Updates to Personal Missions

Earlier this year in Update 1.1, we introduced the latest set of Personal Missions called “The Second Front.” After looking through your feedback, studying the analytics, and considering your comments, we have decided there are some areas that need to be addressed. So with Update 1.3, we are introducing a number of changes for both campaigns including reward improvements and reworked task conditions.

NOTE: These won’t be the the final updates to Personal Missions, but we're updating them piece by piece to make sure they are done both well and as fast as possible.

 

  • First off, we have adjusted the first operation of “The Second Front”, which rewards players with the Tier VI Brit, Excalibur. A total of 23 tasks were changed and all were simplified.
  • Union
  • Bloc
  • Alliance
  • Coalition
EXCALIBUR MISSIONS UPDATE 1.2 UPDATE 1.3
Union-2. Turn Off the Lights

Primary condition

Cause 8 000 HP of damage to enemy light tanks.

Secondary condition

Cause 2 000 HP of damage to enemy vehicles.

multiplier = 2

Primary condition

Cause 6 000 HP of damage to enemy light tanks.

Secondary condition

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Union-5. I Follow SPG

Primary condition

Cause 3 500 HP of damage to enemy SPGs.

Secondary condition

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Primary condition

Cause 2 500 HP of damage to enemy SPGs.

Secondary condition

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 3

Union-7. A Heavy Blow to Medium Tanks

Primary condition

Destroy 15 medium enemy tanks.

Secondary condition

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Primary condition

Destroy 10 medium enemy tanks.

Secondary condition

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 3

Union-10. Raise the Flag!

Primary condition

Participate in the successful capture of the base 3 times.

Secondary condition

Be among the top 5 players on your team by experience earned 5 times.

multiplier = 2

Primary condition

Participate in the successful capture of the base 2 times.

Secondary condition

Be among the top 5 players on your team by experience earned 5 times.

multiplier = 2

Union-11. Like a Rolling Stone

Primary condition

Destroy 2 enemy vehicles 10 times.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

multiplier = 2

Primary condition

Destroy 2 enemy vehicles 10 times.

Secondary condition

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 3

Union-12. Mr. Untouchable

Primary condition

Block twice more damage than the hit points of your vehicle 5 times.

Secondary condition

Survive the battle 5 times.

multiplier = 2

Primary condition

Block twice more damage than the hit points of your vehicle 4 times.

Secondary condition

Survive the battle 5 times.

multiplier = 3

Union-15. For the Glory of Union!

Primary condition

Receive the Mastery Badge I Class or higher 7 times.

Secondary condition

Receive the Ace Tanker Mastery Badge 3 times.

multiplier = 2

Primary condition

Receive the Mastery Badge I Class or higher 5 times.

Secondary condition

Receive the Ace Tanker Mastery Badge 3 times.

multiplier = 2

EXCALIBUR MISSIONS UPDATE 1.2 UPDATE 1.3
Bloc-3. Tanker Tailor Soldier Spotter

Primary condition

Destroy 10 light enemy tanks.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Primary condition

Destroy 7 light enemy tanks.

Secondary condition

Cause 2 000 HP of damage to enemy vehicles 5 times.

multiplier = 3

Bloc-8. Everyone is Equal

Primary condition

Destroy 3 enemy vehicles of 2 different types 7 times.

Secondary condition

Be the top player on your team by damage caused 5 times.

multiplier = 2

Primary condition

Destroy 3 enemy vehicles of 2 different types 5 times.

Secondary condition

Be the top player on your team by damage caused 5 times.

multiplier = 3

Bloc-12. Easy Cooking

Primary condition

Destroy 2 enemy vehicles during the first 3 minutes of the battle 5 times.

Secondary condition

Destroy an enemy vehicle / capture the base / defend the base (when playing for defenders in the in Assault mode).

multiplier = 2

Primary condition

Destroy 2 enemy vehicles during the first 4 minutes of the battle 5 times.

Secondary condition

Destroy an enemy vehicle / capture the base / defend the base (when playing for defenders in the in Assault mode).

multiplier = 2

Bloc-13. For the Common Good

Primary condition

Be among the top 3 players on both teams by damage caused 10 times.

