Tankers,
Thanks to everyone who participated in Recon Mission: Episode 2! Here are the percentage totals for the "Most Favorable" map among all regions:
Volga: | 36.96% | Foothills: | 33.87% | Palace of Power: | 29.17% |
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Thanks to everyone who participated—on to Episode 3!
Recon Mission: Episode 3 |
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Episode BEGINS: | Episode ENDS: |
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Friday, Sept. 17 at 10:00 PT | 12:00 CT | 13:00 ET | Thursday, Sept. 23 at 23:00 PT | Wednesday, Sept. 24 at 01:00 CT | 02:00 ET |
Daily Cease-fire: | |
Daily at 23:00–10:00 PT | 01:00–12:00 CT | 02:00–13:00 ET |
Be the first to explore all the latest maps!
Recon Mission is a temporary event that allows you to play on maps still in development so you can influence their final appearance. Each of the three Episodes of this event last 7 days and feature 3 new maps. The gameplay experience on these maps is almost finalized, but the visuals may undergo further changes before release. Your feedback and the statistics we obtain will help us understand what balance adjustments and other final refinements are needed.
RulesRecon Mission battles are fought in Tier VIII–X vehicles only. No restrictions regarding vehicle type. Teams have 15 players each fighting under Standard Battle rules. |
EconomySimilar to Random Battles, playing Recon Mission mode nets you Credits, Bonds, and all types of experience (XP). Battle results are counted toward Random Battle statistics. |
MissionsEarn Battle Pass Points, Medals, Marks of Excellence, and Mastery Badges. You can complete any missions—except Personal Missions and Clan tasks—in Recon Mission battles. |
Maps rated the most popular with the community are prioritized for addition to the Random Battles map pool in future updates. Try them all and cast your vote for the maps you like the most and the least in each Episode to earn rewards including exclusive Medals and Camo, Personal Reserves, and Days of WoT Premium Account!
Three New Maps:
Canyon |
Oyster Bay |
Avalanche |
The area around the waterfall offers many positions for gameplay at any combat distance, which means any vehicle type can fight effectively here. However, heavy tanks will feel especially comfortable in this direction.
The central mountain is approachable from both sides. Getting there takes quite a long time due to the significant elevation changes, but it offers vantage points that make it possible to provide significant fire support to allies on other flanks.
The area around the stone arch is a good place for vehicles with favorable gun depression angles and solid turrets.
Take on sniper positions to repel attacks of enemy heavy vehicles, watch maneuvers of enemy light tanks in the center of the map, and control the approach route to the mountain.
Take on sniper positions to repel attacks of enemy heavy vehicles, watch maneuvers of enemy light tanks in the center of the map, and control the approach route to the mountain.
The north beach is a fairly open area. This area is the domain of fast and maneuverable vehicles moving from cover to cover.
The river passing through the center of the island is quite exposed to enemy fire from various positions on the map. This is a risky path behind enemy lines.
Massive cliffs provide excellent cover from SPG fire, allowing slow and heavily armored vehicles to effectively push through enemy defense lines in this direction.
The sandy spit in the south is a convenient place to cover heavy vehicles fighting among the rocks.
Sniper positions to provide fire support to allies.
Sniper positions to provide fire support to allies.
Open area to hunt for heavy vehicles in the central part of the map. This area is most suitable for light tanks and vehicles with good gun depression angles.
Broken ice in the center of the map blocks most of the SPG shots. At the same time, this area is located in the center of the map, which can influence combat in many other areas.
The mining complex on the hill is a good starting position for attacks in fast vehicles supported by assault heavy tanks or tank destroyers.
Area for sniper positions. It allows for holding back enemy attacks, supporting allies in their directions, or defending your own base.
Area for sniper positions. It allows for holding back enemy attacks, supporting allies in their directions, or defending your own base.
Area for sniper positions. It allows for holding back enemy attacks, supporting allies in their directions, or defending your own base.
Area for sniper positions. It allows for holding back enemy attacks, supporting allies in their directions, or defending your own base.
Remember: To enter the mode, select Recon Mission via the mode selector in your Garage and click the "Battle!" button.
Get ready to explore new maps and share your feedback, Commanders!