral links: .
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Referral Program 2.0 has come to World of Tanks. Get the lowdown on this new addition below.
The button to access the Referral Program will be located right in your Garage, in the lower left corner. Click on it to go to the Referral Program interface:
You can also request your unique referral link via the official World of Tanks portal. Open the Community section and click on "Refer a friend" in the drop-down menu:
An invitation to participate in the Referral Program can be sent to a potential Recruit in the following ways:
- Sending a generated referral link using chat, mail, etc.
- Via social media
Clicking on the link will transfer the potential Recruit to the "Invite" landing page, then they will be able to create a new account or log in via the portal. To see whether the player is eligible to become a Recruit of the inviting player, a check is performed. If the Recruit passes the check, they should confirm their participation in the Referral Program with the player who sent the link (entering the nickname of the inviting player is mandatory).
Am I Eligible to Be a Commander/Recruit?
Any player who has played 600 or more Random battles in the game is able to become a Commander and invite Recruits.
You can be recruited by a Commander if any of the following conditions are met:
- You are newcomer to World of Tanks or you have 200 or fewer battles
- You haven't played within the last 60 days
The Recruit should follow the invitation link that the Commander sent him and join the Referral Program. After that, the Commander will have a Recruit card in the appropriate window.
Completing a Referral Campaign
Referral Program 2.0 will consist of six (6) consecutive stages. To complete each stage, the Commander and their Recruit(s) need to work together and earn 250 Referral Points by accomplishing special missions in Random Battles. In all, you need to earn 1,500 Referral Points for all six stages.
Referral Points are earned for certain actions performed in battle. The conditions of earning Referral Points are displayed in the “Ways of earning Referral Points” interface. The possible conditions are:
- Causing damage, including assistance damage, that exceeds your vehicle's own HP (available only to Recruits).
- Victory (available only to Recruits).
- Earning awards from a select list (available only to Recruits).
- Causing a certain amount of damage for playing in the Recruit-Commander Platoon.
Some of the Recruit missions can be performed independently, and others are only available while playing in a Platoon with the Commander as the Referral Points are shared in one "piggy bank." In the case of Platoon missions, progress will be faster, because the solo and Platoon tasks can be performed at the same time. The Commander has no solo tasks, but they can help their Recruit by playing together.
Requirements for Earning Referral Points
In order to earn Referral Points in a battle, both the Recruit and Commander have to rank in the top 12 on their team by base XP earned. This condition applies when the Recruit is playing in a Platoon with the Commander and when the Recruit is playing solo. However, playing in a Platoon and completing the special missions available to the Recruit will double the number of points earned.
Daily Referral Points Limit
You can earn no more than 100 points per day. This step has been taken to avoid situations where some players enter a battle and simply do nothing, thereby spoiling the game for other players.
The Rewards of Referral Program 2.0
By winning battles and earning Referral Points, the Commander and their Recruit(s) gradually fill the progress bar. As soon as the first stage has been completed, both players will receive a reward, and they get more rewards with each completed stage.
Bonds: a game currency introduced into the game as a unique reward for the most effective and active players. Bonds can be spent on Directives and Improved Equipment that increase crew efficiency and vehicle characteristics.
A camouflage pattern that is received for completing Stage II of the Referral Program.
An all-season style awarded for the successful completion of the Referral Program.
Received for completing Stage II of the Referral Program.
Received for completing Stage VI of the Referral Program.
Received for completing the Referral Program.
Badges are given for completed referral contracts. One completed referral contract is rewarded with the Class III badge, two completed referral contracts are rewarded with the Class II badge, and three completed referral contracts are rewarded with the Class I badge.
After the completion of the last stage, and with it the entire campaign, both receive a unique 2D style and the opportunity to choose a Premium tank. The Commander also receives a special badge.
Ending a Referral Contract
They say breaking up is hard to do, but it might be necessary. A referral contract can be ended at any time by any of its participants.
Referral connection can be broken in the following ways:
- Context menu on the tile of the player's referral program, option: Break Referral Connection.
- Context menu on the player's nickname in the interface of referral program completion progress, option: Break Referral Connection.
After ending the referral connection, its participants lose all progress and bonuses. Players keep the rewards received within the Referral Program.
Once the referral connection is concluded, both participants should receive a notification about it.
Recruit some friends, roll out and grab your reward tanks and other extras!