Secondary condition

Survive the battle 5 times.

multiplier = 2

Primary condition

Be among the top 3 players on both teams by damage caused 7 times.

Secondary condition

Survive the battle 5 times.

multiplier = 2

Bloc-14. A Hard Nut to Crack

Primary condition

Block twice more damage than the hit points of your vehicle 7 times.

Secondary condition

Finish the battle as the top player on your team by damage blocked 5 times.

multiplier = 2

Primary condition

Block twice more damage than the hit points of your vehicle 5 times.

Secondary condition

Finish the battle as the top player on your team by damage blocked 5 times.

multiplier = 3

Bloc-15. Mouthful of Diamonds

Primary condition

Earn a total of 10 rewards of the Battle Hero category and epic medals in a battle.

Secondary condition

Earn a total of 2 rewards of the Battle Hero category and/or epic medals in a battle 3 times.

multiplier = 2

Primary condition

Earn a total of 8 rewards of the Battle Hero category and epic medals in a battle.

Secondary condition

Earn a total of 2 rewards of the Battle Hero category and/or epic medals in a battle 3 times.

multiplier = 2

EXCALIBUR MISSIONS UPDATE 1.2 UPDATE 1.3
Alliance-5. Cut Off the Edge of Attack

Primary condition

Destroy 15 heavy enemy tanks.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

multiplier = 2

Primary condition

Destroy 10 heavy enemy tanks.

Secondary condition

Cause 2 500 HP of damage to enemy vehicles 5 times.

multiplier = 3

Alliance-9. The Survival of the Fittest

Primary condition

Destroy 10 enemy vehicles that belong to Alliance.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

multiplier = 2

Primary condition

Destroy 7 enemy vehicles that belong to Alliance.

Secondary condition

Cause 2 500 HP of damage to enemy vehicles 5 times.

multiplier = 2

Alliance-12. Concrete Defense

Primary condition

Block 5 enemy hits 15 times.

Secondary condition

Survive the battle 5 times.

multiplier = 2

Primary condition

Block 5 enemy hits 15 times.

Secondary condition

Survive the battle 5 times.

multiplier = 3

Alliance-13. Counter-offensive

Primary condition

Destroy 15 enemy vehicles during the first 3 minutes of the battle.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Primary condition

Destroy 12 enemy vehicles during the first 4 minutes of the battle.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles 5 times.

multiplier = 2

Alliance-15. Alliance Hero

Primary condition

Receive the Mastery Badge I Class or higher 7 times.

Secondary condition

Receive the Ace Tanker Mastery Badge 3 times.

multiplier = 2

Primary condition

Receive the Mastery Badge I Class or higher 5 times.

Secondary condition

Receive the Ace Tanker Mastery Badge 3 times.

multiplier = 2

EXCALIBUR MISSIONS UPDATE 1.2 UPDATE 1.3
Coalition-6. At the top of Olympus

Primary condition

Be the top player on your team by damage caused within 10 battles

Secondary condition

Survive the battle 5 times.

multiplier = 2

Primary condition

Be the top player on your team by damage caused within 7 battles.

Secondary condition

Survive the battle 5 times.

multiplier = 2

Coalition-10. The Exemplary Performance

Primary condition

Finish the battle as the top player on your team by experience earned within 10 battles.

Secondary condition

Survive the battle 5 times.

multiplier = 2

Primary condition

Finish the battle as the top player on your team by experience earned within 7 battles.

Secondary condition

Survive the battle 5 times.

multiplier = 2

Coalition-11. Hunted Hunters

Primary condition

Destroy 10 enemy tank destroyers.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

multiplier = 2

Primary condition

Destroy 10 enemy tank destroyers.

Secondary condition

Cause 2 500 HP of damage to enemy vehicles 5 times.

multiplier = 3

Coalition-14. The Battle Is Calling

Primary condition

Cause 8 armor-penetrating shots during the first 3 minutes of the battle 10 times.

Secondary condition

Destroy 2 enemy vehicles 5 times.

multiplier = 2

Primary condition

Cause 6 armor-penetrating shots during the first 4 minutes of the battle 10 times.

Secondary condition

Destroy 2 enemy vehicles 5 times.

multiplier = 2

Coalition-15. This Is Gonna Be Legen-dary

Primary condition

Earn a total of 10 rewards of the Battle Hero category and/or epic medals in a battle.

