With the gamescom expo in full swing, we’ve taken the chance to track down some of our developers and ask them your most common questions regarding World of Tanks! If you’re curious about what’s in store for the game or what they’ve been working on behind the scenes, read on!
Yes. By version 9.12, we plan to introduce a new nation, Czechoslovakia, with a branch of medium tanks. Another nation is planned for 2016 – we’ll announce more details in the future.
Yes, we’re currently testing various PvE mechanics and their possible applications for World of Tanks. However, it’s still too early to give any more substantial information than that.
Japan is a very specific case, as it didn’t produce or design that many tanks. As a result, the vehicle pool we can draw from is extremely limited. As for other nations, more Premium tanks will definitely be added, but not as many as we added in 2015.
We may introduce a limited chat feature in the WoT Assistant sometime in the future, but the idea still requires more examination and research.
Definitely. We’re currently working on DX11/ DX12 render support and effective multi-core processing. We can’t give any estimates yet in regard to when these improvements will be introduced, though.
It's a possibility. In fact, we’re looking at our options in regards to Crew skills and perks, including an overhaul of the system. However, we haven’t made any decisions yet.
No, there aren't any plans to introduce new vehicle types.
Introducing a system to control secondary armament in tanks isn’t currently planned. This is due to the fact that secondary armaments, which consist mostly of machine guns, would be ineffective in tank-on-tank combat. Of course, being able to control secondary turrets and guns may look cool, but would be meaningless for gameplay.
As for smoke grenades, we’re exploring the idea of bringing them to the game. However, there are a couple of hurdles to tackle before it’s technically possible to have working smokescreens in the game.
It’s quite possible, but it won’t be happening any time in the near future.
We’re still working on it. We want to make sure that the engine’s performance and optimization is top notch upon release. For now, we’re not able to estimate when it’ll be introduced.