Spring Maneuvers: Rally Your Clan

Date and Time
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Commanders!

Maneuvers returns with high-stakes 7v7 battles in Tier X vehicles. Fight through intense Encounter Battles, climb the Leaderboards, and compete for elite rewards headlined by the legendary T95/FV4201 Chieftain.


Event Prime Times

Start: Every day at 23:00:00 (UTC)

End: Every day at 03:00:00 (UTC)

Rules and Mechanics

Rules
Mechanics

Rules

  • Battle Type: Encounter Battle
  • Format: 7v7, Tier X vehicles only
  • Fog of War: Enabled
  • Clan Battle Reserves (Inspire, Artillery Strike, High-Capacity Transport): Off
  • Legionnaires: Off
  • Battle Duration: 10 minutes
  • Base amount of Industrial Resource per battle won: 1,000 (as in Division X Skirmishes)
  • Mode: Maneuvers campaigns are run within the game client as Division X Stronghold Skirmishes

Mechanics

  • Win battles to advance through 95 Stages and earn increasing amounts of personal and clan Fame Points.
  • Losses and draws do not set your clan back.
  • Any vehicles destroyed in battle, as well as those that fought on the losing side, become Out of Commission.
    These vehicles can't contribute to clan Fame Points and will block further Stage progress until they're repaired.
  • Clan officers can reset the event's progress back to Stage 1 at any time, instantly restoring all vehicles to Active status.
  • Each reset rewards the clan with Repair Parts, which can later be used to individually remove the Out of Commission status from specific vehicles.
    Every reset increases the number of Repair Parts received.
  • Unused Repair Parts vanish once a reset is performed.

Map Pool

Prove your skills across a curated pool of familiar battlefields selected for team coordination and tactical play.

Rewards and Leaderboards

At the end of the event, your rewards will be determined by personal and clan Fame Points earned throughout the battles.

Personal Leaderboard

  • Your rank determines the bonds, badges, and medals you receive.
  • The top 2,000 players can exchange Fame Points for a Tier X vehicle in the Fame Points Shop.

Clan Leaderboard

  • Your clan's position affects the amount of gold added to the clan treasury.
  • Clan members receive a bond multiplier based on placement.
  • Additional badges and medals are awarded based on performance.

Personal Fame Points Shop

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Battle hard and collect personal Fame Points—the more you earn, the better your rewards. Spend these points in the exclusive Fame Points Shop, which features six rare Tier X reward vehicles:

The cost of these reward vehicles will match the Fame Points earned by the player who ranked 2,000th on the Personal Leaderboard. No bonds or additional resources are required.

The start date may change.

Clan Leaderboard

The sum of bonds that players in the clan receive is affected by a multiplier depending on the clan's position on the Clan Leaderboard.

Reward Vehicles

X
ST-62 Version 2
Overview
Firepower
Survivability
Mobility
X
T95/FV4201 Chieftain
Overview
Firepower
Survivability
Mobility
X
Object 907
Overview
Firepower
Survivability
Mobility
X
VK 72.01 (K)
Overview
Firepower
Survivability
Mobility
X
T95E6
Overview
Firepower
Survivability
Mobility
X
121B
Overview
Firepower
Survivability
Mobility

Overview

Average Damage
320/320/420
HP
Average Penetration
260/330/50
mm
Hit Points
1,950
HP
Top Speed / Reverse Speed
50/20
km/h

Shell Types

Crew

Firepower

Average Damage (HP)
320/320/420
HP
Average Penetration
260/330/50
mm
Dispersion at 100 m
0.37
m
Aiming Time
2.3
s
Ammo Capacity
50
item
Gun Depression / Elevation Angles
-6/+20
deg
Shell Velocity
1,320/950/950
m/s
Loading Shell in Magazine
2
s
Shells in Magazine
3
item
Autoreload Time
8/11/14
s

Survivability

Concealment of Moving Vehicle
12.37/2.45
%
Concealment of Stationary Vehicle
16.53/3.27
%
Signal Range
730
m
View Range
390
m
Hit Points
1,950
HP
Hull Armor
100/75/40
mm
Turret Armor
290/150/50
mm
Turret Traverse Speed
50
deg/s

Mobility

Engine Power
700
h.p.
Specific Power
18.4
h.p./t
Hull Traverse Speed
55
deg/s
Top Speed / Reverse Speed
50/20
km/h

Overview

Average Damage
440/440/530
HP
Average Penetration
270/311/140
mm
Hit Points
2,200
HP
Top Speed / Reverse Speed
40/15
km/h

Shell Types

Crew

Firepower

Average Damage (HP)
440/440/530
HP
Average Penetration
270/311/140
mm
Dispersion at 100 m
0.35
m
Aiming Time
2.1
s
Ammo Capacity
40
item
Reload Time
12
s
Gun Depression / Elevation Angles
-10/+20
deg
Shell Velocity
1,150/1,334/1,067
m/s
Gun Reload Time
12
s

Survivability

Concealment of Moving Vehicle
3.42/0.65
%
Concealment of Stationary Vehicle
6.84/1.3
%
Signal Range
750
m
View Range
410
m
Hit Points
2,200
HP
Hull Armor
127/88.9/48
mm
Turret Armor
350/175/35
mm
Turret Traverse Speed
30
deg/s

Mobility

Engine Power
1,000
h.p.
Specific Power
16.7
h.p./t
Hull Traverse Speed
28
deg/s
Top Speed / Reverse Speed
40/15
km/h

Overview

Average Damage
320/320/420
HP
Average Penetration
264/330/50
mm
Hit Points
2,000
HP
Top Speed / Reverse Speed
55/20
km/h

