Earlier this year, we ran a special Public Test exclusively for experimenting with a new physics model, which enhanced the ways tanks turn, skid, drift, climb, or flip around any given map.
Work has continued, and we're happy to introduce a new physics test. It's live now, and only for 24 hours! Go ahead and get sideways -- or any which way.
All World of Tanks players are eligible if they registered before August 3. Participating is easy, requiring the installation of the World of Tanks test client used for all other Public Tests. Don't have it yet? Start here:
Download Test Client
Guide to Public Tests
• As always with our test server, nothing is finalized, so we can't make promises that these changes will show up in the next official update, or the next-next.
• We are always interested in player feedback, especially for this test! To participate in the discussion, please visit our feedback thread.
Physics Test Update Notes
Suspension
- Suspension will allow a vehicle to roll over minor terrain irregularities (pits, rails, curbs) without losing speed
- Fixed situations where a vehicle could get stuck on slight terrain bumps up to 60cm high, such as shell holes, rails, basements of destroyed buildings, rocks, hummocks, or debris. Also, vehicles will not lose speed when rolling over a slope with one of their tracks
- If the vehicle has enough speed, it can jump over ditches, ruts, etc.
- Added a temporary change to gun depression upon sudden forward-start and braking. This change is experimental -- the change in gun depression is caused by a slight decline of the vehicle hull when engaging suspension at the moment of forward start or braking
Improvements to Vehicle Control on the Move:
- Decreased the loss of speed upon turning a moving vehicle
- Turns will become smoother
- Improved control over turn radius -- now it will be easier to turn the vehicle by a required number of degrees. To control the turn radius, press or release the "W" (forward) key while holding down a direction key ("A" or "D" for left and right, respectively). At the same time, if you release the "W" key, the vehicle will sharply decrease its turn radius without a significant loss of speed, and it will be possible to continue the turn by holding "W" again. This can be used to effectively flank enemy heavy tanks
New Handbrake Maneuvers
- When reaching the required speed, a turn with the use of the handbrake will result in a sharp change in movement trajectory ("police turn"). To perform a police turn, block one of the tracks. To initiate a turn, hold down either W+A (for left turn) or W+D (for right turn), then press the space bar
Controlling turning radius while in motion
Gun depression shift on momentum change
Elevated collision that topples an enemy
Easily change direction when moving forward
Abrupt change of direction when reversing
Interactions on Collisions
- The new physics add the ability to overturn an enemy vehicle upon collision if its hull is slightly elevated or the vehicle is standing down a slope. A number of additional factors influence this ability, such as the difference in vehicle weights, vehicle engine power, angle of attack, traction, etc
- An overturned vehicle will be destroyed after 30 sec. If a vehicle is laying on its side or top, it can be easily turned over onto its tracks again with help from another vehicle
- An enemy vehicle can now be pushed off a vertical surface, such as a bridge or mountain. That vehicle can also be overturned as the result of the fall
Interactions on Surfaces
- Added graphical effect for skidding
Other Changes
- Changed how vehicle weight is perceived by the player
- Vehicles can roll over visibly surmountable objects on the map
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