Secondary condition

Earn a total of 2 rewards of the Battle Hero category and/or epic medals in a battle 3 times.

multiplier = 2

Primary condition

Earn a total of 8 rewards of the Battle Hero category and/or epic medals in a battle.

Secondary condition

Earn a total of 2 rewards of the Battle Hero category and/or epic medals in a battle 3 times.

multiplier = 2

  • Interfaces were improved to make it easier on the eye and ensure important details weren’t missed. For example, the x2 multiplier (the bonus when performing an additional element of a task) is now more prominently displayed.
  • We’ve also clarified the display of missions that require players fulfill one of two objectives (either X or Y).
  • Lastly, the post-battle result screen has been improved when a mission is failed in the third operation of “The Second Front.”
  • For the first campaign only: Missions that relied on Platoons have now been reworked. These will now be available to all solo players and will not require a platoon anymore. To make up for this, conditions have been reworked to make them easier.
  • LT
  • MT
  • HT
  • TD
  • SPG
I II III IV
LT-13: The Key to Victory
1

Enable your allies to cause damage to 700 enemy vehicles spotted by you.

Destroy all enemy vehicles / capture or defend the base.

Enable your allies to cause damage to 1 500 enemy vehicles spotted by you.

Destroy all enemy vehicles / capture or defend the base.

Enable your allies to cause damage to 1 800 enemy vehicles spotted by you.

Destroy all enemy vehicles / capture or defend the base.

Enable your allies to cause damage to 2 000 enemy vehicles spotted by you.

Destroy all enemy vehicles / capture or defend the base.

2

Cause 700 HP of damage to enemy vehicles.

Survive the battle.

Cause 1 000 HP of damage to enemy vehicles.

Survive the battle.

Cause 2 000 HP of damage to enemy vehicles.

Survive the battle.

Cause 2 500 HP of damage to enemy vehicles.

Survive the battle.

LT-14: The Battle Watch

Enable your allies to cause damage to 1 000 enemy vehicles spotted by you.

Survive the battle.

Enable your allies to cause damage to 1 800 enemy vehicles spotted by you.

Survive the battle.

Enable your allies to cause damage to 3 500 enemy vehicles spotted by you.

Survive the battle.

Enable your allies to cause damage to 4 500 enemy vehicles spotted by you.

Survive the battle.

I II III IV
MT-13: Aggressive Actions

Cause 1 300 HP of damage to enemy vehicles.

Be among the top 5 players on your team by experience earned.

Cause 2 200 HP of damage to enemy vehicles.

Be among the top 5 players on your team by experience earned.

Cause 4 500 HP of damage to enemy vehicles.

Be among the top 3 players on your team by experience earned.

Cause 6 000 HP of damage to enemy vehicles.

Be among the top 3 players on your team by experience earned.

MT-14: Team Play

Destroy 3 enemy vehicles.

Cause 1 500 HP of damage to enemy vehicles.

Destroy 4 enemy vehicles.

Cause 2 000 HP of damage to enemy vehicles.

Destroy 5 enemy vehicles.

Cause 3 000 HP of damage to enemy vehicles

Destroy 6 enemy vehicles.

Cause 4 000 HP of damage to enemy vehicles

I II III IV
HT-13: Storm the Defense!

Destroy an enemy vehicle during the first 3 minutes of the battle.

Survive the battle.

Destroy 2 vehicles during the first 4 minutes of the battle.

Survive the battle.

Destroy 2 vehicles during the first 3 minutes of the battle.

Survive the battle.

Destroy 3 vehicles during the first 4 minutes of the battle.

Survive the battle.

HT-14: Take that Hill!

Destroy 2 enemy vehicles of 2 different types.

Survive the battle.

Destroy 3 enemy vehicles of 2 different types.

Survive the battle.

Destroy 3 enemy vehicles of 3 different types.

Survive the battle.

Destroy 5 enemy vehicles of 3 different types.

Survive the battle.

I II III IV
TD-13: Tank Hunters

Destroy 2 enemy vehicles.

Survive the battle.

Destroy 3 enemy vehicles.

Survive the battle.