Shell Types

Crew

Firepower

Average Damage (HP)
320/320/420
HP
Average Penetration
264/330/50
mm
Dispersion at 100 m
0.36
m
Aiming Time
2
s
Ammo Capacity
45
item
Reload Time
6.5
s
Gun Depression / Elevation Angles
-5/+16
deg
Shell Velocity
1,535/900/900
m/s
Gun Reload Time
6.5
s

Survivability

Concealment of Moving Vehicle
12.94/2.56
%
Concealment of Stationary Vehicle
17.21/3.41
%
Signal Range
850
m
View Range
400
m
Hit Points
2,000
HP
Hull Armor
110/100/45
mm
Turret Armor
228/180/46
mm
Turret Traverse Speed
48
deg/s

Mobility

Engine Power
610
h.p.
Specific Power
16.9
h.p./t
Hull Traverse Speed
54
deg/s
Top Speed / Reverse Speed
55/20
km/h

Overview

Average Damage
750/750/950
HP
Average Penetration
246/350/85
mm
Hit Points
2,500
HP
Top Speed / Reverse Speed
33/15
km/h

Shell Types

Crew

Firepower

Average Damage (HP)
750/750/950
HP
Average Penetration
246/350/85
mm
Dispersion at 100 m
0.4
m
Aiming Time
2.9
s
Ammo Capacity
35
item
Reload Time
20
s
Gun Depression / Elevation Angles
−7/+17
deg
Shell Velocity
757/606/757
m/s
Gun Reload Time
20
s

Survivability

Concealment of Moving Vehicle
1.88/0.25
%
Concealment of Stationary Vehicle
3.76/0.51
%
Signal Range
720
m
View Range
400
m
Hit Points
2,500
HP
Hull Armor
240/160/120
mm
Turret Armor
200/160/120
mm
Turret Traverse Speed
18
deg/s

Mobility

Engine Power
1,200
h.p.
Specific Power
10
h.p./t
Hull Traverse Speed
24
deg/s
Top Speed / Reverse Speed
33/15
km/h

Overview

Average Damage
400/400/515
HP
Average Penetration
258/340/60
mm
Hit Points
2,150
HP
Top Speed / Reverse Speed
56.3/20
km/h

Shell Types

Crew

Firepower

Average Damage (HP)
400/400/515
HP
Average Penetration
258/340/60
mm
Dispersion at 100 m
0.38
m
Aiming Time
2
s
Ammo Capacity
36
item
Reload Time
8
s
Gun Depression / Elevation Angles
-9/+20
deg
Shell Velocity
1,067/1,067/1,067
m/s
Gun Reload Time
8
s

Survivability

Concealment of Moving Vehicle
7.87/1.42
%
Concealment of Stationary Vehicle
10.49/1.89
%
Signal Range
745
m
View Range
410
m
Hit Points
2,150
HP
Hull Armor
114.3/50.8/19
mm
Turret Armor
342.9/76.2/50.8
mm
Turret Traverse Speed
36
deg/s

Mobility

Engine Power
750
h.p.
Specific Power
18.3
h.p./t
Hull Traverse Speed
46
deg/s
Top Speed / Reverse Speed
56.3/20
km/h

Overview

Average Damage
390/390/480
HP
Average Penetration
261/350/105
mm
Hit Points
1,950
HP
Top Speed / Reverse Speed
55/25
km/h

Shell Types

Crew

Firepower

Average Damage (HP)
390/390/480
HP
Average Penetration
261/350/105
mm
Dispersion at 100 m
0.33
m
Aiming Time
2.2
s
Ammo Capacity
50
item
Reload Time
8.1
s
Gun Depression / Elevation Angles
-5/+18
deg
Shell Velocity
1,478/1,173/732
m/s
Gun Reload Time
8.1
s

Survivability

Concealment of Moving Vehicle
11.23/2.35
%
Concealment of Stationary Vehicle
14.99/3.13
%
Signal Range
750
m
View Range
420
m
Hit Points
1,950
HP
Hull Armor
135/80/60
mm
Turret Armor
275/200/60
mm
Turret Traverse Speed
42
deg/s

Mobility

Engine Power
700
h.p.
Specific Power
17.5
h.p./t
Hull Traverse Speed
50
deg/s
Top Speed / Reverse Speed
55/25
km/h

Additional Rewards

   


       

       


    7   10   10   4   

10   10   3   10   10   10  

Namenlos
Graphite

"Namenlos" 3D Style

"Graphite" 3D Style

"Thor's Hammer" 2D Style

"Apollo's Bow" 2D Style

"Erlang Shen's Spear" 2D Style

"King Arthur's Sword" 2D Style

"Bengal Tiger" 2D Style

"War Elephant" 2D Style

"Ghost Stallion" 2D Style

"Black Bear" 2D Style

Reward Vehicle Bond Auction

Apr. 9, 10:00 Apr. 15, 06:00
Date and Time
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If you don't rank high enough for a reward vehicle via your Personal Leaderboard position, don't worry! You can place a bond auction bid if you earn at least 1,000 personal Fame Points. The top 700 bids will win a Tier X reward vehicle.

 
Step 1
Fame points
To participate, you will need 1,000 personal Fame Points
Step 2
Bonds
Place a bond bid
Step 3
What happens to your bonds? Choose an auction result:
Outcome
Maneuvers Token
If your bid wins, your bonds are exchanged for a Maneuvers Token
Outcome
Bonds
If your bid loses (outbid), your full bond bid is automatically refunded to your account
Reward
Reward vehicle
Make sure to exchange your Maneuvers Token for a reward vehicle before the Shop closes on 2026-04-20 at 12:00:00 (UTC).

Rally your clan, refine your tactics, and commit to the climb.

Maneuvers rewards preparation, coordination, and resilience—and only the strongest will stand at the top.

Roll Out!