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Special Public Test: Physics Experiments

The Public Test is updated with a new iteration! Update the test client and try it!

As World of Tanks continues to be worked on, the development team takes a few different paths before reaching an end result. Physics is one one of those paths, and an important one, at that.

Currently, some adjustments to the physics model are being made that will greatly influence how tanks move across terrain, or with each other. Some of the changes include:

  • Suspension adjustments that allow vehicles to drive over slightly uneven terrain (railroads, pits, curbs) without losing speed
  • Landing from a fall will ensure better "survival" of suspension if the weight is evenly distributed and tracks were in motion
  • Smoother, more realistic vehicle rotation
  • Increased control over the turning radius for smoother, more accurate traverse handling
  • Handbrake ability allowing "turnback" maneuvers among other techniques, plus a slight depression of the gun angle due to the weight shift
  • Vehicles able to flip over upon collision with others (depending on difference in vehicles' weights, power, traction, etc.), including diving from above
  • Increased influence of different terrain on vehicle handling
  • Skidding effects
  • Possibility to surmount certain tall obstacles (e.g., rubble piles)


We are always interested in player feedback! To participate in the discussion, please visit our feedback thread.


Here's a look at how some tanks could move with this new system:

Public Test

New to Testing?

Get the lowdown on how Public Tests operate and where to download in our handy guide.

While finalizing this physics model is realistically several months away, we thought an early look would be beneficial to the community. On top of that, we're letting players try this out in a special Public Test beginning February 27 until March 2. All World of Tanks players are eligible to take part as long as they registered before February 12.


Iteration 1 Notes

List of available test maps:

  • Westfield, Pearl River, Malinovka, Abbey, Prokhorovka, Mines, Cliff, Himmelsdorf, El-Halluf, Ensk

List of available test vehicles supporting the physics:

  • U.S.S.R: MS-1, Т-34, Т-44, Т-54, Т-62А, KV-1, IS-3, SU-5
  • Germany: Leichttraktor, Pz.Kpfw. IV Ausf. H, Hetzer
  • U.S.A.: T1 Cunningham
  • France: ELC AMX, AMX 13 90, AMX 50 100
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Iteration 2 Notes (runs until March 8)
  • Adjusted the four vehicles that players most often complained about: now their dynamics are basically consistent with the main game
  • Dynamic parameters and durability of the T1 tank are considerably increased to test the physics in the most extreme conditions
  • Reduced vehicle inertia when braking, which affects the following:
    • Fixed the long braking distance
    • The “Swing” maneuver (a quick move forth out of a cover and then back) became more controlled and accurate;
    • Maneuvers became more controlled and dynamic
    • Reduced the braking distance when chopping deceleration
  • Disabled Friendly Fire

List of Maps Available in the Test

  • Westfield
  • Pearl River
  • Malinovka
  • Abbey
  • Prokhorovka
  • Mines
  • Cliff
  • Himmelsdorf
  • El Halluf
  • Ensk

List of vehicles available in the test:

  • U.S.S.R.: T-54; T-62А.
  • U.S.A.:  T1 Cunningham
  • France: AMX 13 90; AMX 50 100.


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Extra notes:

  • Physics-affecting modules/skills are disabled (Clutch Braking, Off-Road Driving, Improved Ventilation, Additional Grousers, etc.)
  • Moved the T-54 and T-62A to battle level XI so they don't overlap
  • Turned off the logic of the damaged engine functionality - Engines in "yellow" state are not actually damaged
  • Login and password must be entered manually

All other rules and details of Public Tests remain -- try it out and try your own experiment with these new physics!