Destroy 4 enemy vehicles.

Survive the battle.

Destroy 5 enemy vehicles.

Survive the battle.

TD-14: Big Hunt
1

Cause 10% of the total amount of damage caused by your team.

Survive the battle

Cause 15% of the total amount of damage caused by your team.

Survive the battle.

Cause 20% of the total amount of damage caused by your team.

Survive the battle.

Cause 25% of the total amount of damage caused by your team.

Survive the battle.

2

Destroy all enemy vehicles / capture or defend the base.

-

Destroy all enemy vehicles / capture or defend the base.

-

Destroy all enemy vehicles / capture or defend the base.

-

Destroy all enemy vehicles / capture or defend the base.

-

SPG-13: C for Cooperation I II III IV
1

Cause damage 3 times to enemy vehicles by shooting them.

Destroy all enemy vehicles / capture or defend the base.

Cause damage 4 times to enemy vehicles by shooting them.

Destroy all enemy vehicles / capture or defend the base.

Cause damage 6 times to enemy vehicles by shooting them.

Destroy all enemy vehicles / capture or defend the base.

Cause damage 8 times to enemy vehicles by shooting them.

Destroy all enemy vehicles / capture or defend the base.

2

Stun enemy vehicles 5 times.

-

Stun enemy vehicles 6 times.

-

Stun enemy vehicles 8 times.

-

Stun enemy vehicles 10 times.

-

SPG-14: One of Us!
1

Stun enemy vehicles for 70 seconds in total. Potential stun duration is counted.

Destroy all enemy vehicles / capture or defend the base.

Stun enemy vehicles for 100 seconds in total. Potential stun duration is counted.

Destroy all enemy vehicles / capture or defend the base.

Stun enemy vehicles for 180 seconds in total. Potential stun duration is counted.

Destroy all enemy vehicles / capture or defend the base.

Stun enemy vehicles for 250 seconds in total. Potential stun duration is counted.

Destroy all enemy vehicles / capture or defend the base.

2

Allies must cause 400 HP of damage to the immobilized enemy vehicle.

-

Allies must cause 600 HP of damage to the immobilized enemy vehicle.

-

Allies must cause 800 HP of damage to the immobilized enemy vehicle.

-

Allies must cause 1000 HP of damage to the immobilized enemy vehicle.

-

  • For the first campaign only: Checking on your progress in the first campaign has never been easier as you can now track your mission progress in battle.
  • And finally, the most important. Two tanks, the Object 260 and the T 55A have been reworked They’re now more effective in combat, emphasizing how unique they are. So, the juice is more worth the squeeze now.

IX T 55A

Accuracy During Turret Rotation
0.1 m (▼ 0.02 m)
Aiming Time
2 s (▼ 0.1 s)
Standard Shell Velocity
1,070 m/s (▲ 175 m/s)
Standard Shell Penetration
221 mm (▲ 20 mm)
Engine Power
750 h.p. (▲ 170 h.p.)
Durability
1,750 HP (▲ 50 HP)
Improved the turret and hull armor
We have improved the T 55A's turret armoring and gun characteristics. We have also increased the vehicle's durability and mobility. These changes will make this medium tank more competitive compared with the Soviet T-54.

X OBJECT 260

Gun Dispersion
0.35 m (▼ 0.01 m)
Accuracy During Turret Rotation
0.06 m (▼ 0.02 m)
Dispersion During Movement and on Hull Traverse
0.17 m (▼ 0.02 m)
Reload Time
11 s (▼ 0.5 s)
Aiming Time
2.2 s (▼ 0.3 s)
Gun Depression Angles
-6° (▲ 1°)
Ammo Rack Capacity
40 shells (▲ 10 shells)
Improved the turret and hull armor
After the IS-7's characteristics were improved, it became superior to the Object 260 in terms of combat efficiency. To make it more competitive, we have improved its gun parameters. We have also increased its ammo rack capacity and strengthened the turret's top armoring.

T 55A Changes

T 55A Changes

Object 260 Changes

Object 260 Changes

We’ll continue to monitor the performance of the Chimera and Object 279E, the two reward tanks from “The Second Front.” If needed, we’ll adjust their characteristics.

Get out there and witness these updates for yourselves!

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